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with the addition of dust tec to eve lore

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Mirima Thurander
#1 - 2012-10-24 18:12:49 UTC
Wouldn't pod pilots start equipping there crews or at least there more.highly trained crew members on there ships with this technology to help improve there crew effectiveness?


Stealth add crews to ships post.Lol

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Romvex
TURN LEFT
#2 - 2012-10-24 21:50:09 UTC  |  Edited by: Romvex
the lore behind this dust equipment seems poorly developed imo. Seriously, Jovian Fusion Reactor? I expected something fancy, really just to increase powergird in vehiclesUgh
But on topic, from what i know capsuleers dont care at all about crew, since they are cheap and pretty much disposable.
Moondancer Starweaver
Port Jackson Shipyards
Minmatar Fleet Associates
#3 - 2012-10-24 21:55:13 UTC
Romvex wrote:
the lore behind this dust equipment seems poorly developed imo. Seriously, Jovian Fusion Reactor? I expected something fancy, really just to increase powergird in vehiclesUgh
But on topic, from what i know capsuleers dont care at all about crew, since they are cheap and pretty much disposable.



Do you have any links to information where it says that capsuleers don't care about crew? I would assume the respect of life would vary from capsuleer to capsuleer. And besides crew would probably be the ones closest to be able to assassinate a capsuleer so in general i would think one would want to treat them well.
Romvex
TURN LEFT
#4 - 2012-10-24 22:00:42 UTC
Moondancer Starweaver wrote:
Romvex wrote:
the lore behind this dust equipment seems poorly developed imo. Seriously, Jovian Fusion Reactor? I expected something fancy, really just to increase powergird in vehiclesUgh
But on topic, from what i know capsuleers dont care at all about crew, since they are cheap and pretty much disposable.



Do you have any links to information where it says that capsuleers don't care about crew? I would assume the respect of life would vary from capsuleer to capsuleer. And besides crew would probably be the ones closest to be able to assassinate a capsuleer so in general i would think one would want to treat them well.

http://www.eveonline.com/creations/fiction/all-these-lives-are-fit-to-ruin/
Mirima Thurander
#5 - 2012-10-24 23:52:43 UTC
Romvex wrote:
Moondancer Starweaver wrote:
Romvex wrote:
the lore behind this dust equipment seems poorly developed imo. Seriously, Jovian Fusion Reactor? I expected something fancy, really just to increase powergird in vehiclesUgh
But on topic, from what i know capsuleers dont care at all about crew, since they are cheap and pretty much disposable.



Do you have any links to information where it says that capsuleers don't care about crew? I would assume the respect of life would vary from capsuleer to capsuleer. And besides crew would probably be the ones closest to be able to assassinate a capsuleer so in general i would think one would want to treat them well.

http://www.eveonline.com/creations/fiction/all-these-lives-are-fit-to-ruin/


I would assume getting a highly skill crew for your ship would be the Same as a rich person making sure he got high grade fuel for his sport car.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

CCP Eterne
C C P
C C P Alliance
#6 - 2012-10-25 09:26:21 UTC
Yes, it might be reasonable to assume a capsuleer who came into possession of DUST tech might fit it to his most worthwhile crew members. Keep in mind, though, that not everyone can handle the psychological implications of cloning. There's a reason capsuleers are a rarity.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Mirima Thurander
#7 - 2012-10-25 13:54:50 UTC
CCP Eterne wrote:
Yes, it might be reasonable to assume a capsuleer who came into possession of DUST tech might fit it to his most worthwhile crew members. Keep in mind, though, that not everyone can handle the psychological implications of cloning. There's a reason capsuleers are a rarity.


From what I remember reading its not so much the cloning as its the interfacing with the ships that keeps capsuleers a rarity.

Mind lock and such.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

CCP Eterne
C C P
C C P Alliance
#8 - 2012-10-25 13:56:43 UTC
Ok, there are reasons why capsuleers are a rarity. Mindlock is one of them, as is the psychological impact of cloning.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Mirima Thurander
#9 - 2012-10-25 14:08:10 UTC
I'm in the.process of looking for the ccp story.that out lined how pod technology works, but I do remember it.talking about how the ability to be cloned was not.rare it was.just very ineffective till the pod come.along.


Forgive the phone typing I'm sick of fixing.it all the time.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Inquisitor Kitchner
The Executives
#10 - 2012-10-25 14:09:35 UTC  |  Edited by: Inquisitor Kitchner
CCP Eterne wrote:
Ok, there are reasons why capsuleers are a rarity. Mindlock is one of them, as is the psychological impact of cloning.



Plus there's a religious issue (Will you ever go to heaven?) and not to mention the plain immortal issue (Who REALLY wants to live forever?). On top of that Capsuleers are generally feared and seen as inhuman, maybe you don't want to be like that?

There are plenty of reasons not to go through becoming a capsuleer/DUST-ite.


EDIT: Cloning technology didn't work well originally because it was temperamental. It was hard to guarantee that it would work every time and it wouldn't kill you unexpectedly. The pod allowed a work around as your body was always in the same place, with next to no risk of it going off by accident.

When they found the implants in DUST it was the first time you could transfer consciousness reliably without a pod, because it's lodged in your brain.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Mirima Thurander
#11 - 2012-10-25 14:15:54 UTC  |  Edited by: Mirima Thurander
Here's the link I was looking for.
http://wiki.eveonline.com/en/wiki/The_Capsule_and_the_Clone

That one right there states that any one can be cloned its just never been effective Befor.dust tec.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#12 - 2012-10-25 18:01:09 UTC
Using the DUST tech to crew your ships would be a technology with its trade-offs - much like any other technology.

Yes, you'd effectively be able to keep the same crew indefinitely (barring cloning accidents), but the process would likely be fantastically expensive compared to simply hiring another crew - not to mention, of course, the psychological implications of cloning as discussed here.

Whether a capsuleer cares enough about their crew is, of course, dependent on the capsuleer.
Tali Ambraelle
Federal Navy Academy
Gallente Federation
#13 - 2012-10-25 18:20:51 UTC  |  Edited by: Tali Ambraelle
Esna Pitoojee wrote:
Using the DUST tech to crew your ships would be a technology with its trade-offs - much like any other technology.

Yes, you'd effectively be able to keep the same crew indefinitely (barring cloning accidents), but the process would likely be fantastically expensive compared to simply hiring another crew - not to mention, of course, the psychological implications of cloning as discussed here.

Whether a capsuleer cares enough about their crew is, of course, dependent on the capsuleer.


This. How much is one jump clone in ISK, not planet side currency, but ISK?

For one person it could be around 1 million to 100 million or more. Now multiply those prices by the amount of people in your crew.

A titan would cost all the money in Eve, ALL OF IT.

Edit: Just calculated. If a Titan crew is 20,000...and their clones were 10mil each...a titan would cost 200,000,000,000 (200 billion) just to crew it.
Mirima Thurander
#14 - 2012-10-25 18:29:22 UTC
Tali Ambraelle wrote:
Esna Pitoojee wrote:
Using the DUST tech to crew your ships would be a technology with its trade-offs - much like any other technology.

Yes, you'd effectively be able to keep the same crew indefinitely (barring cloning accidents), but the process would likely be fantastically expensive compared to simply hiring another crew - not to mention, of course, the psychological implications of cloning as discussed here.

Whether a capsuleer cares enough about their crew is, of course, dependent on the capsuleer.


This. How much is one jump clone in ISK, not planet side currency, but ISK?

For one person it could be around 1 million to 100 million or more. Now multiply those prices by the amount of people in your crew.

A titan would cost all the money in Eve, ALL OF IT.

Edit: Just calculated. If a Titan crew is 20,000...and their clones were 10mil each...a titan would cost 200,000,000,000 (200 billion) just to crew it.

I'm not.talking about all of your crew I'm just talking about your 2 or 3 highly trained crew that would be.a waste to die like your main engineer that understands out to get better performance out of you engines and such.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Tali Ambraelle
Federal Navy Academy
Gallente Federation
#15 - 2012-10-25 18:44:48 UTC  |  Edited by: Tali Ambraelle
Mirima Thurander wrote:
Tali Ambraelle wrote:
Esna Pitoojee wrote:
Using the DUST tech to crew your ships would be a technology with its trade-offs - much like any other technology.

Yes, you'd effectively be able to keep the same crew indefinitely (barring cloning accidents), but the process would likely be fantastically expensive compared to simply hiring another crew - not to mention, of course, the psychological implications of cloning as discussed here.

Whether a capsuleer cares enough about their crew is, of course, dependent on the capsuleer.


This. How much is one jump clone in ISK, not planet side currency, but ISK?

For one person it could be around 1 million to 100 million or more. Now multiply those prices by the amount of people in your crew.

A titan would cost all the money in Eve, ALL OF IT.

Edit: Just calculated. If a Titan crew is 20,000...and their clones were 10mil each...a titan would cost 200,000,000,000 (200 billion) just to crew it.

I'm not.talking about all of your crew I'm just talking about your 2 or 3 highly trained crew that would be.a waste to die like your main engineer that understands out to get better performance out of you engines and such.


While that's interesting, I don't know what it could really add to Eve in terms of gameplay. So what you're thinking is that you have a right click option to access certain crew members in a window kind of like...fitting or something. These crew members with clone tech give tiny boosts to your ship processes such as a little boost of armor or shields or guns etc.

But why add that new dimension? We have drugs for that, rigs and mods too. Why add yet another facet? Surely not for the sake of just...adding it right?

EDIT: Don't get me wrong, my being critical isn't to be offensive. I like the idea, but it needs a true purpose. Smile
Mirima Thurander
#16 - 2012-10-25 18:58:12 UTC
Tali Ambraelle wrote:
Mirima Thurander wrote:
Tali Ambraelle wrote:
Esna Pitoojee wrote:
Using the DUST tech to crew your ships would be a technology with its trade-offs - much like any other technology.

Yes, you'd effectively be able to keep the same crew indefinitely (barring cloning accidents), but the process would likely be fantastically expensive compared to simply hiring another crew - not to mention, of course, the psychological implications of cloning as discussed here.

Whether a capsuleer cares enough about their crew is, of course, dependent on the capsuleer.


This. How much is one jump clone in ISK, not planet side currency, but ISK?

For one person it could be around 1 million to 100 million or more. Now multiply those prices by the amount of people in your crew.

A titan would cost all the money in Eve, ALL OF IT.

Edit: Just calculated. If a Titan crew is 20,000...and their clones were 10mil each...a titan would cost 200,000,000,000 (200 billion) just to crew it.

I'm not.talking about all of your crew I'm just talking about your 2 or 3 highly trained crew that would be.a waste to die like your main engineer that understands out to get better performance out of you engines and such.


While that's interesting, I don't know what it could really add to Eve in terms of gameplay. So what you're thinking is that you have a right click option to access certain crew members in a window kind of like...fitting or something. These crew members with clone tech give tiny boosts to your ship processes such as a little boost of armor or shields or guns etc.

But why add that new dimension? We have drugs for that, rigs and mods too. Why add yet another facet? Surely not for the sake of just...adding it right?

EDIT: Don't get me wrong, my being critical isn't to be offensive. I like the idea, but it needs a true purpose. Smile



Beyond an isk sink not much, but ccps been looking for a few new isk sinks.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Silver Plated
School of Applied Knowledge
Caldari State
#17 - 2012-11-08 19:18:56 UTC
This is a little off topic but would the Dust technology work for a capsuleer? I've always wanted to imagine my pilot as walking around his ship or standing on the bridge giving orders to his elite crew and only assuming direct control when absolutely needed. Before Dust I know this was, strictly speaking, not feasible. However, with the addition of the Dust technology to the lore could my pilot not opt to exist outside his pod when he wanted to without risking his immortal existence?
Mirima Thurander
#18 - 2012-11-08 19:45:19 UTC
Silver Plated wrote:
This is a little off topic but would the Dust technology work for a capsuleer? I've always wanted to imagine my pilot as walking around his ship or standing on the bridge giving orders to his elite crew and only assuming direct control when absolutely needed. Before Dust I know this was, strictly speaking, not feasible. However, with the addition of the Dust technology to the lore could my pilot not opt to exist outside his pod when he wanted to without risking his immortal existence?

Yes but your ship would not be as effective as one using a pod.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Roga Dracor
Gladiators of Rage
Fraternity.
#19 - 2012-11-08 19:45:28 UTC  |  Edited by: Roga Dracor
It would probably require a second clone that was missing the interface hardware for the pod. It seems to occupy much of the same region in the head. Or as Nation seems to be attempting to perfect, a hybrid system that allows both, in which case it would effectively illiminate the pod. True Slave hardware without the inhibitive systems.

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

Jakob Anedalle
The Scope
Gallente Federation
#20 - 2012-11-18 18:17:19 UTC
Silver Plated wrote:
This is a little off topic but would the Dust technology work for a capsuleer? I've always wanted to imagine my pilot as walking around his ship or standing on the bridge giving orders to his elite crew and only assuming direct control when absolutely needed. Before Dust I know this was, strictly speaking, not feasible. However, with the addition of the Dust technology to the lore could my pilot not opt to exist outside his pod when he wanted to without risking his immortal existence?


Agreed. Consider right now that "walking in Stations" is an invitation to permanent death, which is enough reason for an otherwise immortal capsuleer to never want to leave their ship.

Of course considering that capsule technology has been around such a short time, the whole "immortal" part of it is pretty heavily theoretical anyway. The society really hasn't had to deal with the longevity aspects yet, since it's been less than a generation since this was all introduced.

Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist

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