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The Winter ASB Nerf: CCP Stabbing Solo Again

Author
Fon Revedhort
Monks of War
#61 - 2012-10-25 16:16:57 UTC  |  Edited by: Fon Revedhort
svenska flicka wrote:

But the argument that ASB's hurt solo pvp? really??

so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.

I agree on OP and needs balancing, but to say it does the opposite of what it did, nah.

One-wee-ones mostly happen at frigate level, but in general it's a pretty small part of solo, while actually it's mostly 1 vs many , but even frigates often utilize some tactics to separate gangs and gain a certain timeframe to do the job. This timeframe depends on how quickly the target can be brought down and how fast the reinforcements can land (either by warping in or by MWDing). There's literally no way to slow them down, so your only bet is killing things fast enough. ASB prevents your from doing that, more so for heavier ships cause DPS doesn't scale with EHP and tank when progressing from frigs to battleships.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

svenska flicka
Caldari Provisions
Caldari State
#62 - 2012-10-25 16:26:22 UTC  |  Edited by: svenska flicka
Fon Revedhort wrote:
svenska flicka wrote:

But the argument that ASB's hurt solo pvp? really??

so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.

I agree on OP and needs balancing, but to say it does the opposite of what it did, nah.

One-wee-ones mostly happen at frigate level, but in general it's a pretty small part of solo, while actually it's mostly 1 vs many , but even frigates often utilize some tactics to separate gangs and gain a certain timeframe to do the job. This timeframe depends on how quickly the target can be brought down and how fast the reinforcements can land (either by warping in or by MWDing). There's literally no way to slow them down, so your only bet is killing things fast enough. ASB prevents your from doing that, more so for heavier ships cause DPS doesn't scale with EHP and tank when progressing from frigs to battleships.



So it hurts a fleet taking down a fast moving soloship?! Again, not disagreeing with your main point, just your argument.

I both been on receiving end and using it myself, overall from what I have seen it buffed solo/small gang vs fleet.


PS: Best is of course a dominix with drone dps, neuts and 2 asb's Oops
HVAC Repairman
Hedion University
Amarr Empire
#63 - 2012-10-25 16:50:03 UTC
i came to this thread expecting ccp had stabbed solo drakban

way to let me down, OP
Suitonia
Order of the Red Kestrel
#64 - 2012-10-26 16:37:01 UTC
svenska flicka wrote:
Fon Revedhort wrote:
svenska flicka wrote:

But the argument that ASB's hurt solo pvp? really??

so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.

I agree on OP and needs balancing, but to say it does the opposite of what it did, nah.

One-wee-ones mostly happen at frigate level, but in general it's a pretty small part of solo, while actually it's mostly 1 vs many , but even frigates often utilize some tactics to separate gangs and gain a certain timeframe to do the job. This timeframe depends on how quickly the target can be brought down and how fast the reinforcements can land (either by warping in or by MWDing). There's literally no way to slow them down, so your only bet is killing things fast enough. ASB prevents your from doing that, more so for heavier ships cause DPS doesn't scale with EHP and tank when progressing from frigs to battleships.



So it hurts a fleet taking down a fast moving soloship?! Again, not disagreeing with your main point, just your argument.

I both been on receiving end and using it myself, overall from what I have seen it buffed solo/small gang vs fleet.


PS: Best is of course a dominix with drone dps, neuts and 2 asb's Oops


It hurts the solo player because it's much harder for a solo player to "assassinate" one of the ships from a fleet since they all have super big active tanks. It also makes 'dying but killing a dude or two as you go down" much more unlikely.

A group of dudes using overpowered mechanic can beat a larger group of dudes not using the overpowered mechanic is not balanced. It's the same justification people used to try and defend nano-ships and 200km optimal range Falcons.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Colorless Void
Science and Trade Institute
Caldari State
#65 - 2013-01-05 03:41:16 UTC
Suitonia wrote:
svenska flicka wrote:
Fon Revedhort wrote:
svenska flicka wrote:

But the argument that ASB's hurt solo pvp? really??

so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.

I agree on OP and needs balancing, but to say it does the opposite of what it did, nah.

One-wee-ones mostly happen at frigate level, but in general it's a pretty small part of solo, while actually it's mostly 1 vs many , but even frigates often utilize some tactics to separate gangs and gain a certain timeframe to do the job. This timeframe depends on how quickly the target can be brought down and how fast the reinforcements can land (either by warping in or by MWDing). There's literally no way to slow them down, so your only bet is killing things fast enough. ASB prevents your from doing that, more so for heavier ships cause DPS doesn't scale with EHP and tank when progressing from frigs to battleships.



So it hurts a fleet taking down a fast moving soloship?! Again, not disagreeing with your main point, just your argument.

I both been on receiving end and using it myself, overall from what I have seen it buffed solo/small gang vs fleet.


PS: Best is of course a dominix with drone dps, neuts and 2 asb's Oops


It hurts the solo player because it's much harder for a solo player to "assassinate" one of the ships from a fleet since they all have super big active tanks. It also makes 'dying but killing a dude or two as you go down" much more unlikely.

A group of dudes using overpowered mechanic can beat a larger group of dudes not using the overpowered mechanic is not balanced. It's the same justification people used to try and defend nano-ships and 200km optimal range Falcons.



- Dude nano fleets didn't beat "larger fleet's"... they just were able to get away from them because those fleets didn't utilize neuts and webs or ships of speed themselves. Those pilots had sacrificed damage mods for speed mods, as well as passing up damage implants for speed implants. The only things they generally solo'd were pve fit ships. Now people use those same ships they "nano'd" and add damage mods in place of those overdrive injectors. They actually do more dps now than they would've then..

interceptors were actually a requirement back then instead of just being the paperweight they are today. just sayin.