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Warfare & Tactics

 
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Faction Warfare - Same As It Ever Was

First post
Author
Crosi Wesdo
War and Order
#141 - 2012-11-01 01:44:13 UTC
Cearain wrote:
Zarnak Wulf wrote:
Amarr is at tier 2. We've successfully held Siseide for six weeks (?) now. Before the recent patch we had to commit a lot of our resources to deplexing Siseide. You could set your watch to farmers coming and going. After the patch? The farmers have stopped. It has freed a lot of us up. We ran Dal up to 40% on Saturday before they responded.

...



Of course they did. You saved them the trouble of having their alts contest the system enough for them to make isk dplexing it. If you think the war is winnable with these rules you need a math class.

There is no hope for the underdogs in this system. It deliberately set up to snowball in favor of the winning side.


If you think this is about winning or losing then you are missing the point to the extent that there are no words. This isnt counter strike where when one side wins the round restarts. The war should be perpetual, as it is. Previous rules denied the losing side any real ability to make isk better than level 1 missions in high sec, the current rules allow the losing side, assuming tier 2, to make as much isk as we ever have done in the last 2 years before these ******** station lock outs and the tier system.
Cearain
Plus 10 NV
#142 - 2012-11-01 01:47:13 UTC
Zarnak Wulf wrote:
I don't need a math class. You need to log onto the game. You haven't been on in a month and quite a bit has changed.



I was online yesterday but yeah I have been taking a break. After reading the new rules I have no interest in plexing anymore.

I know you were always all gung ho about permanently making half what minmatar make but I am not really all that interested.

Sorry but this is bullshit.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#143 - 2012-11-01 01:53:33 UTC
Crosi Wesdo wrote:
Cearain wrote:
Zarnak Wulf wrote:
Amarr is at tier 2. We've successfully held Siseide for six weeks (?) now. Before the recent patch we had to commit a lot of our resources to deplexing Siseide. You could set your watch to farmers coming and going. After the patch? The farmers have stopped. It has freed a lot of us up. We ran Dal up to 40% on Saturday before they responded.

...



Of course they did. You saved them the trouble of having their alts contest the system enough for them to make isk dplexing it. If you think the war is winnable with these rules you need a math class.

There is no hope for the underdogs in this system. It deliberately set up to snowball in favor of the winning side.


If you think this is about winning or losing then you are missing the point to the extent that there are no words. This isnt counter strike where when one side wins the round restarts. The war should be perpetual, as it is. .


The war always was perpetual. Now it just perpetually favors one side thats the only thing that changed with the latest change in the rules.


Crosi Wesdo wrote:
[
Previous rules denied the losing side any real ability to make isk better than level 1 missions in high sec, the current rules allow the losing side, assuming tier 2, to make as much isk as we ever have done in the last 2 years before these ******** station lock outs and the tier system.


Before inferno we may not have made that much money but at least our enemy was in the same boat. Now whenever we capture a plex we give the enemy 2xs the isk we make.

The rules are stupid.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#144 - 2012-11-01 05:04:43 UTC
Cearain wrote:

I know you were always all gung ho about permanently making half what minmatar make but I am not really all that interested.
If it makes you feel any better they can make better LP missioning. So by capturing a plex you can make sure they make less LP than they otherwise would have when they run it back. Lol
March rabbit
Aliastra
Gallente Federation
#145 - 2012-11-01 12:19:31 UTC
Yuri Intaki wrote:

Any and all pew which happens is purely related to how much isk you can make later with CCP designated dominant carebear faction (= gal/matar). Nothing else features into it. But then again, this is hardly surprising seeing how biased CCP is. Why should I go run plexes for Amarr when I can roll a misson alt and run those for people who already have dominant tier?

well. this is question for any 0.0 sec dweller: why choose any alliance outside of goons/test? Choose better! Cool

The more serious answer: why have you chosen amarr militia? Just move to minmatar one and have fun (because grinding ISK is fun for you).

Think about it.

The Mittani: "the inappropriate drunked joke"

Schalac
Apocalypse Reign
#146 - 2012-11-01 12:58:07 UTC
I think that eventually it is going to even out to both sides being tier 3 on both fronts. With one side bouncing up to tier 4 on and off.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Major Killz
inglorious bastards.
#147 - 2012-11-01 13:43:51 UTC  |  Edited by: ISD TYPE40
This is NOT a complaint because I still killz *snip* ALOT.

However, Caldari and Gallente low security space is near quite. Low is back to the old days when it was largely empty. There also seems to be ALOT less people roaming or living in low security space. The system before was crazy, but you got ALOT more engagements than you do now and I'm talking about everywhere as oppose to specific systems like Nen, vill or Ena. The patch turned out to be a NERF to pvp v0v


EDIT: Please do not attempt to bypass the profanity filter - ISD Type40.

[u]Ich bin ein Pirat ![/u]

Cearain
Plus 10 NV
#148 - 2012-11-01 14:23:03 UTC
March rabbit wrote:
Yuri Intaki wrote:

Any and all pew which happens is purely related to how much isk you can make later with CCP designated dominant carebear faction (= gal/matar). Nothing else features into it. But then again, this is hardly surprising seeing how biased CCP is. Why should I go run plexes for Amarr when I can roll a misson alt and run those for people who already have dominant tier?

well. this is question for any 0.0 sec dweller: why choose any alliance outside of goons/test? Choose better! Cool

The more serious answer: why have you chosen amarr militia? Just move to minmatar one and have fun (because grinding ISK is fun for you).

Think about it.


Thats of course what people are doing.

But a difference between null sec sov and fw, is the militias are npc entities. So to carry the analogy over all of white noise could essentially all just join goons. Moreover even after that goons would still only have white noise to fight. Yep even if you take all the space and there is no one actually left in white noise that is your war. It makes faction war really lame if not defeat the point of it altogether.

Because people can just choose whichever side is winning, there should be some balance in fw mechanics.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#149 - 2012-11-01 14:25:42 UTC
X Gallentius wrote:
Cearain wrote:

I know you were always all gung ho about permanently making half what minmatar make but I am not really all that interested.
If it makes you feel any better they can make better LP missioning. So by capturing a plex you can make sure they make less LP than they otherwise would have when they run it back. Lol



Well either ccp will take the missions out of the tier system or we will just have to roll minmatar mission runners. Most amarr already have them from when we were forced to adapt to inferno.

By doing this we will stop the bleeding and at least be able to fight on somewhat of an economic parity.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#150 - 2012-11-01 16:09:40 UTC
Major Killz wrote:
This is NOT a complaint because I still killz sh!t ALOT.

However, Caldari and Gallente low security space is near quite. Low is back to the old days when it was largely empty. There also seems to be ALOT less people roaming or living in low security space. The system before was crazy, but you got ALOT more engagements than you do now and I'm talking about everywhere as oppose to specific systems like Nen, vill or Ena. The patch turned out to be a NERF to pvp v0v

Attack creates content (should be paid). Defense creates boredom (should not be paid nearly as much). Right now, the balance is for the defense and people are spending more time defensive plexing than offensive plexing. Not good for creating content.

Added to that is that we are all spending time reshaping the map - boring but necessary work when the defender decides to not fight. After the reshaping is complete we'll see where we're at and if there will be more fights. I suspect that fights will be fewer because it's so much easier to make isk defending, and not many people want to spend a time attacking a system when they have so little chance of winning.

Having to run 150 plexes to flip a system that is not actively defended requires too much effort for not enough pew, IMO. You have to have presence in system 23/7, or Mr. afk defensive plexing alt will stop by and run back the contested levels. But whatever.

Getting rid of the alt farmers was probably enough of an adjustment. Paying for defensive plexing was probably a bit overboard.
Veshta Yoshida
PIE Inc.
Khimi Harar
#151 - 2012-11-01 16:40:39 UTC
X Gallentius wrote:
Attack creates content (should be paid). Defense creates boredom (should not be paid nearly as much). Right now, the balance is for the defense and people are spending more time defensive plexing than offensive plexing. Not good for creating content....

Are the defensive farms already settling down? That is weeks ahead of my estimate and I was so looking forward to getting the Pessimist of the Year award but seems I was no where near gloomy enough Cry
X Gallentius wrote:
.....Getting rid of the alt farmers was probably enough of an adjustment. Paying for defensive plexing was probably a bit overboard.

Problem is that defense needs something for people to bother. Personally tried pushing a LP-for-Kills modifier within plexes and proper meaningful (and expensive) upgrade paths .. but CCP knows best .. hahahahahaha.

Still loads of potential in FW if only CCP could fight the urge to use knee-jerk reactions and brain-farts as solutions.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#152 - 2012-11-01 16:45:56 UTC  |  Edited by: Deen Wispa
X Gallentius wrote:
Major Killz wrote:
This is NOT a complaint because I still killz sh!t ALOT.

However, Caldari and Gallente low security space is near quite. Low is back to the old days when it was largely empty. There also seems to be ALOT less people roaming or living in low security space. The system before was crazy, but you got ALOT more engagements than you do now and I'm talking about everywhere as oppose to specific systems like Nen, vill or Ena. The patch turned out to be a NERF to pvp v0v



Getting rid of the alt farmers was probably enough of an adjustment. Paying for defensive plexing was probably a bit overboard.


It was only overboard because Fast Foward Patch was released when Gallente held the majority of the systems. If the WZ was 50/50 split b/w both militias, I doubt that the rewards would be overboard because both sides would have T3 WZ Control. The rewards for defensive plexing is more about timing than a flaw to the actual mechanic itself. Everyone wanted LP for defensive plexing. We got it now and people still complain. CCP is damned if they do, and damned if they don't.

Still tons of fight to go around. Pirates are always out and about roaming. POCOs are constantly being RFed by some entity to help bait out a fight. I can roam a few jumps and find the opponent running plexes in their Drake or Gila rather than some rinky dinky frigate. There's even this one dude on the EU TZ who is trying to bait a plex fight inside a major with his faction fitted proteus or Gila on a daily basis. Such a shame that I don't play on EU TZ because I'd love to kill him and LOLLOOT him ! I sure didn't see this before the patch.

Not to mention there is less stress on smaller corps to hold their own system and not worry about getting farmed to death. So I definitely like the new patch.

High Five. Yeah! C'est La Eve .

Hans Jagerblitzen
Ice Fire Warriors
#153 - 2012-11-01 16:57:06 UTC
X Gallentius wrote:

Attack creates content (should be paid). Defense creates boredom (should not be paid nearly as much). Right now, the balance is for the defense and people are spending more time defensive plexing than offensive plexing. Not good for creating content.


I attribute this to the continued ease of defensive plexing - if rats spawned there that killed you, I think we'd see an immediate shift in farming tendencies. Apparently this isn't so easy to resolve due to the underlying code spaghetti that affects which rats spawn in which plex, but ideally rats should spawn relative to the player running the plex. Whether its offensive or defensive plexing, if you're minmatar Amarr rats should spawn, and vice versa, and only stop spawning if there's one of each player on the button (in which case the timer isn't running).

If the challenge from an NPC standpoint is equal, but there's less pay for defensive plexing, I don't think you'd see this automatic farming reaction everytime an offensive push is made. We'll see how things change come Dec. 4, but I still am pursuing rat aggro in defensive plexing situationsl if there's any way CCP can make that happen...

CPM0 Chairman / CSM7 Vice Secretary

X Gallentius
Black Eagle1
#154 - 2012-11-01 16:59:22 UTC
Veshta Yoshida wrote:

Problem is that defense needs something for people to bother

As you know since you were around before payouts for plexing were implemented, there are lots of guys out there who are more than willing to defensive plex as long as they have a chance at succeeding - which they didn't have when the alts were around.

Now, there are two great strategic reasons to defensive plex that don't encourage farming alts: Potential station lockouts (local), holding your Tier level (global).


X Gallentius
Black Eagle1
#155 - 2012-11-01 17:07:08 UTC
Hans Jagerblitzen wrote:
X Gallentius wrote:

Attack creates content (should be paid). Defense creates boredom (should not be paid nearly as much). Right now, the balance is for the defense and people are spending more time defensive plexing than offensive plexing. Not good for creating content.


I attribute this to the continued ease of defensive plexing - if rats spawned there that killed you, I think we'd see an immediate shift in farming tendencies....
If the challenge from an NPC standpoint is equal, but there's less pay for defensive plexing, I don't think you'd see this automatic farming reaction everytime an offensive push is made...


I'm going to disagree with you here. Having rats attack both sides doesn't help encourage the two militias to interact because it still involves defending your own territory. It will help in that afk defensive plexing alts will need to ship up, but otherwise not really. The barrier to entry for alts will go up, but they will still be alts.

Having one side physically travel to the other sides' systems creates content.
Poetic Stanziel
The Scope
Gallente Federation
#156 - 2012-11-01 19:42:07 UTC  |  Edited by: Poetic Stanziel
X Gallentius wrote:
Having one side physically travel to the other sides' systems creates content.
This statement by Gallentius has truthiness.

But Hans knows best. We elected him after all. So rats in d-plexes it will be.
Hans Jagerblitzen
Ice Fire Warriors
#157 - 2012-11-01 19:55:01 UTC
X Gallentius wrote:
Having one side physically travel to the other sides' systems creates content.


If you can run content in your own system for 0-75% LP, or the system next door for 100% LP, where do you predict players will be running their plexes?

CPM0 Chairman / CSM7 Vice Secretary

Poetic Stanziel
The Scope
Gallente Federation
#158 - 2012-11-01 20:01:08 UTC  |  Edited by: Poetic Stanziel
Hans Jagerblitzen wrote:
X Gallentius wrote:
Having one side physically travel to the other sides' systems creates content.
If you can run content in your own system for 0-75% LP, or the system next door for 100% LP, where do you predict players will be running their plexes?
Really? You're making assumptions on player behaviour?

If "next door" is Huola, then it'll be less hassle to d-plex, thus more profitable.

It really depends on what is located "next door", thus your prediction is overly simplified. Players migrate to the most amount of ISK for the least amount of hassle. Remember that the next time you make another prediction of player behaviour.
Schalac
Apocalypse Reign
#159 - 2012-11-01 20:01:40 UTC
Rats in d-plexes is dumb, unless it is like a Worlds Collide type plex mechanism.

They should of just made it that defensive plexing sends all of the earned LP straight to the i-HUB.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

X Gallentius
Black Eagle1
#160 - 2012-11-01 20:10:05 UTC  |  Edited by: X Gallentius
Hans Jagerblitzen wrote:
X Gallentius wrote:
Having one side physically travel to the other sides' systems creates content.
If you can run content in your own system for 0-75% LP, or the system next door for 100% LP, where do you predict players will be running their plexes?


Edit: "Content" is what offensive plexing creates. Defensive plexing is reacting to content that has been created by the attacker.

Most of our guys prefer the defensive plexes over offensive because 1) require less effort, time, and resources (afk atron for example) 2) they are less likely to meet resistance, and 3) the LP payout is still very high.

You can receive as much LP running a 40% contested defensive plex afk at Tier 4 than you can by running an offensive plex at Tier 2. The offensive plex required a properly fit ship. Which player is creating content? Which one should be rewarded more?

Finally, which player destroys the will of the other side to create content? The defensive plexer. The more lucrative it is for farmers to defensive plex, the harder it becomes for attackers to succeed. If they think they cannot succeed, they won't attack, and then the front stagnates.