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Question about Orca

Author
Dvesk Sunie
Doomheim
#1 - 2012-10-23 05:36:05 UTC
Hello,
I've been doing trading in minmatar space for awhile now.

I wanted to ask about Orca. What advantages might I have with orca in trading and in other activity?

Now i know about cargo space. I do have to do some hauling every week to get my stuff to my sell point.
Usually i carry about 2-3bil in my badgers cargohold.

As i understand Orca is better for this job, because:
1)bigger cargo hold
2) possibility to get some courier contracts on the way
3) better survavibility
4) unscannable

The biggest disadvantange : slow.

Additional to this, for what other purposes I can use Orca?


Thanks ;)

Stop playing eve, start living it

Gabrielle Lamb
Pator Tech School
Minmatar Republic
#2 - 2012-10-23 05:58:28 UTC
Either you're trolling or your ********. 2-3b in a badger is class A gank bait. A single Tornado would be enough to take you out
Serena Serene
Heretic University
#3 - 2012-10-23 06:12:53 UTC
To the locator agents! :)
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#4 - 2012-10-23 09:23:54 UTC
get an orca, fast.... put a DC on it, and you've got 100k EHP... on top of that you can do re enforced bulkheads (assuming you active pilot and warp to zero).

Only the 40k m3 corp hangar is unscannable, and drops nothing.
On top of that you've got a 50k m3 ore hold, and a 37.5 k m3 (at level 5) standard cargohold (and a 400km3 ship hangar that only takes assembled ships with nothing but charges in their cargo).
The 37.5k m3 cargohold can be increased to over 60k m3 with cargohold expanders, but this decreases your tank considerably.
Combined with the corp hangar, you can get over 100k m3 of cargospace for standard items, carry many rigged and fitted frigates and a rigged and fitted battlecruiser, and 50 km3 of ore space... and again, a way better buffer than the badger (though using 2 cargohold expanders, and thus no DC, more than halves your buffer, as hul is the large majority of its buffer).
Obviously, you'll want to put the highest value items in the "secure" space that is the corp hangar.

I put 1x 100mn AB on it (I might want to try a MWD), and cycle it once to get it into warp faster.

I don't think I'll ever use an industrial again since getting my Orca.
Daniel Plain
Doomheim
#5 - 2012-10-23 11:37:37 UTC
you can fit a 100mn MWD on the orca without much hassle, which will reduce your align time to ~14 seconds. fitting a power diagnostics will not only give you the power grid for the MWD but also increase your tank, but you can also use rigs or implants instead.

I should buy an Ishtar.

Marc Callan
Center for Advanced Studies
Gallente Federation
#6 - 2012-10-23 12:16:09 UTC
Daniel Plain wrote:
you can fit a 100mn MWD on the orca without much hassle, which will reduce your align time to ~14 seconds. fitting a power diagnostics will not only give you the power grid for the MWD but also increase your tank, but you can also use rigs or implants instead.


You can also use a Reactor Control Unit and a Damage Control II with the 100MN MWD; most of the Orca's hitpoints are in its structure, and even with imperfect skills, that plus Tech II shield hardeners (dual Invuls and one EM are a good set) will get you well over 170,000 effective hit points even if gankers are shooting at your weakest shield resist. That's a lot of Tornados, or a metric crapload of gank Catalysts, and you can still pull off the MWD trick to warp from a standing start in about 10 seconds.

(The secret: turn off auto-repeat on the MWD. Align, click the MWD once, and once it cycles off, you're in warp and gone, no muss, no fuss. This assumes a standing start, but whenever you jump into a new system, you're at a standing start anyway.)

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Tippia
Sunshine and Lollipops
#7 - 2012-10-23 13:09:29 UTC
[Orca, Pfft]

Damage Control II
Reinforced Bulkheads II

100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Prototype Cloaking Device I
Salvager II
Small Tractor Beam II

Large Ancillary Current Router I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


275k EHP overheated; carries 40k+50k+400k m³ worth of untraceable and untouchable stuff (and up to an addtional 37.5k m³ cargo in a buffer that you shouldn't really use); gets into warp in 10 seconds flat; comes equipped with the tools to farm failed ganks. In a pinch, you might conceivably refit it to boost mining ops as well, but meh… What more do you need? Sure, it warps 40% slower than a Badger, but top warp speed doesn't make much difference in a normal system since you spend most of the time accelerating or decelerating.
Nor Tzestu
Dos Pollos Hermanos
#8 - 2012-10-23 20:32:25 UTC
Tippia wrote:
[Orca, Pfft]

Damage Control II
Reinforced Bulkheads II

100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Prototype Cloaking Device I
Salvager II
Small Tractor Beam II

Large Ancillary Current Router I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


275k EHP overheated; carries 40k+50k+400k m³ worth of untraceable and untouchable stuff (and up to an addtional 37.5k m³ cargo in a buffer that you shouldn't really use); gets into warp in 10 seconds flat; comes equipped with the tools to farm failed ganks. In a pinch, you might conceivably refit it to boost mining ops as well, but meh… What more do you need? Sure, it warps 40% slower than a Badger, but top warp speed doesn't make much difference in a normal system since you spend most of the time accelerating or decelerating.


This fit. All day. Anyone scans this thing down for a gank moves on to an easy target they might make some isk on. Do not fit for Max cargo...ever. If you need that much room hire red frog.
Flurk Hellbron
Science and Trade Institute
Caldari State
#9 - 2012-10-23 21:06:58 UTC
Orca slow? Omg
Havegun Willtravel
Mobile Alcohol Processing Units
#10 - 2012-10-23 21:19:21 UTC
3 things you'll notice in all of the above fits. Always fit a speed mod, ALWAYS fit a dc2, never use the cargo hold.

Whether you prefer mwd or ab, get a Shadow Serpentis. They're reasonably cheap and give enough of a performance boost to be worth it.

The mwd typically cuts 5-7 seconds off your align time, but leaves near zero pg for much else.
My current preference is to run a Serp AB with dual invul 2's and an xl ASB with a dc2 and dark blood reactor control.

The DC2 by itself, and not afking will make you a less than desirable target to most gankers. An empty cargo hold should seal the deal.
Zyella Stormborn
Green Seekers
#11 - 2012-10-23 21:23:30 UTC
Dvesk Sunie wrote:
Hello,
I've been doing trading in minmatar space for awhile now.

I wanted to ask about Orca. What advantages might I have with orca in trading and in other activity?

Now i know about cargo space. I do have to do some hauling every week to get my stuff to my sell point.
Usually i carry about 2-3bil in my badgers cargohold.

As i understand Orca is better for this job, because:
1)bigger cargo hold
2) possibility to get some courier contracts on the way
3) better survavibility
4) unscannable

The biggest disadvantange : slow.

Additional to this, for what other purposes I can use Orca?


Thanks ;)


5) Hauling fitted ships.
6) can use 3 Gang Link Modules (hey, if you are with a scout alt, you can boost your shield, agility, and armor for example)
7) Can use it as a mobile command platform wherever else you are for other activities as well (exploration, mining, missions, etc).
8) Better survivability does not come close to describing the step up. You would be pushing 250-270+EHP. With part of your cargo (hopefully the expensive part) unscannable, you will almost never be attacked.

Orca is the only capital command ship (eh, I don't count freighters in that list) ship that is allowable through gates in High Sec and Wormholes (although you can build caps once inside the WH). Its bonuses and fittings make it uniquely qualified for so many things, that if you have an alt in particular this should be the first thing you train for and put them in.


~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Jack Miton
School of Applied Knowledge
Caldari State
#12 - 2012-10-23 21:39:32 UTC
The reason you fly an orca is so you can dump 50bil of loot in the corp hanger and auto pilot to jita.
You can also move ships which is very handy.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Cage Man
Fusion Enterprises Ltd
Fraternity.
#13 - 2012-10-24 00:37:58 UTC
Marc Callan wrote:


(The secret: turn off auto-repeat on the MWD. Align, click the MWD once, and once it cycles off, you're in warp and gone, no muss, no fuss. This assumes a standing start, but whenever you jump into a new system, you're at a standing start anyway.)



Don't align first, just hit jump and cycle mwd once, 10seconds and you gone. The ship turning and aligning is just a "gimmic" to look good to us humans, the formula used for align and warp does not include the ship turning. This is also why you see ships warping sideways, think of your ship as a large bubble, direction of front of ship is irrelevant. This of course only works when you standing still, if you undock you have other forces that are in play.
Marc Callan
Center for Advanced Studies
Gallente Federation
#14 - 2012-10-24 13:48:08 UTC
Cage Man wrote:
Marc Callan wrote:


(The secret: turn off auto-repeat on the MWD. Align, click the MWD once, and once it cycles off, you're in warp and gone, no muss, no fuss. This assumes a standing start, but whenever you jump into a new system, you're at a standing start anyway.)



Don't align first, just hit jump and cycle mwd once, 10seconds and you gone. The ship turning and aligning is just a "gimmic" to look good to us humans, the formula used for align and warp does not include the ship turning. This is also why you see ships warping sideways, think of your ship as a large bubble, direction of front of ship is irrelevant. This of course only works when you standing still, if you undock you have other forces that are in play.


*facepalm* "Hit jump". Yeah, that's what I meant - and would have said if I hadn't suffered a brain cramp. For undocking, maybe it's best to warp to the closest-to-course celestial or bookmark you can find. (I have a series of instawarp undock bookmarks for Jita and home stations.)

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Daniel Plain
Doomheim
#15 - 2012-10-24 14:00:34 UTC
Tippia wrote:
[...] comes equipped with the tools to farm failed ganks. [...]


i like this part very much

I should buy an Ishtar.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#16 - 2012-10-24 20:52:44 UTC
Question, are the ship hangar and ore bay scannable? do they drop anything? or is it only the corp hangar that is secure?
Cage Man
Fusion Enterprises Ltd
Fraternity.
#17 - 2012-10-25 00:20:54 UTC
Just FYI, if you double wrap your goods they will also not be scanable. So put it in a container and create a courier contract.
Marc Callan
Center for Advanced Studies
Gallente Federation
#18 - 2012-10-25 08:28:52 UTC
Verity Sovereign wrote:
Question, are the ship hangar and ore bay scannable? do they drop anything? or is it only the corp hangar that is secure?


I can confirm that an Orca with ships in its hangar shows as empty to a T2 cargo scanner. I strongly suspect that the contents of the hangar won't drop, but I don't have the means to test that.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Jacob Holland
Weyland-Vulcan Industries
#19 - 2012-10-25 12:34:50 UTC
Havegun Willtravel wrote:
3 things you'll notice in all of the above fits. Always fit a speed mod, ALWAYS fit a dc2, never use the cargo hold.

Whether you prefer mwd or ab, get a Shadow Serpentis. They're reasonably cheap and give enough of a performance boost to be worth it.

The mwd typically cuts 5-7 seconds off your align time, but leaves near zero pg for much else.
My current preference is to run a Serp AB with dual invul 2's and an xl ASB with a dc2 and dark blood reactor control.

The DC2 by itself, and not afking will make you a less than desirable target to most gankers. An empty cargo hold should seal the deal.

If you're only shaving 5-7 seconds off your align with an MWD then you're doing it wrong.
Provided you have no vector when you begin your alignment and you turn the MWD off after a single cycle you will always warp in 10 seconds. As the Orca aligns slower than some of the freighters that's a hugely significant saving (can't remember how much, it's been a long while since I flew an Orca without an MWD fitted).

(All assuming you're not trying to use a 1MN MWD of course Blink

Shadow Serp is a reasonable choice but if you're only using it for aligning then you may as well go for a Quad LiF Booster at a fraction of the cost and very similar performance.
Mara Rinn
Cosmic Goo Convertor
#20 - 2012-10-25 12:57:06 UTC
You're getting into warp in 10 seconds instead of about 35, regardless of which MWD you use (as long as it's 100MN and not civilian).

You can fit the MWD without the Ancillary Current Router: just fit a Reactor Control instead of the bulkheads in a lowslow. You'll have less EHP, but there's very little chance that you'd get ganked anyway.
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