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EVE New Citizens Q&A

 
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Penalty Applications of Mods / Rigs

Author
Jesuis Cache-Cache
#1 - 2012-10-23 05:19:13 UTC
Looking at the description of the rig module, Medium Aux Nano Pump II, as an example...

Quote:
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


And the attributes state it will inflict - 10% Drawback.

Now, does this mean that buy using 1 module, it will implement the 10% Drawback?
Or, does just using one not effect the ships maximum velocity until you use more than one?

And if you use 2, the second will apply a "higher" % of Drawback? So, using 2 would be ..IDK, 10% from the first and 12.5% from the second. Given the extra 2.5% as the penalty applied from the second one?

Thank you in advance,

- JC



.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny CarsonĀ 

Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-10-23 05:29:32 UTC  |  Edited by: Tau Cabalander
Level 0: (1 - skill * 10%) = 100% drawback (can use, as rigs can't be offline, but can't fit)
Level 1: 90% drawback
Level 2: 80% drawback
Level 3: 70% drawback
Level 4: 60% drawback
Level 5: 50% drawback

The exception being rigs that only require the rigging skill, which don't have a drawback.

Example: Trimark Armor Pump I has a -10% Velocity drawback
Level 0: -10% (can use, as rigs can't be offline, but can't fit)
Level 1: -9% velocity
Level 2: -8% velocity
Level 3: -7% velocity
Level 4: -6% velocity
Level 5: -5% velocity

The rigs skills for weapon system rigs are essentially fitting skills, as they affect CPU or power grid used.

Now every rig you add increases the drawback, but like bonuses, drawbacks are subject to stacking penalties. [There is really no difference between a bonus and a penalty other than sign.]

Aenigma's Stacking Penalty Guide [Only need to look at page 8]

1: 1.000000000000
2: 0.869119980800
3: 0.570583143511
4: 0.282955154023
5: 0.105992649743
6: 0.029991166533
7: 0.006410183118
8: 0.001034920483
9: 0.000126212683
10: 0.000011626754
11: 0.000000809046

With three drawbacks of 10% on the same attribute:

Drawback Multiplier @ level 0 = (1 - 10% * 1.000000000000) * (1 - 10% * 0.869119980800) * (1 - 10% * 0.570583143511)
= 0.90 * 0.91308800192 * 0.9429416856489
= 0.7748898657086077556812992

Drawback Multiplier @ level 5 = (1 - 5% * 1.000000000000) * (1 - 5% * 0.869119980800) * (1 - 5% * 0.570583143511)
= 0.95 * 0.95654400096 * 0.97147084282445
= 0.8827918764707185744158984

So a 330 m/s Punisher with 3x Trimark Armor Pump I does 256 m/s at level 0, to 291 m/s at level 5.
Jonah Gravenstein
Machiavellian Space Bastards
#3 - 2012-10-23 05:30:34 UTC  |  Edited by: Jonah Gravenstein
Stacking Penalties

Also this thread are about as close to an answer as you're going to get.

TL;DR AFAIK standard stacking penalties apply to rig drawbacks, but I could be horribly horribly wrong, hopefully someone more knowledgable than I can point you in the right direction

Looks like Tau beat me to it Lol with an infinitely better explanation.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jesuis Cache-Cache
#4 - 2012-10-23 05:54:26 UTC
Excellent post TC...very impressive information, indeed.Blink

Kudos and likes and all of that good stuff that goes along with...that...good stuff.Lol




.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny CarsonĀ 

Doddy
Excidium.
#5 - 2012-10-23 08:47:01 UTC
Just to be clear the stacking penalty not something specific to rigs, it effects most things which effect your ship (skills being the main exception).

The drawback of a rig is the downside of fitting it, and can be reduced by the right rig skill.