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Why a high sec nerf is good for industrialists.

Author
baltec1
Bat Country
Pandemic Horde
#121 - 2012-10-23 18:22:14 UTC
Simetraz wrote:
Geligdio Khan wrote:

I propose changing this to

High Sec, Tritanium

Low Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium

Null Sec, Tritanium, Pyerite, Zydrine, Megacyte, Morphite.

Notice under this system there are minerals which are only available in low, so miners will have to go there.
Moreover I propose high sec manufacturing is altered from 1000 ISK install charge, 333 Isk per hour, to 10,000 ISK install charge and 5,000 ISK per hour.



Yeh that would pretty much destroy the game.


Only for the weak and cowardly.
Silk daShocka
Greasy Hair Club
#122 - 2012-10-23 18:24:41 UTC
Natsett Amuinn wrote:
Touval Lysander wrote:
Natsett Amuinn wrote:
I agree. High sec should be the place to manufacture in bulk, that doesn't mean that it should trivialize null industry.

Nullsec seems happy to trivialise highsec industry no end lately. An institution made up of thousands of players and hundreds of thousands of man hours.

If nullsec is currently using highsec because it's cheaper/faster w/e, just use highsec ffs. What is it, 20 seconds to flip a JF into VFK? Big deal.

Let's cut to the chase shall we.

1) Mittani - the lawyer, not the economist, has waxed lyrically about this and you sheep have a job to do. I understand that.
2) Reminder. It's not HIS game. It's OUR GAME - the same way it's not OUR problem if his empire is collapsing.
3) There's a huge number of us in Eve who don't give a rats patooey what Goons have to say to "fix" anything.

The problem is that 0.0 is simply too easy to hold and it's too easy to defend when the blob rules. Many have offered ways to break the deadlock. And we know many of the ideas will work to break the status quo - because the people who have disagreed most vehemently have been Goons.

I dare Mittani to come out once and for all and call 0.0 for what it REALLY needs. Break the blob. Break the space. Break the overlord. Let plebs rule. Let morons rule. Let a-holes rule.

For while we have people demanding ordered, structured and methodical ways to fix things, we end up with more order, more structure and more ******* rules.

It is NOT highsecs problem if the Goons have pissed on their members, smashed everyone's space and ultimately, ****** over everyone's game.

They're soooo bored they're in highsec chasing targets - because they OWN all the space the targets used to lived in.

Economics is only part of the problem. Everybody is in highsec 'cos they got nowhere else to be.

"null players **** on high sec so CCP should **** on them."

"goonsgooonsgoonsgoonsgoonsgoonsgoons its all goons fault"

That's all i got from that.
A bunch of crap that has no bearing on the issues that null players are faced with as a whole.





Do you really think that Goons have no bearing on the issues that null players are faced with as a whole?
Simetraz
State War Academy
Caldari State
#123 - 2012-10-23 18:35:36 UTC  |  Edited by: Simetraz
baltec1 wrote:


Only for the weak and cowardly.


Lol Troll

Industrialists / Miners leave the game.
That means Pvp'rs would have to become miners and industrialists and less time for them to PvP.
And I mean on a mass scale not this moonlighting that is happening now.
Yeh that will go over real well.
It isn't the fact that PvP'rs can't do the job it is that they don't want it.
So you instead you are going to make the do mining ops.
Good luck with that one.
Tobiaz
Spacerats
#124 - 2012-10-23 19:07:37 UTC  |  Edited by: Tobiaz
Silk daShocka wrote:
Tobiaz wrote:

Snip


You seem to think your presenting the entire story of what would happen should your suggested changes be implemented, yet you dont' include all the negative effects that they would have.

Snip

So, now explain how all these issues wouldn't cause massive inflation. I mean, I think I speak for alot of people that play, when I say that when I go to a trade hub I sure don't want to pay 300m isk for a hurricane.


Either you didn't read it, or you don't understand how supply&demand works. Roll

"-Increased cost for everything, period"
Cost is determined by supply and demand. Supply is determined by the number of miners and mining yield. If the yield is adjusted appropriately for the lower number of miners, then if the rest stays the same, prices stay the same.

"-No increased income for many people, nearly everyone"
If 'many people' are the non-miners: no, this OBVIOUSLY doesn't increase their income. The (remaining) miners however, do increase their income because higher yield at the same mineral prices (see above), means more profit.

This profit will in return determine the amount of people mining. This feedback loop will make it a bit harder for CCP to adjust the yield correctly in one go, without further adjusting.


"-Increased logistics to move minerals to high sec, should manufacturers stay there, not sure if your suggestions are intended to be accompanied by a massive nerf to high sec manufacturing as well"
There there are already plenty freighters moving minerals all over empire. Though we'll likely see at least some degree of a more decentralized production in EVE. However this is NOT a nerf to manufacturing at all, but rather the opposite. Now there are simply a few 'Wall-Mart' producers driving everyone's profit into the ground in Jita, which might be nice for consumers now, but hurts the game in the long run.

If the market becomes more decentralized, yes, people can expect a bit higher prices, but there will also be more opportunities for people to make a decent profit as well, so in the end increased costs and increased income even out.[

And wouldn't you like it if you didn't have to fly all the way to Jita every time you need something?


"-Increased cost for security, and for the daring: ship replacement, for anyone dumb enough to mine in low sec"
Increased income for mining will make taking risks in low-sec worth it. It's simply a matter of risk vs. (appropiate) reward in which hiring security (or people for exploration) can be afforded and losing ships is a calculated risk. Low-sec exploration is an example of a good risk vs. reward ratio in action.

Though currently the excessive capital power-projection of bored null pilots into low-sec is still problematic for bigger scale low-sec mining, but that's a separate problem which should be fixed by an increase in jump-mechanic fuel consumption.


"-Increased cost due to people unsubbing (less miners=less supply). There are various reasons that people would refuse to mine this way. "
I seriously doubt many will unsub over this. It took Incarna to actually make players actually unsub (I know, I managed the list tracking them). The people hit hardest by this are the bots (having trouble with the more dynamic nature of grav mining) and the damage they cause to the game is not worth their subscription money (and CCP thinks so too).

The remaining miners will celebrate the increased income through increased yield, even the ones doing exploration mining or moving to desolate regions. The lazy AFK miners will simply switch to ICE, but why should the game cater to them?


"-Null alliances would either have mandatory mining ops, or would charge renters fees or something, for miners to have access to their new found valuable resource, thus increasing the cost. Have a look at tech moons if you'd like to see how valuable resources are handled on the bloc level."
Uhm... renters already pay fees. Or, in fact a lot of the renting income from alliances is through the 'we take' tax on refining and those renters are going to refine a lot more now with the increased yield. And even if alliances will do CTA mining ops, the increased yield means it would be a lot more efficient then it is now. I don't see what moons have to do with any of this.

"The increase in yield you suggest only addresses the issue of supply. There are other issues that affect the cost of the minerals."
I suggest you name a few of these 'other issues' what would cause your 'massive inflation'. The major reasons of inflation in EVE are supply (stays the same through adjustment of the yield), demand (obviously says the same), increase of ISK in the economy (has mining zero influence on) and speculation (which is likely to happen anyway but will be of temporary effect).

Added costs like logistics, security and ship-loss are mostly covered by the increased individual income for miners, so I wouldn't expect this to influence the prices too much (though it does give players more opportunity to make money).

Your 300M Hurricane won't happen, guaranteed.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Jose Black
Royal Amarr Institute
Amarr Empire
#125 - 2012-10-23 19:10:47 UTC
Geligdio Khan wrote:

Piracy is one of the most romantic professions in the game, and it is a great selling point for EVE. “Roam the stars and make a living as a marauder”, who wouldn’t want to play that game?

Are you trying to imply that after all everyone would want to be a pirate?
Why talk about industrialists at all then? Just have npc sell ships and modules and make it what some people would call a true pure pvp game. A shooter in space. Let's make killboards and rankings an ingame feature too while we're at it.

Honestly, in all 6 years of playing I've never felt like being a pirate ever. That alone makes the point that everyone wants to invalid.

As said by others you can't force people to play a game on your terms. The game would lose depth, variety and a lot of players.

Did you notice mineral prices are on the rise anyways? What do you think would happen if the masive amounts of minerals mined every day in high sec would just stop being feeded into the market? I believe it would not just alter prices a bit but totally turn the whole economy upside down.
baltec1
Bat Country
Pandemic Horde
#126 - 2012-10-23 19:17:54 UTC
Simetraz wrote:
baltec1 wrote:


Only for the weak and cowardly.


Lol Troll

Industrialists / Miners leave the game.
That means Pvp'rs would have to become miners and industrialists and less time for them to PvP.
And I mean on a mass scale not this moonlighting that is happening now.
Yeh that will go over real well.
It isn't the fact that PvP'rs can't do the job it is that they don't want it.
So you instead you are going to make the do mining ops.
Good luck with that one.


Not every industialist cowers in fear of a little risk.
Tobiaz
Spacerats
#127 - 2012-10-23 19:26:30 UTC
Jose Black wrote:
Geligdio Khan wrote:

Piracy is one of the most romantic professions in the game, and it is a great selling point for EVE. “Roam the stars and make a living as a marauder”, who wouldn’t want to play that game?

Are you trying to imply that after all everyone would want to be a pirate?
Why talk about industrialists at all then? Just have npc sell ships and modules and make it what some people would call a true pure pvp game. A shooter in space. Let's make killboards and rankings an ingame feature too while we're at it.

Honestly, in all 6 years of playing I've never felt like being a pirate ever. That alone makes the point that everyone wants to invalid.

As said by others you can't force people to play a game on your terms. The game would lose depth, variety and a lot of players.

Did you notice mineral prices are on the rise anyways? What do you think would happen if the masive amounts of minerals mined every day in high sec would just stop being feeded into the market? I believe it would not just alter prices a bit but totally turn the whole economy upside down.


Most 'pirates' are just kill-board warriors funded by a carebear alt.


Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Natsett Amuinn
Caldari Provisions
Caldari State
#128 - 2012-10-23 19:43:48 UTC  |  Edited by: Natsett Amuinn
Silk daShocka wrote:
Do you really think that Goons have no bearing on the issues that null players are faced with as a whole?

I think that the corp that built the 5th largest trade hub, that also exists in null, and is probably the most industrialist friendly corp and alliance in EVE is an example how to do things right. As well as a perfect example of how, even when you do things right, industry in null needs a lot of help.

A lot of you still haven't figured out that small scale corp holdings in null, isn't how you do it. Null is EMPIRE building. In order to build a real industrial base, providing a place were industrialists can build and sell, requires an incredibly large number of people to have access and do business in your station.

You can't have a Jita or any other high sec trade hub if the space is fractured and warred over continuesly by small groups. It's like some of you are dismissing or can't figure out that it takes a large number of people for things to work in null.

Not to mention the number of times I point out that my life in null is not typical of most people life in null. Small, unorganized alliances will never build a real industrial base.

You can keep complaining and boiling things down to "well everything would be fine if my little corp could actually live in null sec", as if not being surrounded by a large group of friends is somehow better for your corp.

Keep on with the "the blue blob is the problem nothing works" as if that blue blob isn't the reason VFK is the 5th largest trade hub. Keep telling yourselves that goons dimplomacy, and desire to maintain some amount of order in null is actually worse than everyone flying around shooting everyone, and no one able to do any form of industry.

CCP knows it as much as goons do, goons and the blue blob are why null sec in the north is thriving. We actively bring people here and try and make it fun so that they stay here. As a goon industrialist I'm all about more people who play in high sec having null as a worthwhile consideration to come to, live in, and play in null. Just like the guys that pvp want more people to come here for the pvp, I want more people to come here for the non pvp stuff. That will never happen if null sec has no stability, or if there is never any incentive to actually come here.

Know what null sec looks like when you don't have people working together in an orgainized structure that encourages more people to play in null? The south.

If you want to do industry in null, the best place to do it is goon space, period. And I still have no worthwhile reason to give to a high sec inustrialist as to why they should come here as apposed to staying in high sec were they can make far more isk doing the exact same thing.

The only way to thin the gap between high and null earning potential is to get more people playing here. PvP isn't a good enough reason and for many industrialists it's not even a factor. There needs to be worthwhile incentives, not "it's pretty much the same as high sec industry, but you make a LOT less here." that it basically is today.
Frostys Virpio
State War Academy
Caldari State
#129 - 2012-10-23 19:59:49 UTC
Natsett Amuinn wrote:
Why would you come here to do industry?



I would not go do industry in null because getting shot at is counter productive for industrialist. I would not go because getting amterials there is harder than in high sec. I would not do industry in null because there are too few slots available to produce stuff. I would not go do industry in null because I can't set up my own stuff without it gettign blown up.

Low sec is basicly a country in state of cival war. There is no heavy industry in country suffering problems like this. Null is like a really large country run by many warlords. These guys don't want industry they want power and territory. The cost they will add to your manufacturing will kill anything you can gain by producing there.

As long as null/low stays dangerous, industry will not prosper there unless you literraly kill it in high. CCP basicly has to make a choice, listen to people who want this to happen or people who don't. There is no middle ground. Most industrialist won't move unless it's much more efficient to produce in null/low and once we reach that point, all will either flip to low/null or change profession. No one will go through the requirement for producing stuff if they get undercutted to death by low/null superior mean of production.
Silk daShocka
Greasy Hair Club
#130 - 2012-10-23 20:04:15 UTC
Natsett Amuinn wrote:
Silk daShocka wrote:
Do you really think that Goons have no bearing on the issues that null players are faced with as a whole?

I think that the corp that built the 5th largest trade hub, that also exists in null, and is probably the most industrialist friendly corp and alliance in EVE is an example how to do things right. As well as a perfect example of how, even when you do things right, industry in null needs a lot of help.

A lot of you still haven't figured out that small scale corp holdings in null, isn't how you do it. Null is EMPIRE building. In order to build a real industrial base, providing a place were industrialists can build and sell, requires an incredibly large number of people to have access and do business in your station.

You can't have a Jita or any other high sec trade hub if the space is fractured and warred over continuesly by small groups. It's like some of you are dismissing or can't figure out that it takes a large number of people for things to work in null.

Not to mention the number of times I point out that my life in null is not typical of most people life in null. Small, unorganized alliances will never build a real industrial base.

You can keep complaining and boiling things down to "well everything would be fine if my little corp could actually live in null sec", as if not being surrounded by a large group of friends is somehow better for your corp.

Keep on with the "the blue blob is the problem nothing works" as if that blue blob isn't the reason VFK is the 5th largest trade hub. Keep telling yourselves that goons dimplomacy, and desire to maintain some amount of order in null is actually worse than everyone flying around shooting everyone, and no one able to do any form of industry.

CCP knows it as much as goons do, goons and the blue blob are why null sec in the north is thriving. We actively bring people here and try and make it fun so that they stay here. As a goon industrialist I'm all about more people who play in high sec having null as a worthwhile consideration to come to, live in, and play in null. Just like the guys that pvp want more people to come here for the pvp, I want more people to come here for the non pvp stuff. That will never happen if null sec has no stability, or if there is never any incentive to actually come here.

Know what null sec looks like when you don't have people working together in an orgainized structure that encourages more people to play in null? The south.

If you want to do industry in null, the best place to do it is goon space, period. And I still have no worthwhile reason to give to a high sec inustrialist as to why they should come here as apposed to staying in high sec were they can make far more isk doing the exact same thing.

The only way to thin the gap between high and null earning potential is to get more people playing here. PvP isn't a good enough reason and for many industrialists it's not even a factor. There needs to be worthwhile incentives, not "it's pretty much the same as high sec industry, but you make a LOT less here." that it basically is today.


7th largest trade hub you mean, basically tied for that spot as well.

It does a whopping 1/48th of the largest high sec hub. less than 1/3 of Hek.

It is still quite an accomplishment none the less.

Now I knew the stuff you wrote in your post already, it just doens't seem that you did when you claimed "A bunch of crap that has no bearing on the issues that null players are faced with as a whole. " when someone said something bad about your precious goons. OFC goons have tons to do with null sec, that you'll admit to, when it comes to positive and glamorous things.

" is probably the most industrialist friendly corp and alliance in EVE"

That was cute though, I'm sure all those freighter pilos, hulk pilots, mackinaw pilots that had the luxury of having their ships suicide ganked would definately agree that the goonswarm is probalby the most industrialist freindly corp and/or alliance in eve.

If you goons actually think that your friendly, you are greatly detached from popular opinion among people that aren't part of goons. I mean that in a sense of your actions in game in general, not that people that are part of goonswarm are actually bad people or w/e.
baltec1
Bat Country
Pandemic Horde
#131 - 2012-10-23 20:09:57 UTC
Silk daShocka wrote:


" is probably the most industrialist friendly corp and alliance in EVE"

That was cute though, I'm sure all those freighter pilos, hulk pilots, mackinaw pilots that had the luxury of having their ships suicide ganked would definately agree that the goonswarm is probalby the most industrialist freindly corp and/or alliance in eve.

If you goons actually think that your friendly, you are greatly detached from popular opinion among people that aren't part of goons. I mean that in a sense of your actions in game in general, not that people that are part of goonswarm are actually bad people or w/e.


Not only do we have a massive industial base but we also have guides and a loan system for investment and a robust transport structure for getting supplies around. Our industrialists enjoy things most industrialis in empire can only dream of.
Natsett Amuinn
Caldari Provisions
Caldari State
#132 - 2012-10-23 20:11:44 UTC
Frostys Virpio wrote:
Natsett Amuinn wrote:
Why would you come here to do industry?



I would not go do industry in null because getting shot at is counter productive for industrialist. I would not go because getting amterials there is harder than in high sec. I would not do industry in null because there are too few slots available to produce stuff. I would not go do industry in null because I can't set up my own stuff without it gettign blown up.

Low sec is basicly a country in state of cival war. There is no heavy industry in country suffering problems like this. Null is like a really large country run by many warlords. These guys don't want industry they want power and territory. The cost they will add to your manufacturing will kill anything you can gain by producing there.

As long as null/low stays dangerous, industry will not prosper there unless you literraly kill it in high. CCP basicly has to make a choice, listen to people who want this to happen or people who don't. There is no middle ground. Most industrialist won't move unless it's much more efficient to produce in null/low and once we reach that point, all will either flip to low/null or change profession. No one will go through the requirement for producing stuff if they get undercutted to death by low/null superior mean of production.


It's not as dangerous as you think. If you can, take a loot at how many times I've been blown up. I can count it on one hand, in almost a year. Naturally, your mileage may vary depending on were in null you're living.

Anyone got the numbers for how many mining ships are destroyed in what parts of space. I have a feeling people might be suprised.

Slots available usually has more to do with the corp than a conditioiin of it being null. The corp has to make the slots available.

Your stuff can get blown up in high sec just as easy as null. High sec doesn't make your PoS any safer then null, and in fact it's at more risk in high sec were a corp can't really control who can and can't enter the system.

Taking all that into consideration stilld doesn't make it worthwhile, does it?

You don't need to kill industry in high to improve null, that's simply demonstrating an unwillingness to consider options because you either don't care or think that any option would ultimately "hurt" you. You can make it more worthwhile to do industry in null without destroying high sec.
Silk daShocka
Greasy Hair Club
#133 - 2012-10-23 20:13:07 UTC
baltec1 wrote:
[quote=Silk daShocka]
Our industrialists enjoy things most industrialis in empire can only dream of.


You mean the things empire industrialists already have that we don't have to rely on masters to provide?
Geligdio Khan
The Scope
Gallente Federation
#134 - 2012-10-23 20:18:29 UTC
Jose Black wrote:
Geligdio Khan wrote:

Piracy is one of the most romantic professions in the game, and it is a great selling point for EVE. “Roam the stars and make a living as a marauder”, who wouldn’t want to play that game?

Are you trying to imply that after all everyone would want to be a pirate?
Why talk about industrialists at all then? Just have npc sell ships and modules and make it what some people would call a true pure pvp game. A shooter in space. Let's make killboards and rankings an ingame feature too while we're at it.

Honestly, in all 6 years of playing I've never felt like being a pirate ever. That alone makes the point that everyone wants to invalid.

As said by others you can't force people to play a game on your terms. The game would lose depth, variety and a lot of players.

Did you notice mineral prices are on the rise anyways? What do you think would happen if the masive amounts of minerals mined every day in high sec would just stop being feeded into the market? I believe it would not just alter prices a bit but totally turn the whole economy upside down.


Not at all. I completely respect that there are a lot of different players in this game who want to play differently. There are guys who just want to station trade and never undock and I think that's cool and I'm glad they are in the game enriching it for all of us.

I just dont think that there should be a safe industrial zone where you can get great rewards for very little risk. I think risk and reward should balance in all professions, if you want great rewards you should take great risk.

What this post is about is risk creates the opportunities for the industrialists to manufacture stuff so they should be in favour of it.

Thanks

Natsett Amuinn
Caldari Provisions
Caldari State
#135 - 2012-10-23 20:21:37 UTC
Silk daShocka wrote:

7th largest trade hub you mean, basically tied for that spot as well.

It does a whopping 1/48th of the largest high sec hub. less than 1/3 of Hek.

It is still quite an accomplishment none the less.

Now I knew the stuff you wrote in your post already, it just doens't seem that you did when you claimed "A bunch of crap that has no bearing on the issues that null players are faced with as a whole. " when someone said something bad about your precious goons. OFC goons have tons to do with null sec, that you'll admit to, when it comes to positive and glamorous things.

" is probably the most industrialist friendly corp and alliance in EVE"

That was cute though, I'm sure all those freighter pilos, hulk pilots, mackinaw pilots that had the luxury of having their ships suicide ganked would definately agree that the goonswarm is probalby the most industrialist freindly corp and/or alliance in eve.

If you goons actually think that your friendly, you are greatly detached from popular opinion among people that aren't part of goons. I mean that in a sense of your actions in game in general, not that people that are part of goonswarm are actually bad people or w/e.


The last report I can remember, that CCP put out, put VFK at 5th. That was quite some time ago. However, 5th or 7th, my point still stands.

I'll admit to the good we do, because we don't actually do bad things to null. Just because people like to put null problems on the shoulders of "the blue blob" doesn't make them right. It's as much propaganda as anything we put out ourselves.

Not being friendly to high sec industry has no bearing on how null industry is treated. It's a favorite pasttime of people to simplify an action to emphasize how "horrible" it is. Ganking miners sounds a lot more evil sounding than saying null sec wages war on high sec industry.

If the earning petential was thinned some, that economic warfare would actually have a much bigger impact. That honestly wouldn't be bad for the game, especially given the changes to the bounty system and crimewatch which gives high sec more power to fight back.
Touval Lysander
Zero Wine
#136 - 2012-10-23 20:22:06 UTC
Natsett Amuinn wrote:
....
"null players **** on high sec so CCP should **** on them."

"goonsgooonsgoonsgoonsgoonsgoonsgoons its all goons fault"

That's all i got from that.
A bunch of crap that has no bearing on the issues that null players are faced with as a whole.


Nope. What I said are Goons are shitting up highsec because they're bored at home. I've never asked for and nor do I expect "CCP interference" - except for them to fix null so you all have better things to do with your time.

I DO understand your problems - not arguing the problems. It's your solution/s that suck!!

You're bored at home because everyone is blue. There used to be reds all over - you've killed or are in the process of killing them all. Mittani himself said there are no targets. I ask, whose fault is that?

Heaps of people ARE in null but they're all blue - THAT'S the problem. Making null better just means MORE BLUE. It's NOT going to solve the lack of targets.

The solution is to find a way to contract the empires so more people can use the space.

The blob rules OK. You know that, I know that, everyone knows that.

But no-one is prepared to fall on their sword to fix it - and that includes The Mittani - who is running around telling EVERYONE ELSE what's good for THEM to fix HIS problems.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Silk daShocka
Greasy Hair Club
#137 - 2012-10-23 20:28:58 UTC
Natsett Amuinn wrote:



Not being friendly to high sec industry has no bearing on how null industry is treated. It's a favorite pasttime of people to simplify an action to emphasize how "horrible" it is. Ganking miners sounds a lot more evil sounding than saying null sec wages war on high sec industry.


My point was that by constantly blowing up industrialists in high, do you think they will ever really want to go live in your space? A good portion of industrialists despise the goons and would love to see the goon empire burn to the ground.
baltec1
Bat Country
Pandemic Horde
#138 - 2012-10-23 20:29:25 UTC
Silk daShocka wrote:
baltec1 wrote:
[quote=Silk daShocka]
Our industrialists enjoy things most industrialis in empire can only dream of.


You mean the things empire industrialists already have that we don't have to rely on masters to provide?


Good luck finding a loan as a nub or making use of jump freighters and bridges in highsec.
Touval Lysander
Zero Wine
#139 - 2012-10-23 20:33:47 UTC
baltec1 wrote:
Silk daShocka wrote:
baltec1 wrote:
[quote=Silk daShocka]
Our industrialists enjoy things most industrialis in empire can only dream of.


You mean the things empire industrialists already have that we don't have to rely on masters to provide?


Good luck finding a loan as a nub or making use of jump freighters and bridges in highsec.

We work for our money.

And would they be the same bridges and jump freighters that allow you to take x number of products in x number of jumps to x number of stations for x number of people?

And we need to nerf highsec because you can?

Those bridges and jump freighters?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Natsett Amuinn
Caldari Provisions
Caldari State
#140 - 2012-10-23 20:35:22 UTC
Touval Lysander wrote:
Natsett Amuinn wrote:
....
"null players **** on high sec so CCP should **** on them."

"goonsgooonsgoonsgoonsgoonsgoonsgoons its all goons fault"

That's all i got from that.
A bunch of crap that has no bearing on the issues that null players are faced with as a whole.


Nope. What I said are Goons are shitting up highsec because they're bored at home. I've never asked for and nor do I expect "CCP interference" - except for them to fix null so you all have better things to do with your time.

I DO understand your problems - not arguing the problems. It's your solution/s that suck!!

You're bored at home because everyone is blue. There used to be reds all over - you've killed or are in the process of killing them all. Mittani himself said there are no targets. I ask, whose fault is that?

Heaps of people ARE in null but they're all blue - THAT'S the problem. Making null better just means MORE BLUE. It's NOT going to solve the lack of targets.

The solution is to find a way to contract the empires so more people can use the space.

The blob rules OK. You know that, I know that, everyone knows that.

But no-one is prepared to fall on their sword to fix it - and that includes The Mittani - who is running around telling EVERYONE ELSE what's good for THEM to fix HIS problems.


This is exactly what I'm talking about.

"your bored at home because everyone is blue". How the **** does that have anything to do with doing industry in null? As a dedicated industrialist, everyone not blue would be boring, I'd have far fewer potential people to sell to.

Let me say it again for you.
The blob is not preventing you from coming to null, it's what makes null work. No blob, means no industry in null. When you see people making a fuss about things like, not enough slots or resources, it's usually because they aren't a part of a blob. In order to have a blob, you need to be orgainized, and you need to supply that blob, and you can't supply everything by importing from high. You can NOT import everything that is needed in goon space, it's not possible.

If it sells in jita, odds are it sells in VFK, and the ONLY REASON that that is possible, is due to the blob you're complaining about.

You're making correlations between things that have nothing to do with each other. The more blue in goon space, the better for me. Me, the guy actually here doing this stuff, and you keep insisting that the blues are my problem. Are you ******* serious?

And WTF?
Some of you are so obviously clueless to life here. Blue doens't always mean hand shakes and hugs, sometimes it just means a mutually agreed upon coarse of interaction. The guys that set the standings know full well that most people NEED other people to shot at, and people actually work together to ensure that people have other people to shoot at in null.

You're trying to simply things that aren't that simple, and making it clear that you do not live in goon space and don't really know what it's like. There are always people to shoot at here.

Our ORGANIZED high sec ganking has NOTHING to do with boredom or lack of people to shoot at.