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Why a high sec nerf is good for industrialists.

Author
DarthNefarius
Minmatar Heavy Industries
#381 - 2012-10-28 18:56:54 UTC
Geligdio Khan wrote:


So we pretty much all agree, High Sec needs to be nerfed.


trolololo.... sure we also all agree al EVE should be nerfed so that all ships r the equivalent to noob ships & can be 1shot by each otherbe it a Ibis 1 shoting a titan or a MOM 1 shoting a bhaalgorn. Lets just nerf hi,lo,null&WH's and Jove space all at once
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Sidrat Flush
School of Applied Knowledge
#382 - 2012-10-28 20:30:53 UTC
As an industrialist who can also shoot things I am more than happy living in empire without the CTA aggro.

Until an alliance starts paying £300 per week for me to attend mandatory CTA's, gate camping for several hours because a roaming gang has been spotted and the rest of the dull stuff that happens in null, then they (the alliances) don't need me up in their space mining their rocks, or mining ice when they can very easily jump freighter everything up from Empire already.

You don't make null better by nerfing empire.

You make null better by;

increasing number of stations in a system,
allowing more upgrades to each station.
This will benefit by increasing production lines
This will benefit by increasing research and copy slots (would be a brave corp/pilot to keep originals in a conquerable station)

This should lead to industrial pilots being a valued and necessary resource that should be defended from hostile activity. This could lead to a shrinkage of sov, where alliances defend the industrialists in the areas they can operate.

Sadly not all of null can profitably support a full on industrial core, nor do alliances need to.

When the best miners have to pretend to be botters due to the game mechanic involved in acquiring materials perhaps it's this system that should be addressed instead as the underlying cause of the null/empire divide.

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.