These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why a high sec nerf is good for industrialists.

Author
Lord Zim
Gallente Federation
#261 - 2012-10-24 17:26:55 UTC
Zimmy Zeta wrote:
Just a thought...
a fun way to increase mineral prices without coming up with lame taxes or refinery rates would be to just make asteroids destructable by normal weapons.
I bet there are quite a few players here who would gladly volunteer to dedicate a lot of time and personal effort to the destruction of asteroids before they can be mined.
Mineral prices would go up.
Delicious tears on the forums.
Everybody would have fun.

Except CCP would just make that something which triggers either the suspect or criminal flag, because people kept going on a griefing rampage by shooting rocks out from under people.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natsett Amuinn
Caldari Provisions
Caldari State
#262 - 2012-10-24 17:27:02 UTC
Zimmy Zeta wrote:
Natsett Amuinn wrote:


The only way to make sure you guys are charging more is to raise the price of minerals. We can't exactly inject another 150k people into high sec to compete and drive up the cost of minerals. There's more minerals than there is competition in high sec, and it's keeping prices to low by driving the cost on many items to near mineral cost levels.


The only people that would be hurt by a reduction in refining rates are the people that want to mine and gather all of the materials themselves, just to build their own ships. Big deal if you have to mine a half hour longer.

I believe the demand in high sec has reached a point that a reduction in output would be offset by an increase in mineral costs. It wouldn't hurt high sec, and could be a potential buff, if mineral prices rose enough.

I'm not saying you need to pay 10x more any given item in high sec, but a few thousand more isk here and there isn't going to hurt anyone in high and would be a huge help to null.


Just a thought...
a fun way to increase mineral prices without coming up with lame taxes or refinery rates would be to just make asteroids destructable by normal weapons.
I bet there are quite a few players here who would gladly volunteer to dedicate a lot of time and personal effort to the destruction of asteroids before they can be mined.
Mineral prices would go up.
Delicious tears on the forums.
Everybody would have fun.

Deal.

Seriously, this is the BEST suggestion.

Puts the solution entirely into the hands of the players.
Natsett Amuinn
Caldari Provisions
Caldari State
#263 - 2012-10-24 17:29:23 UTC  |  Edited by: Natsett Amuinn
Lord Zim wrote:
Zimmy Zeta wrote:
Just a thought...
a fun way to increase mineral prices without coming up with lame taxes or refinery rates would be to just make asteroids destructable by normal weapons.
I bet there are quite a few players here who would gladly volunteer to dedicate a lot of time and personal effort to the destruction of asteroids before they can be mined.
Mineral prices would go up.
Delicious tears on the forums.
Everybody would have fun.

Except CCP would just make that something which triggers either the suspect or criminal flag, because people kept going on a griefing rampage by shooting rocks out from under people.

That makes the suggestion even better.

15 min with a FFA flag when you destroy asteroids.

Who's afraid of a mining barge?

Any solution that would also spice up high sec pvp has to the best solution. I mean that seriously.
PvP has to be carried on the backs of someone, only makes sense it's the bad guy.


PS: Could this be done in time for retribution? It would be epic.
Zimmy Zeta
Perkone
Caldari State
#264 - 2012-10-24 17:32:15 UTC
Lord Zim wrote:
Zimmy Zeta wrote:
Just a thought...
a fun way to increase mineral prices without coming up with lame taxes or refinery rates would be to just make asteroids destructable by normal weapons.
I bet there are quite a few players here who would gladly volunteer to dedicate a lot of time and personal effort to the destruction of asteroids before they can be mined.
Mineral prices would go up.
Delicious tears on the forums.
Everybody would have fun.

Except CCP would just make that something which triggers either the suspect or criminal flag, because people kept going on a griefing rampage by shooting rocks out from under people.


Suspect flags wouldn't be that bad, would they?
More highsec pvp, people would destroy asteroids nonetheless, many ships would get killed wich would further increase the demand for minerals.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Natsett Amuinn
Caldari Provisions
Caldari State
#265 - 2012-10-24 17:34:26 UTC  |  Edited by: Natsett Amuinn
Zimmy Zeta wrote:
Lord Zim wrote:
Zimmy Zeta wrote:
Just a thought...
a fun way to increase mineral prices without coming up with lame taxes or refinery rates would be to just make asteroids destructable by normal weapons.
I bet there are quite a few players here who would gladly volunteer to dedicate a lot of time and personal effort to the destruction of asteroids before they can be mined.
Mineral prices would go up.
Delicious tears on the forums.
Everybody would have fun.

Except CCP would just make that something which triggers either the suspect or criminal flag, because people kept going on a griefing rampage by shooting rocks out from under people.


Suspect flags wouldn't be that bad, would they?
More highsec pvp, people would destroy asteroids nonetheless, many ships would get killed wich would further increase the demand for minerals.

It could be a viable tactic in null as well.

Protecting asteroid belts could be a real thing. Empty systems what?



CCP should ******* do this, seriously.


PS: Can't gank the miner, gank the roid, miner can gank you, you can blow up the miner who doesn't know **** about pvp without getting concorded. The fun that could be had.
Ghazu
#266 - 2012-10-24 17:37:00 UTC
Too bad the industry upgrade for fw will not be used, when they just going to flip it back and forth.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Zimmy Zeta
Perkone
Caldari State
#267 - 2012-10-24 17:37:41 UTC
*giggles*

*just imagining the terrible things a gang of bombers could do to a belt...*

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Natsett Amuinn
Caldari Provisions
Caldari State
#268 - 2012-10-24 17:41:16 UTC
The destroid asteroid leave a byproduct that can be mined for really small amounts of high end minerals.

Mining it would flag you for pvp.
Zimmy Zeta
Perkone
Caldari State
#269 - 2012-10-24 17:47:57 UTC
Natsett Amuinn wrote:
The destroid asteroid leave a byproduct that can be mined for really small amounts of high end minerals.

Mining it would flag you for pvp.


Nah.
Miners would have their buddies shoot rocks in remote system to get those high ends for themselves.
This would even further disencourage them from leaving highsec.
Keep the highends in null /low/ holes.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Malcanis
Vanishing Point.
The Initiative.
#270 - 2012-10-24 18:19:45 UTC
Zimmy Zeta wrote:
Natsett Amuinn wrote:


The only way to make sure you guys are charging more is to raise the price of minerals. We can't exactly inject another 150k people into high sec to compete and drive up the cost of minerals. There's more minerals than there is competition in high sec, and it's keeping prices to low by driving the cost on many items to near mineral cost levels.


The only people that would be hurt by a reduction in refining rates are the people that want to mine and gather all of the materials themselves, just to build their own ships. Big deal if you have to mine a half hour longer.

I believe the demand in high sec has reached a point that a reduction in output would be offset by an increase in mineral costs. It wouldn't hurt high sec, and could be a potential buff, if mineral prices rose enough.

I'm not saying you need to pay 10x more any given item in high sec, but a few thousand more isk here and there isn't going to hurt anyone in high and would be a huge help to null.


Just a thought...
a fun way to increase mineral prices without coming up with lame taxes or refinery rates would be to just make asteroids destructable by normal weapons.
I bet there are quite a few players here who would gladly volunteer to dedicate a lot of time and personal effort to the destruction of asteroids before they can be mined.
Mineral prices would go up.
Delicious tears on the forums.
Everybody would have fun.



We just got rid of gun mining



For a reason

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zimmy Zeta
Perkone
Caldari State
#271 - 2012-10-24 18:24:41 UTC
Malcanis wrote:



We just got rid of gun mining



For a reason


We are not talking about gun mining.
Gun mining gave you minerals.
Rock-shooting will destroy them.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Malcanis
Vanishing Point.
The Initiative.
#272 - 2012-10-24 18:31:49 UTC
Zimmy Zeta wrote:
Malcanis wrote:



We just got rid of gun mining



For a reason


We are not talking about gun mining.
Gun mining gave you minerals.
Rock-shooting will destroy them.



Ohhh, now I see


Great idea. Carry on then.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

baltec1
Bat Country
Pandemic Horde
#273 - 2012-10-24 18:36:48 UTC
March rabbit wrote:

it is quite funny how members of "the most successfull and industrialist friendly" alliance and have "all things high-sec industrialists can only dream of" build stuff in high-sec and xfer into 0.0 to sell Lol


We have accessto many things via the alliance but we still build most of the gear in empire because its cheaper.

Seroiusly how is this hard for people to understand?
Vanyr Andrard
VacuumTube
#274 - 2012-10-24 18:43:51 UTC
In terms of realism, blowing up asteroids is not super realistic. In terms of gameplay, it seems like an unqualified improvement.

If I were in charge, I would skip blowing up asteroids, I would rebalance asteroid distribution between highsec/lowsec/null so that mining in null was much more profitable again, increase refining/production slots in null, and then implement this idea in a slightly different form by allowing people to grief highsec industry by damaging refining/production/research capabilities in highsec stations, giving highseccers something to defend that they would feel ownership of without feeling like their gameplay was personally destroyed--and without any direct ISK incentive for the attackers, it would hopefully stay balanced in that respect as well, as well as being more realistic.

But the blowing up asteroids idea is better than the status quo.
Malcanis
Vanishing Point.
The Initiative.
#275 - 2012-10-24 18:45:14 UTC
Vanyr Andrard wrote:
In terms of realism, blowing up asteroids is not super realistic.


Why on earth not? Shooting lumps of antimatter or large fusion shells seems like an ideal way to get the job done.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Evei Shard
Shard Industries
#276 - 2012-10-24 18:48:39 UTC
I like the idea of blowing up asteroids. That would bring about all sorts of PvP, including miners in PvE ships blowing up asteroids to try and push other mining corps out of a system through attrition.

Profit favors the prepared

Vanyr Andrard
VacuumTube
#277 - 2012-10-24 18:49:49 UTC
Malcanis wrote:
Vanyr Andrard wrote:
In terms of realism, blowing up asteroids is not super realistic.


Why on earth not? Shooting lumps of antimatter or large fusion shells seems like an ideal way to get the job done.



lasers wouldn't do anything, explosives would move it more than breaking it, unless you fire a charge designed to penetrate to precisely the middle and then exploding...what is this, minerbumping 2.0, where we bump the miner by exploding the asteroid into him at 20km/s?

let me put the question to you this way--if blowing up metal-containing ore were an effective way to deny resources in war, than surely you'd be able to find examples in our history of this taking place, right?
Lord Zim
Gallente Federation
#278 - 2012-10-24 18:49:51 UTC
Hmm. Asteroid bumping. Bump the asteroid away from the mackinaws.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zimmy Zeta
Perkone
Caldari State
#279 - 2012-10-24 18:56:42 UTC
Lord Zim wrote:
Hmm. Asteroid bumping. Bump the asteroid away from the mackinaws.


I liked the part with the bigass explosions.

oh wait...

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Natsett Amuinn
Caldari Provisions
Caldari State
#280 - 2012-10-24 19:03:53 UTC
Vanyr Andrard wrote:
Malcanis wrote:
Vanyr Andrard wrote:
In terms of realism, blowing up asteroids is not super realistic.


Why on earth not? Shooting lumps of antimatter or large fusion shells seems like an ideal way to get the job done.



lasers wouldn't do anything, explosives would move it more than breaking it, unless you fire a charge designed to penetrate to precisely the middle and then exploding...what is this, minerbumping 2.0, where we bump the miner by exploding the asteroid into him at 20km/s?

let me put the question to you this way--if blowing up metal-containing ore were an effective way to deny resources in war, than surely you'd be able to find examples in our history of this taking place, right?

We can blow up a PoS but we can't blow up an asteroid?

Asteroids don't abide by the same laws of physics that the stations do?

One would think that that the only way to destroy an asteroid is by shooting it with a laser that sucks it into the back of a ship would be unrealistic.


Could you explain a litle more about how blowing up asteroids by shooting a laser at is unrealistic, I"m confused.

Shouldn't barges be able to use the most powerful weapons in the unverse against everyone else? Holy **** the lasers on barges can destroy an asteroid and mine can't!