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Why a high sec nerf is good for industrialists.

Author
First Main
Main's Moon Mining
#221 - 2012-10-24 14:41:01 UTC
Malcanis - Probably wasn't to clear what i was getting at in that last post.

I was more meaning that the standard belts should only contain Veldspar, Scordite and Plagioclase. The others (kernite, pyrox and omber) should only be available in grav sites. The increase in number of rats in these sites should make it more of a challenge to mine those ores. Changing the distribution of the +5 and +10% ores could also aid the balancing



Bringing in that oft talked about idea of having to scan each individual roid before mining would also be cool
Silk daShocka
Greasy Hair Club
#222 - 2012-10-24 14:50:58 UTC
Lord Zim wrote:
Lord Zim wrote:
Silk daShocka wrote:
Tobiaz wrote:

And may I remind you that that 'larger market' is coming a LOT from 0.0 demand? RvB's ship-grinder aside, it's 0.0 where the most stuff gets destroyed, especially when compared to the number of inhabitants..


Press f10, zoom out, select ships destroyed in last 24 hours.

Plenty of ships blow up in high sec.

And last I checked, a vast majority of that was people dying to rats, i.e. they're terrible at EVE. PVP losses happen majorily in low/null.

http://community.eveonline.com/devblog.asp?a=blog&nbid=3235

High Sec
PVP: 1,974,022
PVE: 6,317,926
Total: 8,291,948

Low Sec
PVP: 4,126,911
PVE: 510,683
Total: 4,637,594

Null Sec
PVP: 7,061,988
PVE: 568,353
Total: 7,630,341

Wormhole Space
PVP: 377,786
PVE: 162,126
Total: 539,912


So more people lose ships in high sec, thanks for proving my point.

I never doubted more ships were lost to pvp in null.
Silk daShocka
Greasy Hair Club
#223 - 2012-10-24 14:57:12 UTC
Tobiaz wrote:
Silk daShocka wrote:
Tobiaz wrote:

I think the NPC slot rent currently does rise when they are all permanently occupied. Problem is though that with the current availability of slots, it doesn't rise enough. The effect should be increased so in hub systems and their neighbors it becomes feasible to use POS for production.


It doesn't.

Also, all these suggestions to change the npc slots would just push hi sec manufacturing into hi sec poses. Some people already do this to avoid queues etc. The only impact of pushing manufacturing into hi sec poses will be an even greater demand for poses (this might fuel war, to get a moon, who knows) as well as perhaps decreasing the supply of ships as well as raising the cost of t2 ships. Poses aren't exactly ideal for ship production due to slots, and definately not ideal for t2 production due to ME 1.10 or w/e it is.

All this does very little to alleviate the tears of null seccers that don't want to compete with Jita exports like everyone else that plays eve. It seems from the posts in this thread that jita exports are the main concern in regards to null sec industry, as well as a lack of slots.


So slot rent in Jita is the same as in some backwater system? I'll have to check that to be certain, because I am certain there are differences in the rent between the labslots of popular and unpopular (low-sec) stations.


Yes it is teh same. Slot cost is based on the security status of the system and nothing else.

Quote:

I doubt T2 will be affected in any way, currently. Just imagine: null is shipping the moongoo products to empire to make T2 stuff, of which a lot is then traded back to null. I doubt they'd really care about not being able to build in a hub station.

As for the POS inefficiency, that's a problem because everything else isn't balanced. If the rest becomes more expensive because of increasing NPC fees, then low POS PE is no longer such a big issue.

[/quote]

Pos inefficiency on t2 ships is a huge issue. It's also ME, not PE. Material efficiency.
Ghazu
#224 - 2012-10-24 15:01:11 UTC
Lets think about the implications of them stats, 6 million ships lost in pve, lol highsec.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Silk daShocka
Greasy Hair Club
#225 - 2012-10-24 15:02:57 UTC  |  Edited by: Silk daShocka
Ghazu wrote:
Lets think about the implications of them stats, 6 million ships lost in pve, lol highsec.


I would assume industrial ships getting blown away by suicide gankers, as well as mining barges falls in to "pve".

Just sayin, i agree lol highsec, but the statistics presented are very vague.

Edit: Quit silly of me to type this, the above would probably be pvp for obvious reasons.
Malcanis
Vanishing Point.
The Initiative.
#226 - 2012-10-24 15:08:06 UTC
Silk daShocka wrote:
Lord Zim wrote:
Lord Zim wrote:
Silk daShocka wrote:
Tobiaz wrote:

And may I remind you that that 'larger market' is coming a LOT from 0.0 demand? RvB's ship-grinder aside, it's 0.0 where the most stuff gets destroyed, especially when compared to the number of inhabitants..


Press f10, zoom out, select ships destroyed in last 24 hours.

Plenty of ships blow up in high sec.

And last I checked, a vast majority of that was people dying to rats, i.e. they're terrible at EVE. PVP losses happen majorily in low/null.

http://community.eveonline.com/devblog.asp?a=blog&nbid=3235

High Sec
PVP: 1,974,022
PVE: 6,317,926
Total: 8,291,948

Low Sec
PVP: 4,126,911
PVE: 510,683
Total: 4,637,594

Null Sec
PVP: 7,061,988
PVE: 568,353
Total: 7,630,341

Wormhole Space
PVP: 377,786
PVE: 162,126
Total: 539,912


So more people lose ships in high sec, thanks for proving my point.

I never doubted more ships were lost to pvp in null.


It's more interesting to consider the number of ships lost per person.

0.0 is about 4.5x more dangerous to the individual player than empire, or about 20x more dangerous if you disregard PvE losses.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Natsett Amuinn
Caldari Provisions
Caldari State
#227 - 2012-10-24 15:09:27 UTC
Silk daShocka wrote:
Tobiaz wrote:

I think the NPC slot rent currently does rise when they are all permanently occupied. Problem is though that with the current availability of slots, it doesn't rise enough. The effect should be increased so in hub systems and their neighbors it becomes feasible to use POS for production.


It doesn't.

Also, all these suggestions to change the npc slots would just push hi sec manufacturing into hi sec poses. Some people already do this to avoid queues etc. The only impact of pushing manufacturing into hi sec poses will be an even greater demand for poses (this might fuel war, to get a moon, who knows) as well as perhaps decreasing the supply of ships as well as raising the cost of t2 ships. Poses aren't exactly ideal for ship production due to slots, and definately not ideal for t2 production due to ME 1.10 or w/e it is.

All this does very little to alleviate the tears of null seccers that don't want to compete with Jita exports like everyone else that plays eve. It seems from the posts in this thread that jita exports are the main concern in regards to null sec industry, as well as a lack of slots.


Not everyone in null doesn't want to compete with jita, in fact I don't think anyone in this thread actually said they didn't want any competition with jita.

And currently, it's not competition. Competition would indicate that both sides at least had something that resembled a chance to compete. Some of you keep ignoring this, it's not that there is competition, it's that there isn't an OPTION for most null corps.

You can't compete; that is a problem.

It takes more people than are available to build markets large enough to sustain industry in null.


Each region of space being dependant on materials is great; that gives reason for importing and exporting. High ends out of null, and low ends to releave bottlenecks out of high. I have no problem with this.

I do have a problem with high ends out of null, and low ends plus most of the stuff a corp uses out of high.


The price of finished goods in high sec needs to rise, consideraby. High sec can more than afford a rise in prices; people are not as poor as some would like everyone to think.
Silk daShocka
Greasy Hair Club
#228 - 2012-10-24 15:12:35 UTC  |  Edited by: Silk daShocka
Natsett Amuinn wrote:
Silk daShocka wrote:
Tobiaz wrote:

I think the NPC slot rent currently does rise when they are all permanently occupied. Problem is though that with the current availability of slots, it doesn't rise enough. The effect should be increased so in hub systems and their neighbors it becomes feasible to use POS for production.


It doesn't.

Also, all these suggestions to change the npc slots would just push hi sec manufacturing into hi sec poses. Some people already do this to avoid queues etc. The only impact of pushing manufacturing into hi sec poses will be an even greater demand for poses (this might fuel war, to get a moon, who knows) as well as perhaps decreasing the supply of ships as well as raising the cost of t2 ships. Poses aren't exactly ideal for ship production due to slots, and definately not ideal for t2 production due to ME 1.10 or w/e it is.

All this does very little to alleviate the tears of null seccers that don't want to compete with Jita exports like everyone else that plays eve. It seems from the posts in this thread that jita exports are the main concern in regards to null sec industry, as well as a lack of slots.


Not everyone in null doesn't want to compete with jita, in fact I don't think anyone in this thread actually said they didn't want any competition with jita.

And currently, it's not competition. Competition would indicate that both sides at least had something that resembled a chance to compete. Some of you keep ignoring this, it's not that there is competition, it's that there isn't an OPTION for most null corps.

You can't compete; that is a problem.

It takes more people than are available to build markets large enough to sustain industry in null.


Each region of space being dependant on materials is great; that gives reason for importing and exporting. High ends out of null, and low ends to releave bottlenecks out of high. I have no problem with this.

I do have a problem with high ends out of null, and low ends plus most of the stuff a corp uses out of high.


The price of finished goods in high sec needs to rise, consideraby. High sec can more than afford a rise in prices; people are not as poor as some would like everyone to think.


So you want everyone to pay more so that you can build stuff in null?

How about you pay more, so i can build more stuff in high?

I do agree low ends coming out of high should maybe be adjusted, the rest isjust you not wanting to compete with jita, and you can't even admit to it.
March rabbit
Aliastra
Gallente Federation
#229 - 2012-10-24 15:33:28 UTC
Silk daShocka wrote:
Zimmy Zeta wrote:
Natsett Amuinn wrote:

I challenge someone to convince me to go do what I do only in null sec. (pretend I'm not already doing it)




Well...um....if you insist.....

...after the winter expansion I could just put a bounty on your head that is high enough to drive you out of highsec..

....if this is really what you want....

Blink


Because going to low or null with a massive bounty on your head is a great idea..

because sitting in deep quite 0.0 surrounded by blues will be a lot more comfortable with bounty on your head than sitting in empire....

The Mittani: "the inappropriate drunked joke"

Jenn aSide
Worthless Carebears
The Initiative.
#230 - 2012-10-24 15:38:34 UTC
Malcanis wrote:


It's more interesting to consider the number of ships lost per person.

0.0 is about 4.5x more dangerous to the individual player than empire, or about 20x more dangerous if you disregard PvE losses.


If I could, I would put this in my sig lol.

4.5 times more dangerous, NOT 4.5 times more profitable. This is balance in EVE lol.
Jenn aSide
Worthless Carebears
The Initiative.
#231 - 2012-10-24 15:39:20 UTC
Silk daShocka wrote:
Ghazu wrote:
Lets think about the implications of them stats, 6 million ships lost in pve, lol highsec.


I would assume industrial ships getting blown away by suicide gankers, as well as mining barges falls in to "pve".

Just sayin, i agree lol highsec, but the statistics presented are very vague.

Edit: Quit silly of me to type this, the above would probably be pvp for obvious reasons.


Yea, it really was lol.

http://community.eveonline.com/devblog.asp?a=blog&nbid=3235

click link, read, WIN :)
Inquisitor Kitchner
The Executives
#232 - 2012-10-24 15:40:34 UTC
Krixtal Icefluxor wrote:
Inquisitor Kitchner wrote:


However I'm pretty sure if I checked we would find none [of the industrial corps] have asked us [to join].



I'm not being hostile....but, have you asked them ?



Legit question.

I'm assuming that we don't go out looking for them for two reasons:


  1. When you see alliances go out looking for corps to join you it doesn't look good (it looks weak)
  2. Natural assumption of Null Sec people is that industrialist wouldn't want to be involved directly with nullsec stuff.


If there was anyone from an industrial corp reading this and they really like the idea of actually helping fuel a PvP war machine (which will from time to time require effort that doesn't result in profit) I'd tell them to get in touch with a Null alliance that they think would be interested.

I can't speak for .EXE leadership but I can't see much of a downside. After all, there's nothing saying you can't industry stuff 90% of the time and do a little light PvP when you fancy trying it.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Natsett Amuinn
Caldari Provisions
Caldari State
#233 - 2012-10-24 15:46:59 UTC
Silk daShocka wrote:


So you want everyone to pay more so that you can build stuff in null?

How about you pay more, so i can build more stuff in high?

I do agree low ends coming out of high should maybe be adjusted, the rest isjust you not wanting to compete with jita, and you can't even admit to it.


Yes, that is exactly what I'm saying. I want people in high sec to pay a little more for finished goods, so that industrialists in null have a CHANCE to compete.

You guys are producing far more than you consume in high sec, and it's driven prices for most things down to the point that you can buy it for damn near what it costs to build.

High sec has eliminated all competition, you are monopolizing the vast majority of industry.


Do you not get that current conditions negate an entire playstyle? This is 100% how I play the game. Some dude with a jita alt, buying crap in jita and then contracting it to null to sell for low profit for "passive income" while they pvp, negates my playstyle.

People can afford to pay more for things in high sec. You guys aren't poor; not even a rookie has trouble buying what they need.

Ghazu
#234 - 2012-10-24 15:48:05 UTC
Silk daShocka wrote:
Natsett Amuinn wrote:
Silk daShocka wrote:
Tobiaz wrote:

I think the NPC slot rent currently does rise when they are all permanently occupied. Problem is though that with the current availability of slots, it doesn't rise enough. The effect should be increased so in hub systems and their neighbors it becomes feasible to use POS for production.


It doesn't.

Also, all these suggestions to change the npc slots would just push hi sec manufacturing into hi sec poses. Some people already do this to avoid queues etc. The only impact of pushing manufacturing into hi sec poses will be an even greater demand for poses (this might fuel war, to get a moon, who knows) as well as perhaps decreasing the supply of ships as well as raising the cost of t2 ships. Poses aren't exactly ideal for ship production due to slots, and definately not ideal for t2 production due to ME 1.10 or w/e it is.

All this does very little to alleviate the tears of null seccers that don't want to compete with Jita exports like everyone else that plays eve. It seems from the posts in this thread that jita exports are the main concern in regards to null sec industry, as well as a lack of slots.


Not everyone in null doesn't want to compete with jita, in fact I don't think anyone in this thread actually said they didn't want any competition with jita.

And currently, it's not competition. Competition would indicate that both sides at least had something that resembled a chance to compete. Some of you keep ignoring this, it's not that there is competition, it's that there isn't an OPTION for most null corps.

You can't compete; that is a problem.

It takes more people than are available to build markets large enough to sustain industry in null.


Each region of space being dependant on materials is great; that gives reason for importing and exporting. High ends out of null, and low ends to releave bottlenecks out of high. I have no problem with this.

I do have a problem with high ends out of null, and low ends plus most of the stuff a corp uses out of high.


The price of finished goods in high sec needs to rise, consideraby. High sec can more than afford a rise in prices; people are not as poor as some would like everyone to think.


So you want everyone to pay more so that you can build stuff in null?

How about you pay more, so i can build more stuff in high?

I do agree low ends coming out of high should maybe be adjusted, the rest isjust you not wanting to compete with jita, and you can't even admit to it.


Damn we lose, your "no nerf because of my wallet" argument is, bulletproof.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Silk daShocka
Greasy Hair Club
#235 - 2012-10-24 15:53:57 UTC
Natsett Amuinn wrote:
Silk daShocka wrote:


So you want everyone to pay more so that you can build stuff in null?

How about you pay more, so i can build more stuff in high?

I do agree low ends coming out of high should maybe be adjusted, the rest isjust you not wanting to compete with jita, and you can't even admit to it.


Yes, that is exactly what I'm saying. I want people in high sec to pay a little more for finished goods, so that industrialists in null have a CHANCE to compete.

You guys are producing far more than you consume in high sec, and it's driven prices for most things down to the point that you can buy it for damn near what it costs to build.

High sec has eliminated all competition, you are monopolizing the vast majority of industry.


Do you not get that current conditions negate an entire playstyle? This is 100% how I play the game. Some dude with a jita alt, buying crap in jita and then contracting it to null to sell for low profit for "passive income" while they pvp, negates my playstyle.

People can afford to pay more for things in high sec. You guys aren't poor; not even a rookie has trouble buying what they need.



You already said that you make more profit p/u (margin on a single item, since you couldn't understand this before i figure I clarify ahead of time) building in null.

You can compete, you just want to make more than you are. High sec hasn't eliminated the competition, you've already said you have like 100 or 1000 or somethin orders up in null.

High sec does not have a monopoly, you just don't like the competition. An example of a monopoly would be moongoo.

mo·nop·o·ly [muh-nop-uh-lee] Show IPA
noun, plural mo·nop·o·lies.
1.
exclusive control of a commodity or service in a particular market, or a control that makes possible the manipulation of prices. Compare duopoly, oligopoly.

in case you were confused.
Ryhss
#236 - 2012-10-24 15:56:09 UTC
Nothing fine.needs to be nerfed, games

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

Natsett Amuinn
Caldari Provisions
Caldari State
#237 - 2012-10-24 16:06:07 UTC  |  Edited by: Natsett Amuinn
Silk daShocka wrote:




You already said that you make more profit p/u (margin on a single item, since you couldn't understand this before i figure I clarify ahead of time) building in null.

On a SINGLE item.

Do you actually do any market stuff?
You do understand how volume can make you more money selling at lower profit margins right?

I sell 1 of something in a day, you sell 100 of that same thing.
In order for that ONE sale to be worthwhile, I need to make more off that SINGLE SALE. If you sell 100 things for 2 isk profit each, and I only sell A SINGLE ITEM for 2 isk profit, you made considerably more profit than I did.

Quote:
You can compete, you just want to make more than you are. High sec hasn't eliminated the competition, you've already said you have like 100 or 1000 or somethin orders up in null.


Have you ever been a dedicated industrialist in null? Do you understand that in high you have hundreds of thousands of potetial buyers, in null I only have thousands.

That is not possible to compete with when it cost the same to build in both regions of space. My **** will always be devalued, and I will always sell less than you can in high. There is no such thing as competition when no competitor exists.


Quote:
High sec does not have a monopoly, you just don't like the competition. An example of a monopoly would be moongoo.

mo·nop·o·ly [muh-nop-uh-lee] Show IPA
noun, plural mo·nop·o·lies.
1.
exclusive control of a commodity or service in a particular market, or a control that makes possible the manipulation of prices. Compare duopoly, oligopoly.

in case you were confused.

You apparently don't understand how selling things in null as compared to high works.

It costs me SLIGHTLY LESS to build something in null than it costs to BUY in high sec. Jita PURCHASED items, sold in null, for near jita costs eliminates null builders. That is not hard to understand, nor is it good for the game.
baltec1
Bat Country
Pandemic Horde
#238 - 2012-10-24 16:08:12 UTC
Quote:


You already said that you make more profit p/u (margin on a single item, since you couldn't understand this before i figure I clarify ahead of time) building in null.

You can compete, you just want to make more than you are. High sec hasn't eliminated the competition, you've already said you have like 100 or 1000 or somethin orders up in null.

High sec does not have a monopoly, you just don't like the competition. An example of a monopoly would be moongoo.

mo·nop·o·ly [muh-nop-uh-lee] Show IPA
noun, plural mo·nop·o·lies.
1.
exclusive control of a commodity or service in a particular market, or a control that makes possible the manipulation of prices. Compare duopoly, oligopoly.

in case you were confused.

You need to read more before posting. What we are saying is that its cheaper to build stuff in empire and ship it out to null sec than it is to build out in null.
Silk daShocka
Greasy Hair Club
#239 - 2012-10-24 16:17:18 UTC
Natsett Amuinn wrote:
Silk daShocka wrote:




You already said that you make more profit p/u (margin on a single item, since you couldn't understand this before i figure I clarify ahead of time) building in null.

On a SINGLE item.

Do you actually do any market stuff?
You do understand how volume can make you more money selling at lower profit margins right?

I sell 1 of something in a day, you sell 100 of that same thing.
In order for that ONE sale to be worthwhile, I need to make more off that SINGLE SALE. If you sell 100 things for 2 isk profit each, and I only sell A SINGLE ITEM for 2 isk profit, you made considerably more profit than I did.

Quote:
You can compete, you just want to make more than you are. High sec hasn't eliminated the competition, you've already said you have like 100 or 1000 or somethin orders up in null.


Have you ever been a dedicated industrialist in null? Do you understand that in high you have hundreds of thousands of potetial buyers, in null I only have thousands.

That is not possible to compete with when it cost the same to build in both regions of space. My **** will always be devalued, and I will always sell less than you can in high. There is no such thing as competition when no competitor exists.


Quote:
High sec does not have a monopoly, you just don't like the competition. An example of a monopoly would be moongoo.

mo·nop·o·ly [muh-nop-uh-lee] Show IPA
noun, plural mo·nop·o·lies.
1.
exclusive control of a commodity or service in a particular market, or a control that makes possible the manipulation of prices. Compare duopoly, oligopoly.

in case you were confused.

You apparently don't understand how selling things in low as compared to high works.

It costs me SLIGHTLY LESS to build something in null than it costs to BUY in high sec. Jita PURCHASED items, sold in null, for near jita costs eliminates null builders. That is not hard to understand, nor is it good for the game.




Jita purchased items are sold everywhere in new eden, it's called competition, why cna't you understand this? It costs EVERYONE slightly less to build somethign ANYWHERE than it costs to buy in jita.

I made a post earlier when you were presenting these exact same arguments. Your problem is DEMAND, it's not high sec. Really maybe if you alliance didn't shoot everything that isn't blue, dont you think there would be more DEMAND? There's one solution to your predicament.

Now let's talk about Jita imports, and how you don't like that competition. How about instead of camping Uedama and Niarja Miniluv was to blow up any JF's that are bringing goods from jita to vfk? How about instead of demanding nerfs to your competition, you create the risk to these JF's in what is supposed to be dangerous space? risk/reward no? oh wait risk/reward only applies when talking about high sec right?

There your problem with imports is solved, but guess what? Your alliance does not want to implement these solutions. You want CCP to change game mechanics to accomodate you, and to accomodate your alliance's hostilities.

baltec1
Bat Country
Pandemic Horde
#240 - 2012-10-24 16:23:29 UTC  |  Edited by: baltec1
Inceasing demand by reducing the exploding of ships...
Killing our own supply lines...
Yea thats going to work well for us.