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Why a high sec nerf is good for industrialists.

Author
Geligdio Khan
The Scope
Gallente Federation
#1 - 2012-10-22 17:28:15 UTC
This is a pretentious, pseudo-intellectual whine, as to why it is in a pure industrialist’s best interest to nerf the industrial potential of high sec. Yeah, I know, lol.

I haven’t played the game long, a few months, but I hope that gives me fresh eyes rather than making me a know nothing noob.
The fundamental mechanics of the game, as discussed at fanfest, are the cycle of creation and destruction. Miners mine, manufacturers manufacture, traders trade and PVPers blow stuff up and the cycle continues. The health of this cycle is the health of the game, that is, people are playing a filling all the different roles to make EVE work.

Because of this cycle all the roles in the game need each other, PVPers need industrialists to make ships and weapons for them, the industrialists need the PVPers to blow things up so there is demand for more ships.

Based on the idea of supply and demand if you want the price to rise so you make more money as an industrialist you can either reduce supply or increase demand. Nerfing high sec and causing miners and industrialists to venture out in search of profits causes both. It reduces supply as it is more difficult and risky to make things, it increases demand as there is more PVP because there are more PVP targets.

Now this is the point where most people say “but we want ship prices low so we can afford to PVP”. I don’t think this makes sense. Killing noob ships is no fun because they are cheap. Killing capitals and titans makes the news because they are expensive. I think what PVPers really want is to kill expensive ships.

You could say “give me a more powerful ship and then I can kill more expensive ones” but by making powerful ships cheap the ones you are going to kill become cheaper and it cheapens your kill, ultimately accomplishing nothing. If it took weeks to earn a battlecruiser killing one in a frigate would feel amazing. If you could earn a battlecruiser in five minutes why would you care if you killed one? Would you tell your friends?

I don’t think fundamentally PVPers want to fly big ships, they just want to be able to compete, if T1 frigs were truly viable as solo ships many people would be out there in them as they are fun, I know I would.

I think the price of ships in high sec is too low as it is. If you do the calculations the only way to make a profit manufacturing ships is to have all your industrial skills maxed and then you only make a tiny profit. I looked into making some Rifters and found there was no profit in it. The price rests on its floor, the cost of materials used in the manufacturing. This means supply outstrips demand, what we want is a price with a decent profit margin because the manufacturers can only just make them fast enough to meet demand, this is a real market with real meaning to being a manufacturer.

But why as an industrialist would you want to leave the safe bastion of high sec? It’s perfect, surely?

Ultimately you don’t, you want to be as safe as possible, but you want everyone else to leave. You want other people to have trouble with industry and to get ganked while they mine. That is good for your business; it creates demand and restricts supply. Unfortunately the cost of this is you leaving high sec as well but that is a small price to pay.

I’m AFK mining right now (don’t tell James 315), it’s boring. It’s boring because I know I can’t be attacked so there is no need to watch local, it’s in no one’s interest to lose a gank ship for the two million ISK worth of Plag in my hold. So I can write this article while I mine. I’d much prefer it if I were being paid more to do it and I had to watch local and D-scan for enemies and be in an intel channel to keep safe while I snuck around the pirates, that would be a game, this is just work.

Piracy is one of the most romantic professions in the game, and it is a great selling point for EVE. “Roam the stars and make a living as a marauder”, who wouldn’t want to play that game? However it doesn’t really exist. I define piracy as small fast ships preying on industrials, if you fight war ships I don’t think that counts. There are no industrials outside high sec so there is no piracy. Which is a real shame, as it would be awesome.

If high sec were nerfed and miners and manufacturers moved to low and null it would create so many new professions (all of which would need supplying with ships and modules). Small scale piracy, larger pirate gangs, security crews, system scouts, convoy companies, pirate hunters and toll bridgers (people who camp a gate and charge a fee for free passage).

Industrialists would have to form corps to survive in these more dangerous areas and that is one of the main goals of the game, to make friends and contacts, to be social. I would love to mine in a small team with scouts and guards, coordinating everything we do. Instead there’s no reason to put my retriever in a group, the hold is big and gang link bonuses small, forever alone.

Really if you want high sec made safer and you want to stay there what you are really saying is “I want to deal with people on my terms, not on theirs”, if you want it your way why not play an offline game? If you want people to play with then we’re all gonna have to help each other play a game we like. And really, having a pirate chase your mining barge is helping you, everyone he blows up will buy a new ship made from your materials. Yeah sometimes you get blown up, but you get a good story every time.

Thanks

Geligdio Khan
The Scope
Gallente Federation
#2 - 2012-10-22 17:28:46 UTC
So could this be achieved in practice? I think two small changes would accomplish it very quickly. The current distribution of minerals in the game is (ignoring anomalies and wormholes);

High Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium

Low Sec, the above plus Zydrine (no wonder no one goes there)

Null Sec, the above plus Megacyte and Morphite.

I propose changing this to

High Sec, Tritanium

Low Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium

Null Sec, Tritanium, Pyerite, Zydrine, Megacyte, Morphite.

Notice under this system there are minerals which are only available in low, so miners will have to go there.
Moreover I propose high sec manufacturing is altered from 1000 ISK install charge, 333 Isk per hour, to 10,000 ISK install charge and 5,000 ISK per hour.

These changes would be really simple to implement and it would mean you can still do everything in high sec you can do now, you can mine and manufacture there to your heart’s content. But it wouldn’t be very profitable, so you would naturally want to leave and set up in low and null. This would create a load more PVP targets and create, to borrow a phrase from James 315, a PVP food chain. Prices would rise, manufacturers would make more profit, and I, for one, would fly in a small Rifter gang hunting miners and haulers. It would be a great game for everyone to play.

TL;DR, Industrialists would make more profit from the increased demand and reduced supply that would come from a high sec nerf.

Thanks

Iam a Spy2
solo and loveing it
#3 - 2012-10-22 17:31:17 UTC
if your really that new to the game Shut the hell up. You got no clue what gong on in the game. shh you.....Twisted
Jim Era
#4 - 2012-10-22 17:32:19 UTC
wat?

Wat™

Vanyr Andrard
VacuumTube
#5 - 2012-10-22 17:38:11 UTC
"I looked into making some Rifters and found there was no profit in it."

Try looking into a ship that's not given away in large quantities to people doing the minnie starter missions for minmatar rep? Just a thought.
Silk daShocka
Greasy Hair Club
#6 - 2012-10-22 17:42:53 UTC
"If high sec were nerfed and miners and manufacturers moved to low and null it would create so many new professions (all of which would need supplying with ships and modules)."

IF high sec were nerfed, I would cancel my alts sub, and not move to low and null. I know others that I play with woudl do the same.

Not sure how many people out of the mass would be doing this, but I have a feeling market prices for anything that's manufactured would skyrocket, should industrialists be pushed into low/null.

You also dont necessarily make more money as a manufacturer doing this. You run a much greater risk to lose a ship/cargo in low/null than you do in high obviously. Some would probably be paying for security in some way as just driving around low in a mining barge solo atm is suicide, if more people were actually doing it more pirates would be hunting, creating a serious need for a fleet to protect you. This would cause enormous expenses and alot of the "extra" money you will be making from a reduced supply would be going toward keeping yourself in business, and safe in unsafe space.
Azami Nevinyrall
172.0.0.1
#7 - 2012-10-22 17:42:57 UTC
TL:DR, force people into null to feed nullsec powerblocks materials. And get told what to do...

...

James 315
Experimental Fun Times Corp RELOADED
CODE.
#8 - 2012-10-22 17:45:06 UTC
Geligdio Khan wrote:
I propose changing this to

High Sec, Tritanium

Low Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium

Null Sec, Tritanium, Pyerite, Zydrine, Megacyte, Morphite.

Notice under this system there are minerals which are only available in low, so miners will have to go there.
Moreover I propose high sec manufacturing is altered from 1000 ISK install charge, 333 Isk per hour, to 10,000 ISK install charge and 5,000 ISK per hour.

In before you're accused of being my alt. I agree that highsec needs a catastrophic nerf and that it would benefit industrialists. Smile
Zimmy Zeta
Perkone
Caldari State
#9 - 2012-10-22 17:45:12 UTC  |  Edited by: Zimmy Zeta
Tell you a secret: We manufacturers sell T1 hulls slightly below raw mineral value and we know it.
T1 hulls are not there to make you a profit or grant you a living in luxury.
But for every hull that is bought, the customer also needs modules, ammo and rigs.
T2 modules are pretty much standard in any PvP fitting now.

Let's take a look at the good old Rifter, for example:
I sell Rifter hulls at about 10% loss, but for every hull, the customer also buys 3x 150mm AC II, 1x 1mn MWD II, 1x DCU II and 1x Gyro II. Web, plate, Point and the remaining utility high are usually filled with tech 1 modules, so I won't make much money with those.
With the t2 modules I sell with each Rifter, I am making about 3 Million raw profit per ship - although I sell the hull at 30k loss.

Edit just to point out that I agree that chaos and destruction is good for business and people should stop whining about what fills there wallet in the long run.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Robert De'Arneth
#10 - 2012-10-22 17:49:41 UTC  |  Edited by: Robert De'Arneth
Well I think your idea would fall flat on it's face, while you think it move people to low and null, what it would really do is force some people to leave EVE. People do not like to be forced into something.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

S'Way
State War Academy
Caldari State
#11 - 2012-10-22 17:50:12 UTC
Geligdio Khan wrote:

Notice under this system there are minerals which are only available in low, so miners will have to go there.

No they wouldn't. Level 4 mission loot reprocessing gives every mineral in the game (in smaller amounts).
All you'd do is turn high-sec miners into L4 mission runners (or ice-miners) - and push all ship prices up due to the lower supply of low-ends such as pyerite, mex and iso.
Oh and a large amount of casual players who only high-sec mine with no interest in pvp would un-sub.

Everyone knows 0.0 is stale and low-sec is broken, nerfing high-sec into the ground won't fix those areas of the game though, it'll just lose subs which is the opposite of what CCP needs.
Kult Altol
The Safe Space
#12 - 2012-10-22 17:55:04 UTC
WHOOOOOOOOOA BUDDY! TL;DR!

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Harraria
Perkone
#13 - 2012-10-22 17:55:16 UTC
Silk daShocka wrote:

IF high sec were nerfed, I would cancel my alts sub, and not move to low and null. I know others that I play with woudl do the same.


Yes, I play the game because it's enjoyable. Being surrounded my meme spouting neckbeards engaged in some sort of perverse popularity orgy in 0.0 would be unenjoyable.
Eli Green
The Arrow Project
#14 - 2012-10-22 18:01:03 UTC
didn't read lol

wumbo

Zimmy Zeta
Perkone
Caldari State
#15 - 2012-10-22 18:02:24 UTC
Harraria wrote:
Being surrounded my meme spouting neckbeards engaged in some sort of perverse popularity orgy ...would be unenjoyable.


Oh hello...welcome to the forums! Cool

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

DarthNefarius
Minmatar Heavy Industries
#16 - 2012-10-22 18:04:03 UTC
OP please just go ahead & rename thisthread:
" WHY PUNCHING YOURSELF IN THE HEAD REPEATEDLY IS GOOD FOR YOUR WELL BEING" Roll
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Kult Altol
The Safe Space
#17 - 2012-10-22 18:05:10 UTC
Harraria wrote:
Silk daShocka wrote:

IF high sec were nerfed, I would cancel my alts sub, and not move to low and null. I know others that I play with woudl do the same.


Yes, I play the game because it's enjoyable. Being surrounded my meme spouting neckbeards engaged in some sort of perverse popularity orgy in 0.0 would be unenjoyable.



and you read the whole thing? Wow good job. Since your making sweeping generalizations, I will too. Wow you read the whole thing you must have no life.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Serf of Hurlbat
Duckfleet
#18 - 2012-10-22 18:07:24 UTC
Ultimately, we can speculate on the effects of nerfs or we can ask CCP to actually have an official stance. These "nerfs" can always be "buffed" again - so I think the best way to go forward would to be trial-run changes to high sec and then observe the effects the changes have on the economy. The EVE devs have years of experience under their belt, but the EVE economy is very fragile and unpredictable at the best of times.

Waddle on in.

Lord Calus
The Scope
Gallente Federation
#19 - 2012-10-22 18:07:57 UTC
Raising installed jobs cost in highsec will only cause the cost to be passed on to the buyer. Now slashing the available installed jobs to 1/10th of current capacity will shift manufacturing elsewhere.
DarthNefarius
Minmatar Heavy Industries
#20 - 2012-10-22 18:08:29 UTC  |  Edited by: DarthNefarius
Geligdio Khan wrote:

If high sec were nerfed and miners and manufacturers moved to low and null it would


POSTING IN THREAD # 1,234,764,123 make hi sec into NULL sec Roll
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
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