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Dev Blog: Fast Forward

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Author
X Gallentius
Black Eagle5
Villore Accords
#441 - 2012-10-24 21:05:56 UTC  |  Edited by: X Gallentius
Bad Messenger wrote:


CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems.

lol, still about 30-40 vulnerable systems. it's deep into day 2, and no "lost" systems yet (today, only three yesterday).
Bad Messenger
Rehabilitation Clinic
#442 - 2012-10-24 21:50:07 UTC
X Gallentius wrote:
Bad Messenger wrote:


CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems.

lol, still about 30-40 vulnerable systems. it's deep into day 2, and no "lost" systems yet (today, only three yesterday).


you see that this FW is not really working, CCP theory was that now there should be big fights for those systems, but no, no one is really interested. FW is over, people got so much isk already that they do not bother for nothing.

This FW may work again after long period when new people with need of small isk comes to play, but old players already do something else.
Ranger 1
Ranger Corp
Vae. Victis.
#443 - 2012-10-25 01:51:05 UTC  |  Edited by: Ranger 1
Bad Messenger wrote:
X Gallentius wrote:
Bad Messenger wrote:


CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems.

lol, still about 30-40 vulnerable systems. it's deep into day 2, and no "lost" systems yet (today, only three yesterday).


you see that this FW is not really working, CCP theory was that now there should be big fights for those systems, but no, no one is really interested. FW is over, people got so much isk already that they do not bother for nothing.

This FW may work again after long period when new people with need of small isk comes to play, but old players already do something else.


From 2% before the patch, Amarr are now comfortably into Tier 2 with 21.7% and rising... and there are no more vulnerable systems left in the area. 16 Minmatar systems are heavily (over 70%) contested as well.

If the you are not able to capitalize on this, the problem isn't with the new mechanics. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Yuri Intaki
Nasranite Watch
Plexodus
#444 - 2012-10-25 05:02:23 UTC
Ranger 1 wrote:
If the Caldari are not able to capitalize on this, the problem isn't with the new mechanics. Blink


Because doing 80 mind bogglingly boring structure grinds in 24h period is completely realistic....
Ranger 1
Ranger Corp
Vae. Victis.
#445 - 2012-10-25 05:37:10 UTC  |  Edited by: Ranger 1
Yuri Intaki wrote:
Ranger 1 wrote:
If the Caldari are not able to capitalize on this, the problem isn't with the new mechanics. Blink


Because doing 80 mind bogglingly boring structure grinds in 24h period is completely realistic....

FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?

Amarr are now at 26.7% and still rising, still steadily taking systems. The other two factions in this don't seem to be doing much of anything. You've apparently had maybe 5 systems change hands (which is good), but the Amarr have taken a couple dozen or more. Both sides are using the same new rules.

With all due respect to the Caldari pilots that are there to fight, it would appear that your side of the conflict was more heavily infested with pure farmers that have cashed out what they can and moved on to greener pastures... now that they can't AFK milk vulnerable complexes for fun and profit at the expense of your faction.

You're better off without them.

Personally, if I were you, I'd make note of every pilot complaining they didn't have enough notice to spike to Tier 5 and cash out. Those are your problem pilots, and I'd keep an eye on them if they actually do stick around for awhile. At least now they will earn their keep defensive plexing for you (keeping/getting your systems out of a vulnerable state), and freeing up the real pilots to kill your enemies and take their systems.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Yuri Intaki
Nasranite Watch
Plexodus
#446 - 2012-10-25 07:46:28 UTC  |  Edited by: Yuri Intaki
Ranger 1 wrote:
FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?


Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes".

And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion).

Why dont you learn a bit about actual reality of FW before spouting crap out of your arse.
Veshta Yoshida
PIE Inc.
Praetoria Imperialis Excubitoris
#447 - 2012-10-25 12:02:50 UTC
Yuri Intaki wrote:
Ranger 1 wrote:
FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?


Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes".

And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion).

Why dont you learn a bit about actual reality of FW before spouting crap out of your arse.

Which forces me to ask CCP once again: Why is it that the sovereign Empires allows hooligans with guns (poddies) to move genocide-scale hardware around and paradrop troops (bridges) freely with no repercussions or costs involved?

Would love to see the diplomatic fallout if the Chinese were to do a sail-by of San Francisco with a battle group unannounced and unasked. The Iranians had to defang a lowly destroyer before they were allowed to even use the suez-canal post Gaddafi ..

Disallow all bridge activity into Empire space.
Remove all offensive and defensive capabilities of supers in Empire space (null wants the logistics option so they can keep that Smile).
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#448 - 2012-10-25 12:19:15 UTC
Veshta Yoshida wrote:
Yuri Intaki wrote:
Ranger 1 wrote:
FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?


Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes".

And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion).

Why dont you learn a bit about actual reality of FW before spouting crap out of your arse.

Which forces me to ask CCP once again: Why is it that the sovereign Empires allows hooligans with guns (poddies) to move genocide-scale hardware around and paradrop troops (bridges) freely with no repercussions or costs involved?

Would love to see the diplomatic fallout if the Chinese were to do a sail-by of San Francisco with a battle group unannounced and unasked. The Iranians had to defang a lowly destroyer before they were allowed to even use the suez-canal post Gaddafi ..

Disallow all bridge activity into Empire space.
Remove all offensive and defensive capabilities of supers in Empire space (null wants the logistics option so they can keep that Smile).

Disallow Titan bridging in Empire: YES. Titans can't doomsday in Empire, so why can they bridge?
Disallow Black Ops bridging in Empire: I'm not so sure on this one, don't see a good argument against it.

Defang supers in Empire: is it really that hard to defang a tackled super under the current system?
Veshta Yoshida
PIE Inc.
Praetoria Imperialis Excubitoris
#449 - 2012-10-25 12:48:04 UTC  |  Edited by: Veshta Yoshida
Tarunik Raqalth'Qui wrote:
Disallow Titan bridging in Empire: YES. Titans can't doomsday in Empire, so why can they bridge?
Disallow Black Ops bridging in Empire: I'm not so sure on this one, don't see a good argument against it.

Defang supers in Empire: is it really that hard to defang a tackled super under the current system?

Was thinking that Covert cyno's are different from vanilla ditto and jumping is different from bridging (code perspective), so should be possible to leave one (covert) as is while restricting the other .. but yeah, coverts are a non issue.

Ever tried 'defang'ing' the basic super blob (they are so rarely solo that using it as basis is counterproductive) using only assets available in low-sec? Answer is that you can't, it is simply not possible which leaves only the batphone .. and I for one am not happy with low-sec being treated as a base extension of null.

Remove super immunities and lock down Scarrier drone bays when in Empire .. simple as that. Makes moving super-blobs across the map through Empire a tad more dangerous (effectively risk free as is by using SD cyno alts) and brings the need to think back to the logistics part of military operations as support fleets will only be able to exit low-sec by way of Titan but not enter.

Not relevant to this thread though, so will save it for the Sov 8.0 threads that ought to arrive Soon™.
Ranger 1
Ranger Corp
Vae. Victis.
#450 - 2012-10-25 14:02:52 UTC
Yuri Intaki wrote:
Ranger 1 wrote:
FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?


Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes".

And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion).

Why dont you learn a bit about actual reality of FW before spouting crap out of your arse.

Wow, are you kidding me?

Who said you have to flip them all at once?

I'm asking why are most of your vulnerable systems still vulnerable, while Amarr has flipped 20 or so? The fact that you have more systems is obvious and irrelevant. Over 20 dealt with on one side, virtually nothing done on the other side.

Same rules, Amarr is steadily turning them and you are not... but that apparently doesn't stop you from complaining and blaming it on other factors (which apply to Amarr as well, but you conveniently ignore that fact.)

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bad Messenger
Rehabilitation Clinic
#451 - 2012-10-25 16:55:38 UTC  |  Edited by: Bad Messenger
Ranger 1 wrote:
Yuri Intaki wrote:
Ranger 1 wrote:
FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?


Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes".

And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion).

Why dont you learn a bit about actual reality of FW before spouting crap out of your arse.

Wow, are you kidding me?

Who said you have to flip them all at once?

I'm asking why are most of your vulnerable systems still vulnerable, while Amarr has flipped 20 or so? The fact that you have more systems is obvious and irrelevant. Over 20 dealt with on one side, virtually nothing done on the other side.

Same rules, Amarr is steadily turning them and you are not... but that apparently doesn't stop you from complaining and blaming it on other factors (which apply to Amarr as well, but you conveniently ignore that fact.)



Question is why to even take those systems? you think that people want to have some better tier to get LP? They do not really want, because LP is pretty much worthless, maybe Amarr is only militia who finds that it is worth it because they never got their tier 5 because of CCP surprise patching.

So now we have situation where gallente and minmatar has most systems when new FW started because CCP wanted to save them by surprise patch, only reason why Caldari or Amarr did not shoot those earlier was that it takes 3 days to shoot those back, so only way to make sure you can have them is to wait until time comes, time that never came on way that you really can adapt.

You still keep claiming that we can take them, sure we can, but there is not reason to take those, but now we are victims of old fw system, because CCP make idiotic game braking FW patches one after one thinking that people do something by their plans. CCP just favors some sides of FW, this patching was clear example about it, they saved those who made most isk out of it anyway, and they gave 100+ systems for them to start getting lp on new FW by defending, leaving other side without last cash up to shoot bunkers without rewards.

Atleast i knew that FW they brought in inferno was horrible alt boost, same is now, i do not see any reason why this could work because CCP thinking about how players think and act is so much out of reality.
Ranger 1
Ranger Corp
Vae. Victis.
#452 - 2012-10-25 17:17:51 UTC  |  Edited by: Ranger 1
Bad Messenger wrote:
Ranger 1 wrote:
Yuri Intaki wrote:
Ranger 1 wrote:
FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?


Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes".

And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion).

Why dont you learn a bit about actual reality of FW before spouting crap out of your arse.

Wow, are you kidding me?

Who said you have to flip them all at once?

I'm asking why are most of your vulnerable systems still vulnerable, while Amarr has flipped 20 or so? The fact that you have more systems is obvious and irrelevant. Over 20 dealt with on one side, virtually nothing done on the other side.

Same rules, Amarr is steadily turning them and you are not... but that apparently doesn't stop you from complaining and blaming it on other factors (which apply to Amarr as well, but you conveniently ignore that fact.)



Question is why to even take those systems? you think that people want to have some better tier to get LP? They do not really want, because LP is pretty much worthless, maybe Amarr is only militia who finds that it is worth it because they never got their tier 5 because of CCP surprise patching.

So now we have situation where gallente and minmatar has most systems when new FW started because CCP wanted to save them by surprise patch, only reason why Caldari or Amarr did not shoot those earlier was that it takes 3 days to shoot those back, so only way to make sure you can have them is to wait until time comes, time that never came on way that you really can adapt.

You still keep claiming that we can take them, sure we can, but there is not reason to take those, but now we are victims of old fw system, because CCP make idiotic game braking FW patches one after one thinking that people do something by their plans. CCP just favors some sides of FW, this patching was clear example about it, they saved those who made most isk out of it anyway, and they gave 100+ systems for them to start getting lp on new FW by defending, leaving other side without last cash up to shoot bunkers without rewards.

Atleast i knew that FW they brought in inferno was horrible alt boost, same is now, i do not see any reason why this could work because CCP thinking about how players think and act is so much out of reality.


Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain). Smile

If you want to make steady money, take the damn systems and defend them... get them out of vulnerable. Get your past "spike it when you need it" mentality out of your head. Farmers with that mentality were killing FW.

It's really is just that simple.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bad Messenger
Rehabilitation Clinic
#453 - 2012-10-25 17:31:59 UTC
Ranger 1 wrote:
Bad Messenger wrote:
Ranger 1 wrote:
Yuri Intaki wrote:
Ranger 1 wrote:
FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?


Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes".

And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion).

Why dont you learn a bit about actual reality of FW before spouting crap out of your arse.

Wow, are you kidding me?

Who said you have to flip them all at once?

I'm asking why are most of your vulnerable systems still vulnerable, while Amarr has flipped 20 or so? The fact that you have more systems is obvious and irrelevant. Over 20 dealt with on one side, virtually nothing done on the other side.

Same rules, Amarr is steadily turning them and you are not... but that apparently doesn't stop you from complaining and blaming it on other factors (which apply to Amarr as well, but you conveniently ignore that fact.)



Question is why to even take those systems? you think that people want to have some better tier to get LP? They do not really want, because LP is pretty much worthless, maybe Amarr is only militia who finds that it is worth it because they never got their tier 5 because of CCP surprise patching.

So now we have situation where gallente and minmatar has most systems when new FW started because CCP wanted to save them by surprise patch, only reason why Caldari or Amarr did not shoot those earlier was that it takes 3 days to shoot those back, so only way to make sure you can have them is to wait until time comes, time that never came on way that you really can adapt.

You still keep claiming that we can take them, sure we can, but there is not reason to take those, but now we are victims of old fw system, because CCP make idiotic game braking FW patches one after one thinking that people do something by their plans. CCP just favors some sides of FW, this patching was clear example about it, they saved those who made most isk out of it anyway, and they gave 100+ systems for them to start getting lp on new FW by defending, leaving other side without last cash up to shoot bunkers without rewards.

Atleast i knew that FW they brought in inferno was horrible alt boost, same is now, i do not see any reason why this could work because CCP thinking about how players think and act is so much out of reality.


Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain). Smile

If you want to make steady money, take the damn systems and defend them... get them out of vulnerable. Get your past "spike it when you need it" mentality out of your head. Farmers with that mentality were killing FW.

It's really is just that simple.


If you want ot make steady isk ratting in lowsec is better isk than plexing in FW area.
Veshta Yoshida
PIE Inc.
Praetoria Imperialis Excubitoris
#454 - 2012-10-25 17:38:55 UTC  |  Edited by: Veshta Yoshida
Not sure if CCP are exercising favouritism, to me it looks a lot more like ignorance and ineptitude.

I mean what possible purpose (favouritism wise) would crashing all navy markets, allowing stockpiles worth trillions of ISK in LP and merchandise to accrue, making hundreds (PvP'ers from all 4 militias) leave FW and force their own Devs to dust off the dropped ball in an attempt to fix **** again/again .. serve?

But by all means, if feeling victimized is what gets you the jollies then knock yourself out .. think you are fooling yourself and attributing way too much intelligence/strategy/planning to the work put into FW up until the Ytterbium♥Fozzie robot came online.
Ranger 1 wrote:
Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain). Smile..

The previous point that Black Rise and the rest of that FW area has a lot more bored external forces waiting for "da lulz" within range is correct .. we are talking Jita neighbourhood for Goddess sake so most of null probably has a Titan permanently stationed in range of the area.

Many Amarr bunkers were dropped by dreads I think so 5 minutes per (one cycle), but I wouldn't even speculate as to what kind gay crap would appear if any sort of massed capitals were to be fielded for FW structure grinds 'over there' .. and sub-cap EHP grinding is detrimental to ones health/sanity. Hats off to Caldari for resisting the urge to cut their own wrists in order to help cover up the last 9 months of epic:CCP:fail
Bad Messenger
Rehabilitation Clinic
#455 - 2012-10-25 17:48:31 UTC
Veshta Yoshida wrote:
Not sure if CCP are exercising favouritism, to me it looks a lot more like ignorance and ineptitude.

I mean what possible purpose (favouritism wise) would crashing all navy markets, allowing stockpiles worth trillions of ISK in LP and merchandise to accrue, making hundreds (PvP'ers from all 4 militias) leave FW and force their own Devs to dust off the dropped ball in an attempt to fix **** again/again .. serve?

But by all means, if feeling victimized is what gets you the jollies then knock yourself out .. think you are fooling yourself and attributing way too much intelligence/strategy/planning to the work put into FW up until the Ytterbium♥Fozzie robot came online.
Ranger 1 wrote:
Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain). Smile..

The previous point that Black Rise and the rest of that FW area has a lot more bored external forces waiting for "da lulz" within range is correct .. we are talking Jita neighbourhood for Goddess sake so most of null probably has a Titan permanently stationed in range of the area.


CCP plans for new FW is driving pvp pilots out of militia leaving only alts to milita.

Quote:
Have plex capture timers count backwards to the default state when no players are contesting them


This means that pirate/neutrals can defend systems, just chase people out, so why to stay in militia, if you are neutral you can dock when you want and still affect FW.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#456 - 2012-10-25 19:32:25 UTC
Bad Messenger wrote:
Veshta Yoshida wrote:
Not sure if CCP are exercising favouritism, to me it looks a lot more like ignorance and ineptitude.

I mean what possible purpose (favouritism wise) would crashing all navy markets, allowing stockpiles worth trillions of ISK in LP and merchandise to accrue, making hundreds (PvP'ers from all 4 militias) leave FW and force their own Devs to dust off the dropped ball in an attempt to fix **** again/again .. serve?

But by all means, if feeling victimized is what gets you the jollies then knock yourself out .. think you are fooling yourself and attributing way too much intelligence/strategy/planning to the work put into FW up until the Ytterbium♥Fozzie robot came online.
Ranger 1 wrote:
Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain). Smile..

The previous point that Black Rise and the rest of that FW area has a lot more bored external forces waiting for "da lulz" within range is correct .. we are talking Jita neighbourhood for Goddess sake so most of null probably has a Titan permanently stationed in range of the area.


CCP plans for new FW is driving pvp pilots out of militia leaving only alts to milita.

Quote:
Have plex capture timers count backwards to the default state when no players are contesting them


This means that pirate/neutrals can defend systems, just chase people out, so why to stay in militia, if you are neutral you can dock when you want and still affect FW.


So shoot the pirates....

What is with all the whining, bitching, and moaning in this thread??? It really makes me think FW is just filled with a bunch of LP grinding whores that don't actually care about shooting people... but only about tier 5 reward payouts... The point of FW is shooting other players.... Bunkers, LP payouts, etc, are just design mechanics to help setup interesting fighting situations, to help pay for your pew pew, and to encourage pew pew.... If FW is about you getting rich, then do everyone a favor and quit it...

If you are outmatched... use tactics, ship up, or (as is too common) blob up. If these aren't an option, move to a different system... until their numbers dwindled and your numbers peak. If you have systems that are vulnerable... organize a fleet and go take them out.... having a vulnerable system helps your ENEMY, by giving them a place to afk plex... There is no point in having them anymore!!!

FW has lots of targets, lots of people willing to fight, and that is why you should be in FW....
Bad Messenger
Rehabilitation Clinic
#457 - 2012-10-25 19:54:45 UTC
Gizznitt Malikite wrote:
Bad Messenger wrote:
Veshta Yoshida wrote:
Not sure if CCP are exercising favouritism, to me it looks a lot more like ignorance and ineptitude.

I mean what possible purpose (favouritism wise) would crashing all navy markets, allowing stockpiles worth trillions of ISK in LP and merchandise to accrue, making hundreds (PvP'ers from all 4 militias) leave FW and force their own Devs to dust off the dropped ball in an attempt to fix **** again/again .. serve?

But by all means, if feeling victimized is what gets you the jollies then knock yourself out .. think you are fooling yourself and attributing way too much intelligence/strategy/planning to the work put into FW up until the Ytterbium♥Fozzie robot came online.
Ranger 1 wrote:
Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain). Smile..

The previous point that Black Rise and the rest of that FW area has a lot more bored external forces waiting for "da lulz" within range is correct .. we are talking Jita neighbourhood for Goddess sake so most of null probably has a Titan permanently stationed in range of the area.


CCP plans for new FW is driving pvp pilots out of militia leaving only alts to milita.

Quote:
Have plex capture timers count backwards to the default state when no players are contesting them


This means that pirate/neutrals can defend systems, just chase people out, so why to stay in militia, if you are neutral you can dock when you want and still affect FW.


So shoot the pirates....

What is with all the whining, bitching, and moaning in this thread??? It really makes me think FW is just filled with a bunch of LP grinding whores that don't actually care about shooting people... but only about tier 5 reward payouts... The point of FW is shooting other players.... Bunkers, LP payouts, etc, are just design mechanics to help setup interesting fighting situations, to help pay for your pew pew, and to encourage pew pew.... If FW is about you getting rich, then do everyone a favor and quit it...

If you are outmatched... use tactics, ship up, or (as is too common) blob up. If these aren't an option, move to a different system... until their numbers dwindled and your numbers peak. If you have systems that are vulnerable... organize a fleet and go take them out.... having a vulnerable system helps your ENEMY, by giving them a place to afk plex... There is no point in having them anymore!!!

FW has lots of targets, lots of people willing to fight, and that is why you should be in FW....


In fw you do everything with buddy alts, pvp is not reality and these new changes do not change that.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#458 - 2012-10-25 20:33:05 UTC
Bad Messenger wrote:

In fw you do everything with buddy alts, pvp is not reality and these new changes do not change that.


Your wrong....

I find ton's of fights in FW.... solo, small gang, and larger...

These changes limit the farming income, hopefully encouraging the PvP-adverse to find another area of the game...
Ranger 1
Ranger Corp
Vae. Victis.
#459 - 2012-10-25 22:05:13 UTC  |  Edited by: Ranger 1
Gizznitt Malikite wrote:
Bad Messenger wrote:

In fw you do everything with buddy alts, pvp is not reality and these new changes do not change that.


Your wrong....

I find ton's of fights in FW.... solo, small gang, and larger...

These changes limit the farming income, hopefully encouraging the PvP-adverse to find another area of the game...


Apparently our Finnish friend Bad Messenger is too busy working hard abusing both the war dec mechanic AND the faction warfare mechanics to actually engage in much PVP. Smile

Start reading here to understand why, be sure to read to at least post #52..

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Hans Jagerblitzen
Ice Fire Warriors
#460 - 2012-10-25 22:37:19 UTC
Gizznitt Malikite wrote:
What is with all the whining, bitching, and moaning in this thread??? It really makes me think FW is just filled with a bunch of LP grinding whores that don't actually care about shooting people... but only about tier 5 reward payouts... The point of FW is shooting other players.... Bunkers, LP payouts, etc, are just design mechanics to help setup interesting fighting situations, to help pay for your pew pew, and to encourage pew pew.... If FW is about you getting rich, then do everyone a favor and quit it...


...this is clearly your first time interacting with Bad Messenger, I take it. Lol

CPM0 Chairman / CSM7 Vice Secretary