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EVE is boring and it is sucky.

First post
Author
Idris Helion
Doomheim
#41 - 2012-10-22 15:17:04 UTC
Hrm. 3/10, mainly because there is an actual point hiding beneath the non sequiturs and unfounded assertions.

EVE really is in need of fixes to the PVE side of the game, and the excessive focus on balance does render the game a bit predictable.

Still, the presentation, style, logic, and persuasive tone of the piece were all sub-par. As comedy it fails to delight, thus flouting Aristotle's dictum; and though this piece is pathetic and pathos is one of the cornerstones of tragedy, the pathos was clearly accidental and the result of incompetence rather than intent.

Very poor work.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#42 - 2012-10-22 15:28:26 UTC
Demolishar wrote:
Yeah, everyone says that EVE is boring and sucky these days. But we still all grind 600mil for PLEXes.



Not me. One Account Down. 3 to go...........

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Marcus Harikari
#43 - 2012-10-22 16:08:45 UTC
Krixtal Icefluxor wrote:
Demolishar wrote:
Yeah, everyone says that EVE is boring and sucky these days. But we still all grind 600mil for PLEXes.



Not me. One Account Down. 3 to go...........

yeah, but nobody cares about you
Graic Gabtar
The Lemon Party
#44 - 2012-10-23 01:49:40 UTC
I'm surprised by the amount of people who gladly accept the banal, but that is their choice I guess.

Say no to chaos, enjoy uniformity.
No More Heroes
Boomer Humor
Snuffed Out
#45 - 2012-10-23 03:55:22 UTC  |  Edited by: No More Heroes
I would have to argue the opposite of the OP's wall of text and say that there is no other game that allows you to DO as much as EVE Online does. (without being petitioned and promptly banned)

a lot of these things are risky Smile and may depend on your digital morals and e-bushido

.

Imports Plus
Doomheim
#46 - 2012-10-23 03:59:39 UTC
If you play EVE like a themepark it will be boring and it will be sucky.
Harraria
Perkone
#47 - 2012-10-23 04:06:30 UTC
Graic Gabtar wrote:
I'm surprised by the amount of people who gladly accept the banal, but that is their choice I guess.

Say no to chaos, enjoy uniformity.


I think you're right about a lot of things. If EVE was real would it be this smooth around the edges? No, of course not, it would be much darker, more dystopian, more chaotic as you said. I also like the bit on resource scarcity.

It was probably an unfortunate title which caused a lot of people not to read it.
Herr Hammer Draken
#48 - 2012-10-23 04:33:16 UTC
"EVE is boring and it is sucky."

So says the op. So I ask then why are you still here? I do not play games I consider boring and sucky. I vote with my feet.
In fact I do not even buy a game that I consider boring and sucky. And EVE is not free.

Herr Hammer Draken "The Amarr Prophet"

Karl Hobb
Imperial Margarine
#49 - 2012-10-23 05:00:11 UTC
Marcus Harikari wrote:
Krixtal Icefluxor wrote:
Not me. One Account Down. 3 to go...........

yeah, but nobody cares about you

QFT

A professional astro-bastard was not available so they sent me.

Ranger 1
Ranger Corp
Vae. Victis.
#50 - 2012-10-23 05:47:08 UTC  |  Edited by: Ranger 1
I will not say that EVE is boring, or sucky... because frankly it is not.

However, more diversity in the EVE universe is a worthy goal.

Balance does not necessarily mean equal.

The most difficult type of balance to create is asymmetrical balance. In this type of balanced system things can operate in radically different ways, be overwhelmingly powerful in the right circumstances, and incredibly vulnerable in others.

I cannot blame CCP for not going too far down this road (although they have explored it a bit). Attaining this type of balance, designing this type of game play is extremely time intensive, and requires a huge amount of creativity and insight. I am not saying they lack the latter, far from it, but the time constraints they work under make this sort of thing problematic at best.

One of the most basic examples of this is resource distribution. The have mentioned before that some things should be common in a given area, other things rare or non-existent. However, every time they bring it up people begin to scream because it might inconvenience them... yet this is a crucial building block to promote vibrant trade and violent conflict.

Which just goes to show you, when it comes to things like this they should sometimes listen to our feedback but filter out the parts of it that are motivated purely by self interest.

As long as CCP continues to do what they can to make things work in unexpected and interesting ways, to build in hidden layers of advantages and disadvantages to the game mechanics they create, I don't think we can realistically ask for anything more.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Touval Lysander
Zero Wine
#51 - 2012-10-23 06:16:58 UTC
Graic Gabtar wrote:
I'm surprised by the amount of people who gladly accept the banal, but that is their choice I guess.

Say no to chaos, enjoy uniformity.

On a limb here and sort of supporting what OP actually means.

Some of the outcomes to engagements, big and small are becoming pretty predictable. We're seeing that size matters almost to the nth degree.

We're seeing very little new emergent play. Everything seems to have been thought of and done except for some periphery gigglez.

How to win and hold sov is 1,2 and 3.
How to do Incursions, missions, FW is all 1,2 and 3.
How to setup and do indy in any sector is 1,2 and 3.

WH's are owned and is all 1,2 and 3.
0.0 is owned and is all 1,1,1,1,1,1,0,0.

Step right up ladies aaaand gentlemen, join a corp and the world is...... not yours.

OP has a point. Eve needs a shake. The trees might be full of fruit but it's going off.

The new POS system might make some changes but if they're not strong enough to go to nice places for more than 24 hours, not going to make much difference in the long run.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Graic Gabtar
The Lemon Party
#52 - 2012-10-23 07:14:54 UTC
Herr Hammer Draken wrote:
"EVE is boring and it is sucky."

So says the op. So I ask then why are you still here? I do not play games I consider boring and sucky. I vote with my feet.
In fact I do not even buy a game that I consider boring and sucky. And EVE is not free.
Who ever said I played the game?
svenska flicka
Caldari Provisions
Caldari State
#53 - 2012-10-23 07:24:30 UTC
stop hanging out by yourself in a dead lowsec system would make EVE more interesting?
Signal11th
#54 - 2012-10-23 07:41:48 UTC
Graic Gabtar wrote:
McDonalds. I've been to this franchise all over the planet and pretty much it is the same. Unless you are in some crap hole that only serves a Big Felafel Meal Deal you could be in the same McDonalds pretty much anywhere.

Welcome to EVE. A homogeneous meh where a bit of eye candy and a few tweaked attributes aside you are in the exact type of place as every other drone doing exactly the same thing.

Every item or service is available a couple of jumps away. Everyone is as equally good at doing pretty much the same things. Technology is just that little bit different in minor ways, but they are effectively the same.

With some minor distribution aside anything relevant and meaningfully in the game is on everyone's doorstep. Need a particular item? It's likely to be right where you need it or a few jumps to Jita. The mechanics are challenge-less. Anything you will want to quickly do is just a training queue away. Choices are meaningless. The question is only how many diminishing returns you want to invest your time in.

Combat should be dynamic, but you have pretty much all the pieces on the board when you get there. Once the archetypal fits are known, the outcome is a close second.

Why the CCP obsessive compulsiveness with balance? Where is the chaos? Where is the choice?

Some examples…

Billions of people in the known universe and there is no innovation - Why does every ship have to be so uniform with minor tweaking of accepted fits? Why don’t they all have subsystems to foster innovation? Or even the ability to re-assign slots?

Systems strewn across the galaxy and there is no randomness of space – Why are resources effectively equal? Why aren’t some other parts of the galaxy more ore rich? Why not some with ice? Why has scarcity not invigorated trade or warfare?

Where is the specialisation? - Why is everyone equally good at refining? Why is everyone equally good at manufacturing?

A dynamic universe is a healthy universe. I see thousands of worlds where people are running numbers at the margins like ten thousand others. The few who have found a way to differentiate or who can meta game are Kings.

I say, we should unleash the chaos and if required the madness.

CCP - pour in the sand.



Everybody knows this already but they don't want to admit it because you will shatter their illusion of space leetness against the raging hordes of HKO players.

As you can see from my NPC corp now I've left 0.0 it's dull,boring and uninteresting and has been for a couple of years. What made my mind up was I was flying in NC space and someone lit a cyno up at a celestial so I flew to have a look but when I got there I couldn't even be arsed to shoot him much to his suprise.

I just gave him a "fly safe" and carried on my way. When this happens it's time for a break which is what i'm doing now in fact.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Tali Ambraelle
Federal Navy Academy
Gallente Federation
#55 - 2012-10-23 12:52:17 UTC
Signal11th wrote:

Everybody knows this already but they don't want to admit it because you will shatter their illusion of space leetness against the raging hordes of HKO players.

As you can see from my NPC corp now I've left 0.0 it's dull,boring and uninteresting and has been for a couple of years. What made my mind up was I was flying in NC space and someone lit a cyno up at a celestial so I flew to have a look but when I got there I couldn't even be arsed to shoot him much to his suprise.

I just gave him a "fly safe" and carried on my way. When this happens it's time for a break which is what i'm doing now in fact.


This. It's all the same crap. And there's only so many times you can stand being talked down to by a neckbeard working at Gamestop. I didn't study hard to excel in my career to come home and "relax" in a game where some punk kid is yelling at me for a fitting. Top that off with epic fleet fights being made moot by focus fire blobs? Psh. Nul is dead.
Tarvos Telesto
Blood Fanatics
#56 - 2012-10-24 03:12:41 UTC  |  Edited by: Tarvos Telesto
Yes EvE is like is, we love EvE because of space and universe it self, meny of us just play, to wach stars, nebulas and space ship trafic, and some people still play even they lose goals in game. EvE is to much static and got meny boring aspect espetialy for old player, while here a lot to do, for new players, at last this virual universe is beautyful.

Dont lie your self people. we all are dreamers who dream about open space and freedom. that why we chose EvE as space simulator which stimulate our hidden needs.

EvE isn't game, its style of living.

Ismol Tyl
Doomheim
#57 - 2012-10-24 03:57:58 UTC
Didn't there used to be differences in the races? I remember there were lots of Achura for a while there ( I was still Amarr back then) but folks whined about something so now Amarr is Gallente is Caldari is Minmatar.
Didn't there used to be differences in module names? I remember mwd's used to have names other than good, better, best or whatever they are now. Someone must have complained.
Eve is still the best game out there and much of that credit goes to the eclectic player base that made it so with the open ended tools CCP gave them.
OP is right though we risk a dangerous road by following the Zynga business model even if it is just for PvE.
Yimodo
Emphebion Emperium
#58 - 2012-10-24 04:28:17 UTC
First I want to say, I do agree with the originel poster, I dont find EVE boring or that it sucks. He does however have some points in his post. Mostly about the industry side, there are loads of pilots in even now and alot of those players are industrialists, however new ships or modules rarely enter the game. To fix this you can have contests every month, (or something like that) where people can "invent" their own module/ ship/ POS/ Implant/ etc. and CCP can pick out the best one and put that in to the game (tweeked and everything ofcourse so no overpowerd items enter the game, atleast not to much)

ISN - Incursion Shiny Network      Public channel: ISN Secondary

Alavaria Fera
GoonWaffe
#59 - 2012-10-24 04:58:52 UTC
Ismol Tyl wrote:
Didn't there used to be differences in module names? I remember mwd's used to have names other than good, better, best or whatever they are now. Someone must have complained.

Yes. They used to have names like Quad LiF rockets and the like.

But you know where the real victory was? We defeated the evil "Trauma" Fury Heavy Missile.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Keno Skir
#60 - 2012-10-24 05:30:19 UTC  |  Edited by: Keno Skir
Agree with earlier post. If EvE is getting boring it is either a personal imagination / motivation issue or just not the game for you. However your OP makes little actual sense. The possibility for individuality in training in EvE is massive compared to most other games.

If CCP made a boring game nobody would play it for long. Statements like yours with no basis other than personal oppinion and conjecture make you look silly. If you cant entertain yourself in the park why stand in the park yelling about it?

Ismol Tyl wrote:
we risk a dangerous road by following the Zynga business model even if it is just for PvE.


They aren't using even a rough approximation of the Zynga business model.