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Warfare & Tactics

 
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Recharging shields of a fleet member who is in war.

Author
Selena Skyler
Doomheim
#1 - 2012-10-22 10:06:05 UTC
Quick question:

Context: Hisec

You're in a fleet with a member not of your corp. Another corp (in war) attacks this fleet member.
As you are not in a war with the agressor you cannot egage.
BUT, you have remote shield repp's on your boat; Are you allowed to restore the shields of this fleet member without yourself becoming a target to the agressor?

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2 - 2012-10-22 10:33:30 UTC
Selena Skyler wrote:
Quick question:

Context: Hisec

You're in a fleet with a member not of your corp. Another corp (in war) attacks this fleet member.
As you are not in a war with the agressor you cannot egage.
BUT, you have remote shield repp's on your boat; Are you allowed to restore the shields of this fleet member without yourself becoming a target to the agressor?




you become a target.

And after winter expansion you will become a target not only for him but EVERYONE.

BYDI recruitment closed-ish

Selena Skyler
Doomheim
#3 - 2012-10-22 11:11:45 UTC
Aaah, I see. Thanks for the info.
Looking forward to the winter expansion Cool
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#4 - 2012-10-22 19:07:04 UTC
After the winter expansion you will become a target for every single person in the game, not just the people your fleet mate is at war with. Just for clarification.
Sola Mercury
Republic Military School
Minmatar Republic
#5 - 2012-10-23 07:51:07 UTC
Vimsy Vortis wrote:
After the winter expansion you will become a target for every single person in the game, not just the people your fleet mate is at war with. Just for clarification.


No, I dont think so.
From devblog:
Limited Engagements

The personal-flags system tidies up a lot of problems with the old system, but still leaves us with a couple of cases that aren't covered. The main one is that a suspect can be freely attacked, but he has no way to defend himself from attack without committing further crimes. We want to ensure that a player always has a right to self-defense, even if he is A Bad Guy. To solve this, we still require a form of A-B flagging. However this will be heavily limited in application, and won't be propagated via assistance chains like the existing aggression flags are. This is where we introduce the concept of a Limited Engagement. An LE is between a pair of characters. (Always characters, not corps, alliances, factions or anything else). An LE gives each party a legal right to attack the other, without triggering any Legal flag. An LE is ACTIVE as long as offensive actions are on-going. Once offensive acts have stopped, it will begin to count down. Resuming hostilities will reset the timer. If the timer expires (probably 15 minutes but still TBC) then the LE is ended. An LE is created when character A attacks character B, and where B is globally-attackable due to being a Suspect, Criminal or Outlaw. This then allows B to defend himself against A. Like Criminal and Suspect flags, An LE is only effective in empire space. Assisting someone who is engaged in an LE will cause the assistor to receive a Suspect flag. This is to prevent neutral logistics interfering in ongoing combat without risk to themselves.

See bolded part.
No LE as long as the fleet member is not a Suspect, Criminal or Outlaw.