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Player Features and Ideas Discussion

 
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Pirate Stations

Author
Romvex
TURN LEFT
#1 - 2012-10-19 19:39:54 UTC
I think it is really boring to see angel cartel or sansha's nation stations using amarr or gallente models. it really just doesent make sense from a fiction standpoint, and is really non-immersing. what do you think of these potential fixes?

-for stations in sansha space, use the battlestation model from HQ incursion sites, just a little bigger. eventually design an interior environment (plenty of spikes)
-for angel stations, use the "jove construct" model, remotely view able in some jove systems, but make it slghtly brown and camo, and eventually design a cool interior
-for blood raider stations, use the models in most of thier missions and plexes ( http://games.chruker.dk/eve_online/graphics/ids/2048/2789.jpg ) ( http://games.chruker.dk/eve_online/graphics/ids/2048/2359.jpg ) and with an interior similar to amarr but with blood-splattered walls, etc.
-guristas and serpentis are simple, just use caldari and gallentemodels, but make them tan and brown for guristas and black and green for serpentis
-for khanid stations, use amarr models with shiny black skins and blue lights, as with the interior
-thukker stations should have more rough wingy-bits and be a mix of green and tan shades, like their ships
ApolloF117 HUN
The All-Seeing Eye
Khimi Harar
#2 - 2012-10-19 20:09:16 UTC
+1
ShahFluffers
Ice Fire Warriors
#3 - 2012-10-19 20:20:40 UTC
I like it.

Though... something in the back of my head says that CCP might be doing something like this as part of their v3 (new textures) project.
Nikk Narrel
Moonlit Bonsai
#4 - 2012-10-19 20:21:59 UTC
This feels like something for a future expansion.

A plot seed that grows into it's own in the greater story of EVE.

The pirate factions, and the Jove, all have this feeling that they are waiting to play a bigger part.