These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The new bounty system, and "death marks" for hisec miners

Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#81 - 2012-10-20 08:44:44 UTC
Marlona Sky wrote:
If kill rights have an expiration date, they will be pointless. Kill rights should function just like the bounty system. It only expires when the same value has been destroyed.

Example:
I kill some guys ship that is total in value of 100m ISK. He has kill rights on me until him or someone he sells the kill right to has inflicted 100m ISK in damages to me.

An eye for an eye if you will.

Soooo just set the kill right price at 100 million?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ryhss
#82 - 2012-10-20 14:58:39 UTC  |  Edited by: Ryhss
Destiny Corrupted wrote:
Ryhss for CSM!

Thanks, but then I'd have to fly to Iceland. That would be cool, but I live in the USA(for now)

Destiny Corrupted wrote:
Marlona Sky wrote:
If kill rights have an expiration date, they will be pointless. Kill rights should function just like the bounty system. It only expires when the same value has been destroyed.

Example:
I kill some guys ship that is total in value of 100m ISK. He has kill rights on me until him or someone he sells the kill right to has inflicted 100m ISK in damages to me.

An eye for an eye if you will.

Soooo just set the kill right price at 100 million?

Random number I bet, sounds like just an example.

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

Fabulous Rod
Darkfall Corp
#83 - 2012-10-20 15:13:06 UTC
Petrus Blackshell wrote:
tl;dr: the new bounty system gives the ability to mark any hisec miner for death by putting only a 20 mil ISK bounty on their head. Thoughts?

---

So, the new bounty system offers partial bounty payouts on ship kills, equal to 10% of the ISK lost by the target. This payout decreases the total value of the bounty. So, let's look at some numbers:

A gank-fit Catalyst (neutron blasters, prop/point, and damage) costs about 2-3 mil ISK. Let's call it 2.5 mil ISK.

A Hulk hull is hovering at just below 200 mil ISK. Let's toss the fittings in and call that a straight 200 mil. The payout for killing one of these? 200/10 = 20 mil ISK. In Catalysts? 20/2.5 = 8. So, as long as the gankers use fewer than 8 Catalysts, they will be making money.

Other "profitable ganking" margins in the same vein:

  • Mackinaw (~190 mil) = 7 Catalysts; think that's enough to break a Mack's tank?
  • Covetor (~35 mil) = ~2 Catalysts
  • Retriever (~25 mil) = 1 Catalyst


You can replace the Catalyst with a Thrasher if you like artillery alpha more (for 0.9 and 1.0 sec ganking). The payout for each of these is more than enough to fund and even profit off of suicide ganking, even after the mining buff.

The question, of course, is "who would put bounties on miners?" Other miners (who wish to not be ganked themselves, and try to get more attention on others), trolls with far too much money to spend, and other people who wish to see hisec mining become a more "active" activity (James 315?). It also makes Hulkageddon far, far easier to distribute rewards for (I'm looking at you, Goonswarm).

As icing on the cake, bounties can be placed not only on individual miners, but on mining corps, too -- which leads to an indirect bounty on all members.

So... is this a welcome change? How do you think it will affect hisec? Is it a "stealth nerf" to mining? Will this mark the return of Hulkageddon Forever?

Discuss.

Edit: Apparently I fail at reading. The bounties devblog clearly states 20%, not 10%, as the intended payout rate. So, in light of that, some revised figures for how many destroyers a gank can pay for:


  • Hulk (~200 mil) = 16 destroyers
  • Mackinaw (~190 mil) = 14 destroyers
  • Covetor (~35 mil) = 4 destroyers
  • Retriever (~25 mil) = 2 destroyers


Thanks go to Shederov Blood for pointing this out. Shederov, I didn't reply to your mail beause I have better things to do with 1 mil than pay your CSPA charge.



sounds like a great change, and I'm a miner. But your math is pretty fail.
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#84 - 2012-10-20 15:45:13 UTC
What I like about this new system is it is a double edge sword. Both parties can use it Twisted. I can only hope that CCP builds an Isk sink into the bounty system.

When everyone puts a bounty on everyone cause they can, if it is a isk sink, the increased ship explosions and a new sink in the system would be a great thing for the game.
Bobo Cindekela
Doomheim
#85 - 2012-10-20 18:39:54 UTC  |  Edited by: Bobo Cindekela
fly procurer
tank at least the mids and rigs
...
laugh as people spend 8+ t2 fitted destroyers to kill your 10m isk barge for a 2m isk bounty payout

btw your suggested retail value of t2 fitted destroyer is way low.. the 2.5m isk desty you speak of does 250 dps not the 600dps you need to succeed. a more accurate appraisal can be found in the losses below


http://eve-kill.net/?a=pilot_detail&plt_id=1372922&view=losses&m=8&y=2012

15.5m per gankboat looks about average.

8+ cats for a procurer = 124m spent to kill a 6m hull and 5m in fitting for a 2.2m bounty

7 cats for a mack = 108m spent to kill 170m hull and 15m in fitting for a 37m bounty
2 cats for a cov = 31m spent to kill a 29m hull 15m in fitting for a 9m bounty
1 cat for a triever = 15.5m spent to kill a 20m hull and 10m in fitting for a 6m bounty

You are about to engage in an arguement with a forum alt,  this is your final warning.

Petrus Blackshell
Rifterlings
#86 - 2012-10-20 19:32:02 UTC
Bobo Cindekela wrote:
fly procurer
tank at least the mids and rigs
...
laugh as people spend 8+ t2 fitted destroyers to kill your 10m isk barge for a 2m isk bounty payout

btw your suggested retail value of t2 fitted destroyer is way low.. the 2.5m isk desty you speak of does 250 dps not the 600dps you need to succeed. a more accurate appraisal can be found in the losses below


http://eve-kill.net/?a=pilot_detail&plt_id=1372922&view=losses&m=8&y=2012

15.5m per gankboat looks about average.

8+ cats for a procurer = 124m spent to kill a 6m hull and 5m in fitting for a 2.2m bounty

7 cats for a mack = 108m spent to kill 170m hull and 15m in fitting for a 37m bounty
2 cats for a cov = 31m spent to kill a 29m hull 15m in fitting for a 9m bounty
1 cat for a triever = 15.5m spent to kill a 20m hull and 10m in fitting for a 6m bounty


Having friends is a great replacement for t2 mods. The numbers I gave were for t1 fits, which are more than sufficient. Also, note how I didn't mention the Procurer or Skiff.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)