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The new bounty system, and "death marks" for hisec miners

Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#41 - 2012-10-19 20:39:44 UTC
Arduemont wrote:
Solstice Project wrote:
... why do you react to something you thought i implied, although i didn't ?


I said almost exactly that a few posts ago.

Solstice Project wrote:

So, now you're talking crap because people responded to what you *actually* said ?

Way to go, really.


That's what you replied.

Solstice Project wrote:
It's not really an issue, except for those who can't adapt.


Above, you just reworded what I said in the original post you laughed at.

We have a misunderstanding here, which i don't actually want to have. :)

Oh and yes ... i repeated your words (first paragraph in the quote) for a reason...

But nevermind. Sorry for this, it came out much worse than was intended. :)
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#42 - 2012-10-19 20:40:42 UTC  |  Edited by: Destiny Corrupted
Arduemont wrote:
Different, but not better or worse in my opinion.

Of course those suicide gankers will now not be able to enter Highsec for 30 days without being killable by almost everyone around him. So pros and cons really.

You mean like we can't enter high-sec today because we are outlaws?

Dread Pirate Pete wrote:
I can't help but note that if all these people crying for the violent death of carebears actually had their way anyone who shoots stuff for a living will have to spend even more time grinding isk to pay for ships getting more expensive when production dwindles due to lack of minerals. Roll

Good. Bring back the time when losses actually meant something.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Solstice Project
Sebiestor Tribe
Minmatar Republic
#43 - 2012-10-19 20:45:06 UTC
Destiny Corrupted wrote:
Arduemont wrote:
Different, but not better or worse in my opinion.

Of course those suicide gankers will now not be able to enter Highsec for 30 days without being killable by almost everyone around him. So pros and cons really.

You mean like we can't enter high-sec today because we are outlaws?

I strongly believe it's not worth ruining this thread arguing around.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#44 - 2012-10-19 20:46:15 UTC
Destiny Corrupted wrote:
Dread Pirate Pete wrote:
I can't help but note that if all these people crying for the violent death of carebears actually had their way anyone who shoots stuff for a living will have to spend even more time grinding isk to pay for ships getting more expensive when production dwindles due to lack of minerals. Roll

Good. Bring back the time when losses actually meant something.

Yes ! This ! So much this !

Hell, let thrashers cost 10 Million ISK, i'd still waste them !
Gaia Ma'chello
Photosynth
#45 - 2012-10-19 20:51:11 UTC
Riot Girl wrote:
That's interesting. So you can place a really low bounty on a corp and then kill anyone you want without being attacked by CONCORD.

Bounties do not give killrights. You attack someone in high sec that has a bounty, and unless you got reason to shoot, you get concorded.
Zakarumit CZ
Zakarum Industries
Forgers United
#46 - 2012-10-19 20:52:32 UTC
I guess many people are missing the fact that someone actually needs to SPEND the ISK on the bounty...so yeah, you can put bounty on all high sec miners, but you will need extremely huge load of ISK for it and I doubt any 0.0 alliance can afford it just for fun. Not even goons now.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#47 - 2012-10-19 20:57:36 UTC
You know what we need? For bounties against evil mean griefer gankers to be taken right out of their wallets. So like, if someone ganks a barge, then when someone puts a bounty on that ganker, he is the one to pay for it! OMG CCP DO THIS IT WILL FINALLY BRING CONSEQUENCES TO HIGH-SEC ASSHAT BEHAVIOR!!1

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Gaia Ma'chello
Photosynth
#48 - 2012-10-19 21:06:27 UTC
Moondancer Starweaver wrote:
Well i think it can (not sure if it will) create an interesting dynamic where you have gankers killing miners and miners selling kill rights to bounty hunters, and bounty hunters killing gankers

-10 ganking alts are not out and about for anyone to use killrights on. They log in at a safe spot, get a ship from an orca, warp to the gank site, do the gank, warp back to the safespot and log out.

When in that sequence are you going to exercise killrights? The few seconds when they are at the gank site? Chances are concord will beat you to it. And you hardly are rendering retribution to the ganker, he is losing his ship to concord in any case. When they reposition for ganking in a different system? They will just use a shuttle or a pod, almost impossible to catch and even if caught a trivial loss. These are low skill alts that can get by on alpha level clones with no implants. This is an issue with the system: a -10 ganking alt is not really punished for doing another gank, they just lose a cheap ship.

I like the idea I saw somewhere. If you kill a ship while flagged criminal, you pay the insurance payout for that ship. And you cannot board a ship with a negative wallet.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#49 - 2012-10-19 21:10:50 UTC
Gaia Ma'chello wrote:
I like the idea I saw somewhere. If you kill a ship while flagged criminal, you pay the insurance payout for that ship. And you cannot board a ship with a negative wallet.

AWESUM IDEA! +1+1+1+1+1

We should totally also make it so that criminals get put into EVE jail for a week and can't undock or do anything in station. It would really help curb the psychopath griefer behavior!

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#50 - 2012-10-19 21:35:12 UTC
Gaia Ma'chello wrote:
I like the idea I saw somewhere. If you kill a ship while flagged criminal, you pay the insurance payout for that ship. And you cannot board a ship with a negative wallet.
That's a pretty awful idea considering what a meta-game punishment a negative wallet is.

Legitimate gameplay should not remove your ability to play the game.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#51 - 2012-10-19 21:36:28 UTC
Tippia wrote:
Gaia Ma'chello wrote:
I like the idea I saw somewhere. If you kill a ship while flagged criminal, you pay the insurance payout for that ship. And you cannot board a ship with a negative wallet.
That's a pretty awful idea considering what a meta-game punishment a negative wallet is.

Legitimate gameplay should not remove your ability to play the game.

But mean griefer bastards remove industrialists' ability to play the game so it's only fair that we remove theirs!

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Solstice Project
Sebiestor Tribe
Minmatar Republic
#52 - 2012-10-19 21:43:07 UTC
Gaia Ma'chello wrote:
Moondancer Starweaver wrote:
Well i think it can (not sure if it will) create an interesting dynamic where you have gankers killing miners and miners selling kill rights to bounty hunters, and bounty hunters killing gankers

-10 ganking alts are not out and about for anyone to use killrights on. They log in at a safe spot, get a ship from an orca, warp to the gank site, do the gank, warp back to the safespot and log out.

When in that sequence are you going to exercise killrights? The few seconds when they are at the gank site? Chances are concord will beat you to it. And you hardly are rendering retribution to the ganker, he is losing his ship to concord in any case. When they reposition for ganking in a different system? They will just use a shuttle or a pod, almost impossible to catch and even if caught a trivial loss. These are low skill alts that can get by on alpha level clones with no implants. This is an issue with the system: a -10 ganking alt is not really punished for doing another gank, they just lose a cheap ship.

I like the idea I saw somewhere. If you kill a ship while flagged criminal, you pay the insurance payout for that ship. And you cannot board a ship with a negative wallet.

Any outlaw who needs to hide in a safespot is a noob.
Any outlaw who needs an orca for this ... is a noob.
Any outlaw who only travels through highsec in a shuttle or a pod is ... you guessed it ... a noob.

I know what real punishment would be. Ban the other two charslots as soon as one char hits -10.
Hell, ban all other accounts associated to that player ! Force them to commit to being -10 !
Best thing to do ever. Using alts is just for noobs anyway. ^_^
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#53 - 2012-10-19 21:46:15 UTC
Solstice Project wrote:
I know what real punishment would be. Ban the other two charslots as soon as one char hits -10.

Yes!

Solstice Project wrote:
Hell, ban all other accounts associated to that player ! Force them to commit to being -10 !

YESSS! Oh god, I'm comiiiiiiiing.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Gaia Ma'chello
Photosynth
#54 - 2012-10-19 21:48:32 UTC
Tippia wrote:
Gaia Ma'chello wrote:
I like the idea I saw somewhere. If you kill a ship while flagged criminal, you pay the insurance payout for that ship. And you cannot board a ship with a negative wallet.
That's a pretty awful idea considering what a meta-game punishment a negative wallet is.

Legitimate gameplay should not remove your ability to play the game.

You can still play the game. You can log in, warp about, sell assets, chat. But actions should have consequences.

In practice, a -10 ganking alt that gets a negative wallet would just have its wallet pumped back up by the main.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#55 - 2012-10-19 21:52:10 UTC
Gaia Ma'chello wrote:
Tippia wrote:
Gaia Ma'chello wrote:
I like the idea I saw somewhere. If you kill a ship while flagged criminal, you pay the insurance payout for that ship. And you cannot board a ship with a negative wallet.
That's a pretty awful idea considering what a meta-game punishment a negative wallet is.

Legitimate gameplay should not remove your ability to play the game.

You can still play the game. You can log in, warp about, sell assets, chat. But actions should have consequences.

In practice, a -10 ganking alt that gets a negative wallet would just have its wallet pumped back up by the main.

*facepalm*
Tippia
Sunshine and Lollipops
#56 - 2012-10-19 22:02:30 UTC  |  Edited by: Tippia
Gaia Ma'chello wrote:
You can still play the game.
Not really, no.

Quote:
But actions should have consequences.
Guess what? They do already. Even if they didn't, meta-game punishments for legitimate gameplay would still be a horribly idiotic idea.

But tell you what? Why won't we do that, and then make it so that if you undock with any cargo in your hold that is worth more than the ship it is in, you are automatically fined that full over-value and this will also bring your wallet into negative. If you dock up with the same cargo, your fine is refunded. After all, actions (such as willingly and unduly putting your ship at risk) should have consequences, right?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#57 - 2012-10-19 22:07:10 UTC
Tippia wrote:
But tell you what? Why won't we do that, and then make it so that if you undock with any cargo in your hold that is worth more than the ship it is in, you are automatically fined that full over-value and this will also bring your wallet into negative. If you dock up with the same cargo, your fine is refunded. After all, actions (such as willingly and unduly putting your ship at risk) should have consequences, right?

That sounds like a good idea ... and miners wouldn't be affected, so it can't actually be that bad !
Tippia
Sunshine and Lollipops
#58 - 2012-10-19 22:14:23 UTC  |  Edited by: Tippia
Solstice Project wrote:
That sounds like a good idea ... and miners wouldn't be affected, so it can't actually be that bad !
Hmm… you're right. That's a flaw right there.

So, amendment: anything in a special cargo hold is auto-fined for 10× its market value regardless of ship cost.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#59 - 2012-10-19 22:18:18 UTC
I don't see the problem and anyone who knows me can tell you I support highsec.

If I put a 20mil bounty on you, the miner, It isn't changing anything that exists now, concord will still kill whoever attacks you, the only difference is if I tell player A to kill you for 20mil, with bounties the game has a 3rd party system built in so player A will get his payment.

putting a bounty, no matter how large, will make someone a legal target in highsex.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#60 - 2012-10-19 22:21:17 UTC
Herping yourDerp wrote:
no bounty, no matter how large, will make someone a legal target in highsex.

fixed that for you.