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Fleet hangars and changes to various settings

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Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#141 - 2012-11-01 13:19:57 UTC  |  Edited by: Salpun
CCP Greyscale wrote:
Salpun wrote:

Looks better but some will complain. Any word on pos security improvements or will that have to wait till the new poses?

Might want to clearify which corp hangers are effected. All ship equiped corp hangers for example.


No official word, no, sorry. And yeah, cleared that up, my bad.

Top bullet still has not changed for meWhat?

Thats clear now P

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#142 - 2012-11-01 13:31:01 UTC
Any way to make those containers dropable.

Push them out in to space so people can pull from them and then pick them back up. While jetsining cans work for some instances they are to small for a ship fitting tab replacement when it contains 100 of ship fittings. Or does it already work that way with the new cans.
Might want to add a scoop to fleet hanger right click option.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Vincent Athena
Photosynth
#143 - 2012-11-01 13:49:29 UTC  |  Edited by: Vincent Athena
CCP Greyscale wrote:
Ok, so here's our current complete plan:


    ....
  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
  • ...


We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale

And five new BPOs as all containers are going to be player constructed, right?\

Edit: Could "Allow fleet member use" and "Allow corp member use" settings be extended to containers? That is I can set who has access to any given container? This would be "see" and "take" access as they already have "drop" access.

Edit2: Please allow these new containers to be used in POS hangar arrays to help sort stuff.

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Tyrrax Thorrk
Guiding Hand Social Club
#144 - 2012-11-01 13:52:15 UTC
awesome changes, what about drops from SMAs ?
Cain Leigh
Caldari Provisions
Caldari State
#145 - 2012-11-01 13:53:00 UTC  |  Edited by: Cain Leigh
CCP Greyscale wrote:
Salpun wrote:

Looks better but some will complain. Any word on pos security improvements or will that have to wait till the new poses?

Might want to clearify which corp hangers are effected. All ship equiped corp hangers for example.


No official word, no, sorry. And yeah, cleared that up, my bad.


In the CSM minutes of May/June 2012 p. 68 Two Step came up with this during the discussion about the new POS system and you said “We would like to code that in ASAP, even for the current system.” You were considering adding a new item hangar with personal storage for each pilot.

Is this new item hangar still in the works? Will we get it this winter expansion?
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#146 - 2012-11-01 13:55:11 UTC
CCP Greyscale wrote:
Ok, so here's our current complete plan:

...

We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale


Great changes right there. Can we get drops from SMA as well, please? Pirate

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Two step
Aperture Harmonics
#147 - 2012-11-01 14:01:07 UTC
CCP Greyscale wrote:


  • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)



This is a rather large change to be adding in, and I am sure it will be very controversial. I'd urge you to make sure it is in a devblog soon so that people know about it, and can give you real feedback.

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Lors Dornick
Kallisti Industries
#148 - 2012-11-01 14:24:47 UTC
CCP Greyscale wrote:
Ok, so here's our current complete plan:


  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
  • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)


We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale

Thanks to everyone involved.

This solves my issues with the Fleet Hangar changes.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#149 - 2012-11-01 14:24:52 UTC  |  Edited by: Forlorn Wongraven
Two step wrote:
This is a rather large change to be adding in, and I am sure it will be very controversial. I'd urge you to make sure it is in a devblog soon so that people know about it, and can give you real feedback.


Getting rid of unscouted/ unescorted Orcas (moving a lot of value around) is a good thing in a MMO.

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GeeShizzle MacCloud
#150 - 2012-11-01 14:32:52 UTC  |  Edited by: GeeShizzle MacCloud
CCP Greyscale wrote:
Ok, so here's our current complete plan:

linky to CCP Greyscales original post

We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale


Awesome changes, will make some cry as flying through highsec will be a lil more dangerous to certain people who fly certain ships.. (coughorcascough) but i doubt CCP ever wanted them to be supersecret hauling machines.

And like others have asked... if we can get the possibility of items in Ship Maintenance Hangars to drop thatd be the icing on the cake!

Been waiting for this for a long time and thank you Greyscale for being awesome and finally sorting the fitting off carriers etc and fleet hangar access to be separate and configurable.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#151 - 2012-11-01 14:35:45 UTC
While we are talking about it what about chat channels also being a valid access control?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Lors Dornick
Kallisti Industries
#152 - 2012-11-01 14:48:16 UTC
Two step wrote:
CCP Greyscale wrote:


  • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)



This is a rather large change to be adding in, and I am sure it will be very controversial. I'd urge you to make sure it is in a devblog soon so that people know about it, and can give you real feedback.


Will it really be that controversial?

It's like doublewrapped cargo (normally in a freigther).

Doublewrap (or corphangar) doesn't protect anyone from ganks, it just adds some more guesswork and random chance (multiplied by level of boredom by the gankers in waiting).

I do haul what I consider valuable stuff though pipes that are considered dangerouse.

But I have to admit that I like the fact that I have to consider what, how and when I do it, and in what company.

Shuttling stuff, in Freighter or Orca is boring and takes a lot of time.

But being forced to actually plan and execute a move that is supposed to be boring but can end in flames is one of the reason I pay to play this game.

Not moving stuff in a freighter that can be moved in an Orca, not moving stuff in an Orca that can be moved in an Itty V, not moving stuff in an Itty V that can be moved in a Viator, not moving stuff in a Viator that can be moved in an Ares or Nemesis.

The gank/drop proof part of the corp hangar is and has always been silly.

If you don't want to be ganked, except for luls, show what you're carrying and hope that the gankers can to basic math.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Tanaka Aiko
Ministry of War
Amarr Empire
#153 - 2012-11-01 14:52:17 UTC
what about ship maintenance bays ?
HVAC Repairman
Hedion University
Amarr Empire
#154 - 2012-11-01 15:15:38 UTC
CCP Greyscale wrote:


  • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously


cfc capital fleet thanks you
Aryth
University of Caille
Gallente Federation
#155 - 2012-11-01 15:47:02 UTC  |  Edited by: Aryth
CCP Greyscale wrote:
Ok, so here's our current complete plan:



  • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale


Oh shi..

*Clap


While you are at it, remove the double layering protection too

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Alli Othman
Republic Military School
Minmatar Republic
#156 - 2012-11-01 15:48:33 UTC
Changes are looking much better on the user end now.
I still see containers as an inferior way of managing that, but it's an adequate compromise so long as they actually work. The changes to scanability are great, can't wait for more orcas to actually be tanking out.

To clarify that I am indeed reading this portion correctly...
Quote:
Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI

Each one has its own options now?
Dramaticus
State War Academy
Caldari State
#157 - 2012-11-01 15:53:03 UTC
Quote:
Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously


Oh sweet Jesus I have waited 4 years for this

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#158 - 2012-11-01 15:55:03 UTC  |  Edited by: Abdiel Kavash
CCP Greyscale wrote:

  • Ship fitting array is always available to everyone in your corp and/or your fleet
  • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)

We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale


<3

How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?
Marsan
#159 - 2012-11-01 16:02:30 UTC
I guess my days of unattended autopiloting a passive tanked Orca are over. On the plus my corp mates will stop dissing my Orca fits....

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Sinzor Aumer
Planetary Harvesting and Processing LLC
#160 - 2012-11-01 16:18:03 UTC
CCP Greyscale wrote:
Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)

FINALLY!!!!!111oneone

CCP Greyscale wrote:
We're adding five new non-compressive containers (from 250k m3 down to 1k m3)

Are they scanable/dropable?
Can they be launched from fleet-hangar and scooped back? Any timers to restrict spamming of those?
Can they be opened and looted when floating in space?
There are some limitations for using General Freight containers - are they applicable to those new cans? Why?
Can those be used on freighters? Why?

CCP Greyscale wrote:
For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)

Honestly, I think this is not a good decision. Fleet hangars are supposed to be usable by fleet. If the owner of the ship wants some stuff to be only accessable to him - it's when he uses normal cargo bay. I can understand the pilots of supercaps - they have to carry a lot of thing as they are not allowed to dock. I'd suggest to increase their cargo bay dramatically, same for fuel bay. As it was mentioned, noone is going to use supers as haulers anyway ;-)