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Fleet hangars and changes to various settings

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Author
Toasty Biggums
Caldari Provisions
Caldari State
#241 - 2012-11-02 15:57:35 UTC
Engad Tanon wrote:
hey ,

Is there any serious analys or arqumentations why You doing these changes. What good we get? When You changed hangar system before, also with last patch you changed chat mechanics, nothing is came better. Before both chat system and hangars was simple and easy to use. Now players need make many extra clikc's to get same place where before was need only one simple click. Better put your effort to fix some serious gamemehanic problems and these hugh blobs on map.

/ET

Too complicated for CCP. Bunch of .... can only fix interface, to make our live "easier".
Celgar Thurn
Department 10
#242 - 2012-11-02 16:37:36 UTC
Salpun wrote:
CCP Greyscale wrote:
Ok, so here's our current complete plan:


  • Corp hangars are now fleet hangars
  • Volumes will all stay the same
  • Divisions are gone, as is any other reliance on corp roles
  • Ship fitting array is always available to everyone in your corp and/or your fleet
  • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
  • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
  • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
  • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale

Looks better but some will complain. Any word on pos security improvements or will that have to wait till the new poses?

Might want to clearify which corp hangers are effected. All ship equiped corp hangers for example.


Hmmm. Shows how messed up some of the programming is within the game if you have to remove divisions from the Orca's corp hanger. They will be sadly missed. Sad
Work on corp & alliance roles & permissions along with POS security improvements SHOULD be fixed prior to any work done on 'sexy' stuff like modular POSes. There is no point in having more stuff that looks lovely if it leaks like a sieve! I realise fixing corp roles & permissions is probably a really s***** job to have to do but you will make most of the pilots in EVE happy if you do it. Bar the 0.1% who like to rob corp assets that is. Twisted
Marc Callan
Center for Advanced Studies
Gallente Federation
#243 - 2012-11-02 17:02:33 UTC
One question, one suggestion:

Question: Does the "drop chance" extend to the Orca's ship hangar and ore hold?

Suggestion: Now that the self-destructing properties of the corporate hangar are being lost, perhaps it might be extended to Secure Containers. Possible method: when repackaged, a password-locked Secure Container will trash its contents, rather than empty them into the personal hangar of the person repackaging the Secure Container; a Secure Container with no password lock would behave as it does currently.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Commander A9
Aurora University
#244 - 2012-11-02 17:22:12 UTC
CCP Greyscale wrote:
Ok, so here's our current complete plan:


  • Corp hangars *on ships* are now fleet hangars
  • Volumes will all stay the same
  • Divisions are gone, as is any other reliance on corp roles
  • Ship fitting array is always available to everyone in your corp and/or your fleet
  • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
  • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
  • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
  • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale


So, if I'm understanding this right, the Orca is losing its division tabs off its corp hangar...

I'm not too happy about this. The division tabs help me keep my Orca organized, and this organization helps during fleet ops and transportation.

Several of my alliance pilots share my sentiments. I'm not seeing any benefit to removing division tabs from the Orca corps hangar.

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Tess La'Coil
Messerschmitt Vertrieb und Logistik
#245 - 2012-11-02 17:52:01 UTC
Commander A9 wrote:


So, if I'm understanding this right, the Orca is losing its division tabs off its corp hangar...

I'm not too happy about this. The division tabs help me keep my Orca organized, and this organization helps during fleet ops and transportation.

Several of my alliance pilots share my sentiments. I'm not seeing any benefit to removing division tabs from the Orca corps hangar.

No, its not loosing the "split ones" as far as I can tell they're just going to be rename/treated as fleet hangers instead of corp hangers.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Rengerel en Distel
#246 - 2012-11-02 18:01:47 UTC
Tess La'Coil wrote:
Commander A9 wrote:


So, if I'm understanding this right, the Orca is losing its division tabs off its corp hangar...

I'm not too happy about this. The division tabs help me keep my Orca organized, and this organization helps during fleet ops and transportation.

Several of my alliance pilots share my sentiments. I'm not seeing any benefit to removing division tabs from the Orca corps hangar.

No, its not loosing the "split ones" as far as I can tell they're just going to be rename/treated as fleet hangers instead of corp hangers.


No, there will be no more divisions. The new coders are unable to read the old code, so it has to go. They're also unable to recode it in code they can read, in order to copy the functionality that is already provided, so we'll get containers instead.

With the increase in shiptoasting, the Report timer needs to be shortened.

Kari Juptris
Dreddit
Test Alliance Please Ignore
#247 - 2012-11-02 18:20:37 UTC  |  Edited by: Kari Juptris
Rengerel en Distel wrote:


No, there will be no more divisions. The new coders are unable to read the old code, so it has to go. They're also unable to recode it in code they can read, in order to copy the functionality that is already provided, so we'll get containers instead.



To be fair, I can sympathize with what CCP is going through codewise. A lot of the codebase I work in at work is from the 70s and it has evolved into a twisted mess after 40 years worth of revisions. Sometimes you just need to bite the bullet and gut everything so you can build it back up in a way that is straightforward instead containing a decade's worth design decisions twisting the code in different ways.

I don't agree with them dropping functionality however, but I'm more or less okay with the container based replacement for corp hangers in ships.
musejay1
Hogyoku
Goonswarm Federation
#248 - 2012-11-02 18:43:31 UTC
I have one major problem that I think needs addressing.

The Orca has a 40k M^3 in the corp hanger, the Rorqual has a 30k m^3 .

Now forgive me if you do not agree, however if you look at the construction requirements (looking at a virgin BPO) the Orca requires 4 "Capital Corporate Hanger Bays" and the Rorqual requires 17... so one would assume that you would have more space in the Rorqual than the Orca, no?

I personally find it a problem, especially now that the Mackinaw has a 35k ore hold, so when putting into the rorqual you have to put it in 2 times instead of one...

Does anyone else find this a problem?

- Jay
Kari Juptris
Dreddit
Test Alliance Please Ignore
#249 - 2012-11-02 19:14:25 UTC
musejay1 wrote:
:words:


All CCP would do is increase the number of other required components to account for the drop off in hanger bays. This is a non-issue compared to most other problems.
Infinite Force
#250 - 2012-11-02 19:19:14 UTC
musejay1 wrote:
I have one major problem that I think needs addressing.

The Orca has a 40k M^3 in the corp hanger, the Rorqual has a 30k m^3 .

Now forgive me if you do not agree, however if you look at the construction requirements (looking at a virgin BPO) the Orca requires 4 "Capital Corporate Hanger Bays" and the Rorqual requires 17... so one would assume that you would have more space in the Rorqual than the Orca, no?

I personally find it a problem, especially now that the Mackinaw has a 35k ore hold, so when putting into the rorqual you have to put it in 2 times instead of one...

Does anyone else find this a problem?

- Jay

Yes, this is a problem for those that actually heavily use the ships -- for the theory-crafters out there, I'm sure they'll come up with some lame excuse for a different mining fleet composition (e.g. 3 miners / hauler) or some process that is otherwise just crazy to actually try and implement rather than give a practical and implementable answer.

Given the recent barge changes I would love to see the Ore holds on the Orca & Rorqual doubled (or more) and the Cargo/Corp Holds increased as well. Both the Orca and the Rorqual need some updates (ore space in particular).

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

BlitZ Kotare
Imperial Academy
Amarr Empire
#251 - 2012-11-02 19:24:05 UTC
Kari Juptris wrote:
[quote=Rengerel en Distel]
I don't agree with them dropping functionality however, but I'm more or less okay with the container based replacement for corp hangers in ships.


Put a container or two in your corp hangar for a bit and you won't be. They're amazingly annoying to deal with, doubly so under the new inventory system.

I have to agree with several others in this thread, all I see about these changes is that I'm getting hit with a stick. Where's the carrot?

I'll have to sell my Orca, or just let it languish in a hangar somewhere as it'll now be completely useless, and there's a month or two's worth of specialized training I'll never get back. My carriers and supers hangars are getting nerfed, and now also drop all my goodies that before were simply destroyed (which I liked).

There's also a serious transportation problem you're introducing, Orcas were the only semi-secure way to move high value cargo previously. Crimewatch itself is not a deterrent to gankers, trust me on this I know what I'm talking about. It's trivial to spend a few hours ratting up sec status for another round of ganking in 0.0 and the payoff can be huge. Now since I'm a smart guy I can probably figure a way around cargo scanners anyway, maybe an Orca full of shuttles with cargoholds full of copied bookmarks? It'd probably crash the node to be cargo scanned, but at least I wouldn't die in a fire.

Anyway, the only changes presented here that I actually like are that refit stays on and there won't be a limit to how many people can refit at once, which while slightly annoying was something I've had to work around for years so I (and every other cap pilot everywhere) am used to dealing with it.

Where's my carrot? Stop clubbing me over the head already!
Belshazzar Babylon
Doomheim
#252 - 2012-11-02 20:39:13 UTC
Can Industrialist get some kind of anti-scan module? I mean some kind of counter would be nice. Or is the answer going to be the same old fit a tank fluff?
Alli Othman
Republic Military School
Minmatar Republic
#253 - 2012-11-02 20:58:02 UTC
Belshazzar Babylon wrote:
Can Industrialist get some kind of anti-scan module? I mean some kind of counter would be nice. Or is the answer going to be the same old fit a tank fluff?

Seeing as how in this case you actually can fit a significant tank... Maybe you should stop crying and calling it fluff and start protecting your assets?
Belshazzar Babylon
Doomheim
#254 - 2012-11-02 21:02:57 UTC
Alli Othman wrote:
Belshazzar Babylon wrote:
Can Industrialist get some kind of anti-scan module? I mean some kind of counter would be nice. Or is the answer going to be the same old fit a tank fluff?

Seeing as how in this case you actually can fit a significant tank... Maybe you should stop crying and calling it fluff and start protecting your assets?



What's the problem? Do you really just want Industrial ganking to be mini-pos bashing?
Alli Othman
Republic Military School
Minmatar Republic
#255 - 2012-11-02 21:08:35 UTC
Belshazzar Babylon wrote:
Alli Othman wrote:
Belshazzar Babylon wrote:
Can Industrialist get some kind of anti-scan module? I mean some kind of counter would be nice. Or is the answer going to be the same old fit a tank fluff?

Seeing as how in this case you actually can fit a significant tank... Maybe you should stop crying and calling it fluff and start protecting your assets?



What's the problem? Do you really just want Industrial ganking to be mini-pos bashing?

No, I would like to see you whinebags stop derailing a thread on much more important changes with your incessant crying about ganking and perpetual refusal to actually tank a ship that has a massive tank- one that actually IS a way for you to dissuade gankers. CCP have to bring the toilet paper and join you in the restroom to get you pathetic mouthbreathers to take advantage of the ways you can protect yourself in this game.
Belshazzar Babylon
Doomheim
#256 - 2012-11-02 21:15:29 UTC
Alli Othman wrote:
Belshazzar Babylon wrote:
Alli Othman wrote:
Belshazzar Babylon wrote:
Can Industrialist get some kind of anti-scan module? I mean some kind of counter would be nice. Or is the answer going to be the same old fit a tank fluff?

Seeing as how in this case you actually can fit a significant tank... Maybe you should stop crying and calling it fluff and start protecting your assets?



What's the problem? Do you really just want Industrial ganking to be mini-pos bashing?

No, I would like to see you whinebags stop derailing a thread on much more important changes with your incessant crying about ganking and perpetual refusal to actually tank a ship that has a massive tank- one that actually IS a way for you to dissuade gankers. CCP have to bring the toilet paper and join you in the restroom to get you pathetic mouthbreathers to take advantage of the ways you can protect yourself in this game.


I do not believe that this is anyway derailing the thread. This has very important implications for a large amount of players and should be discussed.

You are the one going off topic with your name calling.

Yes the Orca and other Industrialist can fit a tank. I'm not asking for any kind of HP buff. Just some kind of way to counter scanning. Some new ways to play, since CCP is changing things.
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#257 - 2012-11-02 21:44:37 UTC  |  Edited by: Tess La'Coil
-removed-

Explained below.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Alli Othman
Republic Military School
Minmatar Republic
#258 - 2012-11-02 21:45:49 UTC
Belshazzar Babylon wrote:
Alli Othman wrote:
Belshazzar Babylon wrote:
Alli Othman wrote:
Belshazzar Babylon wrote:
Can Industrialist get some kind of anti-scan module? I mean some kind of counter would be nice. Or is the answer going to be the same old fit a tank fluff?

Seeing as how in this case you actually can fit a significant tank... Maybe you should stop crying and calling it fluff and start protecting your assets?



What's the problem? Do you really just want Industrial ganking to be mini-pos bashing?

No, I would like to see you whinebags stop derailing a thread on much more important changes with your incessant crying about ganking and perpetual refusal to actually tank a ship that has a massive tank- one that actually IS a way for you to dissuade gankers. CCP have to bring the toilet paper and join you in the restroom to get you pathetic mouthbreathers to take advantage of the ways you can protect yourself in this game.


I do not believe that this is anyway derailing the thread. This has very important implications for a large amount of players and should be discussed.

You are the one going off topic with your name calling.

Yes the Orca and other Industrialist can fit a tank. I'm not asking for any kind of HP buff. Just some kind of way to counter scanning. Some new ways to play, since CCP is changing things.

Is it perhaps a bit difficult to read the monitor with your helmet on? Or do you think that others also are lacking in reading comprehension to the degree that you are?

If they wanted a counter to cargo scanning they'd have kept that a feature of the hangars. They don't and so it's not. If you paid any attention to some of their future plans with regard to the enforcement of drug smuggling (they want to shift it to player enforced) then you would understand how completely out of touch with that direction what you propose is. And further the topic is changes to hangars, not New Modules to Allow Risk-Avoidant Play.

You betrayed that this was a whine about ganking when you made your "same old fit a tank fluff" comment. So yes, you are derailing- the issue is not "Ganking is OP and we want you to be at no risk in our dangerous universe sandbox" but "here's the changes to the hangars that make them more intuitive and further in line with how other cargo bays work." On this topic they've received quality feedback from others and have even shown responsiveness to the concerns of users- something commendable, and yet here you are whining about an entirely different topic.

You are not intended to be immune to cargo scans- and changes are being made to reflect that intent and bring the fleet hangars in line with that. If you would like to avoid the vast majority of opportunistic gank attemps you can actually do so by the method you handwave away. If you feel that ganking needs to be addressed, there are other places for that (read: not this one) where your gnashing of teeth would be indeed be appropriate.
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#259 - 2012-11-02 21:50:56 UTC  |  Edited by: Tess La'Coil
Really, with the addition of the 5 new containers sizing 1000m3 to 250km3 there is no point in having corp hangers/fleet hangers other than the fact that they are now Fleet accessible in a more intuitive fashion.

Being unscannable was nice, but apparently deemed an unintended mechanic. Adapt or die.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Alli Othman
Republic Military School
Minmatar Republic
#260 - 2012-11-02 21:54:42 UTC
Tess La'Coil wrote:
Really, with the addition of the 5 new containers sizing 1000m3 to 250km3 there is no point in having corp hangers/fleet hangers other than the fact that they are now Fleet accessible in a more intuitive fashion.

Being unscannable was nice, but apparently deemed an unintended mechanic. Adapt or die.

Being unscannable was most likely because of the convoluted mess the code involving corp hangars was. Since they're finally getting to scrap some of that, there's no need for such holdovers of bad code to continue.