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Black Ops Thermal Vision

Author
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#21 - 2012-10-26 06:36:18 UTC
Astroniomix wrote:
Jin alPatar wrote:

there is not counter to cloaking which seems reasonable to change


There is no "counter" to cloaking (until they decloak) because there is no "counter" to local.


That has more to do with AFK cloaking. This would only affect on-grid cloaking.

Hell, let's make it that generic. Black ops can tell when there are cloaked ships on grid. No differentiation between friend or foe.

I like it because it adds complexity without breaking anything. Complexity = fun way of using a mechanic.
Bender 01000010
Caldari Provisions
Caldari State
#22 - 2012-10-26 07:56:54 UTC  |  Edited by: Bender 01000010
Gerrick Palivorn wrote:
I love the idea, it would add some needed player ability to the whole decloaking stuff. Also I am for having the ability to counter combat cloakers. Thermal signatures should be all inclusive though, any ship in the area gives off thermal heat, the bigger the ship, the larger the heat bloom. This means that smart cloaking pilots would hide near large ships to mask their heat signature.

Gate activations should have massive heat pulses that blinds thermals briefly. Module activation on nearby ships and movement also gives off heat as well. Also I would say that the effects diminish over distance so a far off cloaker just running basic intel would be invisible. Activation of MWD's should also provide a heat pulse that blinds sensors briefly, don't want to go too far in nerfing the mwd+cloak trick, any intercepting ship would blind the sensors being used to find the ship.

Make it a passive ability on black ops I like that it needs to be uncloaked to function, that shouldn't change. It could very well be something that pushes more black ops into fleets, and that is badly needed. (Also fix the resists and tankability on those things)


This guy is a genius. He got it.

Also this should be sticky and a blue ribbon named DEV in left-front of the topic. Lol
Gerrick Palivorn
Caldari Provisions
Caldari State
#23 - 2012-10-26 08:04:31 UTC
Quote:
This guy is a genius. He got it.

Also this should be sticky and a blue ribbon named DEV in left-front of the topic. Lol


Looks like the monkeys turned out something good for once...

I'll give them an extra treat.

MMOs come and go, but Eve remains.  -Garresh-

Vulfen
Imperial Academy
Amarr Empire
#24 - 2012-10-26 09:29:16 UTC
a thermal camera i dont think would be good but a probe with a 500km detection radius might work,

would work like this

drop probe
1-2sec cycle
signature returns - broadcast to lock it
others or you lock it
it decloaks
it dies or cyno is lit and you die

simple enough and uses mods that are in game already with some new ones
Gerrick Palivorn
Caldari Provisions
Caldari State
#25 - 2012-10-27 05:03:44 UTC
Vulfen wrote:
a thermal camera i dont think would be good but a probe with a 500km detection radius might work,

would work like this

drop probe
1-2sec cycle
signature returns - broadcast to lock it
others or you lock it
it decloaks
it dies or cyno is lit and you die

simple enough and uses mods that are in game already with some new ones


Absolutely no player skill goes into finding the cloaked ships, it's just: Drop probe -> Scan -> Lock -> Kill.

I like that there needs to be player skill involved with the thermal vision. Actively looking for changes and potential enemies using your own personal skills needs to trump static cause->effect mentalities like yours (of course this is solely my opinion). Eve is hard because it involves the use of time management under pressure, forethought, understanding of complicated mechanics interacting with each other, effects of potential enemy actions effecting ship performance, and much more. There should be less point + click = result and more active involvement in game mechanic interactions. If you look at mining it is exactly this, push button get ore after so many seconds, [sarcasm] and everybody knows that all eve players like to mine for the pure enjoyment of mining and nothing else. [/sarcasm]

As for the OP, I would like to suggest that this ability retain its restrictions but be migrated to the Covops Frigate, since that is their niche. Black Ops is a completely different fish to fry and that can be saved for a different conversation.

Also I would like to see a modification to my earlier post; the basic heat signature would be based on the ships capacitor reserve, the more cap you have the brighter you show up. Also cloaking should have the option to drain your cap, basically forcing your ship to run in silent mode to avoid detection. As you use cap to activate modules your signature becomes brighter and brighter, the cap you use contributes to your heat bloom until that modules cycle is complete.

Anyway there is free bump for you, I hope that your campaign continues, Black Ops need help, a lot of help.

MMOs come and go, but Eve remains.  -Garresh-

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