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Nighthawk and heavy missile changes

Author
Chill5
Thirsty Spacers
#1 - 2012-10-18 11:58:08 UTC
If heavy missiles get a 10% damage nerf will the Nighthawk become too inefficient as a lv4 grinder?

As a Nighhawk driver (with over a year's worth of training to optimise the Nighthawk), I sincerely hope not.
Kara Vix
Perkone
Caldari State
#2 - 2012-10-18 12:12:13 UTC
10 percent damage nerf and decreased range will hurt the nighthawk alot, we can only hope that the ship balancing next summer that includes field command ships will put the bird where it should be. Until then, I hope you have cross trained other factions ships. The nighthawk is my favorite ship but it will be docked after the missile changes until next summer.
Daniel Plain
Doomheim
#3 - 2012-10-18 12:47:31 UTC
after the missile nerf, even the tengu will be unviable for lvl4s, the nighthawk will be just a lump of metal.

I should buy an Ishtar.

Lady Ayeipsia
BlueWaffe
#4 - 2012-10-18 12:48:14 UTC
The question is... How much that 10% slows down your killing. Are there any mission boats where you barely break the tank? Are there any mission boats you have to kill asap or are in turn decimated by?

I doubt this. If a drake with t1 launchers can handle most, if not all level 4s, I doubt your nighthawk will be hurting. Yes, it may be a little slower going. Yes, you won't be blowing up both pockets of world's collide from the warp in. Still, you shoukd not have major problems and if a 10% drop in kill rate is that detrimental, you should probably not be flying the nighthawk in the first place.

And if you do, ravens will still work well. Train cal BS to 4,get t2 cruise launchers ans don't stress about it.

Besides unless you lose nighthawks regularly or use missions to fund heavy pvp loss, you've built up enough isk that a minor slow down will not hurt you.

Basically, a heavy missile nerf does not mean the sky is falling. And if it does... Switch to HAMs, add an mwd, and go that route.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#5 - 2012-10-18 13:23:18 UTC
our nighthawks should be using hams anyway. course the 10% nerf aint that bad.

That's a Templar, an Amarr fighter used by carriers.

Kara Vix
Perkone
Caldari State
#6 - 2012-10-18 14:43:52 UTC
Alexa Coates wrote:
our nighthawks should be using hams anyway. course the 10% nerf aint that bad.


Its not just the 10 percent, the flight time and explosion radius change hurt as well. Its not like the nighthawk will be total garbage, but it currently is weaker than it should be and this just makes it worse, especially considering the amount of skills needed to fly it. Not sure I want to use hams on it though.
Daniel Plain
Doomheim
#7 - 2012-10-18 15:00:53 UTC
Lady Ayeipsia wrote:
The question is... How much that 10% slows down your killing. Are there any mission boats where you barely break the tank? Are there any mission boats you have to kill asap or are in turn decimated by?


with four faction BCUs and +5 implants, a tengu can BARELY twoshot cruiser and battlecruiser targets in gurista and serpentis missions. a 10% nerf means you have to shoot one more volley or juggle with two or three weapon groups. both will reduce your kill speed significantly.

I should buy an Ishtar.

Veryez
Hidden Agenda
Deep Space Engineering
#8 - 2012-10-18 15:33:35 UTC
Kara Vix wrote:
10 percent damage nerf and decreased range will hurt the nighthawk alot, we can only hope that the ship balancing next summer that includes field command ships will put the bird where it should be. Until then, I hope you have cross trained other factions ships. The nighthawk is my favorite ship but it will be docked after the missile changes until next summer.


Technically you'll be able to regain some of the range back by using a TE or TC, so the range of heavy missiles won't be as greatly impacted. Of course you'll be most likely dropping a BCU to fit this which will further hurt your DPS.

Nonetheless, you'll probably still be able to solo lvl 4's in a nighthawk, it will just be a bit slower. I have said before that I understood the need to nerf damage of Heavy missiles, but nerfing their range didn't make sense as they are (atm) exactly half way between light and cruise missiles in range. But CCP has determined this is the best way, besides the tradeoff is a significant buff to Rockets, Torps and (especially) Hams which is something I am really looking forward too. Having fitting options is always a good thing.

I wouldn't expect great changes in t2 ships, and it could well be another year or more before t2 command ships are touched, which is a shame as the nighthawk really needs more grid (or gang links need to use less grid).
Lord Ryan
True Xero
#9 - 2012-10-18 15:54:30 UTC  |  Edited by: Lord Ryan
What's important here is that we bring HML'S inline with rails. So what if nighthawk joins the useless.

Parrots regurgitate company line below please.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Zyella Stormborn
Green Seekers
#10 - 2012-10-18 16:21:40 UTC
Kara Vix wrote:
Alexa Coates wrote:
our nighthawks should be using hams anyway. course the 10% nerf aint that bad.


Its not just the 10 percent, the flight time and explosion radius change hurt as well. Its not like the nighthawk will be total garbage, but it currently is weaker than it should be and this just makes it worse, especially considering the amount of skills needed to fly it. Not sure I want to use hams on it though.



As a Damnation pilot, I feel your pain, but I dont see it making L4's impossible or even that much harder for the NH. It will simply be closer to the bad guys, and take a little longer to kill them. I guess we shall see soon enough (anyone been able to try it on Test yet? I am really curious about the performance of both boats).

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Malcanis
Vanishing Point.
The Initiative.
#11 - 2012-10-18 16:30:59 UTC
Daniel Plain wrote:
after the missile nerf, even the tengu will be unviable for lvl4s, the nighthawk will be just a lump of metal.


Nonsense. The HAM tengu will be awesome. Admittedly you'll have to actually fly it a bit rather than just drop can, orbit, but 900 fps is worth a little effort.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ashimat
Clandestine Services
#12 - 2012-10-18 17:19:36 UTC
Malcanis wrote:
Nonsense. The HAM tengu will be awesome. Admittedly you'll have to actually fly it a bit rather than just drop can, orbit, but 900 fps is worth a little effort.


Great! Then I might not need to buy a new gfx-card after all Twisted

Got blog: http://thecloakedones.blogspot.com

Pillan
TC Corbina
#13 - 2012-10-18 17:59:13 UTC
Ashimat wrote:
Malcanis wrote:
Nonsense. The HAM tengu will be awesome. Admittedly you'll have to actually fly it a bit rather than just drop can, orbit, but 900 fps is worth a little effort.


Great! Then I might not need to buy a new gfx-card after all Twisted


Loled. +1 for the missile changes that will have to adapt with buying new graphics card Twisted
Risien Drogonne
Aliastra
Gallente Federation
#14 - 2012-10-19 01:14:56 UTC  |  Edited by: Risien Drogonne
Daniel Plain wrote:
after the missile nerf, even the tengu will be unviable for lvl4s, the nighthawk will be just a lump of metal.

Oh come on. The tengu will still breeze through lvl 4s after the missile nerf.

WAY too many people confuse the terms "viable" and "optimal".
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#15 - 2012-10-19 03:33:35 UTC
Risien Drogonne wrote:


WAY too many people confuse the terms "viable" and "optimal".


When your trying to make your isk by L4 missions ... you dont want viable .. you want optimal.


Anything to shorten the time spent on the next most booring thing after mining in highsec.
Chill5
Thirsty Spacers
#16 - 2012-10-19 04:21:55 UTC  |  Edited by: Chill5
Cedo Nulli wrote:
Risien Drogonne wrote:


WAY too many people confuse the terms "viable" and "optimal".


When your trying to make your isk by L4 missions ... you dont want viable .. you want optimal.


Anything to shorten the time spent on the next most booring thing after mining in highsec.



This^^

I've probably spent way more than a year on training skills to optimise the Nighthawk for tank and gank (and supporting skills), so my question is related to the effectiveness of the Nighthawk after the nerfs - not any concern about the tank (tank and gank almost maxed) .

Missioning is a bread and butter activity, so anything that slows missioning down is going to annoy. With 3 BCUs I get about 516dps (613 with drones added), so anything less is going to be of dubious worth. After spending so much time training the extensive skills required to get the most out of the Nighthawk (let alone the original training just so I could fly it), I feel that this nerf may be a game-breaker for me.

Just not happy about about this nerf at all.
Hakaimono
Native Freshfood
Minmatar Republic
#17 - 2012-10-19 04:40:57 UTC
Cedo Nulli wrote:
Risien Drogonne wrote:


WAY too many people confuse the terms "viable" and "optimal".


When your trying to make your isk by L4 missions ... you dont want viable .. you want optimal.


Anything to shorten the time spent on the next most booring thing after mining in highsec.


This right here is why I got the Vargur. Granted the Mach would be faster and better for blitzing, I still like to loot/salvage while I shoot.
Nihil Nobilitae
The Scarlet Storm
#18 - 2012-10-19 05:48:33 UTC  |  Edited by: Nihil Nobilitae
Daniel Plain wrote:
Lady Ayeipsia wrote:
The question is... How much that 10% slows down your killing. Are there any mission boats where you barely break the tank? Are there any mission boats you have to kill asap or are in turn decimated by?


with four faction BCUs and +5 implants, a tengu can BARELY twoshot cruiser and battlecruiser targets in gurista and serpentis missions. a 10% nerf means you have to shoot one more volley or juggle with two or three weapon groups. both will reduce your kill speed significantly.


In my experience its completely opposite of this. Splitting launchers in to 2 or 3 significantly increases the overall killing speed.

Not to mention, with HMLs getting a solid speed boost it will be easier to just swap once you've shot the recuired amount of volleys to kill your target.

And then I havent even mentioned HAMs and how it looks like they're gonna be completely amazing.
Malcanis
Vanishing Point.
The Initiative.
#19 - 2012-10-19 06:01:40 UTC
Ashimat wrote:
Malcanis wrote:
Nonsense. The HAM tengu will be awesome. Admittedly you'll have to actually fly it a bit rather than just drop can, orbit, but 900 fps is worth a little effort.


Great! Then I might not need to buy a new gfx-card after all Twisted



grrr you win this round, autocorrect!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Daniel Plain
Doomheim
#20 - 2012-10-19 06:45:45 UTC
Malcanis wrote:
Daniel Plain wrote:
after the missile nerf, even the tengu will be unviable for lvl4s, the nighthawk will be just a lump of metal.


Nonsense. The HAM tengu will be awesome. Admittedly you'll have to actually fly it a bit rather than just drop can, orbit, but 900 fps is worth a little effort.


when you have to spend half the time 'flying' instead of shooting, your effective dps is cut in half. at that point, you might as well fly an assault frigate.

I should buy an Ishtar.

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