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Nerf Moaning Null Bears PLS

Author
Ghazu
#501 - 2012-11-10 14:00:37 UTC
Vaerah Vahrokha wrote:
I am not impressed by not-emergent-any-more players trying to stir the same soup that they know well it's not going to work, so let me be place some counter-current and constructive suggestions aimed at springing real discussions.

First of all, there is a fundamental distinction to address: PvP players and those who are totally risk averse or just not PvP players.

- The former "would like to" play in their home and live there if only it was less convenient to JC to hi sec or similar.

- The latter are not interested the least about moving out. They are just fine to stay where they are and do their little fun things. Brutally slamming them in the face with nerfs would just make them play less, drop some accounts and so on.
They are inelastic to the requests to force them out of their home.

Now I believe the latter are also a big CCP money maker so pressuring on that key is not going to achieve a lot.

What should be addressed instead are exactly the PvP players. After all it's *them* who are unhappy and what is not working are mechanics made around *them*. It's them who are the "live breathing" players after all and deserve more than some "envy shutting" nerfs done on others. It'd be once again equal to just put PvP players in the ignore corner while only putting attention on the others.


So, what's wrong and what can be done?

Easy.

Too quick and effective military force projection has caused a lot of evil to nullsec. I won't even waste time to explain it for the 100th time since people much 0.0 knowledgeable than me have covered this enough already.

A similar process happened with logistics.

Making stuff in low sec or null will never be convenient as long as the cost of moving finished products is an O(0).
Even if you had zillions of null sec cheap slots you'd just break even.
Plus the always present risk introduces an implicit, abusive cost on everything done in low and nullsec, a cost that can't be realistically imposed in hi sec unless you remove "the sec" from hi sec and make it as risky.

EvE was harder but better before the easy mode logistics were implemented.
Null sec could have been revamped to make it a quasi-independent territory but CCP for unfathomable reasons decided to leave it slave of hi sec and just make logistics a negligible cost. "A quick hack" solution that caused endless ripple effects.


- CCP destroyed wallets segregation with PLEX and we see the negative effects on markets. Whole markets manipulated by individuals making the flaunted realistic EvE economy a much lesser asset.

- CCP destroyed hi sec trade hubs segregation by killing arbitrage (allowing sharing prices for all the regions on 3rd party web sites) and this killed the diverse micro-economy tied to the various individual empires.

- CCP destroyed nullsec segregation by introducing easy logistics projection instead of implementing a rich nullsec services infrastructure.

=> CCP basically implemented streamlining and globalization causing issues we (non Americans - no idea how much they have them) live every day on our skin. Needless to say, these issues realistically suck in EvE as well.


What's needed is to revert streamlining and fix what's broken not hotfix it with some badly conceived band aid like: "nullsec services suck, let's make it easy to leave nullsec, it's going to work GREAT!"


Therefore, null sec should be improved to hi sec levels FIRST (while leaving the higher opportunities untouched) and then:

- JCs made impossible between null sec and hi sec. I said to improve nullsec FIRST because changes like forbidding JCs would otherwise kill nullsec even more.
It should be only possible to JC into major hi sec hubs so no "I JC from 0.0 2 jumps away from hi sec to circumvent the limitation".

- JF jump *finished goods* costs (a NPC tax) risen exponentially enough that it's more profitable to do stuff in the refurbished nullsec than ferrying it across.

- Removal of any super efficient mineral compression. Rorqual and that's it.

This would probably reinstate the "freighters trains of old" and this would be good as they are slow, fragile and would bring in lots of trade route figthing again.

- Jita needs to become less efficient. This would partially happen already with the diminished resupplies but it could be improved by putting hi sec only empire "tolls" on carried goods. CCP was going to refactor customs officers anyway, no?
This would make it costly to ferry stuff across empires and thus increase the local markets convenience.


Now, on the overall outlook this sounds like an awful lot of ISK sinks (made to strategically move things away from the Jita Black Hole). Who says it's a bad thing with the current state of the economy?

lol Null industry buff must come at the cost of blah blah blah because it is only fair that Null gets means on par with Highsec on top of sov fees?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Sentamon
Imperial Academy
Amarr Empire
#502 - 2012-11-10 14:14:05 UTC
Checked again this morning. Nullbears still not abandoning that horrible low-ISK nullspace for the vast riches of highsec. All nullsec production ques still filled up with pro industrialists making Titans for mining and buckets-o-tears.

Hey I can see why you guys want to turn Nullspace into your private gushing ISK fountain carebeartopia so you can generate more $$$ out of game selling ads, forum access, and other more shady things for rights to play in your paradise, but for the future of PvP in null and EvE in general your request to improve industry and logistics in null will create an utter, complete and irreversible disaster.

What you really need is more players like Karttoon and Haargoth Agamar to fix your malfunction.

~ Professional Forum Alt  ~

Dramaticus
State War Academy
Caldari State
#503 - 2012-11-10 14:25:06 UTC
Vaerah Vahrokha wrote:

I do and removing easy mode cheap force and logistics projection would probably make overbloated size alliances crack and we'd have again a moltitude of smaller entities and more diversity.
This would also end the pervasive blue balling.
You will hate it, but since you don't see to care for the other players (as in quote 1) I don't care for you either.


[citation needed]

Seriously, you have absolutely no basis for this. We thrived in 0.0 before jump freighters, jump bridges or cyno beacons. We lived in some of the worst space logistically EVE has to offer and prosecuted the first Delve invasion off the back of one man and a carrier. All you're doing is increasing the barrier to entry in 0.0 and hurting smaller groups that do not have the manpower advantage we do. We're going to keep importing from highsec to 0.0 no matter the cost because it is still better than any alternative involving 0.0 production.

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Alavaria Fera
GoonWaffe
#504 - 2012-11-10 14:27:24 UTC
Dramaticus wrote:
Vaerah Vahrokha wrote:

I do and removing easy mode cheap force and logistics projection would probably make overbloated size alliances crack and we'd have again a moltitude of smaller entities and more diversity.
This would also end the pervasive blue balling.
You will hate it, but since you don't see to care for the other players (as in quote 1) I don't care for you either.

[citation needed]

Seriously, you have absolutely no basis for this. We thrived in 0.0 before jump freighters, jump bridges or cyno beacons. We lived in some of the worst space logistically EVE has to offer and prosecuted the first Delve invasion off the back of one man and a carrier. All you're doing is increasing the barrier to entry in 0.0 and hurting smaller groups that do not have the manpower advantage we do. We're going to keep importing from highsec to 0.0 no matter the cost because it is still better than any alternative involving 0.0 production.

Go ahead, do it.

You'll see that everyone else will die even faster. And nullsec will be empty and just a few colors. That's pretty hilarious to think of, really.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaerah Vahrokha
Vahrokh Consulting
#505 - 2012-11-10 14:40:26 UTC
Dramaticus wrote:
Vaerah Vahrokha wrote:

I do and removing easy mode cheap force and logistics projection would probably make overbloated size alliances crack and we'd have again a moltitude of smaller entities and more diversity.
This would also end the pervasive blue balling.
You will hate it, but since you don't see to care for the other players (as in quote 1) I don't care for you either.


[citation needed]

Seriously, you have absolutely no basis for this. We thrived in 0.0 before jump freighters, jump bridges or cyno beacons. We lived in some of the worst space logistically EVE has to offer and prosecuted the first Delve invasion off the back of one man and a carrier. All you're doing is increasing the barrier to entry in 0.0 and hurting smaller groups that do not have the manpower advantage we do. We're going to keep importing from highsec to 0.0 no matter the cost because it is still better than any alternative involving 0.0 production.


Because the "nerfs and similar have produced no real results for years and years, therefore let's do it more and again!" approach brought so bright results instead.
Lord Zim
Gallente Federation
#506 - 2012-11-10 14:59:46 UTC
Vaerah Vahrokha wrote:
- The latter are not interested the least about moving out. They are just fine to stay where they are and do their little fun things. Brutally slamming them in the face with nerfs would just make them play less, drop some accounts and so on.
They are inelastic to the requests to force them out of their home.

1) The "nerfs" do not have to be brutal, stop being a drama queen.
2) There's no point in trying to force them into moving into null, they're too risk averse. What we're trying to do is incentivizing those who aren't as risk averse to move back to the space they've fought for, and do things there instead of in hisec, in complete safety, with less effort and less costs.

Vaerah Vahrokha wrote:
- JCs made impossible between null sec and hi sec. I said to improve nullsec FIRST because changes like forbidding JCs would otherwise kill nullsec even more.
It should be only possible to JC into major hi sec hubs so no "I JC from 0.0 2 jumps away from hi sec to circumvent the limitation".

Stop talking about JCs, they're not a factor. I never move my nullsec chars into hisec to do manufacturing, I use dedicated hisec alts for this. This line of thought is a dead end.

Vaerah Vahrokha wrote:
a) JF jump *finished goods* costs (a NPC tax) risen exponentially enough that it's more profitable to do stuff in the refurbished nullsec than ferrying it across.

b) Removal of any super efficient mineral compression. Rorqual and that's it.

This would probably reinstate the "freighters trains of old" and this would be good as they are slow, fragile and would bring in lots of trade route figthing again.

c) Jita needs to become less efficient. This would partially happen already with the diminished resupplies but it could be improved by putting hi sec only empire "tolls" on carried goods. CCP was going to refactor customs officers anyway, no?
This would make it costly to ferry stuff across empires and thus increase the local markets convenience.

a) How do you propose CCP implement this?
b) So make ammo, guns, mining crystals etc unrefinable? Make deep nullsec even more work to sustain for the goods which are impossible to source locally?
c) Why do you hate Jita? How do you propose CCP implement this? A "pay taxes on every gate/cyno activation" based on how much isk the content of the cargohold was worth? How would this be any less disruptive of anything in hisec?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#507 - 2012-11-10 14:59:53 UTC
Vaerah Vahrokha wrote:
It should cost much more to ferry it to VFK not to build it in hi sec. If you had enough production lines created in 0.0 and ferrying a Mael costed 10M then making it in hi sec would suddenly look much less enticing.
It's exactly the topic of my post above.

How would you implement this? Fuel is the only cost right now, and I'd love to see how you would make a single jump from hisec to VFK cost 60M.

And you're missing the flipside of this: having a manufacturing cost which isn't so small as to be practically non-existent (2k to build a mael is nothing) would enable SOV alliances to increase their manufacturing taxes as well, helping with switching their funding from a top-down funding (i.e. moons) onto a bottom-up funding (i.e. funding from player activity). Same goes for if CCP had increased the market transaction taxes in hisec and implemented a way for SOV alliances to put up (or completely remove, if they so choose vOv) market transaction taxes, again to help with bottom-up funding instead of top-down funding.

Vaerah Vahrokha wrote:
I do and removing easy mode cheap force and logistics projection would probably make overbloated size alliances crack and we'd have again a moltitude of smaller entities and more diversity.
This would also end the pervasive blue balling.
You will hate it, but since you don't see to care for the other players (as in quote 1) I don't care for you either.

No, you do not have any idea just how much is being ferried around, not when you come up with stuff like "The traffic of people moving around between null and hi sec is minimally covered by JFs".

Also holy ****, are you actually thinking that a huge alliance, with tons of people so the workload can be spread amongst more people, would be outperformed by a small alliance? You really, seriously, utterly do not have any inkling of how much work it is.

As for the whole "you don't care for the other players", that doesn't mean I'm going to want CCP to make hisec suck more to live in. If I wanted to do that, I would be advocating things like making freighters smaller or some such idiotic nonsense.

1) Pretty certain I know a fair bit of players who tried the nullsec thing, found out that it wasn't as lucrative as it was made out to be, and went back to hisec. Most of them have quit, yet the ones who've ditched the idea of making isk in nullsec and just PVP in nullsec instead are mostly still going strong.
2) 15% tax on planets which you can extract more out of for less effort, vs 10% tax on planets where you're more restricted in how much you can extract. That certainly explains why I'm getting 20%+ margin on certain items I'm using hisec factory planets to deal with.

As for the whole "your alliance would crush without overcharging stuff like PI", for someone who's a "20+ years programmer analyst", you're not very good at reading. You claimed my changes would be destructive, I pointed out that PI wasn't destroyed even if CCP changed the import/export taxes, and somehow you go from there to "the alliance would crumble if they didn't overcharge PI"?

3) Who's talking about making their nullsec alt wealthier by nerfing their hisec alt? Last I checked, what we were advocating was moving the place where some of the things were done from hisec to nullsec.

And as for incentivization being hypocrisy, you have 2 ways of stopping players from doing something, one is where you flat out forbid someone from doing it, and the other is making it cost less to do the same thing somewhere else. One is supportive of emergent gameplay, the other isn't. I'll let you figure out which is which.


Vaerah Vahrokha wrote:
a) Too bad that it's exactly the olden days that grew the game, and the modern days that made it stale. Maybe searching for the factors that what made the game grow is in order?

b) In other games and even in EvE I had leaders who convinced the members to sacrifice some of their min max for the greater good. Maybe your culture brood has some downsides and you should accept the responsibility and consequences of them?

c) Sure, because you said so. Roll

d) Balls. Don't pretend to tell a 20+ years programmer analyst that these things are impossible. It's actually pretty easy to do.

a) Back in the olden days, "huge fights" were 100v100. Today "medium fights" routinely break out between 250v250, "large fights" often happen between 500v500 and "huge fights" sometimes happen between 1000v1000. The game is larger, nullsec is larger, navelgazing into back in the old days where a single freighter could supply a large part of what's needed for a single fight isn't going to make things better.
b) And what do you see if you look at an activity map in EVE now? What I see are huge swathes of nullsec space with less than a handful people in it, and I'm talking about game-wide. This has nothing to do with "culture" and everything to do with "players aren't moronic".
c) Prove me wrong, then.
d) I'm going to assume that you're just deliberately being obtuse, or that you're bad at reading, but when I say "so it's impossible to implement" I mean "it's impossible to implement within the game as it currently is". Unless, of course, you're going to say that the right way to do this is for the players to make some sort of mechanic which reads the API of every player and sends some sort of dumbassed contract which they must accept, instead of having CCP implement it.

I mean, I would've thought talking about how the mining taxes were impossible to implement because the instance they go past 1% refinery tax it becomes more lucrative to compress it and ship it to hisec would clue you in as to what I meant, but I guess that bit went straight over your head.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Blind Phew
School of Applied Knowledge
Caldari State
#508 - 2012-11-10 16:11:26 UTC
Inquisitor Kitchner wrote:
What you SHOULD be doing...

This game has no shortage of busybodies trying to tell others how to play....
Blind Phew
School of Applied Knowledge
Caldari State
#509 - 2012-11-10 16:18:07 UTC
Lord Zim wrote:

1) The "nerfs" do not have to be brutal, stop being a drama queen.
2) There's no point in trying to force them into moving into null, they're too risk averse.

Talk about being a Drama Queen. Theres that old stupid refrain, "People are afraid of taking risk". The problem with null is there are too many jerks and others who won't fight for the fun, but will only fight when they are sure they can win. To hell with them...
Lord Zim
Gallente Federation
#510 - 2012-11-10 16:24:55 UTC
Blind Phew wrote:
Lord Zim wrote:

1) The "nerfs" do not have to be brutal, stop being a drama queen.
2) There's no point in trying to force them into moving into null, they're too risk averse.

Talk about being a Drama Queen. Theres that old stupid refrain, "People are afraid of taking risk". The problem with null is there are too many jerks and others who won't fight for the fun, but will only fight when they are sure they can win. To hell with them...

What's the problem? I'm saying that some people are too risk averse to go into null, and there's no point in trying to force them into going into null. Is there something specific with that statement of fact, or are you just seeing the words "risk averse" and going off on a ranting tangent of some sort?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#511 - 2012-11-10 17:41:25 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:

1) The "nerfs" do not have to be brutal, stop being a drama queen.
2) There's no point in trying to force them into moving into null, they're too risk averse. What we're trying to do is incentivizing those who aren't as risk averse to move back to the space they've fought for, and do things there instead of in hisec, in complete safety, with less effort and less costs.


1) Are you sure we are playing the same EvE, where CCP does nothing for years and then proceeds with napalm?
2) Imo if people need incentiving to live in their very home, they don't belong there to begin with. When I was in NPC nullsec the L4 rewards were huge compared to hi sec. So what would they want *more* to go there? An handjob?

You are dodging my question since 3 posts now. Put down some realistic numbers about what kind of burder you believe would entice your 0.0 dweller to actually be in 0.0.


Lord Zim wrote:
Stop talking about JCs, they're not a factor. I never move my nullsec chars into hisec to do manufacturing, I use dedicated hisec alts for this. This line of thought is a dead end.


It's a factor, not fundamental but it's a factor. Also, as said multiple times, the whole universe does not circle around you, you can't say what everybody else do. I.e. I have alts everywhere yet I regularly JCed in hi sec. I still have 5 clones in 0.0 (off me and alts).

Lord Zim wrote:

a) How do you propose CCP implement this?
b) So make ammo, guns, mining crystals etc unrefinable? Make deep nullsec even more work to sustain for the goods which are impossible to source locally?
c) Why do you hate Jita? How do you propose CCP implement this? A "pay taxes on every gate/cyno activation" based on how much isk the content of the cargohold was worth? How would this be any less disruptive of anything in hisec?


a) It's just adjustments in refinery tables, reusing existing mechanics (forbidding stuff going in other secs) and similar very doable stuff. Also as I mentioned at the beginning of the post, this is a draft for discussion not something written in stone or die.
b) Why unrefinable? Just customs taxed when moving it out of hi sec (and between empires boundaries) and totally exempt to move anything within nullsec.
c) I don't *hate* Jita exactly like I don't *hate* Goons. Jita is a source of economy issues because the continued streamlining and dumbing down of the game makes it the ONE system to be in the whole game. Jita vs the rest of EvE is not really different than hi sec vs null.
Vaerah Vahrokha
Vahrokh Consulting
#512 - 2012-11-10 18:09:02 UTC
Lord Zim wrote:

How would you implement this? Fuel is the only cost right now, and I'd love to see how you would make a single jump from hisec to VFK cost 60M.


As I said above, tax on finished goods when moving from hi sec to null sec.

About the flipside, you have to remember that hi sec is where new players spawn, you can't put 1M per hour taxes in the Save Holy Zero Dot Zero W.W.F.
Same for the markets.

Taxing goods going from hi sec to nullsec would only hit wealthy and established players. What you propose would proportionally tax new players the most.


Lord Zim wrote:

Also holy ****, are you actually thinking that a huge alliance, with tons of people so the workload can be spread amongst more people, would be outperformed by a small alliance? You really, seriously, utterly do not have any inkling of how much work it is.


It was done in the past. Also, this would affect the "huge empty box holders" who grow unused space. Affect in a O(x^2) way compared to small entities.


Lord Zim wrote:

1) Pretty certain I know a fair bit of players who tried the nullsec thing, found out that it wasn't as lucrative as it was made out to be, and went back to hisec. Most of them have quit, yet the ones who've ditched the idea of making isk in nullsec and just PVP in nullsec instead are mostly still going strong.
2) 15% tax on planets which you can extract more out of for less effort, vs 10% tax on planets where you're more restricted in how much you can extract. That certainly explains why I'm getting 20%+ margin on certain items I'm using hisec factory planets to deal with.


1) I know an huge bit of players who did not ditch nullsec because of vile ISK per hour matters but because it was an hard core, PvP enslavement place with no place for anybody who only wanted to be a "civilian".
I myself would get back to null ASAP if I would not be looked down and kicked because I can only log in once or twice a day, maybe for just 5 minutes and with streaks of 1-2 weeks.

"LOL you want to be in sov space but won't fight for it => go away". That's it, me and armies of potential 0.0 citizens won't go there, it's that simple.
No, they are not going to be sh!tty renters and pay otrageous amounts a month. They can only play 2 times a week for 30 minutes and are not botters.
So no, the elites don't really want exactly those who make hi sec so popolous and rich.

2a) Define "less effort". Because in order to continuosly empty my 88 planets I have to use two freighter runs. Imagine anybody mad enough to fly a freighter in low or nullsec to empty their planets.
2b) If you do your homework you will find hi sec planets yielding triple as much than others and (from my direct experience) on par with 0.2 sec planets (that I abandoned). So all this null sec extraction advantage you talk about does not apply very much.


3a) Which things exactly? It'd be quite funny seeing newbies having to buy boxes for 5M a piece (null sec price when I was there), ammo for 10 times their current value and so on.

3b) So you dress the same bad thing in two different ways and call it emergent in one case. OK. Roll


Lord Zim wrote:

a) Back in the olden days, "huge fights" were 100v100. Today "medium fights" routinely break out between 250v250, "large fights" often happen between 500v500 and "huge fights" sometimes happen between 1000v1000. The game is larger, nullsec is larger, navelgazing into back in the old days where a single freighter could supply a large part of what's needed for a single fight isn't going to make things better.


Why, you associate 1000 vs 1000 zergs to "better"? Zergers love to zerg but - once again - your size fits all does not really fits all.

b + c) Swathes are empty not because of your thoroughly beaten "ISK uber alles" motivator, but because living there just sucks.
As I said 45698 times, making another place suck like yours is only going to make the other place another "huge swath of empty" with the added "bonus" that those leaving that new swatch of empty this time have nowhere else to go to and so they will just conclude EvE is a game for hardcore nerds.

d) Yes, I am not English spoken and I can't even understand what you wrote in this reply, it's too contrived.
Aryth
University of Caille
Gallente Federation
#513 - 2012-11-10 18:09:17 UTC
Vaerah Vahrokha wrote:


- On a purely personal point of view I would never join GS because of:

- quite some villany exhibited by some members - they are GS supported at doing so. And I am not talking about gank miners as villany but at certain 4chan behaviors.


And then there are more objective reasons why GS as is, is a too big organization for EvE:

- you are able to make markets at whim and this is OK in WoW but less in a game where markets have a meaning.

- you outsmart CCP too much so you can gain further wealth and influence from an already hugely dominant position.





They also happen a lot more than people realize. The Forex was the first time we went public. Typically we do not, and CCP is likely unaware of the majority of our projects. This is not something only an alliance can do, though it helps tremendously. So this isn't so much a function of GS, as a function of having talented teams for each area. Others could replicate this, yet do not. Pimpin ain't easy.

Stay tuned! All of the quoted things will occur again soon.


Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

corestwo
Goonfleet Investment Banking
#514 - 2012-11-10 18:12:38 UTC
Vaerah Vahrokha wrote:


- On a purely personal point of view I would never join GS because of:

- quite some villany exhibited by some members - they are GS supported at doing so. And I am not talking about gank miners as villany but at certain 4chan behaviors.


And then there are more objective reasons why GS as is, is a too big organization for EvE:

- you are able to make markets at whim and this is OK in WoW but less in a game where markets have a meaning.

- you outsmart CCP too much so you can gain further wealth and influence from an already hugely dominant position.




It's hilarious that we're in a sandbox game yet you think these things are problems. Lol

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Vaerah Vahrokha
Vahrokh Consulting
#515 - 2012-11-10 18:14:24 UTC
Aryth wrote:

They also happen a lot more than people realize. The Forex was the first time we went public. Typically we do not, and CCP is likely unaware of the majority of our projects. This is not something only an alliance can do, though it helps tremendously. So this isn't so much a function of GS, as a function of having talented teams for each area. Others could replicate this, yet do not. Pimpin ain't easy.

Stay tuned! All of the quoted things will occur again soon.



It's too bad that CCP see problems where they should see opportunities. I for once would have actually expanded the Forex concept at levels that some could consider blasphemous but I'd been happy to see just a smidge of more dynamic in the game features.
However the CCP approach is sort of understandable, growing such models is a very risky bet, expecially when there's willing people to exploit the finest details of them to extreme and unknown aka "emergent" levels, eh? Blink
Weaselior
GoonWaffe
Goonswarm Federation
#516 - 2012-11-10 18:16:02 UTC
Vaerah Vahrokha wrote:
Dave stark wrote:
Vaerah Vahrokha wrote:
Was all of this just a farce and in the end the only reason was mundane ISK?


oh you.

you know it was. every one did, it was apparent to even the most dense of people from the moment goons started dishing out 25m rewards for every 10 exhumer kills or whatever the going rate was.

also, they made no secret of the fact that sponsoring hulkageddon was purely a tool for market manipulation.


I want them to admit it officially and in the open. Blink

infinite hulkageddon was about suffering

market manipulation was also about suffering

but no reason not to profit off of suffering

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Vaerah Vahrokha
Vahrokh Consulting
#517 - 2012-11-10 18:18:08 UTC  |  Edited by: Vaerah Vahrokha
corestwo wrote:

It's hilarious that we're in a sandbox game yet you think these things are problems. Lol


I would not see a problem if CCP and even EvE in general were able to deal with it.
The sandbox is only a sandbox when someone keeps it with sand and within a box.

Also, size matters. If I play with otrageous amounts of stuff in GW2, the markets don't flinch. In EvE you need few billions and then you can make the good and the bad weather in lots of markets already.


Weaselior wrote:
infinite hulkageddon was about suffering

market manipulation was also about suffering

but no reason not to profit off of suffering



A well deserved like from me!
That's the spirit, not some dozens of pages of boring complaints.
Skydell
Bad Girl Posse
#518 - 2012-11-10 18:19:43 UTC
Aryth wrote:
Vaerah Vahrokha wrote:


- On a purely personal point of view I would never join GS because of:

- quite some villany exhibited by some members - they are GS supported at doing so. And I am not talking about gank miners as villany but at certain 4chan behaviors.


And then there are more objective reasons why GS as is, is a too big organization for EvE:

- you are able to make markets at whim and this is OK in WoW but less in a game where markets have a meaning.

- you outsmart CCP too much so you can gain further wealth and influence from an already hugely dominant position.





They also happen a lot more than people realize. The Forex was the first time we went public. Typically we do not, and CCP is likely unaware of the majority of our projects. This is not something only an alliance can do, though it helps tremendously. So this isn't so much a function of GS, as a function of having talented teams for each area. Others could replicate this, yet do not. Pimpin ain't easy.

Stay tuned! All of the quoted things will occur again soon.




That brings up an issue with EVE. The lack of trust has permeated beyond just tin foil hat between players in their space guilds.

CCP don't trust us
We don't trust CCP

It's always about putting one over on the other guy, be it other player or development. The fact that you feel you need to run Ops in clandestine off site rooms, shielded from big brother CCP says the mutual trust is decaying to a dangerous level of broken.
Weaselior
GoonWaffe
Goonswarm Federation
#519 - 2012-11-10 18:23:16 UTC
Skydell wrote:


That brings up an issue with EVE. The lack of trust has permeated beyond just tin foil hat between players in their space guilds.

CCP don't trust us
We don't trust CCP

It's always about putting one over on the other guy, be it other player or development. The fact that you feel you need to run Ops in clandestine off site rooms, shielded from big brother CCP says the mutual trust is decaying to a dangerous level of broken.

this is what makes eve great, but naturally those who have had the wool pulled over their eyes so many times that sheepdogs now always attempt to herd them back into the pen whenever they wander outside are less enthusiastic about it

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#520 - 2012-11-10 18:23:52 UTC
speaking of wool, skydell would you like to get in on my latest investment, eve wool futures

pays out 5% per week, send the isk to weaselior

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.