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What is the real problem people have with High Sec?

Author
Andski
Science and Trade Institute
Caldari State
#441 - 2012-10-21 04:56:42 UTC
the last time I lost a ship to an NPC was when i unknowingly jumped a bait stabber into an incursion system

the old northern coalition was still a thing at the time too

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#442 - 2012-10-21 04:57:58 UTC
Kitty Bear wrote:
A ship blowing up is a ship blowing up, the source of that explosion is irrelevant. Risk has still been activated in the form of an exploding ship.

Heh. You're funny.

If you actually think "PVE" is "a risk", then I've got news for you. "A risk" means it's "unpredictable", whereas PVE is anything but unpredictable. People being bad isn't a risk, however, it's a certainty.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sisohiv
Center for Advanced Studies
Gallente Federation
#443 - 2012-10-21 05:15:53 UTC
Lord Zim wrote:
Kitty Bear wrote:
A ship blowing up is a ship blowing up, the source of that explosion is irrelevant. Risk has still been activated in the form of an exploding ship.

Heh. You're funny.

If you actually think "PVE" is "a risk", then I've got news for you. "A risk" means it's "unpredictable", whereas PVE is anything but unpredictable. People being bad isn't a risk, however, it's a certainty.


I agree. Of course a fit tested on test server, verified by EFT that says I need 3 Catalyst, 2 volleys each to kill the Mackinaw isn't really unpredictable either. Or the 60 man gang with tackle, ECM and intell for the next 15 jumps in any direction chasing the 8 man that has every ship called in one of the intel channels. That's pretty predictable too. Yes, PvE is predictable and lacking in risk. That's what PvP has become in EVE. Because every ship is a one trick pony and when you see one, you know how it's fit because that's the way everyone is forced to fit it.
Natsett Amuinn
Caldari Provisions
Caldari State
#444 - 2012-10-21 14:25:01 UTC
Nicolo da'Vicenza wrote:
look at the list below that one kitty
the list headed with 'And what do NPCs manage to destroy? Well, from the looks of things, the tutorials are killing quite a few players:"

and then lists a bunch of frigates

you're looking at the ships that have died in PVP (aka, nullsec)

There are several tutorial missions that have you get intentionally blown up as a mission objective.

Every person doing the tutorial is guaranteed to lose like two frigates.
Bubanni
Primal Instinct Inc.
The Initiative.
#445 - 2012-10-21 14:33:50 UTC
Highsec profits should be nerfed, like the rats you find in high sec belts... thats how the rats in missions should be in terms of value...

Incursions should be removed from high sec and only take place in low sec systems and null

mining is fine to some degree, but perhaps they should implement some form of nerf to how much you get from the minerals you mine compared to sec status or something... not just the available ores

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Natsett Amuinn
Caldari Provisions
Caldari State
#446 - 2012-10-21 14:53:07 UTC  |  Edited by: Natsett Amuinn
Karrl Tian wrote:
[quote=Natsett Amuinn] Wasn't calling null/low players assholes per se or implying null players didn't want to PvE, just pointing out that the highsec situation allows players to farm in safety rather than defend against hostiles coming in to gank them when PvEing as they would have to do if that was the best source of income.


It's a result of the way CCP has laid the missions out. There are only so many places you can go to do agent missions in null, and those places are usually right next door to a system that doesn't require you to worry about things like gatecamps. Living in null for many people puts them rather far from the missions.

Five jumps in null isn't quite the same thing as five jumps in high.

PvE genearally requires you to fly something that isn't exactly optimal for PvP. (I don't know why CCP doesn't have NPC's that are modelled after player fittings. They should come up with a kind of modullar NPC ship system that allows them to change NPC ships quickly and easilly to respond to the way that players are fitting ships. They need to make shooting at NPC's as much like shooting at other as possible.)

You can only jump clone once a day.

For a lot of people, those that PvP as well as PvE on the same character, living in null is like trying to be in two places at once.

There is no drawback to the safety of high sec. It is naive, and pretty deluted, to think that high sec hasn't become much safer in recent years. CCP has curbed a great deal of the "risk" that high sec had to assume. While they've done things to adjust the level of reward in high sec, they haven't really done anything to boost it in null; where it's never really been that much better than high.

I don't think "pay" needs to be tinkered with, although I do think that the cost of living should be increase in high. CCP really only needs to give agents to corporations to install in stations.

Players go where the content is. Put the content where the players are living and more of them will play where they live. Then when you come to our space you might actually find more people flying in our space


OMFG god, **** your forums CCP.
Cazador 64
Deep Core Mining Inc.
Caldari State
#447 - 2012-10-21 15:58:57 UTC
Bubanni wrote:
Highsec profits should be nerfed, like the rats you find in high sec belts... thats how the rats in missions should be in terms of value...

Incursions should be removed from high sec and only take place in low sec systems and null

mining is fine to some degree, but perhaps they should implement some form of nerf to how much you get from the minerals you mine compared to sec status or something... not just the available ores


You are either trolling or a complete moron.
Josef Djugashvilis
#448 - 2012-10-21 16:02:59 UTC
Val'Dore wrote:
Hi sec to me represents to EvE what Trammel represented to Ultima Online. An area of extreme relative safety with no discernible danger to be wary of. It throws the entire game spectrum out of whack.

Imagine if there was just low sec and null sec.


It would very possibly be the case that one would have to 'imagine' it, as without hi-sec, Eve would probably not be financially viable for CCP to continue to run, due to the loss of subs.

This is not a signature.

Majindoom Shi
Nightmare Logistics
#449 - 2012-10-21 16:11:55 UTC
Natsett Amuinn wrote:
Karrl Tian wrote:
[quote=Natsett Amuinn] Wasn't calling null/low players assholes per se or implying null players didn't want to PvE, just pointing out that the highsec situation allows players to farm in safety rather than defend against hostiles coming in to gank them when PvEing as they would have to do if that was the best source of income.


It's a result of the way CCP has laid the missions out. There are only so many places you can go to do agent missions in null, and those places are usually right next door to a system that doesn't require you to worry about things like gatecamps. Living in null for many people puts them rather far from the missions.

Five jumps in null isn't quite the same thing as five jumps in high.

PvE genearally requires you to fly something that isn't exactly optimal for PvP. (I don't know why CCP doesn't have NPC's that are modelled after player fittings. They should come up with a kind of modullar NPC ship system that allows them to change NPC ships quickly and easilly to respond to the way that players are fitting ships. They need to make shooting at NPC's as much like shooting at other as possible.)

You can only jump clone once a day.

For a lot of people, those that PvP as well as PvE on the same character, living in null is like trying to be in two places at once.

There is no drawback to the safety of high sec. It is naive, and pretty deluted, to think that high sec hasn't become much safer in recent years. CCP has curbed a great deal of the "risk" that high sec had to assume. While they've done things to adjust the level of reward in high sec, they haven't really done anything to boost it in null; where it's never really been that much better than high.

I don't think "pay" needs to be tinkered with, although I do think that the cost of living should be increase in high. CCP really only needs to give agents to corporations to install in stations.

Players go where the content is. Put the content where the players are living and more of them will play where they live. Then when you come to our space you might actually find more people flying in our space


OMFG god, **** your forums CCP.


Null sec pays out way more in every aspect.
Ratting > LVL 4's if you can not make more ratting then you can in LVL 4's
Manufacturing ? where does Tech 2 stuff come from again ? Not high sec .
Mining ? null again wins here all the ores you can not get in high sec + moons

Lord Zim
Gallente Federation
#450 - 2012-10-21 16:18:05 UTC
Majindoom Shi wrote:
Null sec pays out way more in every aspect.
Ratting > LVL 4's if you can not make more ratting then you can in LVL 4's
Mining ? null again wins here all the ores you can not get in high sec + moons

Add to this the costs incurred when losing a ship, and the loss of income when roaming gangs run through a system, and you quickly drop below L4. vOv

Majindoom Shi wrote:
Manufacturing ? where does Tech 2 stuff come from again ? Not high sec .

Moongoo isn't income the general linemember has any access to. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#451 - 2012-10-21 16:25:43 UTC
Majindoom Shi wrote:
Null sec pays out way more in every aspect.
Ratting > LVL 4's if you can not make more ratting then you can in LVL 4's
Manufacturing ? where does Tech 2 stuff come from again ? Not high sec .
Mining ? null again wins here all the ores you can not get in high sec + moons
…except that ratting is a limited and easily interrupted activity and L4s are not, making L4s a far more consistent, predictable and — in the long run — better earner.

…and except that manufacturing in null is a waste of time, money, and effort compared to doing it in highsec. Just because the raw materials for T2 are out there doesn't mean that it's a good place for manufacturing — the two are unrelated.

…and except that the null-only minerals aren't in high enough demand to be worth the hassle of doing it large-scale (not to mention that you need to move the minerals to highsec anyway for the production so the closer to highsec you can mine them, the better). Oh, and moon goo is not a source of individual income.
Natsett Amuinn
Caldari Provisions
Caldari State
#452 - 2012-10-21 16:37:13 UTC
Majindoom Shi wrote:
Natsett Amuinn wrote:
Karrl Tian wrote:
[quote=Natsett Amuinn] Wasn't calling null/low players assholes per se or implying null players didn't want to PvE, just pointing out that the highsec situation allows players to farm in safety rather than defend against hostiles coming in to gank them when PvEing as they would have to do if that was the best source of income.


It's a result of the way CCP has laid the missions out. There are only so many places you can go to do agent missions in null, and those places are usually right next door to a system that doesn't require you to worry about things like gatecamps. Living in null for many people puts them rather far from the missions.

Five jumps in null isn't quite the same thing as five jumps in high.

PvE genearally requires you to fly something that isn't exactly optimal for PvP. (I don't know why CCP doesn't have NPC's that are modelled after player fittings. They should come up with a kind of modullar NPC ship system that allows them to change NPC ships quickly and easilly to respond to the way that players are fitting ships. They need to make shooting at NPC's as much like shooting at other as possible.)

You can only jump clone once a day.

For a lot of people, those that PvP as well as PvE on the same character, living in null is like trying to be in two places at once.

There is no drawback to the safety of high sec. It is naive, and pretty deluted, to think that high sec hasn't become much safer in recent years. CCP has curbed a great deal of the "risk" that high sec had to assume. While they've done things to adjust the level of reward in high sec, they haven't really done anything to boost it in null; where it's never really been that much better than high.

I don't think "pay" needs to be tinkered with, although I do think that the cost of living should be increase in high. CCP really only needs to give agents to corporations to install in stations.

Players go where the content is. Put the content where the players are living and more of them will play where they live. Then when you come to our space you might actually find more people flying in our space


OMFG god, **** your forums CCP.


Null sec pays out way more in every aspect.
Ratting > LVL 4's if you can not make more ratting then you can in LVL 4's
Manufacturing ? where does Tech 2 stuff come from again ? Not high sec .
Mining ? null again wins here all the ores you can not get in high sec + moons


Not a goddamned thing you responded with has anything to do with what I wrote.

Not once, in any of my repsonces, did I say that you make less in null than you do in high.

However, COST OF LIVING is MUCH greater in null than it is in high.

**** is drastically cheaper due to sheer numbers in high sec.
Content is easier to get to in high sec.
You do not have the "living in two places at once" syndrome that you are faced with in null sec if you live in high.

LOL@anyone who thinks that even most of the T2 stuff comes from null. You're out of your mind. No one exports T2 products from null, but T2 products are deffinately being imported to null. I do my invention in null, and still make a profit, but I understand full well that If I could be assed to do it that I could make more inventing in high.

Pretty sure I actually, at one point, said I don't really think there are any "problems" with mining in null. In fact, I've said in other threads that mining in null is more of a corp/ alliance problem than a mechanics one.


Not that any of that has a thing to do with what you quoted.
Bubanni
Primal Instinct Inc.
The Initiative.
#453 - 2012-10-22 11:27:33 UTC
Cazador 64 wrote:
Bubanni wrote:
Highsec profits should be nerfed, like the rats you find in high sec belts... thats how the rats in missions should be in terms of value...

Incursions should be removed from high sec and only take place in low sec systems and null

mining is fine to some degree, but perhaps they should implement some form of nerf to how much you get from the minerals you mine compared to sec status or something... not just the available ores


You are either trolling or a complete moron.


but smarter than you in comparison

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Tinja Soikutsu
Perkone
Caldari State
#454 - 2012-10-22 11:28:51 UTC
What's the problem people have with high-sec? Here, let me show you...

https://forums.eveonline.com/default.aspx?g=posts&t=165381
Demolishar
United Aggression
#455 - 2012-10-22 14:49:23 UTC
Highsec isk/hour is actually extremely low from all the "major" activities. I don't see a problem - the bears compete each other's isk/hour into nothing, and eventually reach a point where some bears move to nullsec, causing equillibrium.
Inquisitor Kitchner
The Executives
#456 - 2012-10-22 15:08:08 UTC
Demolishar wrote:
Highsec isk/hour is actually extremely low from all the "major" activities. I don't see a problem - the bears compete each other's isk/hour into nothing, and eventually reach a point where some bears move to nullsec, causing equillibrium.



Incorrect.

Say you make 40mil an hour running level 4 missions.

In Null you make 60mil an hour running level 4 missions.


However if you're doing both in a Tengu and you lose said tengu that 20mil an hour extra money is wiped out.

Null NEEDS to make more then high sec in order to reward risk taken. High Sec needs to earn less money to represent the fact you never have to pay out to replace your ship unless you're a moron.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Natsett Amuinn
Caldari Provisions
Caldari State
#457 - 2012-10-22 16:37:21 UTC
Demolishar wrote:
Highsec isk/hour is actually extremely low from all the "major" activities. I don't see a problem - the bears compete each other's isk/hour into nothing, and eventually reach a point where some bears move to nullsec, causing equillibrium.


I guess the market isn't a major activity?
The largest null sec market in the game can't compete, simply due to volume. Selling to 100k people will always make you more money than selling to 10k.

That has an impact on industrial work, I suppose that isn't a "major" activitie though.

The most in demand minerasl are more easily obtained through high sec mining. The minerals with the broadest market base are primarilly mined in high sec, where there is very little risk. However, I suppose that mining isn't a "major" activity either.

Those three things are entirely intertwined, and make up what I consider to be most of the game. I'm not so sure that many null corps actively seek industrialists. Or maybe a lot of high sec indy guys are worried about playing in null, but that would be silly; it's more fun here.

People rat in high sec? I actually think this should change. CCP should really beef up rats in .7 and down.

Missions are fine.
There just needs to be missions in areas of null that people actually live. Look at all the systems we hold, and then imagine if we actually had **** to do in them other than rat if there isn't an anom or whatever in the system.
Touval Lysander
Zero Wine
#458 - 2012-10-23 04:50:41 UTC
Tinja Soikutsu wrote:
What's the problem people have with high-sec? Here, let me show you...

https://forums.eveonline.com/default.aspx?g=posts&t=165381

What?? It's a goon!

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Caliph Muhammed
Perkone
Caldari State
#459 - 2012-10-23 05:01:00 UTC
Tippia wrote:
Majindoom Shi wrote:
Null sec pays out way more in every aspect.
Ratting > LVL 4's if you can not make more ratting then you can in LVL 4's
Manufacturing ? where does Tech 2 stuff come from again ? Not high sec .
Mining ? null again wins here all the ores you can not get in high sec + moons
…except that ratting is a limited and easily interrupted activity and L4s are not, making L4s a far more consistent, predictable and — in the long run — better earner.

…and except that manufacturing in null is a waste of time, money, and effort compared to doing it in highsec. Just because the raw materials for T2 are out there doesn't mean that it's a good place for manufacturing — the two are unrelated.

…and except that the null-only minerals aren't in high enough demand to be worth the hassle of doing it large-scale (not to mention that you need to move the minerals to highsec anyway for the production so the closer to highsec you can mine them, the better). Oh, and moon goo is not a source of individual income.


While level 4s can be a decent income for a new guy, its the group part thats the allure. Doing Level 4s with corpies can be enjoyable. Anyone in high sec serious about money making plays in the market. I'd say that is why the majority play in high sec. The ease and safety of high sec trading is too lucrative to pass up unless you have a very narrow set of circumstances in null.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#460 - 2012-10-23 06:07:35 UTC
All told its the same arguments Ive heard for years with some idiot brained ideas tossed in for good measure, oh and dont forget the he said, she said BS lovers quarreling there towards the end.


Ive lived in most places during my time in Eve minus WHs, hopefully thats shortly upcoming though as Id like to try it out so I can speak from experience. I enjoy high sec because I dont have to commit to anything. Theres enough commitments in real life that most people dont want that sort of crap in a "fun" game. Required attendance and Ops, unfun activities for the most part arent most peoples idea of a relaxing post work time nor do they wish to commit recreation time to basically working.

I can understand the arguments about null sec industry, yet face it, CCP WANTS you to move stuff between regions, especially those large juicy jump freighters filled with all that Jita 4-4 loot, so they can get blown up from time to time. Anything less, by placing markets and manufacturing directly where the end manufacture point is, though a great logistical ideal, creates less pew pew and would saturate the null markets fairly quickly. Nevermind that having trade hubs in highsec is a great conflict driver.... just look at how much your bitching and complaining about it now.

Income in high sec being too high. Make your null safer so you can do those anoms and plexing in peace. Theres lots of guys that do these and make GREAT bucketloads of isk. If you cant then you arent very good. And complaining that they go to high to make isk safer and in peace should tell you something about your defensive capabilities in your OWN space.

The biggest issue I have is the disparity between combat and noncombat ships. But again this is for a reason and I can accept that. But dont expect people to flood to areas of high mortality in order to try to fund accounts, combat or other fun Eve activities. Dont put out dumb ideas that CCP has been thinking about since the game began either as solutions. Few rarely are when you see the big picture as they do with all the information available.


As for the null manufacturing issue. In the real world you dont live and manufacture in the boonies either. You build railways and highways FROM the wild hinterlands and you ship things to manufacturing centers, usually in cities, where it is processed from the raw goods int intermediary and final products. Only the most necessary productions or resource extraction is done in the outskirts of bumfuckvilleland.
The vast majority of folks who consume or purchase the products are also residents of that city or urban areas. These areas are policed and relatively safe so that large scale production CAN occur. I think that it IS possible to produce anything in null but it needs the required minds and infrastructure to do so. Something that would have to be built up and policed by its own internal police/defense forces, but that even then, it should never rival the built up infrastructure of large solar system wide urban sprawls that we call high sec. Thousands of years of infrastructure building has gone into these empires and just through some talk you wish to give the wilds more? I say go build it yourself. Its a sandbox game, if you want such things there are all the necessary parts. IHubs, anom whoring aka L4s, connected and vital stations can be built and maintained in constellations with all the necessary parts through amarr and minmatar stations for manufacturing and refining which could be put up side to side with *gulp
* jump bridges between the two for easy transport of goods. But thats expensive and would require a huge team effort to maintain cost wise wouldnt it? Something that high sec pays for through less income to the point that null sec doesnt want to create all that infrastructure of an empire to get empire rates and services.

So take a lesson from real life. Build up a central location to serve as your metropolis and harden the **** up already. 1 or 2 constellations in any null sec empire COULD potentially serve as such. One gallente, one or two caldari and one amarr for every minmatar or even multiple amarr with a central minmatar all at L5 all connected through jump bridges all designed to do nothing but with POSes and other things, then defend its borders with border guards and other policing tools. Dont tell me CCP hasnt given you all that to play with in the sandbox.

Harden the **** up null. You want bear, BUILD. CREATE. Carve your empires for yourself. Proper planning and insight is what your lacking just forum whine I hear.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.