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Unified Inventory feedback thread

First post
Author
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#81 - 2012-11-09 18:25:15 UTC
Inventory Feedback:

For the 'in station' main window, why does it keep defaulting to my ship's cargohold every time i dock. Every time, i have to select my 'item hanger' and fit up whatever modules i need, or drop the ones i don't. Then i undock (with the "item hanger" being the last focal point). Then when i dock again, its back to the ship's cargo. Very annoying.

Please let it remember what state it was in when last used in the station. I know the reason this is happening is likely because the 'space' and 'station' instances of the inventory are still tied together, so when i undock, eventhough it remembers i had it closed in space, it still tries to access the 'item hanger' as it was in station. Though because that is not possible while in space, it defaults back to yet another copy of my ship's cargo. If you could please properly seperate the 'space' and 'station' versions so this no longer happens, that would be awesome.

Also, why does my 'ship hanger' usually forget that i had the list collapsed so i could actually see what is on my Tree of Everlasting Painfulness?

And why does my 'fleet hanger' close itself on every session change? (this also begs the question, how did you test this, and not notice it closed on session change (gate jump)???) Just another shovel of dirt that is starting to show that some of you Dev's need to get your heads out of La-La-Land and actually USE the game you are designing. 'Designing in a bubble' tactic is not known historically to work all that well.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

dischordia
wiggle Tech.
#82 - 2012-11-11 20:10:02 UTC
Havent seen a post about it BUT when using "compact" mode for ship cargo holds and you close it down and try to open up again with the cargo hold button on the cap console it just minimizes and doesn't come up

What we're actually doing is removing both hisec and PvP from the game entirely. It seems like the fairest way to solve this problem. - CCP Grayscale  - CCP troll BEST troll <3

Blue Harrier
#83 - 2012-11-11 23:01:18 UTC
dischordia wrote:
Havent seen a post about it BUT when using "compact" mode for ship cargo holds and you close it down and try to open up again with the cargo hold button on the cap console it just minimizes and doesn't come up

I did make a comment about this here;
My Comment

I also asked while testing in game if anyone else had this problem and the only reply I had was negative.
There does seem to be a small problem with this and may require further testing to reproduce. I'll see if I can bug report it on Monday.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#84 - 2012-11-12 19:21:43 UTC
I've noticed a substantial lack of function when dealing with any window that was 'shift-click' opened...as in, none of my secondary windows are working...until i undock, then i get my ship/items windows pop up in the middle of my screen...

http://i217.photobucket.com/albums/cc181/panhead4411/wut.png

Also, still waiting to see constructive CCP responses on some of the functional use-case feedback we've given lately...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Blue Harrier
#85 - 2012-11-12 21:25:31 UTC
@dischordia, this seems to be fixed in the latest client on Buck.

But I still can't double click to open a cargo container from the merged 'items' window while docked in station.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Grombutz
The Scope
Gallente Federation
#86 - 2012-11-21 13:29:37 UTC
Grombutz wrote:
Looks ok so far, but my personal "main issue" hasn't been adresses from what I see.

Do windows still close if you leave the grid?

As an example: If you warp to a PoS array, open it up and warp to a celestial - will the PoS-array window close? If yes, please change this, or give us an option to pin down such windows.


Can someone give me a light on this?

Do such windows persist once the new features are online?
Grombutz
The Scope
Gallente Federation
#87 - 2012-12-21 22:01:15 UTC
Grombutz wrote:
Grombutz wrote:
Looks ok so far, but my personal "main issue" hasn't been adresses from what I see.

Do windows still close if you leave the grid?

As an example: If you warp to a PoS array, open it up and warp to a celestial - will the PoS-array window close? If yes, please change this, or give us an option to pin down such windows.


Can someone give me a light on this?

Do such windows persist once the new features are online?


Still no answer on this one Cry
Rain6637
GoonWaffe
Goonswarm Federation
#88 - 2012-12-22 10:00:40 UTC  |  Edited by: Rain6637
in the case of warping away from a jettison can that I had open, the window closes. (both pinned and un pinned)