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New Change to locked targets and Brackets?

First post
Author
Zarian Uphius
Adversity.
Psychotic Tendencies.
#1 - 2012-10-16 18:02:58 UTC  |  Edited by: Zarian Uphius
http://cdn1.eveonline.com/www/newssystem/media/63449/1/targets3.png
http://cdn1.eveonline.com/www/newssystem/media/63449/1/brackets.gif



Does anyone else think that circle locked target is terrible?

It involves having to look at it twice as hard to see stats of shield armor and structure. I think the hit icon is worthless as you will probably still see the damage you are doing.(two hit notifications now?). In big fights most people turn brackets off to prevent their computer from melting.

As for changing the yellow and red boxes to circles it's a nice look, but the targets locked box is terrible. It's the same information less efficiently displayed.

Perhaps we should get a performance increase in the brackets system before we try to add new stuff to it

Entire Blog
Thor Kerrigan
Guardians of Asceticism
#2 - 2012-10-16 18:08:41 UTC
Yes... and no. Work in progress.
Roll Sizzle Beef
Space Mutiny
#3 - 2012-10-16 18:14:02 UTC
Read the blog comments. https://forums.eveonline.com/default.aspx?g=posts&t=161963
They are well aware hull, shield, armor, needs to be more easily identified. These images are mockups and are in flux.
Lin-Young Borovskova
Doomheim
#4 - 2012-10-16 18:14:56 UTC
No it's not terrible, it's different and by far more intuitive and informative than actual one. Provides new important information unavailable until now, this is awesome change, awesome stuff me wants more.

brb

highonpop
KarmaFleet
Goonswarm Federation
#5 - 2012-10-16 18:16:58 UTC  |  Edited by: highonpop
It is different.

It is a horrible waste of development time.

Its utterly useless and not necessary.

Lin-Young Borovskova wrote:
No it's not terrible, it's different and by far more intuitive and informative than actual one. Provides new important information unavailable until now, this is awesome change, awesome stuff me wants more.



What does it do that the current version doesn't? Except show up in your "cross hairs" on the UI? It shows you the Shield/Armor/Structure amount of your locked and/or selected target. It just looks different. its round instead of 3 bars.

Roll Sizzle Beef wrote:
Read the blog comments. https://forums.eveonline.com/default.aspx?g=posts&t=161963
They are well aware hull, shield, armor, needs to be more easily identified. These images are mockups and are in flux.


I dont see how the current version is hard to understand. You target someone, they show up on your screen with shield/armor/hull right under their picture in 3 bars. YOu hover your mouse over the bars and it tells you the %. I don't get what is hard to understand about the current version that it is necessary to take up more space on the screen and take up more dev time.

again. WASTE. OF. TIME.

FC, what do?

Unsuccessful At Everything
The Troll Bridge
#6 - 2012-10-16 18:18:39 UTC
I will reserve my judgement for when i actually get to use it, instead of speculating and raging about something i havent seen in person yet.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Roll Sizzle Beef
Space Mutiny
#7 - 2012-10-16 18:19:24 UTC  |  Edited by: Roll Sizzle Beef
highonpop wrote:
It is different.

I don't think its different just to be different. as already mentioned, it is providing new info (who is attacking, more often or slower alpha), and how hard they are impacting you without reading logs). Yet without it at my fingertips, I do see plenty of reason to be skeptical.
Lin-Young Borovskova
Doomheim
#8 - 2012-10-16 18:20:25 UTC
highonpop wrote:
It is different.

It is a horrible waste of development time.

Its utterly useless and not necessary.

What does it do that the current version doesn't? Except show up in your "cross hairs" on the UI?



again. WASTE. OF. TIME.



You don't have to show cross hairs after more than now.

New information displayed inside the target box is awesome

It's a very nice revamp of an old element of UI still looking like stuff from 80's console games, wise time invested in recoding and for further changes.

Different opinion.

brb

Zarian Uphius
Adversity.
Psychotic Tendencies.
#9 - 2012-10-16 18:20:45 UTC
In space the locked box in the ship is bigger, takes up more room and will make it harder to click other targets.

It's a circle showing 3 different stats. You have to now scan your eye all over the locked box just to see where its at as oppose to the current system. It shows nothing different, but makes it harder to read
highonpop
KarmaFleet
Goonswarm Federation
#10 - 2012-10-16 18:21:01 UTC  |  Edited by: highonpop
Roll Sizzle Beef wrote:
highonpop wrote:
It is different.

I don't think its different just to be different. as already mentioned, it is providing new info. Yet without it at my fingertips, I do see plenty of reason to be skeptical.



I dont see how turning the S/A/H indicator from 3 bars into a circle adds any new information


Lin-Young Borovskova wrote:
highonpop wrote:
It is different.

It is a horrible waste of development time.

Its utterly useless and not necessary.

What does it do that the current version doesn't? Except show up in your "cross hairs" on the UI?



again. WASTE. OF. TIME.



You don't have to show cross hairs after more than now.

New information displayed inside the target box is awesome

It's a very nice revamp of an old element of UI still looking like stuff from 80's console games, wise time invested in recoding and for further changes.

Different opinion.


http://cdn1.eveonline.com/www/newssystem/media/63449/1/targets3.png

maybe i missed it. Where is the "new information in the target box"? There is nothing new there, they just changed the shape of the status bars.


actually, per that screen shot, they decreased the amount of information. Look at the raven being targeted, the old one tells you exaclty how long until its targeted, the new one just shows a ring going around it...


http://cdn1.eveonline.com/www/newssystem/media/63449/1/brackets.gif

Now this one, this one is very cool indeed. But the other screen shot is something I hope never gets implemented

FC, what do?

Lin-Young Borovskova
Doomheim
#11 - 2012-10-16 18:25:01 UTC
highonpop wrote:
Roll Sizzle Beef wrote:
highonpop wrote:
It is different.

I don't think its different just to be different. as already mentioned, it is providing new info. Yet without it at my fingertips, I do see plenty of reason to be skeptical.



I dont see how turning the S/A/H indicator from 3 bars into a circle adds any new information


Lin-Young Borovskova wrote:
highonpop wrote:
It is different.

It is a horrible waste of development time.

Its utterly useless and not necessary.

What does it do that the current version doesn't? Except show up in your "cross hairs" on the UI?



again. WASTE. OF. TIME.



You don't have to show cross hairs after more than now.

New information displayed inside the target box is awesome

It's a very nice revamp of an old element of UI still looking like stuff from 80's console games, wise time invested in recoding and for further changes.

Different opinion.


http://cdn1.eveonline.com/www/newssystem/media/63449/1/targets3.png

maybe i missed it. Where is the "new information in the target box"? There is nothing new there, they just changed the shape of the status bars.



Yes you missed the part where you know who is dealing the highest dmg amount to you. Sad you don't like it, I do.

brb

Roll Sizzle Beef
Space Mutiny
#12 - 2012-10-16 18:25:08 UTC  |  Edited by: Roll Sizzle Beef
highonpop wrote:

maybe i missed it. Where is the "new information in the target box"? There is nothing new there, they just changed the shape of the status bars.


Its a better read from the blog and not some image as it cant be easily shown.

Quote:
When they start aggressing, the 'yellow box' will turn red (but it will still be pretty subtle). However, as the hits start coming in, a new 'hit icon' will flash around the bracket, one for each hit from that pilot. The opacity of the icon will be determined by the damage of the hit. If they are shooting at you with a weapon that has short cycle time but each shot doesn't deal much damage, you will see many faint hit icons, very rapidly. If they're shooting you with something that really, really hurts, the hit icons will be very strong when they flash but you might not see them as often if the cycle time of their modules is rather long.

We have not yet come up with an exact calculation method for the opacity of the hit icon but we are working from this right now:

opacity = hitHP / (ourShieldHP + ourArmorHP) * magic


And they have been reading requests from the comment thread about more e-war info shown though targeting.
Zarian Uphius
Adversity.
Psychotic Tendencies.
#13 - 2012-10-16 18:28:19 UTC
Defiantly do not want to lose the time to lock something. This is one of those changes that I don't even think we need. Improve brackets or anything else in the game before you try to fix something that isn't broken and that no one is complaining about.
highonpop
KarmaFleet
Goonswarm Federation
#14 - 2012-10-16 18:28:46 UTC
Roll Sizzle Beef wrote:
highonpop wrote:

maybe i missed it. Where is the "new information in the target box"? There is nothing new there, they just changed the shape of the status bars.


Its a better read from the blog and not some image as it cant be easily shown.

Quote:
When they start aggressing, the 'yellow box' will turn red (but it will still be pretty subtle). However, as the hits start coming in, a new 'hit icon' will flash around the bracket, one for each hit from that pilot. The opacity of the icon will be determined by the damage of the hit. If they are shooting at you with a weapon that has short cycle time but each shot doesn't deal much damage, you will see many faint hit icons, very rapidly. If they're shooting you with something that really, really hurts, the hit icons will be very strong when they flash but you might not see them as often if the cycle time of their modules is rather long.

We have not yet come up with an exact calculation method for the opacity of the hit icon but we are working from this right now:

opacity = hitHP / (ourShieldHP + ourArmorHP) * magic


And they have been reading requests from the comment thread about more e-war info shown though targeting.



I understand the brackets will have some upgrades. What I am questioning is the reasoning behind the circular S/A/H indicators and why they are getting rid of the timer that tells you how long until your target is locked.

FC, what do?

Pak Narhoo
Splinter Foundation
#15 - 2012-10-16 18:30:20 UTC  |  Edited by: Pak Narhoo
In the past you had circular S/A/H in your UI, they where removed because rectangular CCP discovered, was more clear. Now we go back to circular. Not because it's obviously more clear but because they want change for changes sake.
Lin-Young Borovskova
Doomheim
#16 - 2012-10-16 18:35:04 UTC
Stop moaning and pitching like old neurotic nerds. Change is good, adapt and feel younger, feel better than all those moaners rabbling same old stories when they were young a couple hundred years ago.

Improve yourself !

brb

Kobal81
HR..
#17 - 2012-10-16 18:38:26 UTC
No, deal with it buttercup

"Greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit"

Tippia
Sunshine and Lollipops
#18 - 2012-10-16 18:42:48 UTC
highonpop wrote:
I understand the brackets will have some upgrades. What I am questioning is the reasoning behind the circular S/A/H indicators and why they are getting rid of the timer that tells you how long until your target is locked.
Consistency. They're also not getting rid of the timer.
highonpop
KarmaFleet
Goonswarm Federation
#19 - 2012-10-16 18:46:08 UTC
Tippia wrote:
highonpop wrote:
I understand the brackets will have some upgrades. What I am questioning is the reasoning behind the circular S/A/H indicators and why they are getting rid of the timer that tells you how long until your target is locked.
Consistency. They're also not getting rid of the timer.


Yes, They are
a grey bar going in a circle (like a module) is not a good substitute for a timer with digits

http://cdn1.eveonline.com/www/newssystem/media/63449/1/targets3.png

FC, what do?

Jaison Savrin
Brave Empire Inc.
Brave United
#20 - 2012-10-16 18:46:28 UTC
If nothing else they look a lot cooler that basic squares. The info currently available is no harder to see and I like that it will show more information when it is done.
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