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Low/Dull Discussion & Solution

Author
Gassto
Deep Core Mining Inc.
Caldari State
#1 - 2012-10-16 13:18:35 UTC
This is my wade into the low/null discussion with opinions on why more players don’t do it. I personally live in low / hi-sec and have done for most of my subscribed life.

First of all you need to understand my daily routine which is roughly up and off to work at 6am and I get back home at about 7pm. After a shower, dinner and some house work (depending on the night), I get to sit down anywhere between 7:30 and 8:30pm leaving me a two hour window to play in before needing to get ready for bed.

Two hours playing most console games is enough to do just about anything in those games, but two hours in eve isn’t long at all. I spend some nights just buying and hauling in a couple of new ships, or moving assets for the following nights play time. Living in lowsec means I need to scout my ships in with an alt/friend as well, doing this all the way to null would simply not be an option to me. Relying on others is all well and good, but when your play time is so limited I’ve found large scale changes can occur before you’re next online which can completely screw you over – such as the corp moving to a new system etc.

I think there are a lot of people who simply can’t spend the time needed to successfully live in low or null. I appreciate many people will argue this point and say we can, but you need to understand that by living in low or null we are already sacrificing a lot of the limited time we have, just to simply exist there with assets in the first place.

I have two suggestions for eve:-

Rookie Revamp

Remove the Rookie ship you currently receive when your ship is destroyed, this is replaced by a new system which opens up some choice.

Whenever you’re character is docked there is a new icon in the station window called (eg) ‘Base Models’, this icon opens up a selection panel like the fitting window and has some choices for you to make. You’re first choice is what type of ship you want, mining, exploration, pve or pvp. These would all be racial frigate hulls depending on what part of the universe you’re in and the ship models would be displayed below your selection with a colour highlighting whether you’re able to use them. You’re next choice would be which tech you wanted between T1, T1 named and T2. At this stage the modules should be shown with colour highlighting to show which you are able to use and which you are not.

The full T1 choice result would not cost anything, the T1 named would be a small sum and the T2 would be considerably more. This basically means every pilot everywhere, is just three clicks away from fielding another ship.

Mining Revamp

Bring out a new class of mining ships designed for low and/or null, destroyer size hulls with the ability to crush minerals on the go thereby needing smaller bays. These ships would be quick aligning, with decent tanks and the ability to defend themselves at a basic level. They’re for players who enjoy riskier faster paced mining. The end yield results shouldn’t be higher than the current mining boat options, but they should definitely be on par.

Today’s mining barges are all extremely slow and have crap fitting options, flying anything alone into deep lowsec is likely to result in a loss or a night of hiding. Why can’t we have dedicated frigate and cruiser hull mining ships with better storage options, like on the fly crunching? Right now lowsec is mainly used by pvp’ers because mining isn’t an option. Well make it an option and miners will come!
NickyYo
modro
The Initiative.
#2 - 2012-10-16 13:19:33 UTC
DULL NULL BEAR space should be made so an alliance cannot own more than 10 systems.

..

Schmata Bastanold
In Boobiez We Trust
#3 - 2012-10-16 13:23:49 UTC
Wait, so you basically want automatic fitting tool with predefined mods and all depending on category you choose? And faster, better mining ships? Do you want french fries with it, too?

Invalid signature format

KrakizBad
Section 8.
#4 - 2012-10-16 13:24:03 UTC
Or you could join any one of the pretty much any alliance that has logistics capability and/or a null trade hub. Also you seem to have missed the point as to why people don't mine in low.
James Amril-Kesh
Viziam
Amarr Empire
#5 - 2012-10-16 13:25:45 UTC
NickyYo wrote:
DULL NULL BEAR space should be made so an alliance cannot own more than 10 systems.

RAZOR 1
RAZOR 2
RAZOR 3
RAZOR 4
RAZOR 5
RAZOR 6
RAZOR 7
GSF 1
GSF 2
GSF 3
...

Enjoying the rain today? ;)

Sin Pew
Ministry of War
Amarr Empire
#6 - 2012-10-16 13:26:21 UTC
No game mechanic can force people to do what they don't want to do, stop trying.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Sexy Cakes
Have A Seat
#7 - 2012-10-16 13:27:58 UTC
Nullsec = listening to tryhards tell you what to do most nights.

Lowsec = sec status grind or another combat character account

Highsec = F U I'll do what I want

I've been to each area time and time again through the years and its always the same.

Not today spaghetti.

James Amril-Kesh
Viziam
Amarr Empire
#8 - 2012-10-16 13:30:39 UTC
Sexy Cakes wrote:
Nullsec = listening to tryhards tell you what to do most nights.

I take orders only when I feel like it. If I don't, I simply don't get into fleet.

So to me, null is the "**** YOU I'll do what I want" area, since I really can do anything I want without the oppressive CONCORD looming over my shoulder.

Enjoying the rain today? ;)

Tallian Saotome
Nuclear Arms Exchange Inc.
#9 - 2012-10-16 13:34:10 UTC
This post needs more uber guns, pvp arenas, and endgame raids.

Inappropriate signature removed, CCP Phantom.

S'Way
State War Academy
Caldari State
#10 - 2012-10-16 13:38:42 UTC
James Amril-Kesh wrote:

I take orders only when I feel like it. If I don't, I simply don't get into fleet.

So to me, null is the "**** YOU I'll do what I want" area, since I really can do anything I want without the oppressive CONCORD looming over my shoulder.

"Do what you want" - except shoot at blues (unless you're re-imbursing them) - having so many blues is what's turning many who like to pvp away from 0.0, sitting in fleets pressing F1 etc when lag allows gets boring fast.
James Amril-Kesh
Viziam
Amarr Empire
#11 - 2012-10-16 13:40:12 UTC
S'Way wrote:
James Amril-Kesh wrote:

I take orders only when I feel like it. If I don't, I simply don't get into fleet.

So to me, null is the "**** YOU I'll do what I want" area, since I really can do anything I want without the oppressive CONCORD looming over my shoulder.

"Do what you want" - except shoot at blues (unless you're re-imbursing them) - having so many blues is what's turning many who like to pvp away from 0.0, sitting in fleets pressing F1 etc when lag allows gets boring fast.

Ever heard of NPSI?

Enjoying the rain today? ;)

Taiwanistan
#12 - 2012-10-16 13:40:55 UTC
why don't you ask siri how to fit your ship.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Asuri Kinnes
Perkone
Caldari State
#13 - 2012-10-16 13:41:25 UTC
NickyYo wrote:
DULL NULL BEAR space should be made so an alliance cannot own more than 10 systems.

Why?

Bob is the god of Wormholes.

That's all you need to know.

Connaght Badasaz
Lewis and Clark Inc.
#14 - 2012-10-16 13:43:45 UTC  |  Edited by: Connaght Badasaz
Sexy Cakes wrote:
Nullsec = listening to tryhards tell you what to do most nights.

Lowsec = sec status grind or another combat character account

Highsec = F U I'll do what I want

I've been to each area time and time again through the years and its always the same.


I can't say who you've been around, but my null experience has not been so. We come and go as we please, and we do want to do, and the things that make our home viable. CTA, and whatnot.

I suppose if you aren't a team player, then permanent residence in null is not for you. Are there asshats? Sure there are. But once you get away from wanting everything around you to be blue and safer than hi ( which is what you're really about) then the door opens, and heaven awaits.

Take arrows in the forehead, never the back

k Rose
Aeon Interstellar Conglomerate
#15 - 2012-10-16 13:44:14 UTC
Before wormholes there was PVP
S'Way
State War Academy
Caldari State
#16 - 2012-10-16 13:46:17 UTC
James Amril-Kesh wrote:

Ever heard of NPSI?

Indeed, but that only works for fleets mostly. If you disagree with leadership setting an alliance perm blue then ignore those standings and go hunting them anyway - chances are you'll get some diplos upset enough to be kicked. Lol
James Amril-Kesh
Viziam
Amarr Empire
#17 - 2012-10-16 13:48:49 UTC
S'Way wrote:
James Amril-Kesh wrote:

Ever heard of NPSI?

Indeed, but that only works for fleets mostly. If you disagree with leadership setting an alliance perm blue then ignore those standings and go hunting them anyway - chances are you'll get some diplos upset enough to be kicked. Lol

I don't see what's wrong with that, then. I can still do whatever I want. The fact that there are consequences doesn't really change that.

Enjoying the rain today? ;)

Kari Juptris
Dreddit
Test Alliance Please Ignore
#18 - 2012-10-16 13:49:02 UTC
Sexy Cakes wrote:
Nullsec = listening to tryhards tell you what to do most nights.



If you're in a crap alliance, maybe. In my alliance we party hard with FCs we like only when we want to.
Arkon Olacar
black.listed
#19 - 2012-10-16 13:56:12 UTC
NickyYo wrote:
DULL NULL BEAR space should be made so an alliance cannot own more than 10 systems.

wat
Gassto wrote:

First of all you need to understand my daily routine

No, we really don't.
Gassto wrote:

The full T1 choice result would not cost anything, the T1 named would be a small sum and the T2 would be considerably more. This basically means every pilot everywhere, is just three clicks away from fielding another ship.

Yes, because seeding ships and modules for an arbitary price in a player-driven market makes complete sense.
RazielZian
Aliastra
Gallente Federation
#20 - 2012-10-16 14:12:11 UTC
Gassto wrote:
Bring out a new class of mining ships designed for low and/or null, destroyer size hulls with the ability to crush minerals on the go thereby needing smaller bays. These ships would be quick aligning, with decent tanks and the ability to defend themselves at a basic level. They’re for players who enjoy riskier faster paced mining. The end yield results shouldn’t be higher than the current mining boat options, but they should definitely be on par.


Firstly as a side note, there is already a null sec mining ship that compresses ore.

Secondly, a destroyer hull that can match an exhumer for yield, fit better tanks, have faster speeds (and you probally want guns on that thing too right?)... geeze im glad your not incharge of designing ships.
Each ship has a set of features, those features come at a price meaning some ships are better at some jobs than others.. and some have negative effects. I.e. battleships can tank like a mofo but they are as slow as balls (some more so than others, thats just a generalised example).

Now barges and exhumers are the best mining boats in eve partly because they are made by the only npc corp in eve that makes non racial mining ships, all their ships are slow, they are work horses, not race horses.
Also its worth noting that not one ORE ship has the abality to fit any offensive weapons (ecm yes, turrets and launchers, no).

If you want to design a new ship then you need to work in some balance... a ship that can match the best out there for yield, but walk all over them for speed and defence/offence is so far from balanced that I have to ask if you were high when you wrote this?

Times change, evolve or die quietly.

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