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EVE New Citizens Q&A

 
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Scanning help

Author
Jesuis Cache-Cache
#21 - 2012-11-08 13:29:31 UTC
Hazen Koraka wrote:
The wiki article is a bit misleading there.

Firstly, anomalies are not "signatures". Anomalies can be found using no probes at all - just using the system scanner every ship has built in.

Using a combat probe will only show these anomalies because like using a core probe to find signatures, you essentially get them for free (100% scanned down in one pass).

Combat probes are only used for finding other people's ships, or structures or drones etc.

If you are after sites to run, rather than just ninja salvaging, you only really need core probes. That said, if you are finding a site impossible to lock down with your current skills, there is the chance someone else is currently in that site, and you could combat scan down their ass, so you find out where the site is :P

Ahhh...I see. I read that as the Combat Probe will scan down everything.

Anything a Core Probe can..PLUS ships, structures...dead people... Only just down to 0.5 AU.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Hazen Koraka
HK Enterprises
#22 - 2012-11-08 13:33:06 UTC
Well no. Combat probes I believe can only find ships, structures (not exactly clear on what defines a structure) and drones.

It's possible that signature sites have structures in them that can be scanned down, but I'm not entirely sure on that - I only use cores to find signatures, not tried combat probes.

The primary use of combat probes is to find ships to go kill them :P.

If you are after signatures to run sites - radars, DED sites etc etc, use core probes. That said, apparently deep-space-probes are the bizz, only you need Astrometrics to 5 to use them.... (I can't yet either!).

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Jesuis Cache-Cache
#23 - 2012-11-08 13:40:03 UTC  |  Edited by: Jesuis Cache-Cache
The preliminary research I have done. Shows others commenting on this. According to that information, the Combat Probe will do it all.

Some report using them in lieu of even the Deep Space probe for initial scanning and then switching over to Core Probes.

That info was quite dated and I wondered if the mechanics have changed. And if just using Combat Probes all the time was a viable alternative.

EDIT :

In-game info of Combat Probe -

Quote:
Specifically tailored for the needs of the combat community, this all-in-one package delivers baseline performance for the discerning hunter-killer. Paired with a specialist launcher and analysis suite, the advanced electronics of this probe allows the rapid location of starships, structures and drones, while also delivering the baseline exploration capabilities of the Core probe line.



EDIT 2 : I guess the Core Probes are a lot more powerful, when it comes to the sites. They have a power of 44 as to the Combat power of 22. I just wondered if anyone (lately) actually uses the Combat Probes for everything.

That is, I assume you need very high Astro skills and boosted with ship bonuses and rigs to be on par with the Core Probes.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Casirio
Aliastra
Gallente Federation
#24 - 2012-11-08 15:18:23 UTC
One of my alliance mates using combats for almost everything, he said you cant scan down sigs to .25 AU with combat probes, that is the only difference.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#25 - 2012-11-08 15:21:32 UTC  |  Edited by: Bloemkoolsaus
Combat probes can find everything core probes can (and more like structures/ships/etc). Like Casirio said, the minimum scanrange and strength is different.
Jesuis Cache-Cache
#26 - 2012-11-08 15:39:38 UTC
There is also a difference in Base Sensor Strength. I wonder how that plays into the scanning success.

Sister Combat - 22
Sister Core - 44

The Combat can scan out to 64 AU where as the Core Probe is maxed at 32 AU. The Combat scanner would fair better in large systems, to start with at least.

I was just weighing the pros and cons, as to justify using one over the other or even packing both in the cargo hold.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Ilnaurk Sithdogron
Blackwater International
#27 - 2012-11-08 17:24:23 UTC  |  Edited by: Ilnaurk Sithdogron
I believe that the difference between Core and Combat scanner probes is that the Combat Probes require the Expanded Probe Launcher I to launch, which is a lot harder to fit than the normal probe launcher. As for the probes themselves, I believe you're correct in saying that the Combat Probes can do everything Core Probes can.

For your information, the Core Probe Launcher needs just 20tf of CPU to fit, while the Expanded Core Probe Launcher needs 220tf. Just in case you want those numbers.

http://eve-sojourn.blogspot.com/

Jesuis Cache-Cache
#28 - 2012-11-08 18:51:37 UTC
Thanks for the reply, Ilnaurk. I am actually using this fit...well, I will be using it in a few more days, when I can actually fit the Cov Ops Cloak.Smile

[Buzzard]

Nanofiber Internal Structure II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher I
[empty high slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


The CPU is not a problem. I am tight on Power Grid. Shocked The cap is not stable at all, but the only thing I need it for is the MWD, which will only be used ever so often as she will be cloaked 99% of the time.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Solomar Espersei
Quality Assurance
#29 - 2012-11-08 19:21:56 UTC  |  Edited by: Solomar Espersei
If you're into WHs, exploring, etc. you'll eventually want to get Astro to 5 so that you can get a single Sister's Deep Space probe. Have a read from St Mio's rather famous Deep Space Probe thread HERE.

I'm not sure how accurate that info is (haven't used it since Summer), but it's certainly handy when you're looking for very specific sorts of signatures.

Just to point out to those who enjoy scanning, eventually you're probably going to want to put those skills to work finding players to shoot so learning to scan quickly and using the d scan are going to be important for that sort of thing.

Regarding that Buzzard fit, make sure you've got Cov Ops to 3 or you're not getting as much probe strength as you would in a Caldar frig 5 Heron. You'd be surprised how many peeps overlook that. Getting it to 4 ASAP is far better and of course, Cov Ops 5 is one of the better deals in the game tbh.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Jesuis Cache-Cache
#30 - 2012-11-08 19:31:26 UTC  |  Edited by: Jesuis Cache-Cache
Solomar Espersei wrote:
If you're into WHs, exploring, etc. you'll eventually want to get Astro to 5 so that you can get a single Sister's Deep Space probe. Have a read from St Mio's rather famous Deep Space Probe thread HERE.

I'm not sure how accurate that info is (haven't used it since Summer), but it's certainly handy when you're looking for very specific sorts of signatures.

Just to point out to those who enjoy scanning, eventually you're probably going to want to put those skills to work finding players to shoot so learning to scan quickly and using the d scan are going to be important for that sort of thing.

Regarding that Buzzard fit, make sure you've got Cov Ops to 3 or you're not getting as much probe strength as you would in a Caldar frig 5 Heron. You'd be surprised how many peeps overlook that. Getting it to 4 ASAP is far better and of course, Cov Ops 5 is one of the better deals in the game tbh.


Thanks and great advice...However, Cov Ops affects scan strength? I don't recall reading that in the description of the skill.

EDIT : Ah!!! Never mind...It is CLEARLY displayed in the "ship" description...

Quote:
Covert Ops Skill Bonus:
-97.5% to -100% reduced CPU need for cloaking device
10% increase to scan strength of probes per level
10% reduction to survey probe flight time per level


I am surprised how many peeps overlook that....Big smile

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Hazen Koraka
HK Enterprises
#31 - 2012-11-09 08:28:18 UTC
Ok guess I was a wrong then! Sorry about that.

That said I don't think I'll be using combats to find sigs. Both for the reason that the signal strength is much lower, and that the scans clutter up the scan interface so much with stuff I'm not interested in. All I'm after when going after sigs are the sigs themselves. The quicker I can get to them the better P

I've been doing exploration a fairly long time since I've played eve, so if you are in game and got a question - convo me up if I'm online.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

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