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CCP - New Cyno Effect

Author
Aerilis
Federal Navy Academy
Gallente Federation
#1 - 2011-10-01 10:50:40 UTC
So I was playing around with the new Cyno effect on Sisi, and although it's a *slight* improvement to the current effect, I think the question on everyone's mind is:

Why can't you just give us back the old one??

Seriously, I think 90% of the playerbase agrees the old cyno ten times more awesome than whatever variation of the wormhole effect you can come up. There was just something to powerful, so majestic, like you could feel the very fabric of space time ripping apart from the sheer force of an entire cap fleet jumping in.

This new one is just like derp glowing red ball, derp cap fleet suddenly appears.

http://www.youtube.com/watch?v=BBU0vs127PQ
Brooks Puuntai
Solar Nexus.
#2 - 2011-10-01 10:54:04 UTC  |  Edited by: Brooks Puuntai
My guess is that the old one was incompatible with the current engine, and they had to redesign it. Since CCP seems to have a revolving door when it comes employees the Dev who made it is no longer there, and they can't recreate the exact same effect.

At least thats my guess on it.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

EVERYONE JUMPJUMP
Imperial Academy
Amarr Empire
#3 - 2011-10-01 13:38:31 UTC
Thanks for linking the vid.

I think the new jump in effect looks pretty cool. is it as epic on the black ops when you zoom in a little?

I SAID JUMP DAMN IT!!

BrianBadonde
Deep Core Mining Inc.
Caldari State
#4 - 2011-10-01 13:43:14 UTC  |  Edited by: BrianBadonde
I made another video of it with the perspective of the carrier and the cyno ship, http://www.youtube.com/watch?v=Yz8aV7T5nRw while people's opinions might be split whether the original one or this is better we could all probably agree it's much better than the current.
KFenn
State War Academy
Caldari State
#5 - 2011-10-01 13:45:52 UTC
Agreed... the flash of light and whatnot does add back some of the 'drama' that a cap drop needs, but it's still outclassed by the original.

For those who are unfamiliar with the original jump effects (I strongly recommend the mute button):
http://www.youtube.com/watch?v=Lt4Au7vkM90

Commanding Officer of the Treacle Tart Brigade

Krell Kroenen
The Devil's Shadow
#6 - 2011-10-01 15:37:51 UTC
I was hoping for something more than a bit of red flash being added to a wormhole, especially given the amount of time we have been waiting for an improvement. The old effects are clearly better and I was hoping for something as good or if not better than they were.

So is CCP so stretch thin working on their other games all they could do is add some red lipstick to a pig?
Holy One
Privat Party
#7 - 2011-10-01 15:41:08 UTC
Brooks Puuntai wrote:
My guess is that the old one was incompatible with the current engine, and they had to redesign it. Since CCP seems to have a revolving door when it comes employees the Dev who made it is no longer there, and they can't recreate the exact same effect.

At least thats my guess on it.


More likely doing it properly would require effort and/or actually assigning dev time.

:)

Gregor Palter
#8 - 2011-10-01 16:28:07 UTC  |  Edited by: Gregor Palter
No, it's not good enough. The red glow is too easy, as if the guy designing it didn't really try very hard, or didn't have the time OR was simply incapable of making something truly good (Most of the newer stuff lacks the flair and aesthetics old EVE stuff did have). If I were the one person in charge I'd send it back to the drawing board with a "nice try, but no cigar".

The "but it's better than what we have" is no excuse, we're going to be stuck with this for a long time so why in the hell are they just not capable of making something truly spectacular?

Excuses are the refuge of the weak.

Mastertz
Itagaki Heavy Industries
#9 - 2011-10-01 16:33:12 UTC
Is probably still going to be ugly.
Zendoren
Aktaeon Industries
#10 - 2011-10-01 18:13:20 UTC
Just an idea,

Would be cool if the color of the Jump in flash could be dependent on the Fuel that the ship uses.

ex. Hydrogen = Blue Flash, Oxygen = Yellow, nitrogen = inert (Pick a color??), HELIUM = Pink (ROFL!)

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Mag's
Azn Empire
#11 - 2011-10-01 18:23:06 UTC
Aerilis wrote:
So I was playing around with the new Cyno effect on Sisi, and although it's a *slight* improvement to the current effect, I think the question on everyone's mind is:

Why can't you just give us back the old one??

Seriously, I think 90% of the playerbase agrees the old cyno ten times more awesome than whatever variation of the wormhole effect you can come up. There was just something to powerful, so majestic, like you could feel the very fabric of space time ripping apart from the sheer force of an entire cap fleet jumping in.

This new one is just like derp glowing red ball, derp cap fleet suddenly appears.

http://www.youtube.com/watch?v=BBU0vs127PQ

I watched it and thought 'meh, is that it?' All these years waiting and that's what we end up with, roll on with watching this space. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Grath Telkin
Amok.
Goonswarm Federation
#12 - 2011-10-01 19:40:14 UTC
Bunch of friggin cry babies, the new planned effect is cool.


Yes, the old one is best, but all of your bitching and whining is infinitely worse than even the current cyno effect.



You should all hold your breath and stomp your feet to complete the image.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Callic Veratar
#13 - 2011-10-01 19:55:26 UTC
Zendoren wrote:
Just an idea,

Would be cool if the color of the Jump in flash could be dependent on the Fuel that the ship uses.

ex. Hydrogen = Blue Flash, Oxygen = Yellow, nitrogen = inert (Pick a color??), HELIUM = Pink (ROFL!)


Apparently nitrogen is a magenta colour.
Paulx203
Jian Products Engineering Group
#14 - 2011-10-01 19:57:19 UTC
Not sure if like: I feel like there should be more of a spool up animation when jumping out. When landing on grid they should cut the portal bit and just have the flash. It would look better and conceal the model spawning.
Also It seems like they tried to throw in a combo of the last two when the ship lands which is what makes it look bad. They should either go back to the old one or make this one original.
Mac Tir
State War Academy
Caldari State
#15 - 2011-10-01 20:05:41 UTC
I think the original cyno looked like crap.

It's messy.

The new effects look great. Can't wait to see them en masse.



Karak Terrel
Foundation for CODE and THE NEW ORDER
#16 - 2011-10-02 00:16:21 UTC
looks great, but i agree the color thing would be a nice idea

One little thing, the cloak effect somehow destroys the whole jump effect. They should hide the ship completely after the jump effect.
DarkAegix
Center for Advanced Studies
Gallente Federation
#17 - 2011-10-02 00:40:52 UTC
The old effect looks terrible.
You see this huge, spammy tunnel, but the ship doesn't move through it. There isn't even a flash of light going through the tunnel, to add the illusion of movement. It's just a cylinder-shaped explosion.
The new one has better structure, and makes a whole lot more sense.
Grath Telkin
Amok.
Goonswarm Federation
#18 - 2011-10-02 01:04:36 UTC
DarkAegix wrote:
The old effect looks terrible.
Straight

This is where we knew you had no taste.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Mocam
Aliastra
Gallente Federation
#19 - 2011-10-02 01:10:05 UTC
Brooks Puuntai wrote:
My guess is that the old one was incompatible with the current engine, and they had to redesign it. Since CCP seems to have a revolving door when it comes employees the Dev who made it is no longer there, and they can't recreate the exact same effect.

At least thats my guess on it.


My guess is different.

The engine differences are in it but a bit more extreme. The old one had a long play window for an effect, the graphics rendering for it - via the newer engine, would put a huge strain on the clients.

1-5 ships coming in? Not bad. 50+ ships and even a high-end multi-card rig could be brought to it's knees, potentially for an extended period due to the length of the effect as more and more ships are cyno'd in.

As such, to help reduce lag - that effect isn't used. "but it looks cool!" - so does CQ at first glance but the load... then multiple clients... Many have complaints about CQ.

As such, its easier to deal with a few "more shiny!" than huge outrage when a fleet jumps in and people lose ships due to extended lag on the client side.
Naradius
Federal Navy Academy
Gallente Federation
#20 - 2011-10-02 04:48:49 UTC
The new effect is better than the current one, but I don't think it will make me shite my pants like the original did, whenever I was hot dropped.

It's still missing...something.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams

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