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More buffing, less nerfing

Author
Tippia
Sunshine and Lollipops
#41 - 2012-10-16 10:47:30 UTC  |  Edited by: Tippia
Webvan wrote:
wtf? lol.
You want it to be a higher percentage so you can make it seem like a massive nerf to all things Caldari. The fact of the matter is that it's not.

Quote:
ah bs. If you play this game rather than forum troll, the ships that bonus missiles don't bonus hybrid at the same time.
If you played the game rather than forum troll, it would have taken you less than a second to figure out that I'm talking about the Tengu, which does indeed come with a nifty set of hybrid bonuses. Hence, it counts as only half a missile ship. Again, the fact that it is very very rarely seen without HMLs should give you a hint about where the problem lies…

Quote:
There is no reason to nerf an entire line of weapons to adjust one or two ships.
Good news: they're not. Not even close. They're balancing one weapon system so it is more in line with the capabilities of the equivalent system for other lines of weapons. In the process, two ships that have become extremely popular because they can really squeeze every last ounce out of this imbalance are being affected as well, and one (or more likely both) of those ships are also getting adjusted in the future to deal with their particular issues.

Quote:
It don't matter if it's 30%, 50% or 80%, not when one ship is the supposed offender.
The supposed offender isn't a ship. It's one weapon system. That one weapon system is being brought back into balance. In addition, a couple of related weapon systems are getting a slew of very neat buffs, so any ship affected by this rebalancing is getting a net boost in capabilities.
Sarah Schneider
Native Freshfood
Minmatar Republic
#42 - 2012-10-16 11:59:06 UTC
Tanthos wrote:
When dealing with balance issues, I'd rather ccp buffed ships and mods, rather than nerfed them. For example, buffing other ships to match the drake and hurricane, rather than nerfing those ships, or buffing other ammo and tech to match missile advantage, rather than just nerfing missiles.

It would enhance immersion, and provide a feeling of tech advancement. For example, due to the Hurricane's success, other manufacturer's finally manage to reverse engineer and duplicate its power grid layout. It would also provide a better impression of the game going forward, rather than back. Also, getting better ships for free is always a good feeling, and might be better received than nerfing popular ships.

CCP have explained as to why, they also explained why nerfs are usually a better balancing solution than buffs, or you just cba to browse the forums before posting?

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Smiknight
Smiknight Corporation
#43 - 2012-10-16 12:46:47 UTC
rodyas wrote:
Ranger 1 wrote:
Smiknight wrote:
rodyas wrote:
Nerf HML missiles.


Yeah, cause, like, they are totally overpowered. Like, totally.

Another unnecessary nerf to missiles, for whatever reason. For player driven, CCP likes to break things on the car.

Yeah... that's why nobody ever uses them.


No need to feed the troll, Ranger 1


Calling me a troll makes it easier to ignore an obvious fact...it's less a balance and more a slap in the face to Drake and Tengu pilots. But whatever, don't want to make anyone feel uncomfortable.
A reward devoid of risk is no reward at all, but is instead a handout.
Tippia
Sunshine and Lollipops
#44 - 2012-10-16 12:51:45 UTC
Smiknight wrote:
Calling me a troll makes it easier to ignore an obvious fact...it's less a balance and more a slap in the face to Drake and Tengu pilots.
Sure, if by ”more” you mean “not particularly” and by “less” you mean “pretty much completely (and much needed)”.

This change puts HMLs in line with other M-sized long-range weapons. That is a matter of balance through and through. If it were intended as a nerf for Drakes and Tengus, they would have adjusted all the weapons you could fit on a Drake or Tengu and, oh my, as it turns out, it's not: for the Drake, half gets a nerf and half gets a buff; for the Tengu, a quarter gets a nerf and a quarter gets a buff.
Cazador 64
Deep Core Mining Inc.
Caldari State
#45 - 2012-10-16 20:39:18 UTC  |  Edited by: Cazador 64
Every weapons system in the game has checks and balances.
This nerf to HML is more to do with the tears they have caused vs them being out of line.

I am not sure if you people are just new or choose to have selective memories but once upon a time people where laughed at for being drake pilots as they used to be "the starter noob ship for running missions"
Now players have adjusted and made the ship a competitor in PVP.

So instead of adjusting your tactics like the Caldari pilots did you litter the forums with your tears and sorrows of the Drake blob and cry home to Mommy (CCP) about the big bad bully (Drakes) and how you want them to go away and be nerfed into oblivion.

Missiles for a very long time have been the underdog and in some cases they still are. Let us not forget this game is a "sandbox" and there is more to it then PVP. We have people who used these weapons systems in missions in ded complexes and in incursions.
So what happens to the pilots that have spent months perfecting the missile skills and Tengu / Drake skills?
are we just to move onto an other under powered under used missile weapons system like torps and cruise?
And spend an many other months training into those ships and weapons systems??

I do not see these forums being flooded with pilots who are claiming they are going to stay with Drake or Tengu after this nerf.
When a nerf is so large it forces people into other ships and weapons systems then at that point it is game breaking for those players.
If this nerf comes down me having to train into guns to compensate for this slap in the face to Caldari once again I know I am not alone here in saying I will not continue in eve with my 3 accounts, so that I / we can line the pockets of CCP while we have to spend months on end training into new systems / ships.

Flame me or what ever you feel you need to do to make your self feel better but I have not seen one post on these forums
or in this thread that has given a detailed example of how this will not destroy people who focus on the drake or tengu and how we are able to recover from this without months of training.
Robert De'Arneth
#46 - 2012-10-16 20:42:26 UTC
Posting in thread 666,666 of the nerd who got nerfed thread. No offense OP, but I pay CCP to balnce the game not the players. I would never trust any player on a balnce issue for any reason at any time. How about this, if you do not like CCP's way of making a game, get off your lazy ass, show CCP and us the players how to do it better, if you can we will follow.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Megos Adriano
Aliastra
Gallente Federation
#47 - 2012-10-17 00:35:44 UTC
Tanthos wrote:
When dealing with balance issues, I'd rather ccp buffed ships and mods, rather than nerfed them. For example, buffing other ships to match the drake and hurricane, rather than nerfing those ships, or buffing other ammo and tech to match missile advantage, rather than just nerfing missiles.

It would enhance immersion, and provide a feeling of tech advancement. For example, due to the Hurricane's success, other manufacturer's finally manage to reverse engineer and duplicate its power grid layout. It would also provide a better impression of the game going forward, rather than back. Also, getting better ships for free is always a good feeling, and might be better received than nerfing popular ships.


So you're saying CCP should do 100x more work just... because you want the game a certain way?

And boom goes the dynamite.

Ranger 1
Ranger Corp
Vae. Victis.
#48 - 2012-10-17 00:55:54 UTC
Smiknight wrote:
rodyas wrote:
Ranger 1 wrote:
Smiknight wrote:
rodyas wrote:
Nerf HML missiles.


Yeah, cause, like, they are totally overpowered. Like, totally.

Another unnecessary nerf to missiles, for whatever reason. For player driven, CCP likes to break things on the car.

Yeah... that's why nobody ever uses them.


No need to feed the troll, Ranger 1


Calling me a troll makes it easier to ignore an obvious fact...it's less a balance and more a slap in the face to Drake and Tengu pilots. But whatever, don't want to make anyone feel uncomfortable.


Smile

I don't really consider him a troll, just not really aware of all the facts involved... with a hefty side order of self interest.

Time for a pop quiz:

Can anyone tell me what is, by far and away, the most commonly used weapons system in EVE for both PVP and PVE?

For bonus points, can anyone tell me why?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lili Lu
#49 - 2012-10-17 01:03:03 UTC
Zagdul wrote:
I've made this exact argument that the reason drakes are used so often is because other races (minus the Hurricane) lack the ships in the same class to compete.

It's quite simple:

Buff the Harbi with more CPU and better cap efficiency.

Buff the myrm so it has more drone bandwith and can field 5 heavies or sentrys.

What? Are you not aware that when the Myrm first hit tranquility it did have a 125 bandwidth and was immediately nerfed. At warp speed, and overdone, all the way down from 125 bandwidth to 75, that of a vexor. Meanwhile the Drake and it's HMs proceeded to dominate the pve and later pvp usage in the game for years.

And all that the Harby needs is more cpu and cap efficiency? To do what? compete with drakes in pve and pvp? I don't see that "fix" doing anything to make the Harby capable of level 4s and other top end pve. And for pvp how is that Harby going to fit heavy beams for range, do the same damage at that range as a drake, and have the same tank of a drake with the same mobility to form cheap blob fleets, or even be used in small gangs as preferencially for its range and tank?

What really needs to be done is what CCP is finally doing. It's trimming the op weapons system that the HMs are in their class of weapon. It's buffing up tech I frigates and cruisers to make them relavant and not just noobships to be trashed or ignored after a couple weeks. Tier 2 and 3 BCs will likely be (are already in the case of the cane) getting a nerf. Tier 1 BCs possibly a buff up to whatever the level the tier 2s are settled at.

Then will come BSs, and tech II ships. It is a long process. To react simply with complaint at the HM nerf is just reflexive whining by people who have ever only needed two ships, drake and tengu, and one weapon system HML to do just about everything in the game for pve and pvp. That will be ending. Long overdue.
Malcanis
Vanishing Point.
The Initiative.
#50 - 2012-10-17 17:54:04 UTC
Mallak Azaria wrote:
Smiknight wrote:
rodyas wrote:
Nerf HML missiles.


Yeah, cause, like, they are totally overpowered. Like, totally.

Another unnecessary nerf to missiles, for whatever reason. For player driven, CCP likes to break things on the car.


500 man drake fleet says hello.


250 man Hellcat fleet says OMNOMNOMNOMNOMNOM!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#51 - 2012-10-17 17:55:16 UTC
So what's this I'm hearing that all BCs have to be equally capable of all roles?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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