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Encourageing Players To Enjoy More Risk

Author
Rayzilla Zaraki
Yin Jian Enterprises
#161 - 2012-10-25 14:40:40 UTC
Grath Telkin wrote:

Thats because this is all the PVP that CCP has left us. You say a challenge, I say that CCP has removed most incentives to fight in the game, and made it entirely too easy to avoid combat should that be what you want. The net result is that outside of fleet fights, which 7 out of 10 times will result in blue balls once the enemy learns your fleet might beat theirs, or your fc learns their fleet will beat yours, is to camp gates and jump bridges. Because at least on those you KNOW somebody will eventually come through that you have a chance of blowing up.

If you're mad about that, tell CCP to give the PVP guys some goals that don't require large fleets, that small gangs can accomplish, tell them to return reasons to roam in small and medium sized gangs and then you can go back to crying about gate camps. Right now thats one of the few ways to force PVP in this game.


I wouldn't call myself "mad" about it. Frustrated, yes. Like I said, I don't mind getting killed so long as I have a chance to put up a good fight.

Oddly, it sounds like the low-sec guys have the same problem as the high-sec guys - nothing to do, especially for solo players or small groups.

I am a solo player. I have tried corporate life in other games and it just gets bogged down in senseless drama. I also play while working from home (lots of time on the phone and internet), so I tend towards more PvE with some PvP thrown in. Outside of running missions, there isn't a heck of a lot to do for PvE. You can only jump through asteroid fields for so long and looking for anomalies is too time consuming for the payout.

So, I try to go from 0.5 into 0.4 and "poof!". OK, fine...it happens. Try again - "poof!" One more time..."poof!" Alright, enough of that crap for today.

I said in a post in another thread that the difference between 1.0 space and 0.5 space is minimal. However, the difference between 0.5 and 0.4 is STARK...so far as I have made it into 0.4 space, that is.

I am looking for a challenge. 0.5 doesn't provide that but 0.4 just gets me gate camped and capsule killed. One would think that in 1.0 space Stargates would be 100% safe areas while 0.5 would be 50% safe, 0.4 40% and 0.0 good luck buddy.

Same goes with PvE population. In 1.0, it seems the PvE come at you three at a time. In 0.5, they come at you 3 at a time and seem to be about the same level of difficulty. Not sure what happens in 0.4 space for PvE, I can't make it past the heroes camping the gates.

Gate campers are just Carebears with anger issues.

Pak Narhoo
Splinter Foundation
#162 - 2012-10-25 14:48:50 UTC
Rayzilla Zaraki wrote:
Snipped not because it was badly written but wall of text


Why then do you not move?
Use dotlan. Check what low sec systems have many kills and which not.

I can assure you that far from all low sec gates are camped.
With the current low population (before dt) you even are "lucky" if you find another pilot in the same low sec system.


Just relocate. Big smile
Rayzilla Zaraki
Yin Jian Enterprises
#163 - 2012-10-25 14:53:36 UTC
Pak Narhoo wrote:
Rayzilla Zaraki wrote:
Snipped not because it was badly written but wall of text


Why then do you not move?
Use dotlan. Check what low sec systems have many kills and which not.

I can assure you that far from all low sec gates are camped.
With the current low population (before dt) you even are "lucky" if you find another pilot in the same low sec system.


Just relocate. Big smile


Yeah, I tend to be both verbose and loquacious.

As I read the forums I am learning how to avoid camps. Compared to the games I have played, EVE has a very steep learning curve. For which case I am thankful for hi-sec space. I can plant my barge and make some ISK while reading forums and the EVE Wiki.

Thanks.

Gate campers are just Carebears with anger issues.

Zagdul
Federal Navy Academy
Gallente Federation
#164 - 2012-10-26 17:11:12 UTC  |  Edited by: Zagdul
Grath Telkin wrote:
Solstice Project wrote:

Gotta love people who have no actual experience, believing that their opinion is in any way valid ...

Hello, Genius ! The reward does not matter ! CCP has tried times and times again.

It's NOT about the money ! Those who don't want to move to lowsec simply do NOT want to risk their ships !

.


Actually no they haven't, time and again they nerf the income streams, but I'm ok with Nullsec being worthless since they've made it virtually impossible to catch any ratter who's not sleeping, so if its just as safe (if not safer since you can wall of a system in bubbles) than Empire I see no reason why it should make more money than empire.

Rayzilla Zaraki wrote:


The Stargates are major choke points and provide easy PvP kills for players who prefer to not have a challenge. Just camp the gate and pop whatever comes through. To me, protecting gates would probably be sufficient through low-sec space. I don't care if it is CONCORD or some sort of tracking disrputor field around the gate that makes targeting ships nearly impossible. Once I can get through the gate and into a system, I can take it from there.

.

Thats because this is all the PVP that CCP has left us. You say a challenge, I say that CCP has removed most incentives to fight in the game, and made it entirely too easy to avoid combat should that be what you want. The net result is that outside of fleet fights, which 7 out of 10 times will result in blue balls once the enemy learns your fleet might beat theirs, or your fc learns their fleet will beat yours, is to camp gates and jump bridges. Because at least on those you KNOW somebody will eventually come through that you have a chance of blowing up.

If you're mad about that, tell CCP to give the PVP guys some goals that don't require large fleets, that small gangs can accomplish, tell them to return reasons to roam in small and medium sized gangs and then you can go back to crying about gate camps. Right now thats one of the few ways to force PVP in this game.


As you and I have discussed before, the safety of a nullbear won't change until they pause local (you don't show till decloak) and force bears to rotate their crops (ratting effects security status). These two simple adjustments would have a huge effect on sheeps and wolves but if you do this, you need to increase the income to attract more people.. hence adding the meta 4 change.

But this will derail the thread and I hate bringing the concept up because everyone has an opinion on it. I figured I'd focus on one concept for this thread.


svenska flicka wrote:
You are in FA a bi... member of the CFC, what the hell are you complaining about?

Oh you want more ISK than you already got and can make out in CFC space at less risk than now, christ, you are worse than miners in highsec.



No, I actually want CCP to fix the manufacturing process to balance moon minerals across eve by re-distributing minerals and consolidating mineral types into specific racial manufacturing processes as a long term fix to the current technitum bottleneck. I.E: instead of Technitium being in EVERY T2 module, you'd divide out T2 production into 5 categories and have 2 high value components in each.

This will be the content of my next post.

And I want them to create more income for null sec pilots.

Dual Pane idea: Click!

CCP Please Implement