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Encourageing Players To Enjoy More Risk

Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#41 - 2012-10-15 19:09:48 UTC
Darth Gustav wrote:
A 50M ship price tag is no excuse whatsoever to avoid risk.

That's true. I think a lot of new players aren't accustomed to losing ships. They have no real desire to go out and get themselves blown up. I think it's a pride thing because other games feed them the idea they are some great hero. They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#42 - 2012-10-15 19:11:15 UTC
Opertone wrote:
You are like 6 month old into the game... Else you post with sh*** alt.

If people come into low sec for some reason - there is still people in low sec. No matter how safe they are when missioning. They have to dock and complete mission and change fittings at some point! This is where interaction is possible.

You can also make probing improbable but 0,0001 % likely.

Solstice Project - your argument lacks content. A wall of emotions.

People do lvl 5s not because they are brave, but because they effectively eliminated competition, and thus locked down mission hub for themselves. Population will not come!!!


Bullshit. The system i lived in in lowsec was medium populated with actual resident pirates
and STILL people came to run missions !

You must be one of exactly these above mentioned cowards, simply not realizing that you are indeed a coward !
Darth Gustav
Sith Interstellar Tech Harvesting
#43 - 2012-10-15 19:13:37 UTC
Riot Girl wrote:
Darth Gustav wrote:
A 50M ship price tag is no excuse whatsoever to avoid risk.

That's true. I think a lot of new players aren't accustomed to losing ships. They have no real desire to go out and get themselves blown up. I think it's a pride thing because other games feed them the idea they are some great hero. They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player.

The tutorial missions should require players to lose a ship in every single profession's training program to help counter this.

Both combat tutorials handle this brilliantly.

Are you forced to die in the business, mining, or exploration tutorials?

If not, note to CCP^

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Lipbite
Express Hauler
#44 - 2012-10-15 19:17:11 UTC
Meta-4 loot is so rare most mission runners won't notice its disappearance for weeks.
Opertone
State War Academy
Caldari State
#45 - 2012-10-15 19:19:42 UTC
As an ex pirate i must say!

No mission runner ever passes by... As we fight for king and queen of Mara, every pirate gang holds their space and noone is allowed to pass in PVE fits.

You low sec hub possibly was a null bear JumpFreighter haven. In fact all blue to each other, there are such systems, they border with null.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Solstice Project
Sebiestor Tribe
Minmatar Republic
#46 - 2012-10-15 19:34:53 UTC
Opertone wrote:
As an ex pirate i must say!

No mission runner ever passes by... As we fight for king and queen of Mara, every pirate gang holds their space and noone is allowed to pass in PVE fits.

You low sec hub possibly was a null bear JumpFreighter haven. In fact all blue to each other, there are such systems, they border with null.

Because you know all of lowsec.

*rollseyes*

I give up. Can't teach the stupid.
nat longshot
The Scope
Gallente Federation
#47 - 2012-10-15 19:53:40 UTC  |  Edited by: nat longshot
why is it A@@hats in 0.0 allways say remove this from high sec. STFU they have removed drone drops and 30% of loot drops from npcs.

we cant moon mine in high sec cant owe custom offices dont get officer mod drops or the rare min we need to build ships.

you dont get 1 bil iteam drops in high sec at all so STFU about more nerfs to high sec.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Karl Hobb
Imperial Margarine
#48 - 2012-10-15 19:57:26 UTC
nat longshot wrote:
we cant moon mine in high sec cant owe custom offices dont get officer mod drops or the rare min we need to build ships.

you dont get 1 bil iteam drops in high sec at all so STFU about more nerfs to high sec.

NERRF HIH-SECD BECAUSE TOOEASY!!!

A professional astro-bastard was not available so they sent me.

Skydell
Bad Girl Posse
#49 - 2012-10-15 20:04:06 UTC
Lipbite wrote:
Meta-4 loot is so rare most mission runners won't notice its disappearance for weeks.


Funny you say that as most Meta 4 sell at reproc and in many cases .33 of the price of T2 and they still sit in Jita for months. There is really no need to remove Meta 4 as loot. The player base has removed them as an income.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#50 - 2012-10-15 20:08:48 UTC
We can all agree that the risk:reward ratio is WAY off.

Solution:

INCREASE the rewards in low/nullsec to bring the ratio back into balance with high sec for EVERYONE not just FW.

Don't remove anything from high sec. Just boost low/null. Prices may skyrocket but everybody will have more money. It's the only way to get people out of highsec (Make low/null so profitable that highsec seems like they're farming beans next to it).

These isk/hr optimizing carebears only care about one thing: how much can they make? They're driven by greed.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ginger Barbarella
#51 - 2012-10-15 20:09:57 UTC
Solstice Project wrote:
Opertone wrote:
As an ex pirate i must say!

No mission runner ever passes by... As we fight for king and queen of Mara, every pirate gang holds their space and noone is allowed to pass in PVE fits.

You low sec hub possibly was a null bear JumpFreighter haven. In fact all blue to each other, there are such systems, they border with null.

Because you know all of lowsec.

*rollseyes*

I give up. Can't teach the stupid.


Someone here has a great signature: "CCP can't fix stupid." Cool

"Blow it all on Quafe and strippers." --- Sorlac

nat longshot
The Scope
Gallente Federation
#52 - 2012-10-15 20:13:54 UTC
Karl Hobb wrote:
nat longshot wrote:
we cant moon mine in high sec cant owe custom offices dont get officer mod drops or the rare min we need to build ships.

you dont get 1 bil iteam drops in high sec at all so STFU about more nerfs to high sec.

NERRF HIH-SECD BECAUSE TOOEASY!!!


LOL is it can be easy or hard its all how you play. But its up to the players were they play and if ccp keep nerfing high sec the game will fail and all you low sec and 0.0 people will lose everthing you worked to build if the game closes.

high sec, low sec , and 0.0 are tied in one way the other. Were do most of the are min's go high sec why is that because people in high buy it along with your officer or deadspace mods without people in high sec with the wallets to buy the stuff out of low or 0.0 space they would be worthless and no point of playing in at all.

Have a clue were all the money "other then plex's" come from its people doing the missions and kill the rats or FW and other ways to get the bountys off the heads of npcs. Without the high sec trade huds "like Jita,Rens,Hek,Dodixe,Amarr" were it safer to sell your good and were its mostly safe to pick up said goods all trade would drop by more then 80% and more to the point there would be no Isk movement to fill the pilots of eve pockets. Have a clue what your talking about before make Silly ideas that would kill the game.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Solstice Project
Sebiestor Tribe
Minmatar Republic
#53 - 2012-10-15 20:15:18 UTC  |  Edited by: Solstice Project
FeralShadow wrote:
These isk/hr optimizing carebears only care about one thing: how much can they make? They're driven by greed.

Exactly.

And they won't move to lowsec just because there's more money to be made down there,
because there's also a high chance of loosing ! They don't care about the money,
they care about satisfaction ! Lowsec, for a carebear, does not relate to that !

CCP will simply continue nerfing highsec, while at the same time making it more secure ...
... and it will change exactly NOTHING, except pissing off even more people than before !


Hey, in regards to that, how about this:

To bring more people to lowsec, encourage all the pirates to instead move to highsec. %)

It's at least as "smart" as any of these "throw more money at it" ideas,
but this at least hasn't been proven wrong time and time again ..................
Touval Lysander
Zero Wine
#54 - 2012-10-15 20:16:46 UTC
Zagdul wrote:
Most null sec dwellers resort to lesser expensive ships who don't have the high value fits for optimal isk/hr generation. So, while theoretically you could generate tons of isk /hr in null, it's not feasable for a lot of the high risk areas to do this as you are at more risk and it's not worth it to field a ship who will potentially get lost.

So what changed?

When I flew with FA and Test, every second ship was a pimped Tengu. In semi-lazy mode could pull 40-50m an hour just on anoms. A lot of guys even used carriers, including me, set up small ratting fleets and offered fighters to the Tengus for even quicker cash.

I do know that a lot of guys wouldnt rat because of the alliance demand to be in a defense fleet and cloakies used to sit on the anoms collecting bounties. I think this got fixed?

And for me it was never about how much I made but because there was never any leadership at alliance level to setup and maintain a proper defense fleet to allow the guys to mine/rat etc. Smaller corps just could not do it alone.

In many cases, if guys bubbled inbound gates to buy some run time, everybody bitched and whined or shot them out.

When alliances or the largest of corps make a concerted effort to field a defense fleet - with a proper defense strategy - more guys just might find 0.0 profitable again instead of being locked up half the day on a safe or station.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Kitty Bear
Deep Core Mining Inc.
Caldari State
#55 - 2012-10-15 20:29:21 UTC
Opertone wrote:
Kitty Bear wrote:

no

your asking for 100% safe pve
this is against everything Eve is built around.

please don't make a similar request to this in the future again.
It has been bad enough reading it this time.



You've read it all through the prism of ignorance!

PVE safe in pocket, not 100% safe in low sec. Not safe at stations, not safe on gate, not safe if you run out of supplies in station.

Ok, secure lvl 1-4 missions, but leave lvl 5 open as they are! Low sec will repopulate.


No, I understood your post quite clearly.
You are stating your desire to have a mission area that is inviolable.
If as your statement says, your mission gate can be collasped behind you, then you are 100% safe.
This is totally and completely against the gaming ethos that Eve is built upon.

Ganking may not have been in the original development notes, but its a metagaming playstyle that exists with the allowed gaming structures put in place by CCP. There are no exploits used to find you in your mission.

You are only safe whilst your docked.
Undock and you are a target.
Gilbaron
The Scope
Gallente Federation
#56 - 2012-10-15 20:31:15 UTC
i actually think that nullsec is pretty good income wise for the average player

highsec is way to good
Vincent Athena
Photosynth
#57 - 2012-10-15 20:35:23 UTC
All of this assumes people enjoy risk because of ISK. Most everyone Ive talked to does not seem to see it that way. They enjoy risk because after an encounter involving risk they have a feeling of euphoria. People who do not enjoy risk feel nothing or even sick after a risky encounter.

Why would giving me more fake space money make me enjoy risk when the stress of a risky encounter makes me feel sick?

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Touval Lysander
Zero Wine
#58 - 2012-10-15 20:40:14 UTC
No More Heroes wrote:

This is pretty much it. It's a common misconception that isk is just oozing out of null sec when in reality- sanctums, havens, anomalies are pretty much on par with L4's or Incursions.

BS. Not gonna speak for Incursions, never done them but to compare L4's to 0.0 anoms would suggest you were trying to do them in a destroyer.

L4's used to net me roughly 20m/hr with LP's and salvage.

I easily did 40-50m on anoms without salvaging. If I got serious and multiboxed I easily doubled it.

Throw in Commander and 10/10 drops and it buffed the isk bigtime. (750m blueprint drops - find me an L4 mission drop that does that!)

Ratting in 0.0 is very rich, but there are problems:-

- lack of direction in forming proper defense fleets to give the guys some focused ratting time
- fleet leeches
- lack of etiquette/knowledge/direction for belt chaining etc. (try chaining for 2 hours and have some pratt come pop the lot - grrrrr)
- without raising the ugly spectre, AFK cloakies (a perpetual argument) - had you tied up on safes or docked half the time.

And when we talk about risk aversion - who is at fault? When a guy loses a decent boat by taking "risks" he gets balled out or turfed out because it hurts the killboard.

- alliance rules about using caps for ratting because it hurts the alliance KILLBOARD.
- "hey, so-and-so got balled out because he lost a pimped Tengu" << hurts the alliance KILLBOARD.


I could go on but it's NOT the value of the ratting in 0.0, it's about how it's able to be used.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

F'elch
Wall Street Trading
#59 - 2012-10-15 21:07:47 UTC
lol cry moar
Mara Rinn
Cosmic Goo Convertor
#60 - 2012-10-15 21:31:38 UTC  |  Edited by: Mara Rinn
I was pulling about 60M/hr in a T1 fit drake, simply ratting in belts in nullsec. CCP doesn't want to introduce new ISK faucets without similar sinks.

Nullsec already has valuable resources such as Arkonor. You'll notice that the more you exploit resources, the less valuable they become. Due to exploitation of these resources, all ores are pretty much worth the same ISK/hr now (well, except Omber and Spodumain). So simply pumping more resources into nullsec will not increase nullbear incomes.

One option is to take industry out of NPC hands and put it in player hands. NPCs could charge taxes in NPC-controlled regions, for example increasing the cost of anchoring a POS in hisec, while corporations & alliances would be responsible for taxes in nullsec. The POS revamp would be an ideal opportunity for this kind of thing: reduce the number of research & manufacture lines available from NPCs, reduce the quality of NPC refineries, and boost the abilities of player-owned refineries (perhaps only allowing the more efficient refineries to be anchored in non-hisec).

Thus CCP could tip the balance of industry to ensure that, while safe ISK incomes from L4 missions and PLEX speculation are untouched, industrialists will be encouraged to move to low/null to make the greater profits. To be sure, CCP could allow player-operated star bases to have market facilities, then start ramping up the taxes on NPC market facilities so even perfect skilled and perfect standings traders will be paying taxes in NPC facilities. Imagine how much profit the corp/alliance would be pulling in if they got to charge 1% tax on every transaction in a market hub like Jita?

Which brings up the issue of nullbear attitudes towards industrialists. With a fields & farms approach to industry, nullbears are going to have to start protecting their industrialist cash cows rather than treating them with scorn and using industrialists as a source of cheap laughs (hey! we'll rent you this space in null sec, and we'll escort your fleet of freighters and jump freighters all the way there! just pay 10B up front for the first six month's rental and infrastructure setup)

Whining that ratting income is too low in null sec is not going to achieve anything. Ratting income has been nerfed because a great number of nullbears have been far too good at getting the highest possible ISK/hr out of nullsec ratting. CCP has to find other ways of helping you make ISK.