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Encourageing Players To Enjoy More Risk

Author
Zagdul
Federal Navy Academy
Gallente Federation
#21 - 2012-10-15 18:36:50 UTC  |  Edited by: Zagdul
Becka Goldbeck wrote:
Zagdul wrote:

I believe you didn't finish reading my post.

The important line was that most null sec alliances struggle. They have to tax their member corps or members by ways of docking fees or repair fees. Yes, I don't because we have tech and an abundance of R64 moons, but for most alliances, they're just getting by.



It's just that I'm not personally aware of any alliances that are struggling to the degree that they couldn't do more. But I'm not a 0.0 expert so I'll take your word for it.


The reality is, many null sec alliances have to charge corporation fees in order to remain members of an alliance so that the alliance can provide services such as ship reimbursement.

Not too long ago, my alliance was pretty broke. We were getting by and didn't have very much at all. I charged corporations 5 million isk per head in their corps so that we had an income to support our ship reimbursement and in order to pay sovereignty bills.

As it stands, our space costs us about 18 billion isk a month to run.

Our alliance level income towers cost 50 billion isk a month in fuel to maintain. This includes our jump bridges and other logistical towers such as staging and similar.

Our Ship Replacement Program fluctuates between 60-120 billion isk a month to run.

My alliance is pretty active in PVP however and we enjoy blowing up ships... many of them ours so the SRP number might be skewed better for alliances who aren't as bad as we are at actually flying ships.

The point is, alliances trying to maintain that level of income on a monthly basis without high level moons and still provide services for their members is draining. And if you're always at war, the ability to trickle down income to members becomes even more of a challenge.

This is why I am proposing ways for the common member to get more from the space itself so that they would be more self sufficient.

Dual Pane idea: Click!

CCP Please Implement

Kara Vix
Perkone
Caldari State
#22 - 2012-10-15 18:40:22 UTC
James 315 wrote:
Nerf highsec PvE into the ground tbh. Smile


You're just an angry broken record with no clue. Get rid of hi sec players and the game will topple, get a clue.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#23 - 2012-10-15 18:44:15 UTC  |  Edited by: Solstice Project
Darth Gustav wrote:
Solstice Project wrote:
James 315 wrote:
Nerf highsec PvE into the ground tbh. Smile

This will not change anything. Idiots will simply quit and search for another game
where they can get their worthless satisfaction.

That would spell the end of Ice and low-end material deflation for good then, wouldn't it?

I'm actually for everything that keeps prices high. ^_^


Opertone wrote:
Solstice Project

good trolling

High rewards do matter, but risks that are 100 times greater prevent all attempts.

It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.

Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!

Low sec mission runners need to be protected while in mission pocket!

First of all ... i'm not trolling. Just because you don't know better and somebody corrects you,
doesn't mean he's trolling.

Second ... i say it again. One more time:
CCP has tried already. Throwing money at it doesn't change it. If you don't get your head around the fact
that it's not money that keeps people out of lowsec, then please stick to your opinion how much you want !
It does not change the fact of the matter !

Now to your idea of making mission pockets safe. This has never ever happened in this game and i would
be confused if CCP ever did this, because it ruins the sandbox. There are NO instances, hence missions
will always be in open space, reachable by everyone !

Is it too hard for you to accept that most people simply are cowards in a videogame ?
Are you incapable of seeing the obvious ? That people don't want to fight/risk their ships ?

That the chance of getting killed before ending/reaching the mission is much higher
than the chance of actually finishing it ?

Have you considered all those people who are actually running lvl5s in lowsec ?
Why do they do it ? How comes they do it, but the others don't ?
The answer is:

They do it, because they aren't COWARDS !
They do it, because they love the risk and hope for rewards !
They do it, because they know how to watch out for themselves !

All the other guys, highly probably including you,
simply do not want to risk their ships,
simply don't want to put any effort into it,
but want to gain the rewards anyway !

(anybody who thinks about miners now ... bingo !)

How about you don't make me wanna kick your candy ass, thank you very much !
Ginger Barbarella
#24 - 2012-10-15 18:46:31 UTC
Zagdul wrote:
[quote=Darth Khasei]

My argument is the lack of income in null sec. It's in a very, very sad state.


Wow. Just... wow.

"Blow it all on Quafe and strippers." --- Sorlac

Athena Themis
Viziam
Amarr Empire
#25 - 2012-10-15 18:47:25 UTC
I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.

Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.

I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources.
Darth Gustav
Sith Interstellar Tech Harvesting
#26 - 2012-10-15 18:49:51 UTC
Opertone wrote:
Darth Gustav wrote:

No they don't. Roll


You didn't make a point.

OK how's this?

Players should feel free to make player-fed intel channels for low-sec, just like what's commonly done in null-sec.

Due to low-sec's low traffic, players can be alerted to any real threat well before they are pointed and killed in their missions.

Barring that, any and all other forms of player adaptation for successful PVE in low-sec space are all better than the option of making idiots safe in low-sec missions.

Every single one of them is a better plan than what you proposed.

That's pretty concise: Adapt.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Riot Girl
You'll Cowards Don't Even Smoke Crack
#27 - 2012-10-15 18:50:20 UTC
Moving into low/null isn't about how much you can gain, but about how much you can afford to lose.

If a high-sec player is flying a ship worth 50m and has worked hard for 3 days to acquire another 50m for their wallet, they aren't likely to risk losing their ship in low/null.

If a player is flying a ship worth 50m and has 500m in their wallet, they are far more likely to risk losing their ship for the greater reward. Giving players good rewards in high-sec actually encourages them to move into riskier parts of space. It also helps if they have other players encouraging them to move into null-sec. If null sec players want to complain about high sec players and carebears, perhaps they could do something about it by welcoming them into null sec instead of expecting them to fly solo into a hellish gank-fest that many new players perceive null-suc to be.
ACESsiggy
Deaths Consortium
#28 - 2012-10-15 18:52:34 UTC
Just get rid of 0.0 space.... oops did I say that?Blink

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Darth Gustav
Sith Interstellar Tech Harvesting
#29 - 2012-10-15 18:53:06 UTC
Athena Themis wrote:
I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.

Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.

I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources.

Not sure how you can make 200M isk per hour running missions solo in high-sec, but good for you.

My biggest problem with anomalies in null is their lack of commonality.

There should be enough sites of each type to support a fair number of players.

As it is, a small number consistently battle over who gets to solo like two to four anomalies in most "PVE" null systems.

It doesn't take many people at all for them to "fill up."

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Darth Gustav
Sith Interstellar Tech Harvesting
#30 - 2012-10-15 18:55:13 UTC  |  Edited by: Darth Gustav
Riot Girl wrote:
Moving into low/null isn't about how much you can gain, but about how much you can afford to lose.

If a high-sec player is flying a ship worth 50m and has worked hard for 3 days to acquire another 50m for their wallet, they aren't likely to risk losing their ship in low/null.

If a player is flying a ship worth 50m and has 500m in their wallet, they are far more likely to risk losing their ship for the greater reward. Giving players good rewards in high-sec actually encourages them to move into riskier parts of space. It also helps if they have other players encouraging them to move into null-sec. If null sec players want to complain about high sec players and carebears, perhaps they could do something about it by welcoming them into null sec instead of expecting them to fly solo into a hellish gank-fest that many new players perceive null-suc to be.

I hear they give away frigates in the tutorials. I also hear you can run them over and over again. I guess you just have to go to different rookie systems to start new ones.

Something about free ships.

I'm sorry I was getting baked.

Why won't they go to low-sec again?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Kitty Bear
Deep Core Mining Inc.
Caldari State
#31 - 2012-10-15 18:56:09 UTC
Opertone wrote:
Most stupid stuff in EVE.

Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.

Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy.



no

your asking for 100% safe pve
this is against everything Eve is built around.

please don't make a similar request to this in the future again.
It has been bad enough reading it this time.
Sheynan
Lighting the blight
#32 - 2012-10-15 19:01:07 UTC
I would actually like to see LP rewards given out in Nullsec.

(To outline this quickly: When you get ISK bounties in 0.0, you'd also get some "DED LP". You could then trade those for standard LP, similar to the normal CONCORD LP. Additionally you could install a specific npc corp into your Ihub and trade LPs for stuff there. )

This would actually
a) buff nullsec income without inflation
b) scew up the high-value highsec mission-running and thus stealth nerf the top crowd that is earning too much in highsec by blitzing lvl 4s.


Smile Just wanted to spew this out.
No More Heroes
Boomer Humor
Snuffed Out
#33 - 2012-10-15 19:01:09 UTC
Athena Themis wrote:
I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.

Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.

I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources.


This is pretty much it. It's a common misconception that isk is just oozing out of null sec when in reality- sanctums, havens, anomalies are pretty much on par with L4's or Incursions.

Except the L4 and Incursion can be farmed repeatedly for hours on end without highly skilled roving gangs trying to kill you several times an hour, or downright camping systems with afk cloaky dudes.

For anyone who has tasted the ease and luxury of high sec income why would they ever want to exchange that for mediocre income with a drastic rise in risk?

.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#34 - 2012-10-15 19:01:27 UTC
Darth Gustav wrote:
Why won't they go to low-sec again?

What makes you think they don't? I can't say for sure, but I expect most new players would probably be a bit curious about exploring low-sec. For most new players, there's nothing there for them though.
Zhade Lezte
#35 - 2012-10-15 19:02:45 UTC  |  Edited by: Zhade Lezte
I don't get why someone always has to chime in with the "You can't *FORCE* me into null! Therefore don't fix the game, tia." argument in these types of threads.

:cripes: No one can force you to move into null, low, or anywhere else. Get over yourself, this is about the game as a whole and better risk/reward, not dictating your individual choices.
Darth Gustav
Sith Interstellar Tech Harvesting
#36 - 2012-10-15 19:03:27 UTC
Riot Girl wrote:
Darth Gustav wrote:
Why won't they go to low-sec again?

What makes you think they don't? I can't say for sure, but I expect most new players would probably be a bit curious about exploring low-sec. For most new players, there's nothing there for them though.

My point was not that nobody goes to low-sec.

I was arguing that ships are literally free in Eve.

A 50M ship price tag is no excuse whatsoever to avoid risk.

Obviously, players (new and old alike) occasionally do go to low-sec.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Opertone
State War Academy
Caldari State
#37 - 2012-10-15 19:04:15 UTC
You are like 6 month old into the game... Else you post with sh*** alt.

If people come into low sec for some reason - there is still people in low sec. No matter how safe they are when missioning. They have to dock and complete mission and change fittings at some point! This is where interaction is possible.

You can also make probing improbable but 0,0001 % likely.

Solstice Project - your argument lacks content. A wall of emotions.

People do lvl 5s not because they are brave, but because they effectively eliminated competition, and thus locked down mission hub for themselves. Population will not come!!!

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Darth Gustav
Sith Interstellar Tech Harvesting
#38 - 2012-10-15 19:08:10 UTC  |  Edited by: Darth Gustav
Opertone wrote:
You are like 6 month old into the game... Else you post with sh*** alt.

If people come into low sec for some reason - there is still people in low sec. No matter how safe they are when missioning. They have to dock and complete mission and change fittings at some point! This is where interaction is possible.

You can also make probing improbable but 0,0001 % likely.

Solstice Project - your argument lacks content. A wall of emotions.

People do lvl 5s not because they are brave, but because they effectively eliminated competition, and thus locked down mission hub for themselves. Population will not come!!!


Go to battleclinic and look up my record before calling me a "shII alt."

I forgot more about Eve than you know. That's not an opinion, either.

They can make safe spots. Bounce around. Be adaptive. Also not an opinion.

Running level 5's may not require bravery, but it should require adaptability.

I'm sorry if you are lacking in that department.

Consider learning to play Eve as an alternative to removing risk in low-security space.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Kitty Bear
Deep Core Mining Inc.
Caldari State
#39 - 2012-10-15 19:08:48 UTC
for most new players

Losec and Nul are full of risk and offer zero reward.
Hisec offers some risk and a decent reward.

where they chose to play is hardly rocket science.
Opertone
State War Academy
Caldari State
#40 - 2012-10-15 19:09:15 UTC  |  Edited by: Opertone
Kitty Bear wrote:

no

your asking for 100% safe pve
this is against everything Eve is built around.

please don't make a similar request to this in the future again.
It has been bad enough reading it this time.



You've read it all through the prism of ignorance!

PVE safe in pocket, not 100% safe in low sec. Not safe at stations, not safe on gate, not safe if you run out of supplies in station.

Ok, secure lvl 1-4 missions, but leave lvl 5 open as they are! Low sec will repopulate.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again