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Encourageing Players To Enjoy More Risk

Author
Zagdul
Federal Navy Academy
Gallente Federation
#1 - 2012-10-15 17:55:41 UTC  |  Edited by: Zagdul
There's a huge debate that is always waged on these forums about risk versus reward and that value should be more towards the areas of EVE where there are more risk. Part of that debate is which parts of space house more risk.

As it stands, empire income is pretty good. For minimal risk you are capable of pulling in a decent income without much problem be it through running level 4 missions or through incursions.

Low sec just got a buff through Factional Warfare to the point where many of the null sec pilots are abandoning their prior isk income to seek the riches to low sec.

This has left null sec in quite a state of disarray. Matter of fact, it's pretty bad as it stands where the common grunt has had their income nerfed time and time again to the point of where if your alliance is at war (as CCP would like) generating an income as a line member can be next to impossible.

So first we must analyze where risk exists in space. When you discuss income for someone, you have to remember that how much someone makes per hour, as in, uninterrupted isk generation. In empire, this is easy, low/null/WH this is a huge challenge. For example, I think we can say with little to no argument that the regions of null sec which have NPC space in them are hands down the most risky areas of EVE to rat or mine in. You're exposed to bubbles, bombers, black ops and a host of other things that can make quick work of your ratting or mining boat and which also are cause for more interruption to your time spent generating an income. NPC systems in null sec provide a haven for wolves to seek prey. The benefit to living in the regions which border empire in null sec is that your logistics is typically a lot easier than the outer reaches of null sec.

I further believe that the deeper you go into null, the easier things get. However I also believe that if you live out there, resources should be more in abundance.


So my proposal.

The deeper you go into null sec should in theory be where the higher value resources should exist in abundance. This should not be something attached to the security of a system, rather it should be something that is attached to the distance of NPC controlled space. The more distance between you and an NPC controlled space means that your logistics is more challenging. When these resources are exported from the deeper areas of New Eden, you are generating more risk by the need of greater distance moves.

Second,

Ratting has become something of a joke in null sec and it's just plain more profitable in empire be it low sec or high. It's just plain easier, you have less interruptions and are capable of generating more income. Something to consider here are the ships used as well. Most null sec dwellers resort to lesser expensive ships who don't have the high value fits for optimal isk/hr generation. So, while theoretically you could generate tons of isk /hr in null, it's not feasable for a lot of the high risk areas to do this as you are at more risk and it's not worth it to field a ship who will potentially get lost.

I propose we remove Meta 4 drops from empire space completely. Null sec would be the only part of EVE where meta 4 drops and lower would exist. Low sec would contain the meta 3 and below and empire would drop from rats all the rest.

This doesn't create another isk faucet and would increase the value of meta 4 items which are used in abundance for many ship fits as well as in invention.



Anyway... that's my bad GD post for the day. I hope you all are able to contribute to this idea and proposal in a meaningful way however I have my doubts.

Dual Pane idea: Click!

CCP Please Implement

Darth Khasei
Wavestar Business Ventures Inc.
#2 - 2012-10-15 18:03:44 UTC
FW is getting nerfed so you might want to wait until that is done...things might return to normal in null once the ISK spout has been turned off IDK.
Zagdul
Federal Navy Academy
Gallente Federation
#3 - 2012-10-15 18:05:08 UTC
Darth Khasei wrote:
FW is getting nerfed so you might want to wait until that is done...things might return to normal in null once the ISK spout has been turned off


Regardless, FW has had a change to have an income increase. I doubt CCP is going to nerf it into the ground. I'm sure they'll still make it something desirable for the people who participate in it.

My argument is the lack of income in null sec. It's in a very, very sad state.

Dual Pane idea: Click!

CCP Please Implement

Opertone
State War Academy
Caldari State
#4 - 2012-10-15 18:14:17 UTC  |  Edited by: Opertone
There is no risk in gank! - This is the main problem of the risk part.

You get ganked, you can't do anything. Your enemy can run away, deep beyond 0.0 territory, hide in station forever and avoid any contact.

When there is risk of gank, there is no chance of pay back. This is why risk is only one way - without consequences.

If you do something aweful an disband entire alliance and strip them of possesions, there is no risk as you can create another alt or have enough cash to buy as many characters as you wish. You can totally switch identities. Risk is totally anonymous.

The Rewards is diminishing - more people come for it, less each person gets. Everything in eve is limited except missions and ICE which are on demand and infinite.

Most of Null is taken and guarded, minerals, complexes, even belt rats are contested. Production slots, moons, even space navigation routes are camped and are extremely hard to take or use.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Zagdul
Federal Navy Academy
Gallente Federation
#5 - 2012-10-15 18:16:34 UTC
Opertone wrote:
There is no risk in gank! - This is the main problem of the risk part.

You get ganked, you can't do anything. Your enemy can run away, deep beyond 0.0 territory, hide in station forever and avoid any contact.

When there is risk of gank, there is no chance of pay back. This is why risk is only way - without consequences.

If you do something aweful an disband entire alliance and strip them of possesions, there is no risk as you can create another alt or have enough cash to buy as many characters as you wish. You can totally switch identities. Risk is totally anonymous.

The Rewards is diminishing - more people come for it, less each person gets. Everything in eve is limited except missions and ICE which are on demand and infinite.

Most of Null is taken and guarded, minerals, complexes, even belt rats are contested. Production slots, moons, even space navigation routes are camped and are extremely hard to take or use.


I hear the price of tea in China is going up as well.

Dual Pane idea: Click!

CCP Please Implement

Becka Goldbeck
#6 - 2012-10-15 18:17:16 UTC
Actually there's huge rewards in 0.0

Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.

How is it the fault of design that "grunts" are willing to work as grunts?
Opertone
State War Academy
Caldari State
#7 - 2012-10-15 18:17:43 UTC
Most stupid stuff in EVE.

Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.

Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

James 315
Experimental Fun Times Corp RELOADED
CODE.
#8 - 2012-10-15 18:20:56 UTC
Nerf highsec PvE into the ground tbh. Smile
Solstice Project
Sebiestor Tribe
Minmatar Republic
#9 - 2012-10-15 18:21:48 UTC
Opertone wrote:
Most stupid stuff in EVE.

Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.

Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy.

Gotta love people who have no actual experience, believing that their opinion is in any way valid ...

Hello, Genius ! The reward does not matter ! CCP has tried times and times again.

It's NOT about the money ! Those who don't want to move to lowsec simply do NOT want to risk their ships !

The rewards don't matter, because the chance of never reaching that reward is
much higher than actually making it !


Thank you for being one more genius totally ignoring that it's humans who are making decisions
and believing that everything can be solved by simply throwing more money around.
Becka Goldbeck
#10 - 2012-10-15 18:22:40 UTC
James 315 wrote:
Nerf highsec PvE into the ground tbh. Smile


More free labor out in 0.0 aye?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#11 - 2012-10-15 18:22:40 UTC
James 315 wrote:
Nerf highsec PvE into the ground tbh. Smile

This will not change anything. Idiots will simply quit and search for another game
where they can get their worthless satisfaction.
Zagdul
Federal Navy Academy
Gallente Federation
#12 - 2012-10-15 18:23:11 UTC
Becka Goldbeck wrote:
Actually there's huge rewards in 0.0

Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.

How is it the fault of design that "grunts" are willing to work as grunts?



This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us.

However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle.

Dual Pane idea: Click!

CCP Please Implement

Becka Goldbeck
#13 - 2012-10-15 18:26:29 UTC
Zagdul wrote:
Becka Goldbeck wrote:
Actually there's huge rewards in 0.0

Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.

How is it the fault of design that "grunts" are willing to work as grunts?



This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us.

However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle.



I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members.

Simply put, if you threw ISK at people I'm sure there would be more in 0.0
Darth Gustav
Sith Interstellar Tech Harvesting
#14 - 2012-10-15 18:28:40 UTC
Becka Goldbeck wrote:
Zagdul wrote:
Becka Goldbeck wrote:
Actually there's huge rewards in 0.0

Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.

How is it the fault of design that "grunts" are willing to work as grunts?



This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us.

However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle.



I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members.

Simply put, if you threw ISK at people I'm sure there would be more in 0.0

Oh? Which successful null-sec alliance do/did you lead, then?

None?

Your opinion. Its merit is noted.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Zagdul
Federal Navy Academy
Gallente Federation
#15 - 2012-10-15 18:28:42 UTC
Becka Goldbeck wrote:
Zagdul wrote:
Becka Goldbeck wrote:
Actually there's huge rewards in 0.0

Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.

How is it the fault of design that "grunts" are willing to work as grunts?



This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us.

However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle.



I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members.

Simply put, if you threw ISK at people I'm sure there would be more in 0.0



I believe you didn't finish reading my post.

The important line was that most null sec alliances struggle. They have to tax their member corps or members by ways of docking fees or repair fees. Yes, I don't because we have tech and an abundance of R64 moons, but for most alliances, they're just getting by.

Dual Pane idea: Click!

CCP Please Implement

Darth Gustav
Sith Interstellar Tech Harvesting
#16 - 2012-10-15 18:29:55 UTC  |  Edited by: Darth Gustav
Solstice Project wrote:
James 315 wrote:
Nerf highsec PvE into the ground tbh. Smile

This will not change anything. Idiots will simply quit and search for another game
where they can get their worthless satisfaction.

That would spell the end of Ice and low-end material deflation for good then, wouldn't it?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Becka Goldbeck
#17 - 2012-10-15 18:30:43 UTC
Zagdul wrote:

I believe you didn't finish reading my post.

The important line was that most null sec alliances struggle. They have to tax their member corps or members by ways of docking fees or repair fees. Yes, I don't because we have tech and an abundance of R64 moons, but for most alliances, they're just getting by.



It's just that I'm not personally aware of any alliances that are struggling to the degree that they couldn't do more. But I'm not a 0.0 expert so I'll take your word for it.
Opertone
State War Academy
Caldari State
#18 - 2012-10-15 18:31:21 UTC
Solstice Project

good trolling

High rewards do matter, but risks that are 100 times greater prevent all attempts.

It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.

Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!

Low sec mission runners need to be protected while in mission pocket!

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Darth Gustav
Sith Interstellar Tech Harvesting
#19 - 2012-10-15 18:34:04 UTC
Opertone wrote:
Solstice Project

good trolling

High rewards do matter, but risks that are 100 times greater prevent all attempts.

It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.

Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!

Low sec mission runners need to be protected while in mission pocket!

No they don't. Roll

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Opertone
State War Academy
Caldari State
#20 - 2012-10-15 18:36:44 UTC
Darth Gustav wrote:

No they don't. Roll


You didn't make a point.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

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