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EVE New Citizens Q&A

 
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Noob with "healer" preferences seeking some guidance

Author
Inaya Argentium
Team Sea Slug
#1 - 2012-10-13 12:00:28 UTC
Hi all!

Tldr: I'm new, I play healers. I want to spec toward logistics ASAP, but I don't want to get (short term) wedged into that role to the detriment of other activities I might be interested in doing.

I just started this week, and I'm feeling a little overwhelmed, to say the least. I've done the tutorials and the career agent missions, so I'm figuring out the basics. I've also been reading the various noob guides posted everywhere, which although I feel more educated, I'm also feeling even more overwhelmed. I'm just not sure where to go from here in terms of skills, and the game as a whole.

My husband and I started playing together, joining his cousin and brother (who have been only playing a few months themselves); it's sort of a "blind leading the blind" situation.

I've always been inclined toward healer and/or support classes in RPGs/MMOs, so I'd prefer to head that direction in EVE. I've been looking at the logistics cruisers (and the upcoming support frigate), and like what I see so far. At the same time, I don't wan't to pigeonhole myself into a specific role too early. I can foresee having issues wherein I'm early-specced for support to the point that I can't get things done solo (I prefer a mix of solo and group play, as my mood dictates) or even fulfill other roles. I other words, while I enjoy a support role, I'd like to be able to defend myself and hold my own if I want to go off solo to mine or something. So whats an efficient way to spec toward logistics (with maybe some EWAR thrown in so I have more to contribute to a fleet) without totally locking myself into relying on others early on or totally nuking my flexibility?

Also, I'm very interested in Planetary Interaction and poking around wormholes; it looks fun (this is a game, after all). Is it worth it to pursue this early, or will it be months before I can survive in areas where it would be worthwhile to pursue these activities?

I'm not necessarily looking for a specific training plan--more like guidance to help me get un-overwhelmed and headed down the right path(s). Thanks for any input and nice to meet you!

-Inaya-
Nanatoa
#2 - 2012-10-13 12:19:53 UTC
Just start skilling for Cruisers. Make sure you can fly and fit them properly (for any role). Then before making the move to Logistics, train for Battlecruisers. Battlecruisers pack more punch but use cruiser-related modules. Then train for logistics. Once you're satisfied with your logistics skills, you can use your skill in battlecruisers to move on to Command Ships.

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

Vincent R'lyeh
Screaming Hayabusa
#3 - 2012-10-13 13:49:02 UTC  |  Edited by: Vincent R'lyeh
You may find this thread interesting Remote repair frigates in winter expansion

tl:dr

Quote:
Mining Frigates to become Support (Remote Repair) frigates

The Navitas, Bantam, Inquisitor and Burst are being redesigned into Tech 1 Support (Remote Repair) Frigates
Bantam and Burst to become Shield RR ships
500% Bonus to Shield Transporter Range
10% bonus to Shield Transporter boost amount per frigate level
10% reduction in Shield Transporter cap use per frigate level
Navitas and Inquisitor to become Armour RR ships
500% Bonus to Remote Armour Repair range
10% bonus to Remote Armour Repair amount per frigate level
10% reduction in Remote Armour Repair cap use per frigate level
Small Remote Repair modules have had their stats rebalanced


Frigates are obviously quick to train into so you won't be pigeonholing yourself and all the basic skills for piloting internet spaceships are important across all ship types.

It's also really quick to train the basic remote armor & shield repair skills so you won't be 'wasting' much training time if you decide later to do something else

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#4 - 2012-10-13 14:01:49 UTC
Just some advice for your eve future... don't ever call yourself a "healer" P

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-10-13 14:39:26 UTC
Surfin's PlunderBunny wrote:
Just some advice for your eve future... don't ever call yourself a "healer" P


^ New player meet PlunderBunny, the New Citizen 'official' troll.

Though she is right, try not to use WoW or any other MMO terms in EVE. You likely will laughed at or trolled about it.

Though, your plan is quite a nice one, most PvP fleets are begging people to jump into logi ships.
And cause a logi pilot needs Cruiser V, tank and support skills trained you won't be locking out on other things you can do.
As a logi pilot you can of course fly T1 cruisers in fights and with that only short skill time away from Battlecruisers.
And cause Logistics are T2 cruisers they need cruiser V skilled, which also means you can combine that with other T2 cruiser skills which also need Cruiser V skilled.

1 big tip: minimum required skills don't mean you can use the module/ship properly. For logistics you MUST have it trained to AT LEAST level 4 before you can even think of hitting the undock, anything below and you will be dead/capped out quickly and useless.

If you ever have any questions about the game, don't be affraid to contact me through EVEmail or a privage conversation.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Plaude Pollard
Aliastra
Gallente Federation
#6 - 2012-10-13 16:51:27 UTC
Nanatoa wrote:
Just start skilling for Cruisers. Make sure you can fly and fit them properly (for any role). Then before making the move to Logistics, train for Battlecruisers. Battlecruisers pack more punch but use cruiser-related modules. Then train for logistics. Once you're satisfied with your logistics skills, you can use your skill in battlecruisers to move on to Command Ships.

This. Also, you're in luck. when the Winter Expansion comes out, 4 of the T1 Cruisers will be nearly as powerful as actual Logistics ships. They might be a good option if you can't afford to lose a Logi, or if you're not sure Logistics is your style.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

ShahFluffers
Ice Fire Warriors
#7 - 2012-10-13 17:53:36 UTC  |  Edited by: ShahFluffers
Inaya Argentium wrote:
I don't wan't to pigeonhole myself into a specific role too early.

Good news... EVE actually encourages you to do this. In specializing in a specific role you can make yourself just as good as a vet who has been doing the same thing for years. Once you have gotten your skills to a comfortable level in that specialty you can move on and branch out.

Inaya Argentium wrote:
(I prefer a mix of solo and group play, as my mood dictates)

Nowadays, solo combat is mostly done either in cruisers or in frigates... which aren't that hard to skill up for compared to other things (if you gun for the Tech 2 Logistics ships then skilling up for a Tech 2 frigate will be a walk in the park).

Inaya Argentium wrote:
I other words, while I enjoy a support role, I'd like to be able to defend myself and hold my own if I want to go off solo to mine or something.

Understand something... in EVE defense, power, and wealth are a bit more abstract than in other MMOs.

For example: Mining ships have relatively little in the way of offensive power (meaning that it can't really attack back) and only the Procurer has decent defense (on the Tech 1 level at least). This is not to say you are defenseless though.
You can use the Directional Scanner (to the left of your capacitor/shields/armor/hull HUD) to detect ships up to 12 AU away and make threat assessments (note: the scanner does not differentiate friend from foe). If you feel threatened... you can defend yourself by warping off.
You can also mine within missions that you get from agents... making any hostile that wants to do you harm have to find you (using probes). Simply pick up a mission, clear it out in a combat ship, and go back in a mining ship. Turn in the mission when you have mined your fill.

Inaya Argentium wrote:
So whats an efficient way to spec toward logistics (with maybe some EWAR thrown in so I have more to contribute to a fleet) without totally locking myself into relying on others early on or totally nuking my flexibility?

If you are dead-set on being "flexible" then I suggest you focus on Ewar first as it can be used both solo and in a gang. Look towards Electronic Attack Ships and Force/Combat Recons (Tech 2 frigates and cruisers respectively).
Inaya Argentium
Team Sea Slug
#8 - 2012-10-13 23:43:04 UTC
Thank you all for your responses! It's a relief to know that I can go for logi and still do other things.

That said, is there any particular ship progression I should follow? I'm loosely doing frigate > cruiser, but I'm more interested in which relatively easy-to-obtain ships will a) help me fill a pseudo-logistics role and b) prep me for the ships I'll be flying when I'm all "growed up."

One more question while I'm at it: How important is speed/maneuverability for logi ships? I figure I'll be a juicy target most of the time, so will I be expected to flee or sit there and tank until somebody comes and rescues me?

Okay, one more: Are drones typically used by logi ships?

Thanks again! It's nice to see an old community that welcomes and helps new players, rather than chasing them off.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#9 - 2012-10-13 23:43:56 UTC
J'Poll wrote:
Surfin's PlunderBunny wrote:
Just some advice for your eve future... don't ever call yourself a "healer" P


^ New player meet PlunderBunny, the New Citizen 'official' troll.

Though she is right, try not to use WoW or any other MMO terms in EVE. You likely will laughed at or trolled about it.

Though, your plan is quite a nice one, most PvP fleets are begging people to jump into logi ships.
And cause a logi pilot needs Cruiser V, tank and support skills trained you won't be locking out on other things you can do.
As a logi pilot you can of course fly T1 cruisers in fights and with that only short skill time away from Battlecruisers.
And cause Logistics are T2 cruisers they need cruiser V skilled, which also means you can combine that with other T2 cruiser skills which also need Cruiser V skilled.

1 big tip: minimum required skills don't mean you can use the module/ship properly. For logistics you MUST have it trained to AT LEAST level 4 before you can even think of hitting the undock, anything below and you will be dead/capped out quickly and useless.

If you ever have any questions about the game, don't be affraid to contact me through EVEmail or a privage conversation.


I'll have you know I hardly ever troll the new players forum, I'm giving legitimate advice here!

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Forest Archer
State War Academy
Caldari State
#10 - 2012-10-14 03:43:54 UTC
Manuverability if a must for a logi and is one of the biggest thing in pvp, I would deffinaty recommend having a sit down with an experienced logi pilot prior to flying on. You can also start practicing with the t1 cruiser variants not sure off the top of my head how they'll be altered come dec but for now you can practice. Drones are used but in various ways sometimes with logistics drone for added reps, sometimes combats for added dps, in some incursion fleets they use mining drones it's complete optional, though in pvp I prefer ewar drones on my logis.
If you have further questions always enjoy helping people learn your always welcome convo or mail me.

Also be aware that guardians and basilisks require cap chains to keep perma reps, vs the scimitar and oneros that are better for skirmish engagements but don't have the benefit of cap transfer bonuses. You can learn to fly them all but go for one at a time.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

ShahFluffers
Ice Fire Warriors
#11 - 2012-10-14 06:57:11 UTC  |  Edited by: ShahFluffers
Inaya Argentium wrote:
That said, is there any particular ship progression I should follow? I'm loosely doing frigate > cruiser, but I'm more interested in which relatively easy-to-obtain ships will a) help me fill a pseudo-logistics role and b) prep me for the ships I'll be flying when I'm all "growed up."

Start by running in a cheapo combat-tackle frigate. It takes less than 3 days to get into such a ship and will teach you "the basics" (bear with me on this one, I'll explain later).
After that, start dabbling around with Tech 1 Ewar frigates while training up for cruisers... specifically the Exequor (sp?) and/or the Osprey (the other Tech 1 logistics cruisers won't be out until December... same goes for the Logi frigates... so those two cruisers are your only "cheap" options for the time being).

Also consider...
- beefing up your preferred tanking style (shields or armor)...
- getting your capacitor related skills up to level 5 (Energy Systems Operation and Energy Management)
- looking up full Tech 2 fits for Logistics ships and figuring out which skills are needed to equip each and every mod on it.

Inaya Argentium wrote:
One more question while I'm at it: How important is speed/maneuverability for logi ships?

Depends on the ship.

Scimitars (Tech 2 Minmitar Logi) rely heavily on speed and a small "sig radius" (see: "sensor footprint/size") to mitigate incoming damage. In the right hands, the Scimi can even run as a solo logi for a small gang of people in light, fast ships.

Basilisks (Tech 2 Caldari Logi) are anything but fast and not particularly "small." As a result, they work almost exclusively in pairs... sending energy to each other (for infinite energy) and repairing each other when people attack them.

Guardians (Tech 2 Amarr Logi) operate in a similar fashion to the Basilisk and have similar drawbacks... except for one; due to the nature of armor tanking their "sig radius" is quite small, allowing them to mitigate damage similar to the Scimitar. They pay for this though by being even slower than the Basilisks.

Onerios (Tech 2 Gallente Logi)... I must confess, I have yet to actually fly one since they revamped it last year. From what I understand... it operates similar to the Scimitar... but slower.

Now... with all that said...
all the ships use speed to mitigate incoming damage to varying degrees. This means that every logi pilot must have at least a dim understanding of "speed tanking" and the mechanics behind it. And this is something you can learn best (and cheapest) by using "throwaway" combat-tackle frigates.
To master these mechanics... go after bigger"ships and figure out how to avoid getting killed (or stall getting killed at the very least).


Inaya Argentium wrote:
Okay, one more: Are drones typically used by logi ships?

Any ship cruiser class and up uses drones. Good logi pilots usually fit logi drones to gain a little extra repping power. Bad logi pilots fit combat drones to whore onto targets while the target is in its death throes (so the logi pilot is registered as part of the kill).

Inaya Argentium wrote:
Thanks again! It's nice to see an old community that welcomes and helps new players, rather than chasing them off.

Hold that thought. The newbie section here is very tame and not very representative of the rest of the game (the rest of the community will blow you up, steal your stuff, and THEN explain what you should (or should not) do). Twisted
Mara Rinn
Cosmic Goo Convertor
#12 - 2012-10-14 07:53:35 UTC
With the retribution patch coming up, it would not surprise me to find that running L3 and L4 missions in a similar style to incursions becomes quite achievable for low-skilled pilots. While I have yet to test it, I would expect that a Bellicose + Osprey supporting three shield tanked ships (Caracals and Ruptures for example). The bellicose would web the NPCs to allow the DPS ships to get better hits.

In terms of support roles, even in PvP you'll find that tackle is far more important than logistics: someone needs to pin down the prey while everyone else is beating it up.

I wonder if you wouldn't find life more interesting in the ultimate support role: tackler Big smile
Flurk Hellbron
Science and Trade Institute
Caldari State
#13 - 2012-10-15 01:49:11 UTC
Hi, Inaya,

I forsee in my crystal bol, that you will be a great healer in Incursions!
Jonah Gravenstein
Machiavellian Space Bastards
#14 - 2012-10-15 02:05:44 UTC
As a logi pilot you'll be welcomed in almost all fleets, we all love logi pilots, they allow us to fit our ships with the sole aim of killing stuff faster while they keep us alive.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracan02
I N E X T R E M I S
Tactical Narcotics Team
#15 - 2012-10-15 07:03:38 UTC
Logi is always in demand, and if you prove to be competent you will have funding/support in many big alliance. Most good corp will have a full SRP for logi that are lost on fleet ops as long as you didn't do something stupid.

Also Logi normal carry maintenance bots in big fleets tho ECM drones are common in smaller fleets as a defensive measure.
Inaya Argentium
Team Sea Slug
#16 - 2012-10-15 13:17:23 UTC
Hello again, everyone!

Thank you so much for all the thoughtful responses, advice and encouragement--both in this post and in PMs (and in game). I've decided to continue working toward logi as a long-term goal, but I'll be starting out dabbling in frigates and EWAR/support while I get my skills up.

I'm only a couple hours from being able to fly Amarr cruisers, but 1) I don't feel like my skills as a player nor my tech skills are up for it, and 2) the entry-level Amarr cruisers seem less suited for my playstyle than frigates (although feel free to correct me if I'm wrong here). Once I get better at flying combat in general, I'll be working on the other races' ships--in addition to the Guardian, I'm especially intrigued by the Exequror and Scimitar, in particular.

For the time being, I'm just doing Agent missions with my husband while I test the waters in frigates and research newbie corps. And train skills, of course.

Thanks again for taking the time to respond!

-Inaya-
Tasage Tivuri
Doomheim
#17 - 2012-10-16 06:11:35 UTC
Inaya Argentium wrote:
Hi all!

Tldr: I'm new, I play healers. I want to spec toward logistics ASAP, but I don't want to get (short term) wedged into that role to the detriment of other activities I might be interested in doing.

I just started this week, and I'm feeling a little overwhelmed, to say the least. I've done the tutorials and the career agent missions, so I'm figuring out the basics. I've also been reading the various noob guides posted everywhere, which although I feel more educated, I'm also feeling even more overwhelmed. I'm just not sure where to go from here in terms of skills, and the game as a whole.

My husband and I started playing together, joining his cousin and brother (who have been only playing a few months themselves); it's sort of a "blind leading the blind" situation.

I've always been inclined toward healer and/or support classes in RPGs/MMOs, so I'd prefer to head that direction in EVE. I've been looking at the logistics cruisers (and the upcoming support frigate), and like what I see so far. At the same time, I don't wan't to pigeonhole myself into a specific role too early. I can foresee having issues wherein I'm early-specced for support to the point that I can't get things done solo (I prefer a mix of solo and group play, as my mood dictates) or even fulfill other roles. I other words, while I enjoy a support role, I'd like to be able to defend myself and hold my own if I want to go off solo to mine or something. So whats an efficient way to spec toward logistics (with maybe some EWAR thrown in so I have more to contribute to a fleet) without totally locking myself into relying on others early on or totally nuking my flexibility?

Also, I'm very interested in Planetary Interaction and poking around wormholes; it looks fun (this is a game, after all). Is it worth it to pursue this early, or will it be months before I can survive in areas where it would be worthwhile to pursue these activities?

I'm not necessarily looking for a specific training plan--more like guidance to help me get un-overwhelmed and headed down the right path(s). Thanks for any input and nice to meet you!

-Inaya-

I would stay away from wormholes for now until you can cope with getting lost and the possibility of no way out except to self-destruct your pod in an unknown star system.

As many have said, your character can learn any and all skills in this game so anytime you feel like doing something else you can pick up the skill you want or need.

I read that the remaining Tech 1 frigates and cruisers will be revamped in the upcoming Retribution expansion which will create a dedicated logistics/support frigate and cruiser, if I'm not mistaken. So, you may like to train up for other fields like combat, planetary interaction and whatever else you have in mind while you wait for the expansion.
ShahFluffers
Ice Fire Warriors
#18 - 2012-10-16 09:39:17 UTC
Inaya Argentium wrote:
For the time being, I'm just doing Agent missions with my husband while I test the waters in frigates and research newbie corps. And train skills, of course.

Try dabbling in PvP a bit (Faction Warfare and/or the corps Red Federation, Blue Republic, or Agony Unleashed). Or go a couple "friendly rounds" with someone who has PvP experience. It will teach you loads more about survival tactics than most PvE content.

And yes... losing ships is part of the experience. Blink
Doddy
Excidium.
#19 - 2012-10-16 16:04:00 UTC
Training progression is becoming a whole lot better with the winter expansion as they are introducing support frigs and improving support cruisers. The skills you should look towards are those relating to speed, capacitor and tanking. If you want to do your own thing as well just add some dps skills in there like drones. Everything those before have said about sig tanking is true but please remember this is mostly useful for the t2 logitics ships, the t1 are much weaker.