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Building a better battleship.

Author
Ken 1138
State War Academy
Caldari State
#1 - 2012-10-12 21:46:14 UTC  |  Edited by: Ken 1138
While looking into various battleship fits it occurred to me on how ridiculously under powered the current selection of standard battleships in eve online are.

To anyone that has done any kind of low and null sec pvp they will know that a single battleship coming on to grid against you isn't anything to sweat over. In fact to most it's a chance for an easy kill. Battleships as a combat ship are pretty much last step in subcaps until you step into a carrier or dreadnought.

With that said a current battleship even in a full T2 fit is out classed in every aspect like DPS and defense even unique bonuses. Battleships aren't known for their speed but that is to be expected of ship over 1KM in length. The issue is that most anyone can get cruiser to out DPS a battleship and as for defense well a frigate with enough ammo and a scram can kill a passive tanked battleship. In 40-50+ fleets with logi yes it can be capable but on it's own it's a soon to be dead ship. And no one is going to bring pirate or faction battleships that cost well over 1 bil to a fight unless they have money to burn or hate their own respective killboards. Putting 1 bil of mods into one may have it last longer in a fight maybe even take a few down along with it. In the end it's scrap metal.

What i'm suggesting is massively boosting battleships in both standard defense and DPS. Have it be able to hold it's own in a fight. This could be done by either making a new type of battleship, an expensive assault battleship a ship that can be a fair fight with a T3 cruiser or battlecruiser for example.

Either that of make a new ship type to bridge the gap between Battleships and combat capable capitals. High sec combat capable capitals anyone?
Moondancer Starweaver
Port Jackson Shipyards
Minmatar Fleet Associates
#2 - 2012-10-12 22:03:49 UTC
Isn't that one of the next steps in rebalancing, I mean i assume they would continue next year with Battle Cruisers and Battleships to round out all of the tech one rebalancing.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#3 - 2012-10-12 22:08:09 UTC
I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.

In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
Ken 1138
State War Academy
Caldari State
#4 - 2012-10-12 22:36:16 UTC
Riot Girl wrote:
I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.

In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.



I see your point but you can't compare eve online ships to anything in real live for one. If you look at eve ships by size and damage it goes up and up until you hit battleships then it takes a dive. If you had something basic like a level 4 mission and had a choice between any type of Battlecruiser, battleship or T3 cruiser each worth the same. I can guess what most would pick.

Plus battleships are predominantly shown in eve online videos and in-game as a capable ship. But what i'm pointing out is that it's not that at all, in fact it's pretty low tier for what it can do.
Dread Pirate Pete
Doomheim
#5 - 2012-10-12 22:47:03 UTC
Battleships are EHP bricks with guns attached. They sit statically and shoot. They are for fleet engagements and need support craft or they will be outmanoeuvred. You're not supposed to run around with one unsupported, no matter what lvl4s have taught you. ;)
Klymer
Hedion University
Amarr Empire
#6 - 2012-10-12 23:20:04 UTC
Riot Girl wrote:


In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.



I'm sure you would feel differently had you been on the receiving end of the 16" guns on the Iowa class.
Alara IonStorm
#7 - 2012-10-13 00:16:48 UTC  |  Edited by: Alara IonStorm
Riot Girl wrote:

In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.

Actually the greatest weakness of Battleships have always been reluctance to use them for fear of them sinking. Even in WW2 they could be incredibly dangerous and very difficult to sink. Tactical mistakes are mostly responsible for their poor showing.

In the few battles they were pressed into in both World Wars they were a deadly force. The idea that they were weak came from the Japanese who hoarded them expecting an American Battleship offensive against the home island instead of western sea control to focus on Europe and an island hopping campaign. This meant that in the small skirmishes they lost their pilots and ships that would cover BS from air and sub attack.

The result of an American faulty torpedo design kept American Submarines from being a real threat so the Japanese never invested in modern Sonar Technology or dedicated ASW Ships. Technology moved faster then you could believe in the war, blink and you miss it sort of thing. When the Torpedo problem was fixed and the States suddenly had a great 100+ Sub Fleet out of nowhere and the Japanese had to use their Destroyers as dedicated ASW platforms lacking real options. They built a fleet of tiny Escorts but without Frigate sized AA Armament like the American Tacoma's had or proper Sonar combined with their best pilots becoming self inflicted paint stains on the side of US Ships meant those escorts were wholly wrecked by US Air Power and the Subs they were meant to be hunting and unsuitable for fleet protection.

This left the Japanese Navy in a bind. America could launch mass attacks from the Air with hundreds or even thousands of Aircraft and thanks to the failed Kamikaze tactic there was no air cover. Their Cruisers and Anti Sub Force was whittled down to nothing. This all combined to create one thing, the Japanese Battleships were completely vulnerable to US Submarines which was responsible for sinking the majority of them and to a lesser extent air power. Basically they were heavily outnumbered.

The Germans in WW1 benched all their Battleships after Jutland not needing control of the sea as they were not relying on foreign trade the same way Briton was. They were also outnumbered 2-1, so after Jutland they switched to a strategy of commerce raiding with Cruisers and Subs avoiding the British fleet wherever possible. By the time the war was ending and it was all or nothing situation the German crews mutinied and their fleet became unusable. The planned final Navel battle never happened and the war ended soon after. The Germans never rebuilt their Capital Fleet for WW2 and despite the 2 powerful Bismark Ships they were outnumbered 5-1 in Battleships against the British only having 4 of their own. The Italians used their Battleships to good extent in WW2 but they were out of date, under supplied and out numbered as well.

Ironically the most dangerous Battleships the Japanese unleashed on the US was the 4 ships of the Kongo Class which were relatively light in size. They fought in every major battle because they were not priority and therefor were not hoarded by naval command. When the mighty 2 Yamato Battleships finally fought all the Japanese planes and the majority of support ships had been destroyed and they were slaughtered with ease, the primary reason being they were not used early when Japan had a chance and wasn't outnumbered 8 to 1 in everything.

What really killed Battleships? Well besides reluctance, Missiles. Missiles could penetrate the tough Armor, out ranged guns 2-5 times and ended most Armored Warfare at sea. Ships today are not heavily armored relying on missile countermeasures instead, Guns currently are not a big deal most ships are armed with one light Duel Purpose Gun. Anti-Ship Missiles killed Battleships in the modern age, reluctance to use them killed them in the past age.
Alara IonStorm
#8 - 2012-10-13 00:17:03 UTC
Honestly I think the best thing CCP could do for Battleships is take a peak at their MWD's. Cap Booster is pretty much mandatory unless you are sitting still. Just letting them run for the time frame of a BC's MWD would be a big buff. Probably could take a second quick peak at sensor strength as well, bring it somewhere in between BC and current, 140-160ish average max skill.

After that it is all about Tier Work and flushing out the slots and bonuses in the rebalance.
Schalac
Apocalypse Reign
#9 - 2012-10-13 03:08:30 UTC
90% web nerf killed the BS.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Paikis
Vapour Holdings
#10 - 2012-10-13 04:17:33 UTC
There needs to be a good reason to use a battleship, and currently there just isn't one. A battleship at current is just a really expensive, really slow battlecruiser that does a tiny bit more damage.

I'd personally like to see a straight up 50% damage bonus to all battleship sized guns/launchers. Battleships simply do not do enough damage to be worth the cost and lack of speed. Not sure how you would modify the T3 Battlecruisers and Stealth Bombers to compensate though. Maybe give Battleships a 50% role bonus to all large weapons (and sentry/heavy drones)?
Tamiya Sarossa
Resistance is Character Forming
#11 - 2012-10-13 04:34:06 UTC
Heavy neuts are pretty much the sexiest things ever. All battleships need is a reduction in 100mn MWD cap use and I'd strongly consider flying nothing else.
Maeltstome
Ten Thousand Days
#12 - 2012-10-13 10:42:06 UTC
Lot's of good point in this thread. The main factors i think that effect BS's poor performance are:

Web nerf: You CANNOT HIT anything with an afterbuner even at close to 20km. Even battleships can mess each others tracking up.
Active armor tanking: LAR II's are a joke, so you need to plate your BS... which means you're a brick. ASB's have helped Shield tanking, not to mention shield tanking is generally better than armor tanking.
Weapon Range: of T1 BS, only Amarr have good weapon ranges that operate in optimal without stepping up to artillery. Either tracking on BS weapons needs to go up, or optimal needs to go up. They need to be on top of ships to do their damage, which tracking kills. The varguur's tracking bonus is amazing and makes it worth using - perhaps this should be investigated for other BS ships in terms of a weapon buff.

I must say though that battleships are relatively cheap (except Tier3's) given they are insurable. The price of modules is the only real downside. You get a lot of DPS and Tank out of something for the cost of 2xBC's - but in terms of general usefulness i think they are lacking.

The current climate (and the climate from now on... this will NEVER CHANGE because people are intelligent and have worked this out) is the use of ships who are relatively fast and can stay out of tackle range, deal damage then disengage when they take damage. Battleships cant do this (cept the mach) and therefor once committed to a battle are generally in it until the fight is over. So peoples choice is a 20-30% increase in damage and tank, 100-300% increase in cost to fly a BS in PVP versus getting a BC and having the option of bailing out if the s**t hits the fan.
Exploited Engineer
Creatively Applied Violence Inc.
#13 - 2012-10-13 12:14:06 UTC
EVE battleships are too vulnerable to frigate- (and some extent cruiser-) sized weapons.

If you plan on killing battleships with your frigate or cruiser, you should have to bring appropriately-sized weapons (making your ship very vulnerable to attack by ships of the same size class).

Stealth bombers and T3 BCs kind of work by this philosophy. It should be extended to more ships.
Exploited Engineer
Creatively Applied Violence Inc.
#14 - 2012-10-13 12:19:29 UTC
Paikis wrote:
There needs to be a good reason to use a battleship, and currently there just isn't one. A battleship at current is just a really expensive, really slow battlecruiser that does a tiny bit more damage.


Err ...

The Naga outdamages the Rokh. By a whopping 25%!
The Tornado has the same paper DPS as the Maelstrom plus a significantly improved damage projection (+25% falloff)
The Oracle has the same paper DPS as the Abaddon, plus better damage projection.
The Talos has the same paper DPS as the Hyperion, plus better damage projection.

The only thing the actual battleships are better at is not breaking when someone sneezes at them. But they're only slightly better there.
Schalac
Apocalypse Reign
#15 - 2012-10-13 16:54:35 UTC
Yes, the fact that a raven has an effective EHP of 45-50k while a drake has almost the same EHP and far better damage projection coupled by the fact that the drake costs 1/3 the price of the raven is just plain sad. A 50% role bonus to BS weapons wouldn't even come close to fixing that and with the talked about changes to the drake it will gain an even bigger advantage in real DPS compared to the raven. I said this years ago before the whole drake bandwagon and people just laughed. Now we are seeing an upcoming drake buff and unless CCP does something to fix BS torps and cruise you might as well just delete the raven from the database and start over.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Ken 1138
State War Academy
Caldari State
#16 - 2012-10-13 18:00:44 UTC
Schalac wrote:
Yes, the fact that a raven has an effective EHP of 45-50k while a drake has almost the same EHP and far better damage projection coupled by the fact that the drake costs 1/3 the price of the raven is just plain sad. A 50% role bonus to BS weapons wouldn't even come close to fixing that and with the talked about changes to the drake it will gain an even bigger advantage in real DPS compared to the raven. I said this years ago before the whole drake bandwagon and people just laughed. Now we are seeing an upcoming drake buff and unless CCP does something to fix BS torps and cruise you might as well just delete the raven from the database and start over.



Pretty much this. I can tank a battleship better than a drake for example but then the drake will out DPS (with T2 guns no less) my battleship which is just ridiculous for 4 times the value. Logically it should be a real threat for the drake having more DPS and Tank.

It shouldn't plow into fleets like some people have said in this thread but not be the sitting duck it is.
Doddy
Excidium.
#17 - 2012-10-13 18:07:28 UTC
Tbh you guys don't have a clue,

most succesful fleet doctrines in eve since people actually started using doctrine;

Bs orientated - Sniper bs (now defunct) -> RR BS -> Welppests -> Hellcats -> Alpha Maelstroms -> Rokhs ->Napocs.

Succesful doctrines that were not bs orientated -> sniper hacs (now defunct) -> ahacs ->drakes -> Thunderbirds -> armour t3s -> Tier 3 snipers.

Basically the only downsides to bs are the web nerf and the introduction of bombs. Bombs are only an issue in null while the web nerf is countered just by having support. Tier 3s are basically a just a mobile version of the old sniper bs. So really the only non bs doctrines are either hml (getting nerfed) or ahac (created to kill bs) or expensive (t3s).

People who think bs with no support should just wtfpwn smaller ships just don't understand eve and probably thought tracking titans were legit.
illirdor
Upper Class Goat
#18 - 2012-10-13 18:38:57 UTC
Exploited Engineer wrote:
Paikis wrote:
There needs to be a good reason to use a battleship, and currently there just isn't one. A battleship at current is just a really expensive, really slow battlecruiser that does a tiny bit more damage.


Err ...

The Naga outdamages the Rokh. By a whopping 25%!
The Tornado has the same paper DPS as the Maelstrom plus a significantly improved damage projection (+25% falloff)
The Oracle has the same paper DPS as the Abaddon, plus better damage projection.
The Talos has the same paper DPS as the Hyperion, plus better damage projection.

The only thing the actual battleships are better at is not breaking when someone sneezes at them. But they're only slightly better there.


lol and you think that a t3 BC would woop a BS,s ass right ??

Soooo this is my sig.... 

Nalha Saldana
Aliastra
Gallente Federation
#19 - 2012-10-13 18:58:29 UTC
If they just nerf the Drake and Tech 3 ships back to where they should be BSs will be fine.
Khoul Ay'd
The Affiliation
#20 - 2012-10-13 19:08:48 UTC  |  Edited by: Khoul Ay'd
I agree with the OP in principle, as a noob I'd worry when a BS unexpectedly warped in on top of me. Then I started flying them and learned how under-awesome they really are.

Look at BSs and their equivalents throughout history; arrays of different sized guns to deal with different sized threats. And most important, awe-inspiring when they'd roll onto the field of battle. Why should EVE be so different?

I know that this isn't F&I forum, but why can't we have 1-2-4 fitting scheme on these ships? 1 large=2 medium=4 small weapons mounted. Yeah, you leave the BS with the large weapon bonus, but allow it to fit an array of weapon sizes that feels/looks/acts like a 'real' BS. But do it in a way that don't turn it into a gimped fail-fit.

For example: a classic Megathron with 7x 425mm + 1 utility could instead fit 5x 425mm, 2x 250mm and 4x 125mm. It gives up some ranged gank in exchange for some close in defense weapons.

To prevent overkill limit it to two high slots downgraded, so at maximum you could fit 8 smalls, 4 mediums, or 4 smalls and 2 mediums.

How do CCP implement it, skills, rigs, modules? I don't know the right answer, but it seems plausible.

The things we do today we must live with forever.... Think about it

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