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Getting Rid of the Undesirables (for good this time)

First post First post First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#101 - 2012-10-12 01:25:09 UTC
Karrl Tian wrote:
Destiny Corrupted wrote:

Being CONCORDed when you suicide-gank someone, or being flagged to a whole corporation when you steal someone's can, aren't consequences?


Well yes, but having my entire corp flagged to the guy isn't going to do squat if:

1) I'm the only one in it.

2) It's an NPC corp

3) It's full of carebears.

Clearly it's a design flaw.

1. Your initiative.

2. Your initiative.

3. Your initiative.

CCP should not compensate for the incompetence of certain players by punishing those who take initiative in their own hands. If you choose to play alone, or with bad players, CCP should not force handicaps on the rest of the player base just so you're on even ground with them.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Zim
Gallente Federation
#102 - 2012-10-12 01:25:11 UTC
Serious question to CCP: do the people thinking up these things actually stop and think about how these systems can be gamed? At all?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Herzog Wolfhammer
Sigma Special Tactics Group
#103 - 2012-10-12 01:29:48 UTC
Lord Zim wrote:
So uh, people asked for a transferrable killright, so "bountyhunters" could be employed to kill someone for you ... and what we get is a mechanic where someone can pay whatever to activate a killright you've set as "open", and suddenly absolutely everyone in the vicinity can shoot at the guy.

I'm so glad CCP and the CSM are ~great~ at understanding what the **** the players actually mean when they say "we want transferrable killrights so we can be bountyhunters".




I think this is a great idea.

Bring back DEEEEP Space!

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#104 - 2012-10-12 01:30:52 UTC
Herzog Wolfhammer wrote:
Lord Zim wrote:
So uh, people asked for a transferrable killright, so "bountyhunters" could be employed to kill someone for you ... and what we get is a mechanic where someone can pay whatever to activate a killright you've set as "open", and suddenly absolutely everyone in the vicinity can shoot at the guy.

I'm so glad CCP and the CSM are ~great~ at understanding what the **** the players actually mean when they say "we want transferrable killrights so we can be bountyhunters".




I think this is a great idea.


I am inclined to agree, now everyone can be a bounty hunterBig smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lord Zim
Gallente Federation
#105 - 2012-10-12 01:32:00 UTC
Surfin's PlunderBunny wrote:
Herzog Wolfhammer wrote:
Lord Zim wrote:
So uh, people asked for a transferrable killright, so "bountyhunters" could be employed to kill someone for you ... and what we get is a mechanic where someone can pay whatever to activate a killright you've set as "open", and suddenly absolutely everyone in the vicinity can shoot at the guy.

I'm so glad CCP and the CSM are ~great~ at understanding what the **** the players actually mean when they say "we want transferrable killrights so we can be bountyhunters".




I think this is a great idea.


I am inclined to agree, now everyone can be a bounty hunterBig smile

Step 1) gank someone
Step 2) wait for the freighter pilot to open up the killright
Step 3) reship into a velator or some other fuckoff cheap ship
Step 4) activate killright with alt.
Step 5) shoot self with alt.

Oh hey look no more killright what a lovely and awesome system this is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Herzog Wolfhammer
Sigma Special Tactics Group
#106 - 2012-10-12 01:39:11 UTC
Lord Zim wrote:
Surfin's PlunderBunny wrote:
Herzog Wolfhammer wrote:
Lord Zim wrote:
So uh, people asked for a transferrable killright, so "bountyhunters" could be employed to kill someone for you ... and what we get is a mechanic where someone can pay whatever to activate a killright you've set as "open", and suddenly absolutely everyone in the vicinity can shoot at the guy.

I'm so glad CCP and the CSM are ~great~ at understanding what the **** the players actually mean when they say "we want transferrable killrights so we can be bountyhunters".




I think this is a great idea.


I am inclined to agree, now everyone can be a bounty hunterBig smile

Step 1) gank someone
Step 2) wait for the freighter pilot to open up the killright
Step 3) reship into a velator or some other fuckoff cheap ship
Step 4) activate killright with alt.
Step 5) shoot self with alt.

Oh hey look no more killright what a lovely and awesome system this is.



You are right. I hope CCP improves it so that the system gaming you just described won't be possible.
Thanks for helping to improve future mechanics by pointing out the flaws in it.

Bring back DEEEEP Space!

Glary Crazy
Empyrean Warriors
#107 - 2012-10-12 01:40:05 UTC
Andski wrote:
Lin-Young Borovskova wrote:
You asked high sec to become a cold harsh place, you got it.


except the 'cold harsh' part is entirely optional


All that needs to be said, gg CCP
stoicfaux
#108 - 2012-10-12 01:54:45 UTC
Lord Zim wrote:

Step 1) gank someone
Step 2) wait for the freighter pilot to open up the killright
Step 3) reship into a velator or some other fuckoff cheap ship
Step 4) activate killright with alt.
Step 5) shoot self with alt.

Oh hey look no more killright what a lovely and awesome system this is.


In theory, selling killrights should help should help control that loophole. From the devblog.
Quote:

You can mark any of your kill rights as open and set a price on using it. This price can be any ISK value you want, including 0. There is a new bracket icon for open kill rights, so spotting players with an available kill right on them will be easy.

Kill rights are bought “on the spot” in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

James Amril-Kesh
Viziam
Amarr Empire
#109 - 2012-10-12 01:56:46 UTC
Well, time to abuse the **** out of this mechanic, then. If there's ever a mechanic that deserves to be exploited it's this one.

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#110 - 2012-10-12 02:01:09 UTC
stoicfaux wrote:
Lord Zim wrote:

Step 1) gank someone
Step 2) wait for the freighter pilot to open up the killright
Step 3) reship into a velator or some other fuckoff cheap ship
Step 4) activate killright with alt.
Step 5) shoot self with alt.

Oh hey look no more killright what a lovely and awesome system this is.


In theory, selling killrights should help should help control that loophole. From the devblog.
Quote:

You can mark any of your kill rights as open and set a price on using it. This price can be any ISK value you want, including 0. There is a new bracket icon for open kill rights, so spotting players with an available kill right on them will be easy.

Kill rights are bought “on the spot” in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there.

Set it high and nobody'll use the killright, set it low and I'll just shoot myself in a noob ship.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sura Sadiva
Entropic Tactical Crew
#111 - 2012-10-12 02:02:36 UTC  |  Edited by: Sura Sadiva
James Amril-Kesh wrote:

Nobody said it's going to be impossible to play criminal. All we're saying is there's going to be a lot less criminal activity because it's being marginalized and made less worth it. The end result is that you're safer and highsec PVP stagnates.
You can't possibly see that and think that this is a good change.


Tradable kill rights and global pvp flag for "criminal" actions enable MORE potential PvP situations and triggers. Then, if the argument is:

"but now traditional high sec pvp tactics now will be more risky and less predictable... people wanting to play criminal roles will be too scared for not being totally granted by game mechanics about the outcome and consequences... because till I've to can flip/gank a miner it's ok but if doing this I risk to have to face someone else in combat ship then no, the fear of this paralize me..."


Then it the arguments are these, excuse me, but it's just an high-sec carebear mindset (not referring to you specifically, I'm talking in general now).

However I agree that this system to work properly should be balanced with a lowering of Concord reactions.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#112 - 2012-10-12 02:15:16 UTC
People who don't PVP in highsec telling highsec PVPers how new mechanics will affect highsec PVP.

Sure is valuable discourse there.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#113 - 2012-10-12 02:17:28 UTC
Vimsy Vortis wrote:
People who don't PVP in highsec telling highsec PVPers how new mechanics will affect highsec PVP.

Sure is valuable discourse there.

I ain't naw NASCAR driver, but I sure think it would do well for y'all to turn right every once in a while.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Zim
Gallente Federation
#114 - 2012-10-12 02:18:05 UTC
Sura Sadiva wrote:
Tradable kill rights

Gameable.

Sura Sadiva wrote:
and global pvp flag for "criminal" actions enable MORE potential PvP situations and triggers.

Letting everyone in hisec shoot you if you do something wrong is certain to make PVP flourish. It certainly won't stop people from, say, canflipping or stealing from a can in its entirety. Transferrable killrights where, if activated, everyone can attack you won't discourage ganking, in fact it'll encourage it.

Why? Because we seem to be living in opposite land.


Sura Sadiva wrote:
Then it the arguments are these, excuse me, but it's just an high-sec carebear mindset (not referring to you specifically, I'm talking in general now).

"If you don't agree with making hisec safer, then you're just a carebear!"

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Darth Gustav
Sith Interstellar Tech Harvesting
#115 - 2012-10-12 02:20:20 UTC  |  Edited by: Darth Gustav
Lord Zim wrote:
Sura Sadiva wrote:
Tradable kill rights

Gameable.

Sura Sadiva wrote:
and global pvp flag for "criminal" actions enable MORE potential PvP situations and triggers.

Letting everyone in hisec shoot you if you do something wrong is certain to make PVP flourish. It certainly won't stop people from, say, canflipping or stealing from a can in its entirety. Transferrable killrights where, if activated, everyone can attack you won't discourage ganking, in fact it'll encourage it.

Why? Because we seem to be living in opposite land.


Sura Sadiva wrote:
Then it the arguments are these, excuse me, but it's just an high-sec carebear mindset (not referring to you specifically, I'm talking in general now).

"If you don't agree with making hisec safer, then you're just a carebear!"

It's almost like CCP want to drive down demand while simultaneously driving up supply.

In the long-term I guess I get it. They are nerfing high-sec by buffing it. Nothing to see here, just some negative pressure at work. Roll

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Grumpymunky
Monkey Steals The Peach
#116 - 2012-10-12 02:20:41 UTC
Lord Zim wrote:
Set it high and nobody'll use the killright, set it low and I'll just shoot myself in a noob ship.
Set it somewhere in the middle, and everyone will just sit around waiting for someone else to be the first to pay for the killright so they can ninja the kill and the bounty off him. Lol

Post with your monkey.

Thread locked due to lack of pants.

stoicfaux
#117 - 2012-10-12 02:29:41 UTC
Lord Zim wrote:
stoicfaux wrote:
Lord Zim wrote:

Step 1) gank someone
Step 2) wait for the freighter pilot to open up the killright
Step 3) reship into a velator or some other fuckoff cheap ship
Step 4) activate killright with alt.
Step 5) shoot self with alt.

Oh hey look no more killright what a lovely and awesome system this is.


In theory, selling killrights should help should help control that loophole. From the devblog.
Quote:

You can mark any of your kill rights as open and set a price on using it. This price can be any ISK value you want, including 0. There is a new bracket icon for open kill rights, so spotting players with an available kill right on them will be easy.

Kill rights are bought “on the spot” in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there.

Set it high and nobody'll use the killright, set it low and I'll just shoot myself in a noob ship.


Or the kill rights price sets an upper limit on what ship you can afford to fly (and potentially lose) for 30 days. It's almost like CCP is sanctioning griefing.

Whether the mechanic works or dies a horrible death, it should be interesting trip.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

James Amril-Kesh
Viziam
Amarr Empire
#118 - 2012-10-12 02:32:14 UTC
stoicfaux wrote:
It's almost like CCP is sanctioning griefing.

I don't think this word means what you think it means.

Enjoying the rain today? ;)

Touval Lysander
Zero Wine
#119 - 2012-10-12 03:04:57 UTC
Destiny Corrupted wrote:
I don't have all that much to lose. At this point, it's either deathmatch in 0.0, or training for a barge. Other games do deathmatch better, but I'll consider your advice if I'm in the market for a monotony simulator.

So getting killed because you shoot at someone in 0.0 is not an option.
And getting killed because you shoot at someone in highsec is not an option.

So..... Stop shooting someone.

That is your destiny. As corrupted as that may first appear.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#120 - 2012-10-12 03:09:18 UTC  |  Edited by: Vimsy Vortis
Destiny Corrupted wrote:
I ain't naw NASCAR driver, but I sure think it would do well for y'all to turn right every once in a while.

It's particularly good when someone who doesn't shoot people in highsec claims that a new mechanic will encourage people to shoot people in highsec even though I, as a person who already shoots people in highsec, am discouraged from shooting people in highsec because of that mechanic.

Because if even the people with the fleet boosters, logistics gangs, faction battleships, high grade slave sets and years of experience fighting in highsec under a bunch of different conditions don't fancy the odds, I'm struggling to see where all the exciting new PVP opportunities are meant to come from. Are droves of people going to come flying out of nullsec to get themselves suspect flagged? Or is it going to be the carebears who are going to magically start running around getting themselves flagged?

Oh wait, it's neither, it's just the same people who were doing it already, except now they'll be expected to operate under vastly more difficult conditions and the bar to entry is so high that newbies will be totally excluded. That sure does sound like a recipe for more PVP to me.

The part I find utterly disgraceful isn't the part where it changes the game for me, because ultimately I can deal with it, or that it will make it virtually impossible for new players to start in the way I did, in a frigate in an asteroid belt all by my self. The part I utterly despise is that people have the gall to tell me that somehow the resultant impenetrable clusterfuck of alpha ships, logistics and neutrals on top of neutrals that forbids new players from meaningful participation is somehow good and that as a highsec PVPer I should be excited about it.

Sorry, but I'm not and I wish these folks would shut their damned mouths because they are wrong and they would know that they were wrong if they actually knew the faintest damned thing about the subject. I don't go ignorantly blundering into threads about mining to tell miners how changes to mechanics will affect their gameplay or go into threads about nullsec and tell everyone how I think sov mechanics should work, I'd appreciate it if they'd give us the same courtesy and either keep their obviously uninformed opinions to themselves, or actually pay attention to what the people who actually do the thing in the game that is being affected have to say.