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Getting Rid of the Undesirables (for good this time)

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Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#721 - 2012-10-17 00:51:16 UTC  |  Edited by: Grey Stormshadow
Tyberius Franklin wrote:
Grey Stormshadow wrote:
Tyberius Franklin wrote:
Grey Stormshadow wrote:
Simply put:

God buttons/features like "now people can't shoot you" *bling the magic wand* "now everyone can shoot you" don't belong to EvE. There are game mechanics which should be static, not something you can alter in middle of fight.

They have always existed save the fact that instead of everyone it was the person you did it to and his corp.


If you're referring to war decs how are they related to something what happens in middle of fight in blink of an eye? War decs are part of the static game mechanics and they work always the same. War decs don't suddenly turn off concord when your random opponent decides to click button.

No, I'm not referring to wardecs, which as I understand aren't changing, but I assume you are talking about tradable kill rights. If so then I'll agree that some things about the way that is being done irk me. Seems to me that whatever the terms are they should be a permanent, 1 time trade to a new owner who has all the right of the originator rather than making it as free for all. but that is a personal opinion.


No I'm not talking about tradable kill rights. I'm talking about the magic button what gives everyone right to shoot you at will.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#722 - 2012-10-17 00:51:53 UTC
The gripe with kill rights being an FFA trigger is essentially the point of this thread.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#723 - 2012-10-17 00:52:41 UTC
Grey Stormshadow wrote:
No I'm not talking about tradable kill rights. I'm talking about the magic button what gives everyone right to shoot you at will.

Which button is that?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#724 - 2012-10-17 00:53:52 UTC
Destiny Corrupted wrote:
The gripe with kill rights being an FFA trigger is essentially the point of this thread.

Then yes, that I can agree that is a bad system.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#725 - 2012-10-17 00:55:33 UTC
Tyberius Franklin wrote:
Grey Stormshadow wrote:
No I'm not talking about tradable kill rights. I'm talking about the magic button what gives everyone right to shoot you at will.

Which button is that?


" If you have a kill right against someone, you can activate that kill right to make your target a suspect (i.e. give him a Suspect Flag, as explained in the crimewatch blog). This allows anyone in the vicinity of the suspect to engage him legally."

This button.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#726 - 2012-10-17 00:58:15 UTC  |  Edited by: Tyberius Franklin
Grey Stormshadow wrote:
Tyberius Franklin wrote:
Grey Stormshadow wrote:
No I'm not talking about tradable kill rights. I'm talking about the magic button what gives everyone right to shoot you at will.

Which button is that?


" If you have a kill right against someone, you can activate that kill right to make your target a suspect (i.e. give him a Suspect Flag, as explained in the crimewatch blog). This allows anyone in the vicinity of the suspect to engage him legally."

This button.

This is what I meant by "Tradable killrights" but would more appropriately have been stated as the reworking of killrights in general. And in that case as stated above, I agree.
Touval Lysander
Zero Wine
#727 - 2012-10-17 01:00:34 UTC
Grey Stormshadow wrote:
Tyberius Franklin wrote:
Grey Stormshadow wrote:
No I'm not talking about tradable kill rights. I'm talking about the magic button what gives everyone right to shoot you at will.

Which button is that?


" If you have a kill right against someone, you can activate that kill right to make your target a suspect (i.e. give him a Suspect Flag, as explained in the crimewatch blog). This allows anyone in the vicinity of the suspect to engage him legally."

This button.

And in all this we're forgetting which button he pressed that earned him the kill rights in the first place.

F1 << this button

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#728 - 2012-10-17 01:04:56 UTC
Tyberius Franklin wrote:
Seems to me that whatever the terms are they should be a permanent, 1 time trade to a new owner who has all the right of the originator rather than making it as free for all. but that is a personal opinion.
Which is what many bounty hunters were asking for. The ability to actually be a bounty hunter, and earn a reputation as such. The victim's ability to choose who could execute justice for him, rather than the criminal's alts. For me as a pirate to be hunted by a professional killer rather than gangbanged by an angry, yet most likely incompetent lynch mob.

Who put the goat in there?

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#729 - 2012-10-17 01:10:34 UTC
It is very bad idea to add any FFA triggers to hands of any player.

Much better approach would be to further iterate to who (all) you get kill rights when you get for example ganked or otherwise killed. Then trading those (maybe multible) kill rights forward to bounty hunters who then could possibly share them inside fleet they are flying in.

FFA button is very dirty workaround and should never end up to live server.

Also kill rights should be handed only from cases which cause concord intervention in hisec or death in lowsec.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#730 - 2012-10-17 19:10:39 UTC  |  Edited by: Destiny Corrupted
https://forums.eveonline.com/default.aspx?g=posts&t=162204&p=50

A quick update for you guys on the latest few pages of the dev blog thread:

1. CCP called our 6-year-old proposals for kill rights to be sellable to individuals or corporations "lame, on-the-fly ideas."
2. CCP wants pvp (bounty hunting) to be a PUG (pick-up-group) activity.
3. CCP acknowledges the system to be of "limited value" and able to easily be bypassed.
4. CCP makes a whole bunch of excuses about our proposals being too difficult to write code for.
5. CCP says that corporations aren't a good mechanic to support cooperative gameplay.
6. CCP says our solution is great but "aw shucks guys, too many technical hurdles so you're getting this."
7. CCP claims that one person can defend himself as a suspect against an unlimited number of players as long as he's flying in "something powerful."
8. CCP puts a big "IF" on future iteration of kill right content.

And much, much more!

I swear I'm not making this stuff up; go see for yourself, starting on page 50.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Zim
Gallente Federation
#731 - 2012-10-17 19:17:05 UTC
You forgot the part where he confirmed that the main idea behind the killrights (and by inference, crimewatch 2.0) was that people who do bad things receive the right to get killed.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#732 - 2012-10-17 19:18:34 UTC
Yup. It's really too good (bad?) to be true. You guys should go read those posts before they go into damage control mode.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Darth Gustav
Sith Interstellar Tech Harvesting
#733 - 2012-10-17 20:23:18 UTC
Destiny Corrupted wrote:
Yup. It's really too good (bad?) to be true. You guys should go read those posts before they go into damage control mode.

I did some damage control. Cool

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Touval Lysander
Zero Wine
#734 - 2012-10-17 22:07:39 UTC
Truth o'clock for me.

I was about to jump on this with a usual htfu rant 'cos I'm in a bad mood. Then I went and almost read the entire 50 pages of the thread linked above. Now I'm not angry anymore, I'm brain-dead.

But I've seen the light.

I see the point about the killright claim being publically available and being shared (which is good for the victim selling the killright because he don't care who kills him - I've said same).

But it's bad for the person claiming the killright so why would he bother (unless a big bounty is also attached).

ofc, the argument presented was to make sure you activate the killright somewhere "safe from interference" which I know is going to be bloody near impossible. Time to lock and fire is in the order of seconds - not minutes.

So public broadcast at hubs etc. of "KILL HIM" (which is inevitable) is bad for the person claiming the killright.

I am and remain convinced that the argument against being able to buy and keep the killright "within" was bad because the ganker could just buy his own killright back with an alt.

This was bad for the originator of the killright.

So obviously the simple solution is to make the rights a market commodity - on a proper contract preferably - as long as the originator can buy the damn thing back - 1 for 1 - if the contract is not completed.

(In fact, he shouldn't even have to buy it back. If the contract is not completed within n days, he get's his money back auto.)

..oo0oo..

So Destiny, in retrospect and with further reading I concur on your key points.

Public killrights is bad and should not be introduced until a contract system is worked up. In the interim, the originator of the killright could place a chunky bounty to get his revenge if he should chose. All he wants is revenge and cares not for the mechanics to do so.

PS: I see that the right to keep the killright in-house is WiP but that just screams, "we couldn't do it in this iteration, sorry. have this instead".

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#735 - 2012-10-17 22:39:05 UTC
Well, I'm happy that you finally see the merit of our point, which comes from the perspective of the hunter and not the target. The target already doesn't care that people have kill rights, since he's usually -10 anyway. Yadda yadda, I mentioned this stuff like 40 times. But it's good that you finally understand, considering you've been one of our more vocal opponents in this thread.

Touval Lysander wrote:
So obviously the simple solution is to make the rights a market commodity - on a proper contract preferably - as long as the originator can buy the damn thing back - 1 for 1 - if the contract is not completed.

(In fact, he shouldn't even have to buy it back. If the contract is not completed within n days, he get's his money back auto.)

By the way, that above idea is what I proposed in the dev blog thread, and CCP SoniClover called it "on the fly" and "lame." Just want to point that out.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lin-Young Borovskova
Doomheim
#736 - 2012-10-17 22:50:17 UTC
Touval Lysander wrote:
Truth o'clock for me.

I was about to jump on this with a usual htfu rant 'cos I'm in a bad mood. Then I went and almost read the entire 50 pages of the thread linked above. Now I'm not angry anymore, I'm brain-dead.

But I've seen the light.

I see the point about the killright claim being publically available and being shared (which is good for the victim selling the killright because he don't care who kills him - I've said same).

But it's bad for the person claiming the killright so why would he bother (unless a big bounty is also attached).

ofc, the argument presented was to make sure you activate the killright somewhere "safe from interference" which I know is going to be bloody near impossible. Time to lock and fire is in the order of seconds - not minutes.

So public broadcast at hubs etc. of "KILL HIM" (which is inevitable) is bad for the person claiming the killright.

I am and remain convinced that the argument against being able to buy and keep the killright "within" was bad because the ganker could just buy his own killright back with an alt.

This was bad for the originator of the killright.

So obviously the simple solution is to make the rights a market commodity - on a proper contract preferably - as long as the originator can buy the damn thing back - 1 for 1 - if the contract is not completed.

(In fact, he shouldn't even have to buy it back. If the contract is not completed within n days, he get's his money back auto.)

..oo0oo..

So Destiny, in retrospect and with further reading I concur on your key points.

Public killrights is bad and should not be introduced until a contract system is worked up. In the interim, the originator of the killright could place a chunky bounty to get his revenge if he should chose. All he wants is revenge and cares not for the mechanics to do so.

PS: I see that the right to keep the killright in-house is WiP but that just screams, "we couldn't do it in this iteration, sorry. have this instead".



I still have a problem with this thread. This problem being about choice/consequence.

No one tell you to trigger the killright when everyone and his cat can shoot at it

No one ever tells you where, when and with what. You have to make a choice and then assume the benefits or the consequences for that choice.
This is why this system is good. There should not be or ever exist a trigger button in Eve making you above all mechanics and eventual "exploits", invulnerable to Concord+everything around.

The killrights mechanic is good, it's rather how smart players are to use it and not the other way around.

Once again, high sec is not getting safer but harsher, it's only players who are unable to realise it because lack of creativity.

brb

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#737 - 2012-10-17 23:11:58 UTC  |  Edited by: Destiny Corrupted
Just a straight-up copy-paste from the dev blog thread:

It's not going to be any more worth it ["good"] than it is today because outlaws can be shot anywhere, at any time. Like I said about 356,832 times already, the only people this change will affect are low-sec weekend warriors, and the half-dozen people still left out there who gank on their mains. I was one such person, and now I won't be anymore. Simple as that.

Lin-Young Borovskova wrote:
Once again, high sec is not getting safer but harsher, it's only players who are unable to realise it because lack of creativity.

So yes, Lin, high-sec is definitely going to get harsher now. Not for me though, but for the people who fly barges and haulers. Now I'll be able to gank as much as I want without worrying about silly things like sec status and consequences, since there won't be any.

^_^

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Touval Lysander
Zero Wine
#738 - 2012-10-18 00:05:26 UTC
Lin-Young Borovskova wrote:

I still have a problem with this thread. This problem being about choice/consequence.

No one tell you to trigger the killright when everyone and his cat can shoot at it

No one ever tells you where, when and with what. You have to make a choice and then assume the benefits or the consequences for that choice.
This is why this system is good. There should not be or ever exist a trigger button in Eve making you above all mechanics and eventual "exploits", invulnerable to Concord+everything around.

The killrights mechanic is good, it's rather how smart players are to use it and not the other way around.

Once again, high sec is not getting safer but harsher, it's only players who are unable to realise it because lack of creativity.

Lin, the intent behind transferable killrights is sound. I'm a big believer in consequence and have said this so many times I've gone blue. It gives the victim a chance at "retribution" as it were and for mine, is long overdue.

That's my stance on the theory behind it. Always been clear on that - it's a disagreeable point for some. I accept that.

BUT....

The practise of the public killright is bad because the value of the kill is depreciated - i.e. The incentive to buy and act on a killright is removed. This is actually bad for the intent.

We want the hunters to be motivated enough to undertake the task. If they can buy the rights exclusively they'll be more likely to deliver on the contract, otherwise, why bother.

Yes, for the originator of the killright, he cares not, so for him he's in effect excluded from the argument. He just wants the job done and BOTH methods will work.

So make the system work where the originator get's the kill regardless and the bounty hunter has a reason to do it.

As an aside, sorta wondering whether a choice of public or private contract is worth considering too. If I sold a killright, I might want private just so the bounty hunter can say on my behalf "so-and-so said hi".

Maybe I just want him dead so make it a public kill.

Just a thought.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#739 - 2012-10-18 00:10:58 UTC
Destiny Corrupted wrote:

By the way, that above idea is what I proposed in the dev blog thread, and CCP SoniClover called it "on the fly" and "lame." Just want to point that out.

Not sure if that was just badly worded dude because they intend to anyway the way I read it.

As early as post #36 by CCP Paradox
Quote:

Just highlighting the part of the blog that has iterative work:

"More selective kill right selling – this is similar to the one above, only for kill rights instead of bounties. This basically allows the owner of the kill right to select more carefully who can purchase the kill right.


So I suspect his answer was assuming you had seen this and the argument itself (when it's a given that it's going to happen) was lame. Dunno.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#740 - 2012-10-18 00:17:10 UTC
The "future iterations" stuff is speculative. If I'm going to bet money, then I'll bet that CCP won't iterate on this content for years, if at all, just like they didn't for FW. That line seems to me to be an effort to placate the angry, dissatisfied players into letting them push through the terrible crap they've already coded.

All of us here, even the people arguing against my points for example, are smarter than that. We're fully aware that what CCP says, and what CCP does, are completely unrelated to each other.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted