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Getting Rid of the Undesirables (for good this time)

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Natsett Amuinn
Caldari Provisions
Caldari State
#401 - 2012-10-13 18:10:41 UTC
I like what I've read about the new crime watch. It sounds to me like there could end up being more PvP in high sec.

I see lots of people mining in highsec that are yellow. Under the new system, that yellow miner becomes a possible target.

It also sounds like players will be able to "police" high sec, and pirates will have the means to aquire legal targets by simply having a tag that says "I dare you".


Also, the OP makes it sound a little misleading with the whole "you can just activate kill rights." They didn't really mention the part were the person with the initial killright has an option to set it to open and then can SET A PRICE for that kill right that you would have to pay if you want to shoot that guy.


I'm sory, but the only people I can seeing not liking this are those that like being able to pick a target of opportunity but don't want to become one themselves. Suicide gankers who prefer a system that prevents people from shooting them. Just because you're fine with suicide ganking in high sec doesn't mean that everyone else should have to suicide gank you when you're obviously flying around high sec pvping.

Pirates use the current system to protect themselves, while they fly around looking for targets of opportunity. Some people do want to be the bad guy, they do want other people to shoot at them, this will make that possible.




My only problem is that aside from can flipping, you still effectively need to be popped by concord to get the flags. You're still getting shot by concord. This is all just stuff that happens after concord has blown you up.

I think it would be better to have concord slighly back loaded while the agression system is front loaded. As well provide the ability for agressed players to halt CONCORD involvment.

  • You shoot a player, concord warps in and webs you so you can't warp away.
  • A timer is activated, and if you take another agressive action during this time then CONCORD starts attacking. If you do nothing during the timer, then concord will unweb you but stick around for a little bit.
  • If the agressed player shoots you during the timer then CONCORD unwebs you and does nothing; the two of you are free to shoot each other without concord interfering.
  • No killrights are given, to either side, if the agressed player shoots back and someone gets blown up.
  • Then add rules to govern concords responce to players that assist one side or the other.


I'd like to see CONCORD able to "mediate" engagements between capsuleers.


I also hope that I have the ability to place a bounty on extortionists, and not just people that blow me up. A guy bumping and demanding money from miners is as much a criminal as the guy that shoots them; the bounty system should be a means of dealing with those types of criminals. The blog only says that you can place a bounty from anywhere, it doesn't actually indicate under what conditions a bounty is allowed to be created.



Karl Hobb
Imperial Margarine
#402 - 2012-10-13 18:16:45 UTC
Natsett Amuinn wrote:
I also hope that I have the ability to place a bounty on extortionists, and not just people that blow me up. A guy bumping and demanding money from miners is as much a criminal as the guy that shoots them; the bounty system should be a means of dealing with those types of criminals. The blog only says that you can place a bounty from anywhere, it doesn't actually indicate under what conditions a bounty is allowed to be created.

There are no conditions for placing a bounty, that's the whole point of the new system.

A professional astro-bastard was not available so they sent me.

Natsett Amuinn
Caldari Provisions
Caldari State
#403 - 2012-10-13 18:24:07 UTC
Karl Hobb wrote:
Natsett Amuinn wrote:
I also hope that I have the ability to place a bounty on extortionists, and not just people that blow me up. A guy bumping and demanding money from miners is as much a criminal as the guy that shoots them; the bounty system should be a means of dealing with those types of criminals. The blog only says that you can place a bounty from anywhere, it doesn't actually indicate under what conditions a bounty is allowed to be created.

There are no conditions for placing a bounty, that's the whole point of the new system.

Good deal.
Lord Zim
Gallente Federation
#404 - 2012-10-13 18:52:59 UTC  |  Edited by: Lord Zim
Natsett Amuinn wrote:
Also, the OP makes it sound a little misleading with the whole "you can just activate kill rights." They didn't really mention the part were the person with the initial killright has an option to set it to open and then can SET A PRICE for that kill right that you would have to pay if you want to shoot that guy.

We have mentioned that. If it's set too high, nobody'll bother, if it's set too low he'll do it himself to get rid of the killright. If it's 0, which is entirely possible, then everyone and his dog'll activate the killright, including the suicide ganker himself (or if in lowsec, all he has to do to get a killright on him is point a pod, doesn't even have to kill anyone).

Natsett Amuinn wrote:
I'm sory, but the only people I can seeing not liking this are those that like being able to pick a target of opportunity but don't want to become one themselves. Suicide gankers who prefer a system that prevents people from shooting them. Just because you're fine with suicide ganking in high sec doesn't mean that everyone else should have to suicide gank you when you're obviously flying around high sec pvping.

This happens today when your sec status goes too low.

Natsett Amuinn wrote:
Pirates use the current system to protect themselves, while they fly around looking for targets of opportunity. Some people do want to be the bad guy, they do want other people to shoot at them, this will make that possible.

They use alts to look for targets, they don't look for them all on their own.

Natsett Amuinn wrote:
My only problem is that aside from can flipping, you still effectively need to be popped by concord to get the flags. You're still getting shot by concord. This is all just stuff that happens after concord has blown you up.

People don't get killrights on you when you steal from a can, they get killrights on you if you kill them or do anything offensive to their ship (in hisec), or if you do anything offensive to a pod (in hisec and lowsec). I guess you haven't read the devblog on crimewatch properly.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73443
The important bit is under "Summary of some significant changes", and the two pictures underneath that.
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_flags2consequences.png

In addition, it's important to note that all flags that also impact sec status are front-loaded; this becomes important when looking at the "kill rights" paragraph.

Natsett Amuinn wrote:
I also hope that I have the ability to place a bounty on extortionists, and not just people that blow me up. A guy bumping and demanding money from miners is as much a criminal as the guy that shoots them; the bounty system should be a means of dealing with those types of criminals. The blog only says that you can place a bounty from anywhere, it doesn't actually indicate under what conditions a bounty is allowed to be created.

You've apparently also not read the bounty devblog properly, even though you've quoted something from that devblog:

"Bounties can now be placed from anywhere in the game, not just the Bounty Office in stations. Bounties on the same character go into a joint pool, same as now. The minimum ISK amount for placing a bounty is increased from 5k to 100k. Also, bounties can now be placed on anyone, we’re removing the -1 security standing requirement currently in the bounty system."

Meaning, there are even fewer restrictions on who you can place bounties compared to today, meaning if you want to put a bounty on someone, go right ahead!

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Logix42
Taxation Damnation
#405 - 2012-10-13 19:00:31 UTC
The entire point of this thread from what I understand is that the OP does not want to be shot by everyone at once.

So there is a need to avoid large clusters of players. This generally occurs at stations and gates.

The solution: Learn about insta-docks/undocks and insta-warps in general, and you have no worries. Really. Nothing to worry about. Just need to put a little more effort into highsec piracy/ganking/whatever-the-heck-you-want-to-do.

TL;DR Learn to make insta-undock bookmarks

Go beyond the edge of space... Explore

Alavaria Fera
GoonWaffe
#406 - 2012-10-13 19:03:22 UTC
Logix42 wrote:
TL;DR Learn to make insta-undock bookmarks

Be careful with those undocks that send you downwards in a spiral, those can be a bit tricky ;P

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Natsett Amuinn
Caldari Provisions
Caldari State
#407 - 2012-10-13 19:26:06 UTC  |  Edited by: Natsett Amuinn
Lord Zim wrote:

We have mentioned that. If it's set too high, nobody'll bother, if it's set too low he'll do it himself to get rid of the killright. If it's 0, which is entirely possible, then everyone and his dog'll activate the killright, including the suicide ganker himself (or if in lowsec, all he has to do to get a killright on him is point a pod, doesn't even have to kill anyone).

What does what other people wrote have to do with what the OP initially wrote?

Quote:

This happens today when your sec status goes too low.

Wont the new bounty sytem effectively make all yellow players, potential targets? I thought we were talking about a combination of things here. The bounty system and flagging sytem.

Aren't people with yellow boxes, players that have agressed and blown up other people in CONCORD controlled space? I don't really understand how that responce actually relates to people who don't want other players to do be able to attack them when they shoot other players.

Quote:

People don't get killrights on you when you steal from a can, they get killrights on you if you kill them, or if you do anything offensive to a pod. I guess you haven't read the devblog on crimewatch properly.

I may not have worded it very well, I'm pretty stoned.

Can flipping appears to be the only way to initiate concensual pvp between two players. Isn't there a way for people to engage each other in PvP through theft under the new flagging mechanics? The only other way to utilize the flagging mechanics is to essentially get blown up by CONCORD.

Aside from the fact that I didn't say you get killrights from can flipping.

And again, I don't understand what your responce had to do with what I wrote.
The part where I'm like, this is all stuff that happens after concord blows you up, seemed pretty ******* clearly written to me.


Quote:

You've apparently also not read the bounty devblog properly, even though you've quoted something from that devblog:

"Bounties can now be placed from anywhere in the game, not just the Bounty Office in stations. Bounties on the same character go into a joint pool, same as now. The minimum ISK amount for placing a bounty is increased from 5k to 100k. Also, bounties can now be placed on anyone, we’re removing the -1 security standing requirement currently in the bounty system."

Meaning, there are even fewer restrictions on who you can place bounties compared to today, meaning if you want to put a bounty on someone, go right ahead!


Maybe I'm just so incedibly stupid, that when I read that I don't see the part where they actually state under what CIRCUMSTANCES you can place a bounty, I only read that you can place a bounty from anywhere, but maybe I really am that dumb.

I, like most people, never used the bounty system. What a shocker! I just went of the stupid assumtion that at the minimum somone had to blow you up for you to put a bounty on them. I supposed it was pretty silly of me to not see clearly through the condensed fog of marijanua smoke in front of me, that people being able to bounties on themselves means that you can place a bounty for any reason. Silly of me to think that CCP would have required them to use an alt that they blow up to be able to place a bounty on other people.



I know we all like to think that we're the smartest guy on the interent, but we're not.
Except maybe me, but what the **** do I know; I'm an idiot.

Edit:
The potential to just place a bounty on some random schmuch in high sec seems pretty good with a bounty system that doesn't have requirements for placing. I was assuming that CCP doesn't have a system like this in place, but that you would be able to place a bounty on someone that bumps you.

Far be it for me to assume that CCP wouldn't create a bounty system that allowed me to place bounties on miners. Just stupid of me.
Lord Zim
Gallente Federation
#408 - 2012-10-13 19:30:23 UTC
Logix42 wrote:
The entire point of this thread from what I understand is that the OP does not want to be shot by everyone at once.

Wrong. The point of the thread is to point out that what CCP is doing is taking the player's requests (this has come from both the people with killrights, and those who wants to use said killrights) of being able to sell a killright to a certain individual, who can then proceed to hunt down the person the killright is on, and turned it into a system where anyone (including the guy the killright is on) can activate the killright at any time, and everyone can then attack him for 15 minutes. This turns bountyhunting from an actual profession into an exercise in vigilantism where everyone and their dog can join in.

If CCP had made it so the player with the killright on another player had to specifically setup a contract to another specific player, corp or even alliance (be it a bountyhunter pilot, corp or alliance, I don't really care), this system would've made sense, and no bitching would have occurred, because the system would be fair and logical.

Logix42 wrote:
So there is a need to avoid large clusters of players. This generally occurs at stations and gates.

Actually, all that has to happen is to regularly check if there's a public killright on you, and if there is just get in a noobship, activate the killright and shoot yourself/let someone else activate the killright and let everyone shoot you. Voila, killright removed.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

EglantinFinfleur
Ecpyrosis
#409 - 2012-10-13 19:34:35 UTC
Lord Zim wrote:

I'm not looking for PVP in hisec, personally. I'm in hisec to avoid PVP, but I'm not looking to avoid PVP because all risk has been removed by CCP, I'm looking to avoid PVP by being not dumb and taking the proper preparations.

If, however, I wanted to do PVP in hisec, chances are I would want to be a bounty hunter, but not with the mechanics CCP are coming up with, since all it would take to be a "bounty hunter" under the upcoming changes is wait for someone with a killright with 0 isk cost to activate (or a very low cost to activate), activate it and watch "everyone else" attack him, or wait for someone else to activate the killright on someone. That's not bountyhunting, that's hisec gatecamping, and I strongly doubt any actual bountyhunter would want this mechanic.


Attacking a flashy character who has just been the killright on him activated is not bounty hunting, merely retribution. He did a crime, now he's facing the consequences. He may or may not have a bounty.
Placing bounties on people will not grant killrights.

Also, what's wrong with highsec gatecamping? There's gatecamping everywhere in lowsec and null, and just as you've probably told to players complaining about that, how about using a scout to check whether there are potential highsec vigilantes hanging around your flighpath?

Moreover, it's incredibly easy to avoid highsec PvP. Just don't give anyone killrights. How hard is that?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#410 - 2012-10-13 19:44:56 UTC
I'm truly amazed at the amount of people who haven't bothered to read my OP or the thread before making their "htfu" comments. Maybe reading comprehension is no longer mandatory curriculum in nations that can afford to have their populations play MMOs. I don't know.

So I'm going to reiterate a few things here, please pay close attention:

1. This thread was made for the purpose of showing how silly CCP's idea of bounty hunting is. As a bounty hunter myself, I'm torn between being disgusted and being amused. So, this is what you should know about bounty hunters:

Bounty-hunters have risk. Bounty-hunters do work for money, not pay money for work. Bounty-hunters don't want random people interfering in their work. Apparently CCP passed right over those concepts and went straight for making it as close to a pve experience as possible.

A system in which the bounty hunter presses a button and then watches random passerby take out his target, without having to fire a single shot himself, is ridiculous. As a bounty hunter, I do not want that.

2. This new system will not result in an increase to pvp, or an increase in pvp quality. The reason for that, as I said multiple times, would be the prevalence of blobs used to ensure victory. People simply won't commit crimes if they don't have the support base to deter full systems of neutrals interfering. There will be exceptions in less-populated areas, but generally this will be the rule.

Many years ago, when can-baiting was initially introduced, EVE went through the same thing. After the first few weeks, people quickly learned not to take from bait cans, or even to engage players who took from their cans/wrecks, because the party doing the "baiting" always turned out to be superior in combat. The exact same thing will happen this time. People will quickly learn not to shoot the suspects after getting trounced by the suspects and their infinite logistics backup.

The only difference is that while can-flagging created a new avenue for combat and retaliation from scratch, the new kill rights system will change a system that currently works, and could potentially work even better by making kill rights work only for the person who activates them, into a system that will be avoided entirely. Also keep in mind, this system will do nothing to deter the usage of alts in suicide-ganking, and anyone who uses a primary character for the task today will just roll an alt. They will not care about losing destroyers to kill rights on those alts.

The net result will be a decrease in pvp quantity (from aversion), and pvp quality (from the usage of blobs).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Natsett Amuinn
Caldari Provisions
Caldari State
#411 - 2012-10-13 19:45:13 UTC
Lord Zim wrote:
Logix42 wrote:
The entire point of this thread from what I understand is that the OP does not want to be shot by everyone at once.

Wrong. The point of the thread is to point out that what CCP is doing is taking the player's requests (this has come from both the people with killrights, and those who wants to use said killrights) of being able to sell a killright to a certain individual, who can then proceed to hunt down the person the killright is on, and turned it into a system where anyone (including the guy the killright is on) can activate the killright at any time, and everyone can then attack him for 15 minutes. This turns bountyhunting from an actual profession into an exercise in vigilantism where everyone and their dog can join in.

If CCP had made it so the player with the killright on another player had to specifically setup a contract to another specific player, corp or even alliance (be it a bountyhunter pilot, corp or alliance, I don't really care), this system would've made sense, and no bitching would have occurred, because the system would be fair and logical.

Logix42 wrote:
So there is a need to avoid large clusters of players. This generally occurs at stations and gates.

Actually, all that has to happen is to regularly check if there's a public killright on you, and if there is just get in a noobship, activate the killright and shoot yourself/let someone else activate the killright and let everyone shoot you. Voila, killright removed.


You know what one of the things that sucks about the bounty system is? Where the person with the bounty is. It doesn't actually encourage any pvp.

Being able to set public kil rights creates the potential for a lot more pvp in high sec. How the **** would you generate more pvp in high sec without utilizing the people that are engaging in pvp?

Do you not assume that that yellow guy in a combat ship does pvp? Some people, want to shoot that guy, who is obviously a criminal. This change means that there is a chance that that they can shoot that guy.

Can you cloak with an agression flag?
And are you seriously afraid to go hide out at a belt for a few minutes until your agression flag is gone? Or do your balls only drop when you're about to shoot a miner? Allagory *****.

Why are people who are doing pvp crying about there being potentially more pvp in high sec for them. I thought you wanted that? WTF.


Lord Zim
Gallente Federation
#412 - 2012-10-13 19:50:44 UTC
EglantinFinfleur wrote:
Attacking a flashy character who has just been the killright on him activated is not bounty hunting, merely retribution.

If it had been something which could be transferred to one guy, one corp or one alliance (if someone were to decide it was time to make a bounty hunting alliance, I see no reason to stop that from happening), this wouldn't be a problem, in fact it would be awesome since it would be exactly what the players asked for.

The problem is when it's something which everyone can activate (including the player the killright is for, on an alt), and which means that everyone can kill him, which isn't what the players asked for.

EglantinFinfleur wrote:
He may or may not have a bounty.
Placing bounties on people will not grant killrights.

Nobody's saying this.

EglantinFinfleur wrote:
Also, what's wrong with highsec gatecamping? There's gatecamping everywhere in lowsec and null, and just as you've probably told to players complaining about that, how about using a scout to check whether there are potential highsec vigilantes hanging around your flighpath?

That scout would be pretty useless, since everyone can activate a publically available killright. vOv

EglantinFinfleur wrote:
Moreover, it's incredibly easy to avoid highsec PvP. Just don't give anyone killrights. How hard is that?

Actually, it's even easier than that. Activate the killright yourself and blow yourself up with an alt. Killright removed. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#413 - 2012-10-13 19:54:17 UTC
Natsett Amuinn wrote:
Also, the OP makes it sound a little misleading with the whole "you can just activate kill rights." They didn't really mention the part were the person with the initial killright has an option to set it to open and then can SET A PRICE for that kill right that you would have to pay if you want to shoot that guy.

If the goal of the victim is to ensure the death of the perp, he wouldn't charge much/anything for the kill right. It's common sense.

Natsett Amuinn wrote:
I'm sory, but the only people I can seeing not liking this are those that like being able to pick a target of opportunity but don't want to become one themselves. Suicide gankers who prefer a system that prevents people from shooting them. Just because you're fine with suicide ganking in high sec doesn't mean that everyone else should have to suicide gank you when you're obviously flying around high sec pvping.

Pirates use the current system to protect themselves, while they fly around looking for targets of opportunity. Some people do want to be the bad guy, they do want other people to shoot at them, this will make that possible.

Suicide-gankers who are outlaws, which is the majority of suicide-gankers, can already be attacked by anyone, anywhere. Suicide-gankers who maintain status above -5 aren't outlaws, but can still be attacked via kill right. All we're asking for is for those kill rights to be tradeable/buyable in a way in which only the acquirer.purchaser gets legal rights to shoot the perp. That is, for bounty hunting to be realistic.

Natsett Amuinn wrote:
Wont the new bounty sytem effectively make all yellow players, potential targets? I thought we were talking about a combination of things here. The bounty system and flagging sytem.

Aren't people with yellow boxes, players that have agressed and blown up other people in CONCORD controlled space? I don't really understand how that responce actually relates to people who don't want other players to do be able to attack them when they shoot other players.

"Yellow" means that the player committed a few crimes, but not enough to become an outlaw. "Yellow" encompasses the security status range of -5 to -1. It is an overview setting that can be changed or disabled. Yellow does not mean criminal, outlaw, or personal flag.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#414 - 2012-10-13 19:56:14 UTC
Natsett Amuinn wrote:
Why are people who are doing pvp crying about there being potentially more pvp in high sec for them. I thought you wanted that? WTF.

Please read all of my posts in this thread. I describe, in detail, with supporting arguments and information, which this will not be the case.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Zim
Gallente Federation
#415 - 2012-10-13 20:00:01 UTC  |  Edited by: Lord Zim
Natsett Amuinn wrote:
Wont the new bounty sytem effectively make all yellow players, potential targets? I thought we were talking about a combination of things here. The bounty system and flagging sytem.

The bounty system doesn't affect what you can legally do to anyone, anywhere, all it does is dictate when, to whom and how much of a bounty on a player is paid out.

Natsett Amuinn wrote:
Aren't people with yellow boxes, players that have agressed and blown up other people in CONCORD controlled space? I don't really understand how that responce actually relates to people who don't want other players to do be able to attack them when they shoot other players.

Are you talking about people who have a negative sec status? There's more to it than just having a negative sec status, you have to go below -2.0 for empire navies to start shooting you in a 1.0, to -4.5 in 0.5 systems, and at -5 and below everyone can shoot at you.

http://wiki.eveonline.com/en/wiki/Security_status

Natsett Amuinn wrote:
Can flipping appears to be the only way to initiate concensual pvp between two players. Isn't there a way for people to engage each other in PvP through theft under the new flagging mechanics? The only other way to utilize the flagging mechanics is to essentially get blown up by CONCORD.

If you canflip anyone, anywhere, you'll get the suspect flag, which'll turn you into a legal target for everyone, meaning everyone can attack and kill you because you're a suspect. This includes podding you. This is the exact same flag activating the killright will activate on you using the new mechanic.

Natsett Amuinn wrote:
Maybe I'm just so incedibly stupid, that when I read that I don't see the part where they actually state under what CIRCUMSTANCES you can place a bounty, I only read that you can place a bounty from anywhere, but maybe I really am that dumb.

As written on http://wiki.eveonline.com/en/wiki/Bounty

"Bounties can be placed on any player with a -1.0 sec status, and any amount from 5000 isk can be placed on a player. They are paid out on the destruction of his pod."

They've removed the -1.0 sec status minimum requirement, and they've upped the minimum amount from 5000 isk to 100k isk. So the only requirement is that you place at least 100k isk, and you can put that bounty on anyone, anywhere, anytime. Oh, and they added corps and alliances on the list of what you can put bounties on.

Natsett Amuinn wrote:
Do you not assume that that yellow guy in a combat ship does pvp?

I assume that that yellow guy has, at some point during his eve career, done something to drop his sec status below 0. It can be -0.00000000000001, and he'll show up as yellow. Hell, even my jita station trader shows up as yellow because I shot a mod on a POS 3 years ago, and I haven't bothered to rat enough on that character to get me back up above 0.

The rest of your post is mildly incoherent, stop toking up and come down to mother earth and we can try to have a sensible conversation.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#416 - 2012-10-13 20:18:03 UTC
Destiny Corrupted wrote:
All we're asking for is for those kill rights to be tradeable/buyable in a way in which only the acquirer.purchaser gets legal rights to shoot the perp. That is, for bounty hunting to be realistic.

I would go so far as to say that extending this to not just tradable/sellable to singular persons, but to whole corps or maybe even whole alliances.

If CCP did do exactly this, it would be a billion times better than the current idea of making it open to the public for a fee (or no fee at all), since that's easily gameable by the person behind the character the killright is on. And it will be gamed, mark my words.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Drew Solaert
Aliastra
Gallente Federation
#417 - 2012-10-13 20:21:43 UTC
You know what would be awesome? If each month a system was picked, and everyone through slight alt abuse of the kill rights, had a massive free for all. Like in Yulai or something.

I lied :o

Risien Drogonne
Aliastra
Gallente Federation
#418 - 2012-10-13 20:24:15 UTC
Andski wrote:
I mean let's face it, CCP's vision of hisec is that of a risk-free pseudo-themepark where things like 'thought' are optional. All PvP is restricted to wardecs (which are heavily nerfed), risk-free suspect hunting and RvB. By "hisec should be fairly safe" that means that you should be perfectly safe autopiloting your freighter with 50b of loot or your officer-fit Nightmare through Jita.

They believe that by restricting PvP even more, subscriptions will magically skyrocket and EVE will enter a golden age. We'll see about that (it won't)

Your argument seems hypocritical. You don't want to be subjected to involuntary PvP for inflicting involuntary PvP on others.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#419 - 2012-10-13 20:28:21 UTC
Lord Zim wrote:
Destiny Corrupted wrote:
All we're asking for is for those kill rights to be tradeable/buyable in a way in which only the acquirer.purchaser gets legal rights to shoot the perp. That is, for bounty hunting to be realistic.

I would go so far as to say that extending this to not just tradable/sellable to singular persons, but to whole corps or maybe even whole alliances.

If CCP did do exactly this, it would be a billion times better than the current idea of making it open to the public for a fee (or no fee at all), since that's easily gameable by the person behind the character the killright is on. And it will be gamed, mark my words.

Agreed. I'd limit it at the corporation level, though. Making it alliance-wide would result in some interesting hopping exploits. But corporation would be fine. In fact, preferred to individual.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#420 - 2012-10-13 20:32:20 UTC
butbutbut you can't possibly allow people to be flagged in sensible ways! That would require the programmers to be good at their jobs and do actual work.