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Getting Rid of the Undesirables (for good this time)

First post First post First post
Author
Graic Gabtar
The Lemon Party
#301 - 2012-10-13 09:04:06 UTC
Alavaria Fera wrote:
Deer can run pretty fast.

Freighters, though... they need some help.
Don't worry. I'm predicting the buff for freighters will be here soon.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#302 - 2012-10-13 09:16:24 UTC  |  Edited by: Destiny Corrupted
Graic Gabtar wrote:
Alavaria Fera wrote:
Deer can run pretty fast.

Freighters, though... they need some help.
Don't worry. I'm predicting the buff for freighters will be here soon.

I've already made a few bets with people that we're going to see hauler EHP buffs not too long after they rework the cruisers. I'm estimating before the end of 2013. I fully expect T1 haulers to have BC-like stats with average base EHP in excess of 20,000.

Oh and of course haulers are going to be divided into nice classes, much like the mining barges (lol).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

EglantinFinfleur
Ecpyrosis
#303 - 2012-10-13 09:37:15 UTC
Destiny Corrupted wrote:
being shot by everyone isn't the issue, but it is stupid as hell. It will simply encourage gankers to use alts exclusively for their work. As it is right now, there are still people who use their mains to gank, with sec grinds in between ganking sprees. Those people will simply roll alts. This system will in fact make things worse, instead of better.


So what? That just means they'll consider their accounts as disposable, either because they'll reprocess alts and get banned eventually (since reprocessing to avoid sec status hits is bannable), or because they'll just abandon accounts which have three flashy alts. In both cases, they'll have to buy new accounts, and fund them before the other ones have even expired. More revenue for CCP, working as intended.
Not a big deal for the gankees, alts won't be as efficient gankers as veteran characters.

Big e-peen problem though. Are ingame interactions going to be harder for criminals, instead of coddling them? I'm as surprised as you are -but are still going to put a few millions on your head come Retribution, you're just a whiny gankbear-.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#304 - 2012-10-13 09:40:48 UTC
Destiny Corrupted wrote:
Oh and of course haulers are going to be divided into nice classes, much like the mining barges (lol).
Oh gosh, I can see it already.
A Wreathe that aligns in under 2 seconds.
A Hoarder with 100k EHP.
A Mammoth with 60k m3 cargo.

Who put the goat in there?

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#305 - 2012-10-13 09:44:00 UTC
EglantinFinfleur wrote:
Destiny Corrupted wrote:
being shot by everyone isn't the issue, but it is stupid as hell. It will simply encourage gankers to use alts exclusively for their work. As it is right now, there are still people who use their mains to gank, with sec grinds in between ganking sprees. Those people will simply roll alts. This system will in fact make things worse, instead of better.


So what? That just means they'll consider their accounts as disposable, either because they'll reprocess alts and get banned eventually (since reprocessing to avoid sec status hits is bannable), or because they'll just abandon accounts which have three flashy alts. In both cases, they'll have to buy new accounts, and fund them before the other ones have even expired. More revenue for CCP, working as intended.
Not a big deal for the gankees, alts won't be as efficient gankers as veteran characters.

That's the thing though, gankers don't need to reprocess alts. Once gank characters hit -10, gankers continue to use them. The Crmiewatch changes aren't going to change this, because as is right now, -10 can be shot anywhere, by anyone, at all times. The suspect flag and kill rights will do nothing to deter -10 ganking characters.

EglantinFinfleur wrote:
still going to put a few millions on your head come Retribution, you're just a whiny gankbear-.

No, please don't! Please! I beg you! Please, get in touch with me in the game and we'll negotiate some kind of solution in a civilized manner!

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lin-Young Borovskova
Doomheim
#306 - 2012-10-13 10:05:41 UTC
Darth Gustav wrote:
Jonah Gravenstein wrote:
Those are the costs of doing business, you chose to be in that particular line of business and costs just went up.

Yes. Apparently it means that for the first time in Eve, if we are aggressed by rookies in a rookie system we don't really have any alternatives.

Still waiting to find out about those petitions. Shocked



1- what are you doing in rookie systems? -you, the one always moaning about high sec dudes not willing to move low/null blah blah blah, still baiting noobs in rookie systems? -hahaha this is hilarious

2nd what are you doing in high sec? -how much do you care what is going on in high sec when your corporation/alliance business is in null?
Don't like it? -don't go there. If you go then you accept high sec rules and deal with them.

Stop complaining about mining barges, noobs, high sec players, aggression mechanics in high sec yada ya. Stay in null and do whatever you're pleased without consequences, I'm sure high sec dudes will not miss you.

Lol

brb

Lord Zim
Gallente Federation
#307 - 2012-10-13 10:07:30 UTC
Lin-Young Borovskova wrote:
2nd what are you doing in high sec? -how much do you care what is going on in high sec when your corporation/alliance business is in null?

What business is it of yours where we go?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lin-Young Borovskova
Doomheim
#308 - 2012-10-13 10:09:38 UTC
Graic Gabtar wrote:
Alavaria Fera wrote:
Deer can run pretty fast.

Freighters, though... they need some help.
Don't worry. I'm predicting the buff for freighters will be here soon.



Doesn't matter how much you buff them, if you gank for profit you will always find juicy targets, it only requires some team work and effort.
Brainless gaming hit F1-instant gratification should stay in wow or FPS games, not Eve online.

brb

Lin-Young Borovskova
Doomheim
#309 - 2012-10-13 10:18:36 UTC
Lord Zim wrote:
Lin-Young Borovskova wrote:
2nd what are you doing in high sec? -how much do you care what is going on in high sec when your corporation/alliance business is in null?

What business is it of yours where we go?


I do what I want, not what you want, and don't care at all of whoever internet hard feelings. Your inability to realise when you (ganker whiners) shoot on your own foot is just staggering and provides me one of the most entertaining rewards of Eve online: your tears.

brb

Lord Zim
Gallente Federation
#310 - 2012-10-13 10:24:06 UTC
Lin-Young Borovskova wrote:
Lord Zim wrote:
Lin-Young Borovskova wrote:
2nd what are you doing in high sec? -how much do you care what is going on in high sec when your corporation/alliance business is in null?

What business is it of yours where we go?


I do what I want, not what you want, and don't care at all of whoever internet hard feelings. Your inability to realise when you (ganker whiners) shoot on your own foot is just staggering and provides me one of the most entertaining rewards of Eve online: your tears.

So what you're saying is, it's none of your business where I go, yet you're going to try to tell me I shouldn't go to hisec, just because I'm in a nullsec alliance?

Okay, then.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#311 - 2012-10-13 10:25:06 UTC
Lin-Young Borovskova wrote:
Graic Gabtar wrote:
Alavaria Fera wrote:
Deer can run pretty fast.

Freighters, though... they need some help.
Don't worry. I'm predicting the buff for freighters will be here soon.



Doesn't matter how much you buff them, if you gank for profit you will always find juicy targets, it only requires some team work and effort.

Always? Hardly. If they give haulers a hundred thousand EHP and freighters a million, hauler ganking will effectively disappear. While player stupidity might be a constant, wealth isn't. At the EHP values given above, it would take about a billion just to break even on a hauler gank, and ten times that amount for a freighter. There are very few players at that level of wealth, and therefore it would take ages waiting for a target like that to pass through. Other moneymaking methods would be much more efficient, and therefore hauler ganking would become extinct as an activity.

Lin-Young Borovskova wrote:
Brainless gaming hit F1-instant gratification should stay in wow or FPS games, not Eve online.

But that's essentially what 0.0 pvp is like so you're kind of contradicting yourself there bud.

Lin-Young Borovskova wrote:
I do what I want, not what you want, and don't care at all of whoever internet hard feelings.

Well, that's very hypocritical of you considering that two posts ago you were telling other people how to play and act.

"Stop complaining about mining barges, noobs, high sec players, aggression mechanics in high sec yada ya. Stay in null and do whatever you're pleased without consequences, I'm sure high sec dudes will not miss you."

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lin-Young Borovskova
Doomheim
#312 - 2012-10-13 10:27:59 UTC
Lord Zim wrote:
Lin-Young Borovskova wrote:
Lord Zim wrote:
Lin-Young Borovskova wrote:
2nd what are you doing in high sec? -how much do you care what is going on in high sec when your corporation/alliance business is in null?

What business is it of yours where we go?


I do what I want, not what you want, and don't care at all of whoever internet hard feelings. Your inability to realise when you (ganker whiners) shoot on your own foot is just staggering and provides me one of the most entertaining rewards of Eve online: your tears.

So what you're saying is, it's none of your business where I go, yet you're going to try to tell me I shouldn't go to hisec, just because I'm in a nullsec alliance?

Okay, then.


No, I'm just asking you what the heck are you doing there when you don't stop complaining high sec crowd shouldn't be there. Give the example and then run your mouth, not the other way around.

brb

Lord Zim
Gallente Federation
#313 - 2012-10-13 10:35:08 UTC
Lin-Young Borovskova wrote:
Lord Zim wrote:
Lin-Young Borovskova wrote:
Lord Zim wrote:
Lin-Young Borovskova wrote:
2nd what are you doing in high sec? -how much do you care what is going on in high sec when your corporation/alliance business is in null?

What business is it of yours where we go?


I do what I want, not what you want, and don't care at all of whoever internet hard feelings. Your inability to realise when you (ganker whiners) shoot on your own foot is just staggering and provides me one of the most entertaining rewards of Eve online: your tears.

So what you're saying is, it's none of your business where I go, yet you're going to try to tell me I shouldn't go to hisec, just because I'm in a nullsec alliance?

Okay, then.


No, I'm just asking you what the heck are you doing there when you don't stop complaining high sec crowd shouldn't be there. Give the example and then run your mouth, not the other way around.

Funny, I thought I were in this thread to complain about a moronic change to the killright transferrence mechanic, and you try to make it into some sort of hisec vs nullsec slapfest?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#314 - 2012-10-13 10:36:01 UTC
May I answer for him?

As I said in an earlier post, high-sec has over two-thirds of the game's population and the highest concentration of players. It's where most activity happens. It's where most of the potential for interpersonal interaction lies. It's fun. I've played EVE for a long time now, and have done stuff in all areas of space. High-sec is simply the most fun for me, with an exception being made for wormholes due to how different they are and for pre-WTZ low-sec when piracy was both more fun and low-sec was a bit more populated.

If you take the couple hundred/thousand high-sec "griefers" and send them off to null, null won't suddenly become the hotbed of fun, engaging activity that you expect it to be. You'll simply see slightly more generic roaming gangs around, but the fun stuff like baiting, wars, extortion, piracy, ransoming, and assassinations won't materialize out of thin air (or vacuum since we're talking about space). The only types of pvp that happen in null are structure grinds and generic deathmatch small/medium gangs. Sometimes a mega fleet battle with 90% time dilation. Derp.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lin-Young Borovskova
Doomheim
#315 - 2012-10-13 10:54:58 UTC
Destiny Corrupted wrote:
Always? Hardly. If they give haulers a hundred thousand EHP and freighters a million, hauler ganking will effectively disappear. While player stupidity might be a constant, wealth isn't. At the EHP values given above, it would take about a billion just to break even on a hauler gank, and ten times that amount for a freighter. There are very few players at that level of wealth, and therefore it would take ages waiting for a target like that to pass through. Other moneymaking methods would be much more efficient, and therefore hauler ganking would become extinct as an activity.


Freighters will never get 1bill HP, first because there's no reason. Those are actually strong enough and the major problem of freighters ganking is the total absence of minimal protection.
On the other hand, T1 haulers could use of some EHP or fittings+slots because they're ridiculously weak, slow and fitting those for a decent tank with resist often looks like the challenge of the year.
Those don't need to get 100K EHP neither but a round number in between 30/35K T2 fittings should be something doable and not a challenge while still being profitable to gank if the lazy loads billions in.

Players will still fit for cargo, doesn't matter when they will die stupidly because they didn't used or fitted their ship properly witch is the reverse of trying to fit your ship but you just can't: lack of fittings, slots and and is as slow as a mining barge with plates and armor rigs. Lol

Give more options is good if players don't use them this makes smart and professional gankers decent profits. Actually the major problem is that ganking is so easy you don't need to get in to dedicated corporation and learn basic stuff, witch is bad for professional gankers image and profits. Hobby brainless ganking needs to go, so players dedicating real effort and team work to make it their profession profitable are competing with other professional gankers and not random 2weeks pawn alt in his trasher making more profits than you with a dozen friends and burning 200M hulls.


Quote:
But that's essentially what 0.0 pvp is like so you're kind of contradicting yourself there bud.


Not at all and I strongly recommend you to try it out to see how much you don't understand at all how null sec and null sec pvp works out.
Is it structures shooting brainless? -hell yeah, but this is something you have to if you don't want to stagnate and die.
Is large fleets work brainless? -depends on what you choose to do, if you choose hit F1 on primaries then yes, absolutely. If you choose to fly ceptors/dictors/reccons/logistics then no, hell no.

Quote:
Well, that's very hypocritical of you considering that two posts ago you were telling other people how to play and act
Hypocritical reaction to hypocritical threads and arguments? yes, definitively.

Quote:
As I said in an earlier post, high-sec has over two-thirds of the game's population and the highest concentration of players. It's where most activity happens.


And this is probably where the problem comes from for low sec and null sec not being as populated as they should. It's about time to think about it, what makes so high sec represents that much conflict and what changes are needed so certain activities go there where space was created for (low/null)
There's a big difference in cleaning high sec of all pvp and actually fix old mechanics and rules bad implemented leading to this nonsense of grieffing paradise land.

brb

Ur235
Appetite 4 Destruction
#316 - 2012-10-13 10:59:47 UTC  |  Edited by: Ur235
I love it can you imagine the fun you would have being flagged as a suspect in high sec and you realise that you have got to start running for your life through empire, and on every gate anyone can engage you. Never had that felling in high sec before only in null sec. Also I believe once your flagged as a suspect you cant dock up for 15 mins you just have to keep running would be so much fun

hmm

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#317 - 2012-10-13 11:15:52 UTC
Lin-Young Borovskova wrote:
Freighters will never get 1bill HP, first because there's no reason. Those are actually strong enough and the major problem of freighters ganking is the total absence of minimal protection.
On the other hand, T1 haulers could use of some EHP or fittings+slots because they're ridiculously weak, slow and fitting those for a decent tank with resist often looks like the challenge of the year.
Those don't need to get 100K EHP neither but a round number in between 30/35K T2 fittings should be something doable and not a challenge while still being profitable to gank if the lazy loads billions in.

Players will still fit for cargo, doesn't matter when they will die stupidly because they didn't used or fitted their ship properly witch is the reverse of trying to fit your ship but you just can't: lack of fittings, slots and and is as slow as a mining barge with plates and armor rigs. Lol

I think we're all fully aware of CCP's balancing ideology by this point. Do haulers need more than 2,500 base EHP? Probably. But what CCP will do will be the exact same thing they did with barges: hauler A has 60,000 base EHP and 5,000 base cargo, hauler B has 35,000 EHP and 30,000 base cargo, and hauler C is useless. They're going to eliminate the need to make fitting choices. It's the only way to protect the incompetent from their own inadequacies.

Lin-Young Borovskova wrote:
Give more options is good if players don't use them this makes smart and professional gankers decent profits. Actually the major problem is that ganking is so easy you don't need to get in to dedicated corporation and learn basic stuff, witch is bad for professional gankers image and profits. Hobby brainless ganking needs to go, so players dedicating real effort and team work to make it their profession profitable are competing with other professional gankers and not random 2weeks pawn alt in his trasher making more profits than you with a dozen friends and burning 200M hulls.

You couldn't be further from the truth here. Have you ever ganked? I have, mostly haulers. There is a ridiculous amount of intricacies involved unless you simply shoot randomly. Try it for yourself. Go out and get one decent kill where everyone in your ganking party makes at least as much for their time invested as they would from 0.0 plexes.

Lin-Young Borovskova wrote:
Not at all and I strongly recommend you to try it out to see how much you don't understand at all how null sec and null sec pvp works out.

I spent a lot of time in null. In fact, I began my EVE career in null. It was the first thing I did. It was fun in the beginning, especially before caps. By the time titans became mainstream, it was stale. I still try it out every once in a while today, and my opinion hasn't changed. The one decent roam out of ten that results in a fun 2-3 hours doesn't justify the investment into all of the other monotonous experiences.

Lin-Young Borovskova wrote:
Hypocritical reaction to hypocritical threads and arguments? yes, definitively.

You'll need to provide proof of this thread's hypocrisy. I fail to see what's hypocritical about complaining that the kill right bounty-hunting experience CCP wants to roll out is a watered down, Oprahesque version of what it should be. We're not exactly arguing for the removal of CONCORD or sec penalties in here. We just want kill rights to result in a limited engagement between the target and the bounty-hunter.

Lin-Young Borovskova wrote:
And this is probably where the problem comes from for low sec and null sec not being as populated as they should. It's about time to think about it, what makes so high sec represents that much conflict and what changes are needed so certain activities go there where space was created for (low/null)

People go where the money is, but even then, most people will take a little bit extra safety at the expense of a lot of extra money. The only way you can make people leave high-sec is by removing all but the most baseline monetary incentives from it. This will never be done, therefore high-sec will always be the most populated, active area of space.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Zim
Gallente Federation
#318 - 2012-10-13 11:36:57 UTC
Lin-Young Borovskova wrote:
On the other hand, T1 haulers could use of some EHP or fittings+slots because they're ridiculously weak, slow and fitting those for a decent tank with resist often looks like the challenge of the year.

I've seen an iteron 5 tank and kill a megathron. vOv

Lin-Young Borovskova wrote:
And this is probably where the problem comes from for low sec and null sec not being as populated as they should.

And yet CCP are doing absolutely nothing to fix the problem of null being as populated as it should be. Nada. Zip. Zilch.

Lin-Young Borovskova wrote:
It's about time to think about it, what makes so high sec represents that much conflict and what changes are needed so certain activities go there where space was created for (low/null)

What makes you think there's anything done in hisec which doesn't belong there? Who are you to tell us what we can and cannot do in hisec?

Lin-Young Borovskova wrote:
There's a big difference in cleaning high sec of all pvp and actually fix old mechanics and rules bad implemented leading to this nonsense of grieffing paradise land.

What makes you think what CCP is doing is "fixing old mechanics and rules badly implemented" and not "cleaning hisec of all PVP"? The mining barge changes were all about removing PVP for no effort from the carebears, crimewatch 2.0 is all about removing PVP by making tons of activities something which lets everyone else attack them, and now the killright transference which makes every trigger of killrights turn the killrightee into a global suspect, which in turn makes absolutely no strides towards making bounty hunters an actually viable profession.

What CCP has done the past 2 years has been mostly giving lip service to anything other than hisec, except for when they decided to make faction warfare into an isk-transferring farmville in space of epic proportions, and now they're continuing their process of trying to make hisec slide even further into hello kitty online where there are no consequences to doing dumb ****.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpymunky
Monkey Steals The Peach
#319 - 2012-10-13 11:48:48 UTC
Lord Zim wrote:
and now they're continuing their process of trying to make hisec slide even further into hello kitty online where there are no consequences to doing dumb ****.
They're trying to make highsec more dangerous by punishing anyone who makes highsec more dangerous. Roll

Post with your monkey.

Thread locked due to lack of pants.

Lin-Young Borovskova
Doomheim
#320 - 2012-10-13 11:53:17 UTC
Lord Zim wrote:
What makes you think what CCP is doing is "fixing old mechanics and rules badly implemented" and not "cleaning hisec of all PVP"? The mining barge changes were all about removing PVP for no effort from the carebears


If making so ridiculous olol mining barges genocide actually need effort is removing pvp from your point of view, then I have a different opinion and am quite happy with changes despite not mining and even think Hulk needs a serious take a look at to become again a ship you want to fly and mine with.

Quote:
crimewatch 2.0 is all about removing PVP by making tons of activities something which lets everyone else attack them


Can you provide the proof or you sayings? -no you can't, and I believe this will bring a better pvp quality to high sec. Different point of view and actually agree with CCP on this change 200%

Quote:
and now the killright transference which makes every trigger of killrights turn the killrightee into a global suspect, which in turn makes absolutely no strides towards making bounty hunters an actually viable profession


More pvp opportunities, this is good for the game. I can't see the problem on the new system and dev's explanations about it except maybe a couple possible exploits.

Quote:
What CCP has done the past 2 years has been mostly giving lip service to anything other than hisec, except for when they decided to make faction warfare into an isk-transferring farmville in space of epic proportions, and now they're continuing their process of trying to make hisec slide even further into hello kitty online where there are no consequences to doing dumb ****.


You had little consequences in the past that had no real effect on your game play, now those can bring severe consequences and you have to intelligently pick your choice.
This is good and very far from dumbing down the game, even far from making high sec kitty online. Now you have to deal with consequences of your choices, how is this dumbing down the game or making it safer when you DECIDE to become a criminal?
It isn't.

brb