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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#641 - 2012-10-13 01:57:50 UTC
Singulis Pacifica wrote:
Gizznitt Malikite wrote:


Can someone please explain why "bad" comes about when someone put's a bounty on your head? Or your Dad's head??


That is the initial reaction. You see, if you see someone with a bounty placed on him, the first reaction is... what did he do to get that bounty on him? However, if almost everyone has a bounty on top of him, you'll be special if you don't have one, so then people will doubt you even more, I guess.

Regardless. That's not the intention of the bounty system is it? It's designed for you so that you can put a bounty on whomever pisses you off the most, or slap on a bounty on the person responsible for destroying your latest ship etc. This I can understand. But allowing it to be placed on everyone out there completely makes the proposed bounty system pointless.

A: it is put on too many people making a bounty meaningless.
and
B: it gives the wrong message to new players that the first thing they can get is a bounty on their head.

What's the use of putting a bounty on a noob you say? EXACTLY, what's the point? It remains on that character if he doesn't seek out risky situations and doesn't get himself shot. And the reward for destroying the noob in his small frigate is not worth the cost of destroying him in high-sec. So why would you be able to put a bounty on him in the first place? People have money to burn and they do stupid stuff. I can imagine idiots slapping bounties on any player they see in the local of a rookie system, just "for fun". And that is not an intended outcome of this proposed bounty hunter system. I'm sure the CCP developers did not think about this one when they designed it.

Gizznitt Malikite wrote:

And this is EvE.... everyone already does doubt your motives or actions.... or they are a moron...


Hehe, fair enough. Roll


A.) I don't think "everyone" will get a bounty on them.... sure, some people will throw their money around just because they can... but most wont.... And frankly, if people have all this spare isk to waste, having them throw money to PvP'ers is a good way to waste it!!!!

B.) I don't follow you here... What is the wrong message?? The bounty isn't hurting them... and if its something they don't want, they can go lose some ships to get rid of it.... Frankly, new players should become comfortable with ship losses, as it's a pretty important aspect of this game!!

CCP cannot reasonably determine who is a bad and who is a good guy.... so why even attempt it?? The bounty mechanics have NOTHING to do with you being good, or you being bad... and everything to do with One player encouraging the destruction of another player's ships.... And why shouldn't I be allowed to encourage people to blow up your stuff?? It's my isk that gets paid out, and it's not like the bounty enables people to attack you without consequences!!!
Scrapyard Bob
EVE University
Ivy League
#642 - 2012-10-13 02:34:02 UTC
Singulis Pacifica wrote:

Mmm, as much as I agree with you, the current system has a design flaw. In 0.0-sec, criminal acts are not seen as "criminal" 0.0 sec is 0.0 sec: lawless portion of space. However, defeating rats in 0.0 sec does reward players with a security status increase. As such, players that live in 0.0 sec for quite a while can potentially reach the maximum of 5.0 and then return to high-sec. If they then start to attack players illegally, then their rate will steadily drop, but the problem is that the ones that were attacked can not yet put a bounty on top of that person yet as the rating is still too high. Or suppose the player with a 5.0 rating never leaves 0.0 sec. He would then never be able to have a bounty on top of his head.

And CCP wants to make sure these players can have a bounty on their heads too. Which I can agree with.


The solution to that is that rat killing should not grant sec status in regions where you cannot also lose sec status for your actions.

Why should CONCORD give a flying flaff about a rat that died in 3-QYVE?
Scrapyard Bob
EVE University
Ivy League
#643 - 2012-10-13 02:51:24 UTC  |  Edited by: Scrapyard Bob
Veryez wrote:
[
So in theory I could place a huge bounty of every pc born between say 1 Dec 2012 and 31 Dec 2012 (because lets say I have isk to burn and I'm bored), that will stay with them throughout their EvE career, so that one day when they get enough isk to get a shiny ship (which they will fly stupidly), I can have the rest of eve teach them a couple lessons (in case I'm not on to do it myself). Fascinating.....


Which is a good example for why there need to be limits on how many simultaneous bounties you can place. Along with a skill that controls how many bounties you can have at the same time. If you can only have a few dozen (roughly the same as the Contracting skill) outstanding bounties, then you're going to have to pick and choose. Or train up more alts to place more bounties. It won't stop all of the abuse, but it will surely limit it once players can't place a few thousand bounties.

Increasing the minimum bounty amount, plus charging at least 2-5M ISK fee per bounty *plus* a tax on the bounty amount of 5-20% will also help to limit abuse. Knowing that you're going to pay a tax of 200M ISK on a multi-billion bounty that you want to place may cause people to go with smaller amounts.

And the whole "player goes inactive and you eventually get your ISK back" problem goes away if bounties only last for 2 weeks or 30 days by default, and you have to pay a fee to renew them for another period. Because if the player goes inactive, you can just choose not to renew the bounty and get 80% of your ISK back when it expires. No need to wait 5+ months, no need to worry about leakage of "inactive" pilot information.

A griefer is going to get bored and won't be able to perma-grief if they:
- Have to pay a 2-5M ISK fee to place the bounty
- Pay a 5-20% tax on top of the bounty amount
- Only get 80% back at the end of the period (2 weeks or 30 days)
- Have to renew the bounty every 2 weeks or 30 days
- Only have a limited number of bounty slots to use
Dinsdale Pirannha
Pirannha Corp
#644 - 2012-10-13 03:47:36 UTC
Scrapyard Bob wrote:


A griefer is going to get bored and won't be able to perma-grief if they:
- Have to pay a 2-5M ISK fee to place the bounty
- Pay a 5-20% tax on top of the bounty amount
- Only get 80% back at the end of the period (2 weeks or 30 days)
- Have to renew the bounty every 2 weeks or 30 days
- Only have a limited number of bounty slots to use



I usually agree with everything you say, but in this case, I think I will disagree.
The goons, among others, have proven that money is no object when it allows them to grief players (Ice Interdiction, Burn Jita, sponsoring Hulkageddon, etc etc.)
They have virtually unlimited resources, and a psychopath for a leader.
They have a proven track record of griefing anyone that crosses them. Ask one of the high sec CSM members.

I fully expect that they will perma-bounty some Eve players until they are driven from the game.
It is one thing to play in null, when you have intel channels telling you when you have bad people on the way in.
It is quite another to play the game where EVERYONE, ANYWHERE, could gank you. It is like soloing all the time in hostile space, which no one can do forever.
I am looking forward to reading about how bounty hunters join specific corps, then fleet up, just to gank someone at the precise time they are flying a very expensive ship.

Imagine you are the head of logistics for a corp. Would you let someone with a high bounty on their head fly a freighter of corporate material?
Tarvos Telesto
Blood Fanatics
#645 - 2012-10-13 04:01:46 UTC  |  Edited by: Tarvos Telesto
No mater how new bounty system went, so far it looks better than borken old bounty system, we have nothing to lose... This cant be worse than 10 year old broken crap, however even one bug or bad polished new bounty feature may destroy whole bounty system, like small virus infection can kill whole organism, also it must be perfect to avoid mass expoliting, like take own bounty by using friend or alt.

EvE isn't game, its style of living.

None ofthe Above
#646 - 2012-10-13 04:02:20 UTC
Ristlin Wakefield wrote:
None ofthe Above wrote:
It is occurring to me that by refunding the bounty after the character has been inactive for x time, you are actually creating a financial incentive, once you have a bounty on someone, to hound them out of the game.

Is that really a good idea?

I get not allowing the placement of bounties on inactive characters, but this refund seems like a bad idea. Maybe it just stays in case the character reactivates. Or the bounties only work for X (six?) months in any case, and unused portion are returned whether or not the character is active.


You forget that if the person is in high-sec, the bounty hunter would require a killright or else earn a killright in return and lose a ship due to Concord.


I am afraid you missed the point, pretty much completely. There is a financial incentive at that point to hound the person out of the game, by whatever means. I wasn't taking about even PvP, although that could be one of those means. Bumping him when ever he goes to dock or mine. Spreading rumors about him. Finding him in real life and mucking with his livelihood.

All of these means already exist of course, but the real issue is that I don't think it is in CCP's interest to set up a mechanic that financially encourages players to drive out other players.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#647 - 2012-10-13 04:05:22 UTC
Tarvos Telesto wrote:
No mater how new bounty system went, so far it looks better than borken old bounty system, we have nothing to lose..., This cant be worse than 10 year old broken crap, however even one bug or bad polished new bounty feature may destroy whole bounty system, like small virus infection can kill whole organism, also it must be perfect to avoid mass expoliting etc.


Actually, as broken as the current bounty system is, one thing you can say in its defense is that it doesn't break other parts of the game.

So actually could get a lot worse.

I think there is a good proposal here, but some of the extra bells and whistles need a good look at to see what effects they will have.

The only end-game content in EVE Online is the crap that makes you rage quit.

Karl Hobb
Imperial Margarine
#648 - 2012-10-13 04:16:06 UTC
None ofthe Above wrote:
I am afraid you missed the point, pretty much completely. There is a financial incentive at that point to hound the person out of the game, by whatever means.

I really want to know how putting a bounty on someone will run them out of the game. Please explain in detail because you're making no sense at all.

A professional astro-bastard was not available so they sent me.

None ofthe Above
#649 - 2012-10-13 04:25:32 UTC
Karl Hobb wrote:
None ofthe Above wrote:
I am afraid you missed the point, pretty much completely. There is a financial incentive at that point to hound the person out of the game, by whatever means.

I really want to know how putting a bounty on someone will run them out of the game. Please explain in detail because you're making no sense at all.


Because you've flipped my argument on its head.

I am not saying that the bounty by itself runs people out of the game. (It might for some, I suppose, but that wasn't my point.)

What I am saying is that once you've placed a bounty on someone, you can get all or at least some of that money back if you drive them out of the game, by whatever mechanism.

As stated when the targetted player goes inactive, you get the unused bounty back. That doesn't seem like a good bit of game design to me.



The only end-game content in EVE Online is the crap that makes you rage quit.

Karl Hobb
Imperial Margarine
#650 - 2012-10-13 04:40:15 UTC
None ofthe Above wrote:
What I am saying is that once you've placed a bounty on someone, you can get all or at least some of that money back if you drive them out of the game, by whatever mechanism.

tbh it's kind of the opposite of the current wardec mechanics, where you are "paying for targets" but those targets can leave corp or the corp can simply be dumped and reformed, and you don't get your money back. At least here you're pretty much guaranteed to get your money's worth.

A professional astro-bastard was not available so they sent me.

None ofthe Above
#651 - 2012-10-13 04:53:11 UTC
Karl Hobb wrote:
None ofthe Above wrote:
What I am saying is that once you've placed a bounty on someone, you can get all or at least some of that money back if you drive them out of the game, by whatever mechanism.

tbh it's kind of the opposite of the current wardec mechanics, where you are "paying for targets" but those targets can leave corp or the corp can simply be dumped and reformed, and you don't get your money back. At least here you're pretty much guaranteed to get your money's worth.


You have a point there. I actually see a functional bounty system as a way to deal with this kind of dec dodging. You can put a bounty on the individuals, if they drop corp. Fully expect to see it used that way.

I still don't think that aspect of the proposal is a good idea, but at least I've made my point in a way you are getting it and responding to it. A small victory there. Even if you disagree with my point, you are clearly now understanding it.


The only end-game content in EVE Online is the crap that makes you rage quit.

Ranger 1
Ranger Corp
Vae. Victis.
#652 - 2012-10-13 05:58:20 UTC  |  Edited by: Ranger 1
Alexander Renoir wrote:
CCP Punkturis wrote:


I didn't say it wouldn't be, I said I think it will mostly be used to place bounty on annoying people!

but I mean people already gank nice people, do you think they'll start doing so much more of that now if they have bounties on them?

also, I'l say it again, your sec status in space doesn't have to say that you're not annoying, you could be super annoying on the forums!



ALL you forget is the FACT that my main char is a nice guy who likes to help other players. Now imagine a new player I want to help and who sees my bounty because of some other dumb player gave me a bounty!
How should I explain an absolute new player, WITHOUT ANY knowledge of this game, that I really just like to help him? I have 300 Mill ISK bounty on my head. I must be a bad guy. No one will have help from a man with a high bounty.

You at CCP do not really play ALL possible situations before you make an decision. So I will stop helping other players. Perhaps I will gank especially new players! Why? I will have alrady bounty on my head after this crap. It is useless to take care of my reputation.

ABSOLUTE BAD IDEA CCP!

You make two wrong assumptions in your posts, which have been previously pointed out to others.

1: Concord has nothing to do with bounties. Nor have they ever in the past, or will under this system administer or change their behavior due to a bounty being present. Bounties in EVE are strictly a personal business matter.

2: Bad people place bounties on good people all the time. The call them "Contracts" or putting a "hit" out on someone. Having a price on your head says nothing about your personal character. By the same token having a high security status only proves that you rat a lot. The most effective corp thieves, liars, and assassins in EVE have a high security status.

Nobody will care that you have a price on your head, unless you are flying a ship that might make it profitable to suicide gank you (assuming you live in high sec). It could mean you are a criminal, or it could mean you are a valiant anti-pirate that actively breaks up low sec gate camps all the time.

If a new player can't wrap their heads around that simple concept, they aren't worth your time anyway.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#653 - 2012-10-13 06:17:11 UTC  |  Edited by: Ranger 1
Anton Zuber wrote:
CCP Punkturis wrote:


I believe (I have faith!) that people will mostly be putting bounties on people that annoy them, not just random people in local.. you can be a pretty annoying forum poster but a nice person in game so you might want to place bounty on that guy

I think that if you're a nice person in general people are going to leave you alone



This is another fine example of CCP being ridiculously naive. Where do they keep you guys? Have you even seen the internet before? seriously? You are COMPLETELY WRONG!

To combat your extreme ignorance of the world around you I demand that you now go to a chat room in EVE. Do so anonymously as just an average user. Talk about things. What the subject is, is irrelevant, just talk. I GUARANTEE YOU that before an hour is up? someone will BLOCK YOU and flag you (RED) with -10 status. Odds are, it will happen more than once before the hour is up.

With the upcoming bounty system, this will continue to happen, only difference is bored angry trolls are going to be slapping 100k bounties on anybody who is unfortunate enough to cross their paths. It will not be long at all before a healthy percentage of the users in EVE are all going to have 100k bounties just because there are no shortage of people in EVE who, enjoy farming tears, have more money than sense, and simply have nothing better to do.

Quote:
I forsee a future where every EvE player has a bounty on their heads...

Considering the quality of your posts I'm certain the scenario of being blocked repeatedly does indeed happen all the time... to you.

I want you to think about what you just described. Someone decides to be a jerk and slaps a 100k bounty on your head. This subjects you to the ultimate horror of.... wait for it... getting in a frigate or possibly a destroyer and allowing yourself to be blown up once, maybe twice. Then (if you are smart) you collect your insurance money and redock the alt you used to do it.

You need to relax a bit. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#654 - 2012-10-13 06:26:14 UTC
Kristen Andelare wrote:
Wow, that was a lot to read.

I like most of the new system, but I really, really dislike a couple aspects of it.

Kill Rights: The new conditions under which you get them are fine. You only get them for doing what is viewed as a bad thing. I also think the activating of them to give the person a suspect flag is interesting, and not horrible. It will make people who like to live in highsec careful of who they give up a kill right to. I'm not convinced the selling of them is all that great. It does enable the Bounty Hunter profession, but is this what's needed to make it viable?

Bounties: Putting bounties on people without regard to Sec Status is new, and I think reaction will be mixed. While it is not the end-all-be-all indicator of whether a person is "good" or "evil" in Eve, it is a good starting point for a determination. I really, really dislike putting bounties on corps and structures. Bad, Bad, Bad idea. Bounties on a person is one thing, but in what world is it legal to offer a bounty for the destruction of a building? None. Complete lawlessness leads to anarchy, and anarchy everywhere in Eve will lead to a lot fewer subs. Good business model? I don't think it would be. We have a method already for taking revenge on a corporation or structure, you declare war. That's the whole purpose of that mechanism. Don't add another one that's just based on random griefing.

Here's the scenario: Oh I saw you had a POS in Odette. I just placed a 1billion bounty on it. Pay me half that and I'll remove it, otherwise, every merc corp between here and Jita is going to wardec you and shoot your POS. Have a nice day! Way to add a new griefing tactic. No grudge required. Just warp into a system, check the moons with dscan, warp to the POSes you find, add bounties, contact CEOs, isk flows. Good work. And if you don't think it will be used that way ... I don't even want to go there. Wardecs at least have a cost and work they have to do themselves. and yes, I understand that the attackers trying to collect those bounties will have to wardec, but now you can anonymously make a wardec target painter on any corp in Eve, including ones that pose no threat, and ones that have not done anything.

- Disappointed in some of this.


Currently private payments are made for exactly this type of thing in game now (as well as out of game for that matter). It will also likely be part of the merc contract system, which is really just like a bounty in many ways.

Yes, seeing a bounty is available to blow up a particular POS may make it a bit more tempting... but so does a person contacting you (or proclaiming it in local for that matter) that they will be willing to pay anyone willing to go blow it up.

The only thing the bounty does is possibly get the word spread more quickly, and saves the person that wants the structure gone some typing.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#655 - 2012-10-13 06:43:29 UTC
Misanth wrote:
Ranger 1 wrote:
Poetic Stanziel wrote:
Shaalira D'arc wrote:
So you can only use an alt to void a kill right on you if that kill right has been made public. And to do so, your alt has to pay isk to the one who offered the kill right to the public. And that's basically the same as paying recompense to the guy you attacked.
Carebears will end up giving away kill rights for free most of the time. The same as they let allies (before the change) onto their wardecs for free.

Carebears generally just want quick revenge, and giving away kill rights for free is what most of them will end up doing.


No, carebears are usually looking to make a profit. Only the newest of noobs would give it away.

If the carebear is lucky, the person with the kill right on their head will be skillful enough to kill their attackers or evade being killed by them many times. Even a relatively low payment for the kill right could add up to a nice profit if it is invoked repeatedly over the 30day period.

Even if the target uses and alt to pay for the kill right and lets himself get popped right away, he had to pay at least partial compensation.

Carebears are all about business you see, especially if it is at someone else's expense. Revenge is just icing on the cake.


Dunno man, I've had plenty of carebears pay me to suicide gank and/or wardec and/or AFK cloak and/or deny-space on random people they dislike (for various reasons, everything from a business enemy to someone who had killed the carebear previously). I honestly know more pure carebears that'd willingly pay so someone kills this guy, no matter the cost, no questions asked.. than the opposite (those who'd try to make a profit off it). I could see both sides existing, but most pure carebears I know are very possessive, and want to 'own/control' space/markets. They'll even drive their own business into the ground if they take someone with them.


Selling a kill right is the mechanic of choice for those wishing to recoup part of their loss as well as have their revenge.

For those willing to invest funds to help attain that revenge, that is what the bounty system is for.

Combine the two and you have a pretty persuasive incentive going for you.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#656 - 2012-10-13 06:45:49 UTC
None ofthe Above wrote:
Ristlin Wakefield wrote:
None ofthe Above wrote:
It is occurring to me that by refunding the bounty after the character has been inactive for x time, you are actually creating a financial incentive, once you have a bounty on someone, to hound them out of the game.

Is that really a good idea?

I get not allowing the placement of bounties on inactive characters, but this refund seems like a bad idea. Maybe it just stays in case the character reactivates. Or the bounties only work for X (six?) months in any case, and unused portion are returned whether or not the character is active.


You forget that if the person is in high-sec, the bounty hunter would require a killright or else earn a killright in return and lose a ship due to Concord.


I am afraid you missed the point, pretty much completely. There is a financial incentive at that point to hound the person out of the game, by whatever means. I wasn't taking about even PvP, although that could be one of those means. Bumping him when ever he goes to dock or mine. Spreading rumors about him. Finding him in real life and mucking with his livelihood.

All of these means already exist of course, but the real issue is that I don't think it is in CCP's interest to set up a mechanic that financially encourages players to drive out other players.


I understand your point, but do keep firmly in mind that those other tactics you mention are for the most part reportable as griefing and would get them banned.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Anton Zuber
Brutor Tribe
Minmatar Republic
#657 - 2012-10-13 07:16:55 UTC
Tarvos Telesto wrote:
No mater how new bounty system went, so far it looks better than borken old bounty system, we have nothing to lose... This cant be worse than 10 year old broken crap, however even one bug or bad polished new bounty feature may destroy whole bounty system, like small virus infection can kill whole organism, also it must be perfect to avoid mass expoliting, like take own bounty by using friend or alt.


I agree. Everything they are doing here looks GREAT.

We're just debating over a few rough spots that need a bit of adjustment. There's always room to improve on an idea. I do agree though, if they release it all as is with no changes? I would be pretty okay with that. There's nothing in there that really instills me with horror or anything.

I am a bit concerned about kill rights though. They talked about a few things, including buying and selling those, and it's just not all that clear to me how that's all going to work. It's one of those things that if done badly, could be a terrible thing since it could open the door to griefers being free to shoot anybody they feel like for a modest fee. That could be very very bad.

Another less critical concern in my mind is bounties. I think CCP is once again underestimating just how rude people on the internet truly are. Bounties are going to get slapped on everyone, just because people can. Now, this in itself, isn't really a problem to me, a 100k bounty isn't gonna motivate many people to do anything about it. The problem is actually the reverse.

How the heck do you sort out who has a large bounty worth collecting, and who doesn't. Without good tools to sort that, the whole system could end up being a bit of a joke because people would get bored clicking on everyone to check the bounty amounts to the point where they would just stop caring enough to even look.
Gris X
xDECOYx
DECOY
#658 - 2012-10-13 07:38:10 UTC
Anton Zuber wrote:
[quote=Tarvos Telesto]How the heck do you sort out who has a large bounty worth collecting, and who doesn't. Without good tools to sort that, the whole system could end up being a bit of a joke because people would get bored clicking on everyone to check the bounty amounts to the point where they would just stop caring enough to even look.


Hopefully, the settings will allow to select at which point a bounty is of interest to you so the pilots show up in your overview as bounty of interest.

I also like that even if not caring a bit about bounty values, kills during fights will likely yield more ISKs. I just hope it's not final blow but % of damage that is being used for the ISK payout...
CCP Punkturis
C C P
C C P Alliance
#659 - 2012-10-13 07:52:03 UTC
Misanth wrote:
CCP Punkturis wrote:
Misanth wrote:
Nice to see this finally getting updated, it's long overdue (nearly a decade now). Good stuff tho. P

* Buyable killrights is something we players requested since launch of this game, it's long loooong overdue, and you could never have added changes to the bountysystem without adding this. Good that you did. While tying it to the CW-update has some benefits (personally I like that you can do it on the fly, in space), it also has risks - currently if someone has killrights on you, you could easily add them to address book and/or keep an eye out while travelling. With the new system..
- how/will there be any kind of indication for the bad guy, that a killright on him has been sold? Let's just make it clear, I like that there's "more" consequences, but this effectively locks people out 100% from even a quick answering-phone session, anyone with killrights on him must 100% dock or cloak up everytime anything might interrupt him, at all, especially in highsec. It's quite a major change.

* The bounty pool, and payout as portion of isk value, seems like a damn good solution to many potential exploits. Expanding it to corp, alliances, and (in the future) specific structures is really nice.

Tho, here comes the critisism:

* How will anything of this make "bounty hunter" a viable career choice in EVE? The only thing that allows you to hunt down people is the buyable killrights system, which obviously has some limits. You'd have to basicly have an updated asset-like list that show people where the potentially targets is, which in itself would be bad because it virtually would be more powerful than locator agents. But a bounty-hunter would need to know where there is targets, he'd have to move ships, possibly scout the target (especially if he's not in highsec), etc. I.e. this is far far from newbie friendly, and a good waste of time for an older player.

* And the effect of this is that it effectively makes the "leaderboard" and 'see old bounty claims' essentially.. useless. The only people you'll see on top of those lists is highsec wardeccers (Jita campers etc), and possibly lowsec vultures preying on their own. You won't see any players dedicated to this at all. Which is a shame, I'd love to actually give it a shot myself, but it needs an intel tool.. and same time it needs to not be too powerful either. Extremely delayed, or just a plain list of names and we'd have to locate and do all research etc ourselves. Billboards won't cut it, and CQ frankly is a really ****** idea, not a single player I know has that stuff turned on as it's zero-content and just slowing down ship-swapping, as is. You need an ingame tool, like the market or map.

There's more to it, but that's the more important stuff, and a starters. You have made a decent platform, but really, you need to work on the intel tool, and it would be nice with a clarification on how the guy being hunted will have updates about his present situation.. Pirate


hey the first dev blog you comment on and don't mention how terrible UI I make is the dev blog for the team I make UI for!


It's because I don't hate you, I just think you have such a horrible horrible taste when it comes to the UI. Or you might just be running on an 800x600 Win95 setup? Plus, who knows, you might be very good at content rather than graphics, maybe you got the wrong job! P

(I'll even give you a cookie: out of the three CCP employees I constantly give smack on the forums, you're the only one of those I don't flat our dislike. But I'd buy either of you three a beer if I'd ever meet you away from the screen. I'm quite chill. But since a) this is your job, and b) I'm an old customer who spent alot of time/provided you with income, I also feel you guys should be getting critisism when you do a poor job. And, in your case, you just happened to be responding to me smack in-CCPs-general-direction, so since then, you have been a constant target - as you seem to take it very personal, I just assume you're responsible for these horrible changes!)


heh no I don't take it personally, specially since you never mention which changes it are you think I make that are so big so I keep wondering what it is! you should maybe read my dev blogs (linked in my signature) and tell me what it is. I've even made some changes that only make things smaller, like small font in overview and compact member list in chat!

the only thing I remember you being mad at me about were the target bars being larger but I didn't make them larger, I was just trying to help and couldn't see difference (which I later realized was because it had been fixed by the person who broke them internally and was deployed to TQ soon after)

(maybe the font being larger too, but I didn't make the font, apparently they don't let programmers make fontsP)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Vaerah Vahrokha
Vahrokh Consulting
#660 - 2012-10-13 07:58:25 UTC
CCP Punkturis wrote:

(maybe the font being larger too, but I didn't make the font, apparently they don't let programmers make fontsP)


Because usually (male) programmers love to create fonts like:

"Terminal 4" (four points). Characters only barely viewable on a 42" screen, with magnifying glass

Yes EvE fonts were male designed for a long time, I am sure P