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Nomadic style (opposed to gangnam style)

Author
LordSpock
Doomheim
#1 - 2012-10-11 10:14:21 UTC
I am considering moving into WHS but to actually get a hang of how things work I am thinking about a 'nomadic' style first. Just to see how much I like it.

I would like to go in with 3 characters in the following setup:

Wormhole is scanned down and checked for sites, cloaky ships move in and guard entrance, Orca with 100mn MWD enters WH. Within 10 seconds after entering wormhole Orca warps of to a safespot.

Orca is fitted with 2 Mining links (no idea why the mining links as it won't be able to be activated on cloaked ship), and a cloak. In the Orca I store the following ships:
Tengu (92k m3), Skiff/Procurer (100k m3), Cov-Ops (22m3), Noctis (270k m3). Because sites need to be cleared, one of the larger ships is always out of the ship maintenance bay so the combinaion will always fit in.

One pilot that can fly all the ships in the SMB.

One pilot that will be present in the WHS is in a T3 with pathetic DPS, but interdiction nullified, cov-ops, sisterprobelauncher fitted. As this ship is not focused on DPS and doing the sites, this one actually has an analyzer/codebreaker and salvager fitted. It does have a good tank so it can enter the sites and do the hacking part.
This 3rd pilot can fly Noctis and Cov-ops, but not the mining ship.

Orca sits cloaked on SS, T3's are active, maybe just the Tengu for combatsites. Sites are cleared, switched to salvage ship and looted.

When I log off I do so on different safespots. When all sites are cleared, I move out of the hole and back into hi-sec.

Is this doable?
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2 - 2012-10-11 10:32:28 UTC
Yes, but you forgot the part when you get scanned down and killed :P

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Dorn Val
Ministry of War
Amarr Empire
#3 - 2012-10-11 11:04:24 UTC
Alice Saki wrote:
Yes, but you forgot the part when you get scanned down and killed :P


Pretty much this ^

You would have to leave a cloaky alt at EVERY worm hole in the system (you're assuming there will only be one and that's why you'll die) and occasionally scan for new WHs.

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

RioCrokite
Ministry of War
Amarr Empire
#4 - 2012-10-11 11:13:57 UTC
I too have lived in wh nomadic style (c5>c5); few suggestions:

- 100mn ab > 100mn mwd

- Don't mine when in nomadic mode - you don't have space for itty 5 to transport ore and your orca starage will be full after 1-2h of mining; it's better to gas in cruiser if you must do other stuff than sleepers.

- Don't really need nullified tengu - buzzard with 2 warp stabs will do the same far cheaper (and it's good to haul sleeper loot to hs) also salvaging dessy in orca sma might be valuable.

Put one extra scan ship in sma, orca highs-> cloak, probe launcher and shield booster or just med neut lol.

Ultimately living solo nomadic style in wh is too boring. Long-term your well-being and wallet will be better off if you join good wh-corp.
Ossirrus
Imperial Academy
Amarr Empire
#5 - 2012-10-11 11:32:24 UTC
#1 Paranoia
^^ listen to them. When carebearing in WHs you should be be more paranoid then a methhead on a 3 day bender. Somebody IS trying to kill you.


#2Know your ships role
LordSpock wrote:


One pilot that will be present in the WHS is in a T3 with pathetic DPS, but interdiction nullified, cov-ops, sisterprobelauncher fitted. As this ship is not focused on DPS and doing the sites, this one actually has an analyzer/codebreaker and salvager fitted.

You are doing way too much with this ship. Why have a salvager when you have a noctis? Why fit analyzer/codebreaker when your bringing a cov ops ship? Loose all that on there and fit another launcher and a better tank that the 2 more mids will do for ya. Also unless this boat is also your scout ship id consider droping the nullifier as well. If your caught in a site your scrammed anyways the nullifier wont save you

#3 Shoot somebody

as fun as racking up the isk is your missing the best part of wormholes if you let yourself allways be the prey and never the predator. Consider shipping up a stealth bomber or a cloaky t3 and get yourself some stalker kills.

#4 Leave Prized possesions at home

if you love it too much to lose it, it doesnt belong in WH

If all else fails join a corp. They might be able to teach you a little more then a forum full of trolls and psychopaths who want to kill you Lol
LordSpock
Doomheim
#6 - 2012-10-11 11:35:45 UTC
Alice Saki wrote:
Yes, but you forgot the part when you get scanned down and killed :P


How can a cloaky ship be scanned down? I will move into WH (from hi-sec) warp to SS and cloak. Maybe nomadic was wrong word. I meant by Nomadic, move in, live from out of my 'trailer/camper, which is the orca. I don't go cruising from hole to hole.

100mn MWD is to be able to warp off in 10 secs in the orca. How does the 100mn AB help me with that?

Interdiction nullified = only on the first T3 entering wormhole in case there is an HIC, warpbubble on the entrance. If there is one, the orca won't move in. Ship has cov-ops sub as well making it very safe (not 100% though) to warp off.

How is a buzzard going to help me clear sleeper sites? That is why I have the Tengu, which is purely for clearing sites.

I already said I'll put a Cov-Ops in the SMB, or do you mean put 2 scan ships in. One T3 will have sisters prober on it, one in SMB.

Mining is optional, just to fully utilize all the orca's cargo, 50k of Arkonor in ore hold before I leave back to Hi-sec.

Dessie over Noctis? Already put a salvaging ship in original post as ship in cargobay. Noctis will have a cloak on it in case something pops on D-scan. Thought about that indeed, any reason why I would take a dessie over the Noctis? Noctis is capable of salvaging faster imo, but I am open to this suggestion.

Orca high slots might bee adjusted indeed, put on prober just in case all fails.

And yes the ships not cloaked can be scanned down, and I might lose them.




LordSpock
Doomheim
#7 - 2012-10-11 11:46:20 UTC  |  Edited by: LordSpock
Ossirrus wrote:
#1 Paranoia
^^ listen to them. When carebearing in WHs you should be be more paranoid then a methhead on a 3 day bender. Somebody IS trying to kill you.


#2Know your ships role
LordSpock wrote:


One pilot that will be present in the WHS is in a T3 with pathetic DPS, but interdiction nullified, cov-ops, sisterprobelauncher fitted. As this ship is not focused on DPS and doing the sites, this one actually has an analyzer/codebreaker and salvager fitted.

You are doing way too much with this ship. Why have a salvager when you have a noctis? Why fit analyzer/codebreaker when your bringing a cov ops ship? Loose all that on there and fit another launcher and a better tank that the 2 more mids will do for ya. Also unless this boat is also your scout ship id consider droping the nullifier as well. If your caught in a site your scrammed anyways the nullifier wont save you

#4 Leave Prized possesions at home

if you love it too much to lose it, it doesnt belong in WH



#2 First ship to enter is T3 with main role: Scanning, radar, magneto. Interdiction nullifier, why? #1 paranoia. Salvager, why? Magnetosites that needs salvager to enter containers (or aren't there any salvaging Magnetosites?), cov-ops subsystem on it, why? #1 paranoia. Scanning sub, why? Because this ship is safely to enter the WH from out of hi-sec which it scanned down itself, why? #1 paranoia.
And the nulifier isn't on it to be able to warpo away from sites. I have the tengu to clear sites which doesn't have any of the mentioned mods/subs. I have 2 T3's in the system. One for the sites, one for scanning, hacking, analyzing.

@ #4, if I would love it too much to lose it, why would I even consider moving in there.

As for joining WHS corp, I have considered, but as I would love to see how much I like it I would like to try this first.

Extra information, I have been doing WHS from time to time in my own Legion solo and never lost it. Why? #1 paranoia.



So yeah tl:dr : The first T3 is my scout. A yeah I'm paranoia :p, but not afraid to lose a ship, risk of the profession.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#8 - 2012-10-11 12:17:25 UTC
Lol.

Stay in HighSec....

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Terrorfrodo
Interbus Universal
#9 - 2012-10-11 12:19:55 UTC
It will be much more relaxed and safer if you just bring a small POS and put that up while you are clearing the system. In the POS you are safe and few people will tear down a POS that doesn't even have a hangar in it.

.

LordSpock
Doomheim
#10 - 2012-10-11 12:25:27 UTC
Alice Saki wrote:
Lol.

Stay in HighSec....


Care to elaborate? You didn't give any constructive comments so far.

Terrorfrodo wrote:


It will be much more relaxed and safer if you just bring a small POS and put that up while you are clearing the system. In the POS you are safe and few people will tear down a POS that doesn't even have a hangar in it.


Actually considered this option indeed. Take a small pos, put it up, clear sites and when ready to move out take it down (or just leave it for the locals to take it down)
Derath Ellecon
University of Caille
Gallente Federation
#11 - 2012-10-11 12:40:22 UTC
LordSpock
Doomheim
#12 - 2012-10-11 12:53:58 UTC
Derath Ellecon wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=101419



Thanks for the link. I'll rethink some things a little (dropping the Scouting T3 for a Grim, as I have Recon V within 2 days).

Will also consider the POS thing. Because that would make me a little more versatile if I find 'filled' up wormholes that can't be cleared very fast.
Archdaimon
Merchants of the Golden Goose
#13 - 2012-10-11 14:10:46 UTC
Forget mining. Compeletely.

Isk/m3 is of the matter, not only isk/hour. Gas mining is far far better.

You should try this as long as you realise you will:

Get ganked
Loose ships
Get lost and locked out
Probably make less that living in a wh.

Nomading in WH's is far far more difficult than living in one.
If you do this to "learn" WH, you go the wrong way about it.

First you join a corp that teaches you
Then you might try youself
Then you can start nomading.

Wormholes have the best accoustics. It's known. - Sing it for me -

Malception
Federal Navy Academy
Gallente Federation
#14 - 2012-10-11 14:52:11 UTC
LordSpock, your plan is flawless. Pay no attention to these trolls. Get out their with your ships and start making the ISKies. It's time to get space-rich!!!
LordSpock
Doomheim
#15 - 2012-10-11 15:02:41 UTC
Archdaimon wrote:
Forget mining. Compeletely.

Isk/m3 is of the matter, not only isk/hour. Gas mining is far far better.

You should try this as long as you realise you will:

Get ganked
Loose ships
Get lost and locked out
Probably make less that living in a wh.

Nomading in WH's is far far more difficult than living in one.
If you do this to "learn" WH, you go the wrong way about it.

First you join a corp that teaches you
Then you might try youself
Then you can start nomading.


Ok noted, no ore mining. Gas it'll be (once did that already when an old corp lived in WHS untill they allowed wrong person in corp with too many rights). And I do know a fair share about survivability in WHS (learned it the hard way). Point is that with my Legion alt I don't make **** in terms of ISK, that is why I thought about trying to go this road.

As far as I see it and distille the comments given the following would be a better option:

Cov-ops alt moves in (and bookmarks entrance). While she scouts entrance Tengu (or Drake) moves in and Noctis (cloak and probelauncher fitted) moves in.
Cov ops logs off, Noctis cloaks, Tengu (or Drake) shoots, Noctis Salvages, ships leave wormhole in opposite order they entered. Profit! Tengu can be Gasharvesting ship, and in that case Noctis can be industrial.

And again, I know I'll get ganked, I know I'll loose ships I have lost ships before (Bessie, Gasship, Covetor), just not any expensive ones yet (*knocks on wood*).

Casirio
Aliastra
Gallente Federation
#16 - 2012-10-11 15:02:46 UTC  |  Edited by: Casirio
Sometimes people want/need to learn the hard way. All the credit to you for going for it, it will be tough and you probably wont do it for long but that thread that was posted has great tips I remember reading that before. Good luck, if you get sick of it dont quit WHs look for a wh corp :)

edit: oh and gangnam style best style
LordSpock
Doomheim
#17 - 2012-10-11 15:08:55 UTC
Casirio wrote:
Sometimes people want/need to learn the hard way. All the credit to you for going for it, it will be tough and you probably wont do it for long but that thread that was posted has great tips I remember reading that before. Good luck, if you get sick of it dont quit WHs look for a wh corp :)

edit: oh and gangnam style best style


Well thanks. You exactly say it the way it is. I know people have alredy been down that road, I know people know their **** and most of them are trying to help (which I really appreciate), but sometimes I want to find out stuff myself. Learn the hard way indeed.

So keep an eye on the KB's and you will soon see three alts being killed horribly in some random C1-C3 wormhole P
Meytal
Doomheim
#18 - 2012-10-11 15:39:58 UTC
Consider why you're doing this. If you want to stay in contact with k-space and with others, then don't send an Orca into the hole: anchor a GSC or smaller in a safe spot, send your combat/gassing and salvaging/hacking/analyzing crew in, leave the Orca pilot instead cloaked on a hole to act as an warning scout. Don't send anything more valuable into the hole than you can. Use CovOps frigates for scanning, and cloaky hauler to pick up your loot when you're finished. Save the Orca for hauling massive amounts of loot to a trade hub and relocating efficiently. This is called daytripping, and there's a thread with tips and suggestions.


If you want to maximise your w-space profit and don't care about seclusion and isolation from others, then live out of your Orca and give up the notion of going back to k-space all the time. You will have a cloaky hauler to trade with k-space, salvage/hacking/analyzing destroyer, gassing Maller, couple of CovOps frigates, and a combat ship. Again, minimize your expense to just what you need. You're there for profit, not to make a bling statement.

When you finish one hole, scout out a new one, jump in and check it out. When you're satisfied and have made safe spots, log the second scout off, log the Orca on, and jump in. Bring in the second scout when the Orca is happy. You don't need a lot of fancy ships, and you should be prepared to economize when necessary as cargo space is your limiting factor. This is the nomad experience; there is another thread that may have already been linked.


If you try to mix the nomad life with constantly jumping your Orca out to Hisec, you'll lose profit potential AND make yourself a much bigger target than you otherwise might be. Those of us who hunt others like you will be happy, but it's not the best idea for your bottom line.

(If you plan to PvP, you'll need to change things up a little, but from the conversation so far, that doesn't sound like part of the goal)


If you DO do this, and find it profitable, please encourage others to do it as well. More targets are always a good thing out here ;)
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#19 - 2012-10-11 16:25:56 UTC
Realistically, seems like you plan is strictly making isk. I recommend you go dabble in FW till the expansion comes out and make your money that way. Playing the solo wormhole (nomad) game will only work till you meet your first chain collapsing gang, then your trip is over.

If you want to do the moving around plan, grab a couple friends, have a few indy ships with a med/large POS + mods, and move around setting up camp as needed. You can run your links from the security of a POS, most roaming gangs aren't going to waste time if you POS up, unless they are looking for that hole on contract or to sale. Keep pvp ships available, plenty of cloaky scouts/probers, and always monitor directional.

You can Oregon Trail it all you want, but pack smart and always be prepared to fight. If you provide fights, most wormholers will like you and you'll be alright. If you POS up, we prolly won't like you, but you have an extra layer of security. Talocan has a ton of wiki on w-space, you should read it up and decide plan other than the one you have.

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LordSpock
Doomheim
#20 - 2012-10-12 06:44:02 UTC
/me had to look up Oregon trail.

Realistically, my plan is not purely making ISK. It is a great benefit that comes with the 'adventures' of flying the WHS, killing sleepers, and doing more than just checking local for safety which I do when I do low-sec exploration.
It is the unknown and the fact you never know what salvage will be dropped (like low-sec exploration has with overseeers/factiondrops).

I'll look up Talocan and see what I can gather on intel, although I think I still need to see discover and find out the hard way myself.
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