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o.O New station environments!

First post First post
Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#141 - 2012-10-14 02:54:51 UTC
Darth Khasei wrote:
People actually turn that WIS stuff on?...Why?

It adds immersion to the game. Also, I don't use WiS that much, but I sure as hell would if they go through these new station environments.

On a sidenote:
Damn, if a destroyer looks that big, I can't wait to see how big a Cruiser or BS looks!
Red Maiden
Aliastra
Gallente Federation
#142 - 2012-10-14 05:14:46 UTC
Darth Khasei wrote:
People actually turn that WIS stuff on?...Why?


People actually play with WiS off? Why? It's really well done, and adds an excellent layer of immersion in the game. Plus, my character's ass is out of this world and I like looking at it.

I have WiS permanently turned on and look forward to updates in the future.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#143 - 2012-10-14 05:24:26 UTC
Darth Khasei wrote:
People actually turn that WIS stuff on?...Why?


People actually turn WiS off?... Why?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lipbite
Express Hauler
#144 - 2012-10-14 07:11:36 UTC
Asuka Solo wrote:
Darth Khasei wrote:
People actually turn that WIS stuff on?...Why?


People actually turn WiS off?... Why?


Multi-boxing, cheap computers, ugly avatars.

Moar WiS, please. Idea with bots repairs is brilliant- nothing is more exciting than watching other people (or repair bots) working.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#145 - 2012-10-14 14:00:36 UTC
It would also look really nice to see your ship on fire if you dock with structure damage :P
Johnny Bloomington
The Scope
Gallente Federation
#146 - 2012-10-14 16:43:21 UTC
I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed!

CCP wish list: show damage on ships and open that door!

Darth Khasei
Wavestar Business Ventures Inc.
#147 - 2012-10-14 20:11:19 UTC
OK fine, just get Jita ready when they mess things up again. I thought they learned their lesson the last time.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#148 - 2012-10-15 02:27:58 UTC
Johnny Bloomington wrote:
I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed!

This. Actually, why not just put it in both? If you can dock at a PoS, it just makes sense that it's put in both.
Meryl SinGarda
Belligerent Underpaid Tactical Team
#149 - 2012-10-15 13:30:50 UTC
I want a hangar that not only shows my ship, but also has a "walk-in" warehouse of all the junk I've got laying around in my station cargo bay.
Malcanis
Vanishing Point.
The Initiative.
#150 - 2012-10-15 13:39:08 UTC
Johnny Bloomington wrote:
I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed!


Surely this indicates that POS need fixing far more desperately?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Johnny Bloomington
The Scope
Gallente Federation
#151 - 2012-10-15 18:50:47 UTC  |  Edited by: Johnny Bloomington
Malcanis wrote:
Johnny Bloomington wrote:
I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed!


Surely this indicates that POS need fixing far more desperately?


Why? Even if POS's were so called "fixed" now less people, in game, would be using them. Point I was trying to make is CCP should be prioritizing what gets fixed by how many people it effects. If CCP is wowing new pilots with a nice experience when they first dock up, maybe they stick around longer in game.

CCP wish list: show damage on ships and open that door!

Shizuken
Venerated Stars
#152 - 2012-10-15 19:47:42 UTC
That dude at 2:55 was totally absorbing the message in Dianetics. An enlightened one indeed.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#153 - 2012-10-15 19:52:47 UTC
Looks like there is a breathable atmosphere in that ship yard, pretty cool. Wonder if we can check it out on our pilot avatars?
Dersen Lowery
The Scope
#154 - 2012-10-15 21:41:36 UTC
Johnny Bloomington wrote:
Malcanis wrote:
Johnny Bloomington wrote:
I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed!


Surely this indicates that POS need fixing far more desperately?


Why? Even if POS's were so called "fixed" now less people, in game, would be using them. Point I was trying to make is CCP should be prioritizing what gets fixed by how many people it effects. If CCP is wowing new pilots with a nice experience when they first dock up, maybe they stick around longer in game.


It's a moot point anyway, partly because CCP has the manpower to do both, easily, and partly because Team Avatar has already been temporarily disbanded, and their members distributed to other teams. CCP karkur is working on the new in-flight UI, for example.

I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.

I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Johnny Bloomington
The Scope
Gallente Federation
#155 - 2012-10-16 03:31:31 UTC
I would love to see CCP's priority list!

CCP wish list: show damage on ships and open that door!

Hrothgar Nilsson
#156 - 2012-10-16 05:55:31 UTC
Dersen Lowery wrote:
I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.

I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.


They could use the DUST code for WiS.
ITTigerClawIK
Galactic Rangers
#157 - 2012-10-16 12:22:26 UTC
I am starting to think that the question if we wanted new station environments was just a tease now. :(
cpu939
Blueprint Haus
Blades of Grass
#158 - 2012-10-16 12:23:39 UTC
Hrothgar Nilsson wrote:
Dersen Lowery wrote:
I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.

I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.


They could use the DUST code for WiS.

they have the code for wis the hard thing is making it something we want with out forcing it on us
Dersen Lowery
The Scope
#159 - 2012-10-16 14:38:34 UTC
Hrothgar Nilsson wrote:
Dersen Lowery wrote:
I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.

I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.


They could use the DUST code for WiS.


DUST uses a different engine--the same one used for the Batman games and a few other AAA titles. They can, however, use the WoD engine for WiS, because WoD is built on CARBON.

I'm not sure that the how of it is much of a problem anymore. It sounds like TA just sold management on the how of it. CCP has higher priorities, and as much as I look forward to avatar gameplay, I agree with those priorities. CCP let a lot of old systems fester while they produced new shinies, and after 10 years it's long past time for them to go back and revisit all that old stuff.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Pierced Brosmen
The Scope
Gallente Federation
#160 - 2012-10-16 15:34:32 UTC
I agree. I would also love to see meaningfull avatar gameplay, and I have been looking forward to WIS ever since I started playing in '07 (first read about it in a EON magazine back in '06). But priority have to be fixing the core gameplay and old code first, then avatar content later.