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New UI Features...

First post
Author
CCP Sisyphus
C C P
C C P Alliance
#21 - 2012-10-11 10:25:02 UTC
hmm..
the S/A/H indicator is only ever on your selected target...
you can only have one of those.
i'd guess a few kb extra ram at most.

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Bubanni
Center for Advanced Studies
Gallente Federation
#22 - 2012-10-11 10:28:22 UTC
CCP Sisyphus wrote:
hmm..
the S/A/H indicator is only ever on your selected target...
you can only have one of those.
i'd guess a few kb extra ram at most.

nbd :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Gilbaron
The Scope
Gallente Federation
#23 - 2012-10-11 10:35:21 UTC
CCP Sisyphus wrote:
hmm..
the S/A/H indicator is only ever on your selected target...
you can only have one of those.
i'd guess a few kb extra ram at most.


haha, i assumed i would have a totally cluttered screen full of expanded brackets with s/a/h for every locked ship, so i made this posting
Sarah Schneider
Native Freshfood
Minmatar Republic
#24 - 2012-10-11 10:49:07 UTC
CCP Sisyphus wrote:
hmm..
the S/A/H indicator is only ever on your selected target...
you can only have one of those.
i'd guess a few kb extra ram at most.

Sweet.

Err, how about something that's actually an improvement over space-spreadsheets? or is it still something :sekrit: from CCP? Big smile

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#25 - 2012-10-11 11:10:40 UTC  |  Edited by: Abdiel Kavash
CCP Sisyphus wrote:
hmm..
the S/A/H indicator is only ever on your selected target...
you can only have one of those.
i'd guess a few kb extra ram at most.

Uhh how is that in any way shape or form useful? I already see the S/A/H of all targets I have locked, I was hoping this would show me other people that are low so that I can switch to shooting them...


highonpop wrote:
I know guys with 8+gigs of ram on brand new machines that have to turn off brackets when fleets get over 200+ on grid


For fleets it is good practice to turn all graphics down and turn off brackets and learn how to fly by your overview and FC commands.

There is something seriously wrong with your PC. I am running EVE on a laptop with 8GB RAM and I run big fleets (500+) with brackets on at 15-20 FPS (not what I'd call flawless, but playable).
Nyla Skin
Caldari Provisions
Caldari State
#26 - 2012-10-11 11:11:52 UTC
highonpop wrote:

Dont get me wrong, I think it actually looks pretty cool.... But I think CCP has forgotten that brackets lag the game client more than anything else.


Good point. However, as long as the new brackets can be disabled the same way as the old ones, its propably fine.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#27 - 2012-10-11 11:48:50 UTC
CCP Sisyphus wrote:
hmm..
the S/A/H indicator is only ever on your selected target...
you can only have one of those.
i'd guess a few kb extra ram at most.



As its already been stated, the current system gives us this info easily and quickly already.

What was deemed broken and wrong with it so badly that it was deemed a priority and needed to be replaced?

Change for change sake is not good. You guys aren't remembering your past very well are you?

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Brooks Puuntai
Solar Nexus.
#28 - 2012-10-11 12:25:04 UTC
Its not bad, so long as you can disable it.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Muad 'dib
State War Academy
Caldari State
#29 - 2012-10-11 12:56:34 UTC
i hope theres customizable options for this new settings.

http://www.counterfrag.com/screenshots/eve%20online/3.jpg

ccp got nothing better to do than go back through old UI looks that were changed IN THE FIRST PLACE because they were confusing.

please options to keep bars, or heck make octagon ones too i dont care but dont force the old circles back on the UI again.

Move forward not backward guys.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

CCP Sisyphus
C C P
C C P Alliance
#30 - 2012-10-11 13:27:13 UTC
Panhead4411 wrote:


As its already been stated, the current system gives us this info easily and quickly already.
What was deemed broken and wrong with it so badly that it was deemed a priority and needed to be replaced?
Change for change sake is not good. You guys aren't remembering your past very well are you?


Actually, from watching people try to LEARN the eve system, you didn't already have the information quickly and easily available. Once you get used to it you can get the information quickly.

But thats like saying QWERTY is the fastest layout for keyboards - its actually really difficult to learn and actually designed to slow you down...(let that sink in a bit) Looking all over the screen to try to find information is not optimal.

This is not "change for change's sake", we're trying to improve the information available on the thing you are looking at, as well as showing information available in a better way to help prioritize targets.

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Nyla Skin
Caldari Provisions
Caldari State
#31 - 2012-10-11 13:32:37 UTC
CCP Sisyphus wrote:

This is not "change for change's sake", we're trying to improve the information available on the thing you are looking at, as well as showing information available in a better way to help prioritize targets.


That doesn't really explain the change of HP bars into a HP circle..

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Muad 'dib
State War Academy
Caldari State
#32 - 2012-10-11 13:36:28 UTC
Nyla Skin wrote:
CCP Sisyphus wrote:

This is not "change for change's sake", we're trying to improve the information available on the thing you are looking at, as well as showing information available in a better way to help prioritize targets.


That doesn't really explain the change of HP bars into a HP circle..


a change back to circles

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

CCP Sisyphus
C C P
C C P Alliance
#33 - 2012-10-11 13:41:15 UTC
Sarah Schneider wrote:

Err, how about something that's actually an improvement over space-spreadsheets? or is it still something :sekrit: from CCP? Big smile


can you imagine what would happen if we took away the overview/chat/etc and removed all the "spreadsheet" like things from the UI....

or rather - what the forums would look like after any hypothetical announcement?.


But yes, we are definitely trying to move away from spreadsheets-in-space... in little steps.

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Bienator II
madmen of the skies
#34 - 2012-10-11 13:47:44 UTC
what they basically say is that we want a predator targeting triangle, not a space pony circle

(keep up the good work, looking forward to that change)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sarah Schneider
Native Freshfood
Minmatar Republic
#35 - 2012-10-11 13:48:46 UTC  |  Edited by: Sarah Schneider
CCP Sisyphus wrote:
Panhead4411 wrote:


As its already been stated, the current system gives us this info easily and quickly already.
What was deemed broken and wrong with it so badly that it was deemed a priority and needed to be replaced?
Change for change sake is not good. You guys aren't remembering your past very well are you?


Actually, from watching people try to LEARN the eve system, you didn't already have the information quickly and easily available. Once you get used to it you can get the information quickly.

But thats like saying QWERTY is the fastest layout for keyboards - its actually really difficult to learn and actually designed to slow you down...(let that sink in a bit) Looking all over the screen to try to find information is not optimal.

This is not "change for change's sake", we're trying to improve the information available on the thing you are looking at, as well as showing information available in a better way to help prioritize targets.


Well, while I do like the changes, it's more like it's a mere eye candy judging from the additional information provided as for whether it will weigh down the gaming experience even more or the other way around, quite frankly, I'm not sure; it is pretty, it's nice to look at, but other than that, I'm sorry but I can't say much more.

I'm not disregarding the hard work you guys have pulled off and I meant no disrespect towards the devs, you guys are awesome. But surely CCP must have also realized that the UI, in whole, needs looking at, it is not broken, but let's be honest here. Eve is a game, when played in a single monitor on average screen size (resolution and physical), the UI consumes the majority (in a sense) of the player's screen, in fleet fights or even smaller combat, we can't even "enjoy" how pretty the graphics CCP devs have devoted their time working on them, because of the single major issue, we just can't. The UI in whole is not ergonomically designed, not intuitive enough and not smart enough (in a way that the UI doesn't react to what the player needs at one time) to provide us with the information needed during the time we actually play the game (as in undocking, in space, shooting stuff, or not shooting stuff). There are too many windows that needs to be opened at one time. The only most efficient way to solve this, is to buy more or bigger screen, but surely, does that seems logical from UI design perspective?

Making the UI prettier, does not, in any way address that problem, it's a great thing to do because it feels good, it looks good. But it seems to me that from time to time, improvements to the UI just shows us, that CCP have no idea on how to fix the "spreadsheet in space" issue and try to redirect the attention to the issue itself by slapping more eye candy. So, this is a challenge, the one thing the devs may need to do something about, and prove us wrong...

PS : Again, I don't disagree with the new changes, it's a job well done.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

CCP Sisyphus
C C P
C C P Alliance
#36 - 2012-10-11 13:52:00 UTC
Sarah Schneider wrote:

I'm not disregarding the hard work you guys have pulled off and I meant no disrespect towards the devs, you guys are awesome. But surely CCP must have also realized that the UI, in whole, needs looking at, it is not broken, but let's be honest here. Eve is a game, when played in a single monitor on average screen size (resolution and physical), the UI consumes the majority (in a sense) of the player's screen, in fleet fights or even smaller combat, we can't even "enjoy" how pretty the graphics CCP devs have devoted their time working on them, because of the single major issue, we just can't. The UI in whole is not ergonomically designed, not intuitive enough and not smart enough (in a way that the UI doesn't react to what the player needs at one time) to provide us with the information needed during the time we actually play the game (as in undocking, in space, shooting stuff, or not shooting stuff). There are too many windows that needs to be opened at one time. The only most efficient way to solve this, is to buy more or bigger screen, but surely, does that seems logical from UI design perspective?


Agree with everything you just said...
And this is what our team is devoted to doing - making the game cleaner and easier to understand without the need for window overload...

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Tippia
Sunshine and Lollipops
#37 - 2012-10-11 13:52:20 UTC  |  Edited by: Tippia
CCP Sisyphus wrote:
But yes, we are definitely trying to move away from spreadsheets-in-space... in little steps.

OMG! EVE is dying!!

How will we be able to play spaceship excel if you remove the spreadsheets?! Waaah! Doom! Gloom! [etc].
Lol

On a more serious note…
Quote:
And this is what our team is devoted to doing - making the game cleaner and easier to understand without the need for window overload...
…just make sure you don't let the principle stand in the way of good practice. There are a number of actions or activities where multiple windows (if not complete window overload) is actually the better way of dealing with things. The UniInventory is a case in point: when moving stuff back and forth, having more than one window can help matters immensely. Granted, we got that back and it's working very nicely now, but I still feel that the initial implementation was a bit too “purist” for its own good in its attempts to cut down on the number of windows open.
Sarah Schneider
Native Freshfood
Minmatar Republic
#38 - 2012-10-11 13:55:23 UTC
CCP Sisyphus wrote:
Sarah Schneider wrote:

I'm not disregarding the hard work you guys have pulled off and I meant no disrespect towards the devs, you guys are awesome. But surely CCP must have also realized that the UI, in whole, needs looking at, it is not broken, but let's be honest here. Eve is a game, when played in a single monitor on average screen size (resolution and physical), the UI consumes the majority (in a sense) of the player's screen, in fleet fights or even smaller combat, we can't even "enjoy" how pretty the graphics CCP devs have devoted their time working on them, because of the single major issue, we just can't. The UI in whole is not ergonomically designed, not intuitive enough and not smart enough (in a way that the UI doesn't react to what the player needs at one time) to provide us with the information needed during the time we actually play the game (as in undocking, in space, shooting stuff, or not shooting stuff). There are too many windows that needs to be opened at one time. The only most efficient way to solve this, is to buy more or bigger screen, but surely, does that seems logical from UI design perspective?


Agree with everything you just said...
And this is what our team is devoted to doing - making the game cleaner and easier to understand without the need for window overload...

Great then, I personally thank you for the responses. I believe you guys can do it. Keep up the hard work! Prove us wrong...

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

highonpop
KarmaFleet
Goonswarm Federation
#39 - 2012-10-11 14:05:06 UTC
CCP Sisyphus wrote:
Sarah Schneider wrote:

I'm not disregarding the hard work you guys have pulled off and I meant no disrespect towards the devs, you guys are awesome. But surely CCP must have also realized that the UI, in whole, needs looking at, it is not broken, but let's be honest here. Eve is a game, when played in a single monitor on average screen size (resolution and physical), the UI consumes the majority (in a sense) of the player's screen, in fleet fights or even smaller combat, we can't even "enjoy" how pretty the graphics CCP devs have devoted their time working on them, because of the single major issue, we just can't. The UI in whole is not ergonomically designed, not intuitive enough and not smart enough (in a way that the UI doesn't react to what the player needs at one time) to provide us with the information needed during the time we actually play the game (as in undocking, in space, shooting stuff, or not shooting stuff). There are too many windows that needs to be opened at one time. The only most efficient way to solve this, is to buy more or bigger screen, but surely, does that seems logical from UI design perspective?


Agree with everything you just said...
And this is what our team is devoted to doing - making the game cleaner and easier to understand without the need for window overload...




I have so much stuff open on my screen that I can barely see my ship. Between chat channels, cargo, fleet window, overview, locked targets, selected item, drones, and not to mention the Capacitor. I have my fleet chat stacked in my fleet window to save room. All my intel channels in one chat stack, local by itself right next to my overview, and another chat stack for random channels like corp/alliance/public chats.

It seems that in order to fully appreciate this game you need a pretty beefy computer and a 30"+ monitor.

FC, what do?

Muad 'dib
State War Academy
Caldari State
#40 - 2012-10-11 14:11:08 UTC
thats never going to change much. Theres a lot of information in eve and good ways to deliver that information will always be a challenge, screen clutter is just going to be a problem for some one who wants the best advantage, by use of the most information.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

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