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Tech 3 Cruisers

Author
Larloch TheAncient
Freindly Mining Corporation
#21 - 2012-10-11 13:33:44 UTC
Jerick Ludhowe wrote:
Metal Icarus wrote:
T3's are extremely dependent on capacitor for their tank, exploit that.


Not really true... Their ability to actively tank with cap boosters is really no different than field commands or hacs except that the t3s generally have far more powerful tanking bonuses than either of those ship types. Further more with the introduction of asbs shield t3s are capable of tanking 7k+ dps with no cap usage at all. The only non t3 ship that can even reall come close to this kind of performance is the sleipnir and while amazingly effect it still falls short in a raw comparison of tank values to similarly fit 2x xlasb t3s. This has to do with the full t2 resistances that t3s get compared to the slightly nerfed t2r esistances of field commands ontop of the stronger 10% per level tanking bonus instead of the commands 7.5%.

Field commands do have an advantage as far as raw gank potential goes however in a baseline comparison they are generally worse compared to the faster, smaller, and less skill intensive t3s. Thank god ccp has shown addmitence to this and nerfs will be underway geared at t3s early to mid next year (**** yeah



Let me ask you this...

Should t3 ships NOT be better than T2 ships overall?


Should a Wolf not be better than a rifter?


All this t3 ship stuff is reletively garbage and honestly I dont' see the point of nerfing them, honestly some of them are UNDER powered IMO. (Legion I'm looking at you)


Just because you can't solo one in your HAC or your Neut Battleship doesn't mean that the ship should be nerfed.

T3 ships are supposed to be far more advanced, compared to t2 ships and honestly a t2 ship shouldnt' beat a t3 ship 1v1. (even though many ships in game can accomplish this)
Goldensaver
Maraque Enterprises
Just let it happen
#22 - 2012-10-11 14:06:46 UTC
Larloch TheAncient wrote:

Let me ask you this...

Should t3 ships NOT be better than T2 ships overall?


Should a Wolf not be better than a rifter?


All this t3 ship stuff is reletively garbage and honestly I dont' see the point of nerfing them, honestly some of them are UNDER powered IMO. (Legion I'm looking at you)


Just because you can't solo one in your HAC or your Neut Battleship doesn't mean that the ship should be nerfed.

T3 ships are supposed to be far more advanced, compared to t2 ships and honestly a t2 ship shouldnt' beat a t3 ship 1v1. (even though many ships in game can accomplish this)


No, they shouldn't be. They're made to be versatile, and easily adapted to the task at hand. Not to obsolete entire ship classes.

And even the "under powered" one, the Legion, is still stronger then the HAC's, and the only reason it's considered underpowered is because it doesn't overshadow the entire Amarr cruiser lineup, unlike the other nation's T3s.

But when one "adaptable" ship is beating several specialized ships at their tasks, it is quite obviously time to bring them down to a more reasonable level, and perhaps improve where they are lacking.

I know it's often said that they're not very good Ewar boats, or Logis. Perhaps they could change them to be more effective in those roles, though still inferior to a dedicated ship. And then allow them to quickly change subs out of a carrier, and you have a heavily adaptable ship class that can adjust to the task at hand at a moments notice without running back to the home system to reship. Sure it wouldn't be as good as say, an Arazu, or Falcon, a Basilisk, or Guardian. But when you don't know what you're going up against, you can bring a fleet of these with a supporting Carrier, and hotswap modules and subs to make them workable in a role.
Jerick Ludhowe
Internet Tuff Guys
#23 - 2012-10-11 14:39:07 UTC  |  Edited by: Jerick Ludhowe
Larloch TheAncient wrote:
Jerick Ludhowe wrote:
Metal Icarus wrote:
T3's are extremely dependent on capacitor for their tank, exploit that.


Not really true... Their ability to actively tank with cap boosters is really no different than field commands or hacs except that the t3s generally have far more powerful tanking bonuses than either of those ship types. Further more with the introduction of asbs shield t3s are capable of tanking 7k+ dps with no cap usage at all. The only non t3 ship that can even reall come close to this kind of performance is the sleipnir and while amazingly effect it still falls short in a raw comparison of tank values to similarly fit 2x xlasb t3s. This has to do with the full t2 resistances that t3s get compared to the slightly nerfed t2r esistances of field commands ontop of the stronger 10% per level tanking bonus instead of the commands 7.5%.

Field commands do have an advantage as far as raw gank potential goes however in a baseline comparison they are generally worse compared to the faster, smaller, and less skill intensive t3s. Thank god ccp has shown addmitence to this and nerfs will be underway geared at t3s early to mid next year (**** yeah



Let me ask you this...

Should t3 ships NOT be better than T2 ships overall?


Should a Wolf not be better than a rifter?


All this t3 ship stuff is reletively garbage and honestly I dont' see the point of nerfing them, honestly some of them are UNDER powered IMO. (Legion I'm looking at you)


Just because you can't solo one in your HAC or your Neut Battleship doesn't mean that the ship should be nerfed.

T3 ships are supposed to be far more advanced, compared to t2 ships and honestly a t2 ship shouldnt' beat a t3 ship 1v1. (even though many ships in game can accomplish this)


I'll answer your questions individually.

1. I'd like to think that the total capability of a t3 ship would surpass that of a less expensive t2. However this does not mean that a legion fit for tank/gank should have the level of advantage over a zealot as is present. The gank/spank legion is far more comparable to an absolution in this role. A ship that is slower, has a much larger sig, can only fit 2 rigs and takes far more SP. In a direct comparison between the two ships, the legion has more ehp, very slightly less gun dps, more range, slightly lower resistances, a much smaller sig, and a rather significant speed advantage.

2. Yes, a wolf should be "better" than a rifter just as an Astarte is "better" than a brutix. T2 ships are generally an upgraded version of their parent hull. They usually gain 1 or 2 slots with the removal of 1 rig. They are granted racial t2 resitances, strength of which vary based on hull size. T2 ships also have two additional bonuses along with possible changes to the parent t1 hull making them very focused at a particular role. The trade off of course being a significant increase in SP requirement as well as an increase in hull cost which is heavily dependent on who owns tech moons and BPs.


You're other two statements are however simply not worth responding to.
Daniel Plain
Doomheim
#24 - 2012-10-11 15:05:12 UTC  |  Edited by: Daniel Plain
Goldensaver wrote:
Larloch TheAncient wrote:

Let me ask you this...

Should t3 ships NOT be better than T2 ships overall?


Should a Wolf not be better than a rifter?


All this t3 ship stuff is reletively garbage and honestly I dont' see the point of nerfing them, honestly some of them are UNDER powered IMO. (Legion I'm looking at you)


Just because you can't solo one in your HAC or your Neut Battleship doesn't mean that the ship should be nerfed.

T3 ships are supposed to be far more advanced, compared to t2 ships and honestly a t2 ship shouldnt' beat a t3 ship 1v1. (even though many ships in game can accomplish this)


No, they shouldn't be. They're made to be versatile, and easily adapted to the task at hand. Not to obsolete entire ship classes.

And even the "under powered" one, the Legion, is still stronger then the HAC's, and the only reason it's considered underpowered is because it doesn't overshadow the entire Amarr cruiser lineup, unlike the other nation's T3s.

But when one "adaptable" ship is beating several specialized ships at their tasks, it is quite obviously time to bring them down to a more reasonable level, and perhaps improve where they are lacking.

I know it's often said that they're not very good Ewar boats, or Logis. Perhaps they could change them to be more effective in those roles, though still inferior to a dedicated ship. And then allow them to quickly change subs out of a carrier, and you have a heavily adaptable ship class that can adjust to the task at hand at a moments notice without running back to the home system to reship. Sure it wouldn't be as good as say, an Arazu, or Falcon, a Basilisk, or Guardian. But when you don't know what you're going up against, you can bring a fleet of these with a supporting Carrier, and hotswap modules and subs to make them workable in a role.


so basically you are proposing that Tech3s should be completely useless whenever you have the logistics to get a few cheap specialized ships into the system you operate in. brilliant.

I should buy an Ishtar.

Goldensaver
Maraque Enterprises
Just let it happen
#25 - 2012-10-11 15:15:32 UTC  |  Edited by: Goldensaver
Daniel Plain wrote:

so basically you are proposing that Tech3s should be completely useless whenever you have the logistics to get a few cheap specialized ships into the system you operate in. brilliant.


Well they certainly as hell shouldn't make Tech2s useless at THE ONLY THING THEY'RE GOOD AT.

Besides, they were always supposed to be "general purpose" ships. Make them decent at a few things at once. Like they are now, minus the game breakingly overpowered status. Make them capable of playing the role of Recons and HAC's at the same time, just not being just as good as they are now.

But don't have them as the "one ship to rule them all" that they are now.

Edit: forgot to mention. And what sort of logistics chain can allow you to just walk a couple dozen ships through WH's, and then just titan bridge, or whatever more ships into that WH allowing you to reship? Or how about that null/lowsec roam that takes you multiple jumps from the nearest station you have ships in/friendly station? Oh, are we all supposed to have Titans, capable of bridging huge fleets anywhere in range at a moments notice? Those would cost you more than a fleet of 20 T3's, and all you'd ever do with one is put it in a POS and use it for just bridges.
Daniel Plain
Doomheim
#26 - 2012-10-11 15:24:40 UTC  |  Edited by: Daniel Plain
Goldensaver wrote:
Daniel Plain wrote:

so basically you are proposing that Tech3s should be completely useless whenever you have the logistics to get a few cheap specialized ships into the system you operate in. brilliant.


Well they certainly as hell shouldn't make Tech2s useless at THE ONLY THING THEY'RE GOOD AT.


T2 ships and modules are a method for high-SP characters to improve their performance without spending too much ISK. T3s are exactly not that.

edit: you cannot swap subsystems in w-space.

I should buy an Ishtar.

Goldensaver
Maraque Enterprises
Just let it happen
#27 - 2012-10-11 15:39:33 UTC
Daniel Plain wrote:
Goldensaver wrote:
Daniel Plain wrote:

so basically you are proposing that Tech3s should be completely useless whenever you have the logistics to get a few cheap specialized ships into the system you operate in. brilliant.


Well they certainly as hell shouldn't make Tech2s useless at THE ONLY THING THEY'RE GOOD AT.


T2 ships and modules are a method for high-SP characters to improve their performance without spending too much ISK. T3s are exactly not that.

edit: you cannot swap subsystems in w-space.


Yeah, but I also think they should change that, so long as there is a hangar which you could normally use to swap subs.

And yeah, T3s aren't that. Since their inception, I was under the impression that they were supposed to be strong, versatile ships. Not ships that are so strong, that cost permitting, they are the only thing you'd bother fly in most situations.

And as far as the cost, Titans were supposed to use cost as a balancing factor... that turned out well.
Daniel Plain
Doomheim
#28 - 2012-10-11 15:49:49 UTC
Goldensaver wrote:
Daniel Plain wrote:
Goldensaver wrote:
Daniel Plain wrote:

so basically you are proposing that Tech3s should be completely useless whenever you have the logistics to get a few cheap specialized ships into the system you operate in. brilliant.


Well they certainly as hell shouldn't make Tech2s useless at THE ONLY THING THEY'RE GOOD AT.


T2 ships and modules are a method for high-SP characters to improve their performance without spending too much ISK. T3s are exactly not that.

edit: you cannot swap subsystems in w-space.


Yeah, but I also think they should change that, so long as there is a hangar which you could normally use to swap subs.

And yeah, T3s aren't that. Since their inception, I was under the impression that they were supposed to be strong, versatile ships. Not ships that are so strong, that cost permitting, they are the only thing you'd bother fly in most situations.

And as far as the cost, Titans were supposed to use cost as a balancing factor... that turned out well.

so because if it did not work with titans, it also doesn't work with faction/pirate ships/T3s?

if you are against cost as a balancing factor, here is a list of games that you should NOT play:
EVE online
World of Tanks
League Of Legends
Defense of the Ancients
Starcraft
Diablo
Counter-Strike
.
.
.

I should buy an Ishtar.

Jerick Ludhowe
Internet Tuff Guys
#29 - 2012-10-11 16:05:10 UTC
The raw number of straw man arguments bouncing around in the last few posts is almost inspiringRoll.
Beat General
Doomheim
#30 - 2012-10-11 16:33:35 UTC
Jerick Ludhowe wrote:
The raw number of straw man arguments bouncing around in the last few posts is almost inspiringRoll.


Go away. Cliche guy.
Flurk Hellbron
Science and Trade Institute
Caldari State
#31 - 2012-10-11 18:32:35 UTC
Goldensaver wrote:
Daniel Plain wrote:

so basically you are proposing that Tech3s should be completely useless whenever you have the logistics to get a few cheap specialized ships into the system you operate in. brilliant.


Well they certainly as hell shouldn't make Tech2s useless at THE ONLY THING THEY'RE GOOD AT.
Besides, they were always supposed to be "general purpose" ships. Make them decent at a few things at once. Like they are now, minus the game breakingly overpowered status. Make them capable of playing the role of Recons and HAC's at the same time, just not being just as good as they are now.

But don't have them as the "one ship to rule them all" that they are now.

Edit: forgot to mention. And what sort of logistics chain can allow you to just walk a couple dozen ships through WH's, and then just titan bridge, or whatever more ships into that WH allowing you to reship? Or how about that null/lowsec roam that takes you multiple jumps from the nearest station you have ships in/friendly station? Oh, are we all supposed to have Titans, capable of bridging huge fleets anywhere in range at a moments notice? Those would cost you more than a fleet of 20 T3's, and all you'd ever do with one is put it in a POS and use it for just bridges.


Can you give a T3 fit that is better then all T2 fit's at the same time?
Jerick Ludhowe
Internet Tuff Guys
#32 - 2012-10-11 18:50:58 UTC  |  Edited by: Jerick Ludhowe
Flurk Hellbron wrote:


Can you give a T3 fit that is better then all T2 fit's at the same time?


Of course not, but such an un achievable benchmark should not be the defining point of "un balanced".

The truth is that t3s fit like a hac significantly eclipses the hac as well as Field commands. These are two classes ships that do not really have a role anymore outside of specific exceptions. Sleipnir obviously being an XL ASB power house (has 1 more slot than other field commands for some magical bad balance reason) and the zealot which allots for massive fleet level tanks through the use of logi, high resistances, and "Speed tank". Even though the zealot is considered "good" it's no where near as good as a legion fit in a similar manner.

What's needed is an overall change to t3s. They need to have their front line gank/tank capabilities reduced and have some of their utility options increased through improvements to other sub systems. The other change that is 100% imperative is the ability to swap sub systems while in a pos.
Larloch TheAncient
Freindly Mining Corporation
#33 - 2012-10-12 14:36:13 UTC
Jerick Ludhowe wrote:
Flurk Hellbron wrote:


Can you give a T3 fit that is better then all T2 fit's at the same time?


Of course not, but such an un achievable benchmark should not be the defining point of "un balanced".

The truth is that t3s fit like a hac significantly eclipses the hac as well as Field commands. These are two classes ships that do not really have a role anymore outside of specific exceptions. Sleipnir obviously being an XL ASB power house (has 1 more slot than other field commands for some magical bad balance reason) and the zealot which allots for massive fleet level tanks through the use of logi, high resistances, and "Speed tank". Even though the zealot is considered "good" it's no where near as good as a legion fit in a similar manner.

What's needed is an overall change to t3s. They need to have their front line gank/tank capabilities reduced and have some of their utility options increased through improvements to other sub systems. The other change that is 100% imperative is the ability to swap sub systems while in a pos.



Since t3 ships make all t2 ships obsolete (which is complete bull crap) lets look at them individually shall we?


- Mimitar - Loki

Rapier - Ewar t2 recon - specializing in target painting and webbing.

Loki - 1/2 the bonus of the webbing no target painting.

In its role Rapier >>>> Loki


Vagabond - Bonus to speed and is naturally agile.

This one is pretty straight forward, a vagabond is faster / more agile than a loki with a full set of snakes.


Vagabond >>>>> Loki in its specialized role.


Heavy inderdictors = enough said.


Ammar - Legion.

Curse - Same as the rapier, can also neut, but not nearly as effective and loses range the TD bonus.

Zealot - Loses a Damage Bonus compared to a Zealot.



Etc... etc...


Yes, OVERALL the T3's are better, but for their niche roles... the Hacs/Recons are still superior to the T3 ships.


The only ones you could argue that are getting outclassed are the Caldari hacs I think. Thats just because they're complete garbage.


Plus this less than equal performance on niche roles gained by the T3 cruisers come at 10x the price PLUS a training delay when lost.


risk vs reward is completely in balance.
Jerick Ludhowe
Internet Tuff Guys
#34 - 2012-10-12 20:01:22 UTC  |  Edited by: Jerick Ludhowe
Comparing the niche ewar capabilities of recons and t3s does speak highly for your point of view however it's missing a rather significant variable which is tank. Yes the rapier can reach out and web something farther than a loki however the loki brings far more firepower ontop of significantly higher resistances and hp values. This allows the loki to perform the same role, albeit at closer range as the rapier/huggin in far larger fleets facing far more focused fire power.

Now about the vaga vs loki comparison. Sure, the vaga is faster than the loki and in turn performs the 20-30km kite role better against a large fleet however again is at a significant disadvantage in terms of raw fire power end tank. The loki also has the option of 30km+ webs putting the overall range control of the loki far beyond that of a vaga when dealing with 1 or 2 hostile ships. Furthermore I think the loki in "hac mode" is far more comparable to the munnin where it has the potential to outperforms it in almost every imaginable category.

Legion vs curse comparison. Curse does have a very significant range advantage however with it's nuets however the legion wins in drainage amounts, tank, as well as overall dps if you're taking advantage of the turret and high slot improvements the legion provides in this setup. The main difference between the two ships i beleive is the tracking disruptor bonus the curse can take advantage overall making the curse the better option in this particular comparison. So I do agree with you in the legion vs curse point.

The legion vs zealot comparison you've made however is simply incorrect. The legion is the zealot's superior in almost every category other than speed and sig. With the ab prop sub system a dual pop legion will be doing very near the same speed as an abing dual prop zealot or with the overall 5% raw speed sub system values will be just slightly less than the zealot by maybe 100-150 m/s (mwding). The zealot in this fit does have about 20 more dps due to a third damage mod however has well under half the ehp of the legion which also has higher resistances due to not having significant cpu issues which prevent the zealot from using an active hardener unless other sacrifices in terms of dcu/prop are made or the use of an implant. The legion also has the advantage of fitting a 4th mid beyond the small cap booster II with navy 400s or 200s both ships should be fitting.

When looking at solo fit available between the "hac" legion and zealot it's very easy to see that the legion again has significant advantages. Especially in the form of the available 10% per level rep bonus allowing this ship field active tanks in excess of 3k (exile + ogb) while also pushing close to 600 close range dps. This is a role the zealot and abso are both simply out classed at.
Larloch TheAncient
Freindly Mining Corporation
#35 - 2012-10-13 18:21:57 UTC  |  Edited by: Larloch TheAncient
Jerick Ludhowe wrote:
Comparing the niche ewar capabilities of recons and t3s does speak highly for your point of view however it's missing a rather significant variable which is tank. Yes the rapier can reach out and web something farther than a loki however the loki brings far more firepower ontop of significantly higher resistances and hp values. This allows the loki to perform the same role, albeit at closer range as the rapier/huggin in far larger fleets facing far more focused fire power.

Now about the vaga vs loki comparison. Sure, the vaga is faster than the loki and in turn performs the 20-30km kite role better against a large fleet however again is at a significant disadvantage in terms of raw fire power end tank. The loki also has the option of 30km+ webs putting the overall range control of the loki far beyond that of a vaga when dealing with 1 or 2 hostile ships. Furthermore I think the loki in "hac mode" is far more comparable to the munnin where it has the potential to outperforms it in almost every imaginable category.

Legion vs curse comparison. Curse does have a very significant range advantage however with it's nuets however the legion wins in drainage amounts, tank, as well as overall dps if you're taking advantage of the turret and high slot improvements the legion provides in this setup. The main difference between the two ships i beleive is the tracking disruptor bonus the curse can take advantage overall making the curse the better option in this particular comparison. So I do agree with you in the legion vs curse point.

The legion vs zealot comparison you've made however is simply incorrect. The legion is the zealot's superior in almost every category other than speed and sig. With the ab prop sub system a dual pop legion will be doing very near the same speed as an abing dual prop zealot or with the overall 5% raw speed sub system values will be just slightly less than the zealot by maybe 100-150 m/s (mwding). The zealot in this fit does have about 20 more dps due to a third damage mod however has well under half the ehp of the legion which also has higher resistances due to not having significant cpu issues which prevent the zealot from using an active hardener unless other sacrifices in terms of dcu/prop are made or the use of an implant. The legion also has the advantage of fitting a 4th mid beyond the small cap booster II with navy 400s or 200s both ships should be fitting.

When looking at solo fit available between the "hac" legion and zealot it's very easy to see that the legion again has significant advantages. Especially in the form of the available 10% per level rep bonus allowing this ship field active tanks in excess of 3k (exile + ogb) while also pushing close to 600 close range dps. This is a role the zealot and abso are both simply out classed at.



So what this all means at, is the Hacs/recons are better at their ROLE.

While t3's are better overall?


I'm fine with that.


and as far for your statistics, those numbers go WAY down when you put on a cloak, like the recons can do.
Jerick Ludhowe
Internet Tuff Guys
#36 - 2012-10-13 19:43:25 UTC
Larloch TheAncient wrote:



So what this all means at, is the Hacs/recons are better at their ROLE.

While t3's are better overall?


I'm fine with that.
.


The truth is that outside of very specific niche capabilities inside of roles t3s are significantly superior to t2 ships especially when comparing "hac" t3s to actual hacs. While your are correct that when fitted with an ops cloak the performance levels of a force recon and t3 become closer than compared to a t3 w/o cloak the difference in ehp/resistances and dps is still very significant. When looking at hacs to t3s as stated in my previous pot the difference in performance becomes exceedingly large. Outside of very specific setups like max speed or dronage t3s are as a whole far far far more potent than hacs.
Derath Ellecon
University of Caille
Gallente Federation
#37 - 2012-10-13 20:33:18 UTC
I wil just throw this one thing out, as it is the only big factor IMO that really makes the case for T3's being a bit bigger and badder than their T2 counterparts.

SP loss.

I understand and agree that just isk cost shouldnt be a balancing factor. But SP loss is. Especially with the winter changes where ejecting will no longer be an option to avoid SP loss.

I look at on average 5 days of retraining every time I choose to take out a T3. Now many people seem to say whatever, its a rank one skill. Yes, but it is still 5 days. I lose 6 T3's and thats about a month of lost training. Maybe uber high SP toons don't care, but I have lots of other skills I would rather be training than a subsystem back to 5.

Given that SP loss component I expect my T3 to have at least a better tank and better survivability than it's T2 counterpart.


That being said, the bigger issue isn't how good the T3's are, but more how most of the HAC's just plain suck.

I mean, even before T3's existed, how popular was the Cerberus, Eagle, Deimos (known since the beginning as the diemost)? It's not like the Tengu or Proteus made them all that obsolete, they were useless since the beginning.
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