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Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec

First post
Author
Hypercake Mix
#41 - 2012-10-09 00:41:38 UTC  |  Edited by: Hypercake Mix
Have npc pirates booby trap roids the same way the ones in missions are trapped. Blows up big and hard. Find them with Survey Scanner. Set them off with long range guns from a distance to disarm... or some jerk will blow it up in your face for you.

Have ice hollow out, but not disappear. Continuing to mine the same ice chunk will have diminishing returns on yield. The diminishing returns will fade slowly only when all ice harvesters stop mining that chunk. Also use Survey Scanner to determine the ice that are on DR.

Make Concord tankable again. Make it so Concord could be "busy dealing with larger threat to safety" busy fighting some player pirate battleships. Maybe give them that increasing damage mechanic that was thrown around with gate guns. Maybe even drop a celestial beacon for other players to warp to so they can interfere with either side.
Hypercake Mix
#42 - 2012-10-09 00:42:50 UTC
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Vertisce Soritenshi
The Scope
Gallente Federation
#43 - 2012-10-09 00:42:58 UTC
The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run.

CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way.

As for the GSC's...yes...fix that crap. As for ganking ability on miners. Look...miners don't have any way to shoot back. It's only natural that they would have stronger defenses to take an onslaught. Before the buffs they were able to be taken out easily by a lone ganker. That was stupid...idiotic...completely moronic. Now miners stand a chance where they had little before. Even a fully tanked Hulk could be killed easily and quickly by a properly fitted gank ship. Those days are no more. Back when the miners cried for help from CCP the gankers told them to adapt or die. Now it is the gankers turn to adapt or die.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Hypercake Mix
#44 - 2012-10-09 00:51:55 UTC
Vertisce Soritenshi wrote:
... Now miners stand a chance where they had little before...

The wrong miners were given that chance. Hulk pilots should have gotten that extra tank Mackinaws got so they can better weather smartbombs and stealth bombers.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#45 - 2012-10-09 01:05:26 UTC  |  Edited by: Destiny Corrupted
Vertisce Soritenshi wrote:
The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run.

CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way.

As for the GSC's...yes...fix that crap. As for ganking ability on miners. Look...miners don't have any way to shoot back. It's only natural that they would have stronger defenses to take an onslaught. Before the buffs they were able to be taken out easily by a lone ganker. That was stupid...idiotic...completely moronic. Now miners stand a chance where they had little before. Even a fully tanked Hulk could be killed easily and quickly by a properly fitted gank ship. Those days are no more. Back when the miners cried for help from CCP the gankers told them to adapt or die. Now it is the gankers turn to adapt or die.

That's how EVE was created. In the first few years, the game was nothing like it is today. No silly carebear hand-holding that we have today. And you know what? Growth was exponential back then. Then it was Privateer nerf this, CONCORD buff that, and now we arrive at today, when stealing someone's ore amounts to what is essentially a GCC.

You think EVE would die if the rock-humping mouthbreather derpers suddenly disappeared? I have industrial characters too. Too bad they're without purpose and go completely unused. If anything, there are too many self-righteous industrialists running around. Do you know what the profit margin on most T1 battleships is? You'd have to sell two hundred of them just to break even on the subscription.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Roll Sizzle Beef
Space Mutiny
#46 - 2012-10-09 01:08:30 UTC
Hypercake Mix wrote:
Vertisce Soritenshi wrote:
... Now miners stand a chance where they had little before...

The wrong miners were given that chance. Hulk pilots should have gotten that extra tank Mackinaws got so they can better weather smartbombs and stealth bombers.

Cant argue with that. Cargo capacity is a far more temping stat than CCP gives it credit compared to high micromanagement yield in highsec. Not that yield was satisfactorily different to effort involved either. Then tank amount over that made sure Mack became new king.
I can only hope retribution tweaks it more along with everything else.
Nicolo da'Vicenza
Viziam
Amarr Empire
#47 - 2012-10-09 01:17:31 UTC  |  Edited by: Nicolo da'Vicenza
Vertisce Soritenshi wrote:
The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die.
EVE only came close to dying when CCP decided that they would continually add supersafe carebear PVE content at the exclusion of PVP iteration - the trilogy of Tyrannis, Incursion and Incarna carebear expansions that brought Hilmar begging on hands and knees to not let his game die. Contrariwise, PVP/gameplay expansions like Apocrypha, Dominion and to a lesser extent Crucible had the biggest subscription boosts ever.

In short, not only is this claim wrong, but the exact opposite is true.

Quote:
The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run.
Every study CCP has done states that involving new players into player-run corps, incorporating them into player-generated content is the only real way to ensure subscription retention. Those advertisements CCP puts up for new players to leave NPC corps and join player run orgs RvB and Eve-Uni aren't philanthropy - they're solid business sense. It's why CCP marketing takes its research and asks for trailers like "I was there" and big sov battles and not a scene where an ice miner sits there and some guy pokes him with a railgun and then CONCORD nukes him. Because that's what draws in and retains players, not the crap you're talking about. Grinding ISK solo doesn't involve partaking in EVE culture or forming connections in EVE 'society', such as it is, and it results in NPC corp members being disproportionately more likely to unsub from boredom. Making PVP and social interaction less necessary, which is what Grayscale is trying to do out of fear or something, is ultimately bad business sense.

As for ship/ammo/mod availability, that is entirely because of the inferiority of nullsec industry, which is directly accountable to hard caps set by game mechanics that enforce nullsec inferiority to highsec manufacturing and industry in quality, quantity and capacity of output. If this was corrected, if nullsec had the capacity of meeting its own manufacturing requirements, highsec manufacturing/logistics alts would be quite unnecessary for the game economy. Manufacturing subcaps in 0.0 would be little different then manufacturing supercaps.

Quote:
CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way.
All of EVE is based on player-against-player competition, either directly or through market. Since ISK and commodities are also tools of market PVP, it follows that carebears desiring exemption from PVP should be rewarded in ore that can't be used to build things and tokens that can't be used to buy anything on market. Only then would carebears be truly exempt from PVP.
Hecate Shaw
United Freemerchants Society
#48 - 2012-10-09 01:45:21 UTC
Nicolo da'Vicenza wrote:
Vertisce Soritenshi wrote:
The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die.
EVE only came close to dying when CCP decided that they would continually add supersafe carebear PVE content at the exclusion of PVP iteration - the trilogy of Tyrannis, Incursion and Incarna carebear expansions that brought Hilmar begging on hands and knees to not let his game die. Contrariwise, PVP/gameplay expansions like Apocrypha, Dominion and to a lesser extent Crucible had the biggest subscription boosts ever.

In short, not only is this claim wrong, but the exact opposite is true.

Quote:
The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run.
Every study CCP has done states that involving new players into player-run corps, incorporating them into player-generated content is the only real way to ensure subscription retention. Those advertisements CCP puts up for new players to leave NPC corps and join player run orgs RvB and Eve-Uni aren't philanthropy - they're solid business sense. It's why CCP marketing takes its research and asks for trailers like "I was there" and big sov battles and not a scene where an ice miner sits there and some guy pokes him with a railgun and then CONCORD nukes him. Because that's what draws in and retains players, not the crap you're talking about. Grinding ISK solo doesn't involve partaking in EVE culture or forming connections in EVE 'society', such as it is, and it results in NPC corp members being disproportionately more likely to unsub from boredom. Making PVP and social interaction less necessary, which is what Grayscale is trying to do out of fear or something, is ultimately bad business sense.

As for ship/ammo/mod availability, that is entirely because of the inferiority of nullsec industry, which is directly accountable to hard caps set by game mechanics that enforce nullsec inferiority to highsec manufacturing and industry in quality, quantity and capacity of output. If this was corrected, if nullsec had the capacity of meeting its own manufacturing requirements, highsec manufacturing/logistics alts would be quite unnecessary for the game economy. Manufacturing subcaps in 0.0 would be little different then manufacturing supercaps.

Quote:
CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way.
All of EVE is based on player-against-player competition, either directly or through market. Since ISK and commodities are also tools of market PVP, it follows that carebears desiring exemption from PVP should be rewarded in ore that can't be used to build things and tokens that can't be used to buy anything on market. Only then would carebears be truly exempt from PVP.


So in short...destroy the sandbox and force everyone into your style of play, yes?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#49 - 2012-10-09 01:47:00 UTC
I don't think you know what sandbox means.
Darth Gustav
Sith Interstellar Tech Harvesting
#50 - 2012-10-09 01:47:32 UTC
Hecate Shaw wrote:
Nicolo da'Vicenza wrote:
Vertisce Soritenshi wrote:
The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die.
EVE only came close to dying when CCP decided that they would continually add supersafe carebear PVE content at the exclusion of PVP iteration - the trilogy of Tyrannis, Incursion and Incarna carebear expansions that brought Hilmar begging on hands and knees to not let his game die. Contrariwise, PVP/gameplay expansions like Apocrypha, Dominion and to a lesser extent Crucible had the biggest subscription boosts ever.

In short, not only is this claim wrong, but the exact opposite is true.

Quote:
The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run.
Every study CCP has done states that involving new players into player-run corps, incorporating them into player-generated content is the only real way to ensure subscription retention. Those advertisements CCP puts up for new players to leave NPC corps and join player run orgs RvB and Eve-Uni aren't philanthropy - they're solid business sense. It's why CCP marketing takes its research and asks for trailers like "I was there" and big sov battles and not a scene where an ice miner sits there and some guy pokes him with a railgun and then CONCORD nukes him. Because that's what draws in and retains players, not the crap you're talking about. Grinding ISK solo doesn't involve partaking in EVE culture or forming connections in EVE 'society', such as it is, and it results in NPC corp members being disproportionately more likely to unsub from boredom. Making PVP and social interaction less necessary, which is what Grayscale is trying to do out of fear or something, is ultimately bad business sense.

As for ship/ammo/mod availability, that is entirely because of the inferiority of nullsec industry, which is directly accountable to hard caps set by game mechanics that enforce nullsec inferiority to highsec manufacturing and industry in quality, quantity and capacity of output. If this was corrected, if nullsec had the capacity of meeting its own manufacturing requirements, highsec manufacturing/logistics alts would be quite unnecessary for the game economy. Manufacturing subcaps in 0.0 would be little different then manufacturing supercaps.

Quote:
CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way.
All of EVE is based on player-against-player competition, either directly or through market. Since ISK and commodities are also tools of market PVP, it follows that carebears desiring exemption from PVP should be rewarded in ore that can't be used to build things and tokens that can't be used to buy anything on market. Only then would carebears be truly exempt from PVP.


So in short...destroy the sandbox and force everyone into your style of play, yes?

Only if "short" is shorthand for "strawman fallacies."

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Nicolo da'Vicenza
Viziam
Amarr Empire
#51 - 2012-10-09 01:53:41 UTC
Hecate Shaw wrote:

So in short...destroy the sandbox and force everyone into your style of play, yes?

I should have ended my post with 'non strawman responses please"
Alavaria Fera
GoonWaffe
#52 - 2012-10-09 01:55:04 UTC
Darth Gustav wrote:
Hecate Shaw wrote:
So in short...destroy the sandbox and force everyone into your style of play, yes?

Only if "short" is shorthand for "strawman fallacies."

Strawmen can be pretty short ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Hecate Shaw
United Freemerchants Society
#53 - 2012-10-09 01:59:22 UTC
Vimsy Vortis wrote:
I don't think you know what sandbox means.
The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#54 - 2012-10-09 02:05:17 UTC
Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Acac Sunflyier
The Ascended Academy
#55 - 2012-10-09 02:06:17 UTC
Mallak Azaria wrote:
RAGE QU1T wrote:
Gogela wrote:
Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...

Will solve *most* problems.


The game would die a horrible death, Not all players want to live in null


That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.



No you need to keep trit, pyrite, and isogen prices low to keep maelstroms and drakes from soaring to ridicules prices. You need ice miners in high sec to repeatedly grind for little money. This repetitive task helps pvpers get ships for cheap. Yes, goonswarm probably won't haave to worry about it, but goonswarm isn't all of eve.
Gogela
Epic Ganking Time
CODE.
#56 - 2012-10-09 02:07:01 UTC
Hecate Shaw wrote:
Vimsy Vortis wrote:
I don't think you know what sandbox means.
The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish.

A sandbox means you can do what you want, but you have to accept that others can do what they want too, so what a sandbox does not mean is that you can have everything you want, which is what I think you are implying.

Here's an example: You want to be in empire and mine. Boring... but whatever. Go ahead an mine. I on the other hand want to blow up your ship and sell your corpse to the dirtiest pleasure hub I can find. Why are you trying to ruin my gameplay, Hecate? Your trying to ruin my sandbox. Why are you trying to make me play YOUR way?

Signatures should be used responsibly...

Nicolo da'Vicenza
Viziam
Amarr Empire
#57 - 2012-10-09 02:07:12 UTC  |  Edited by: Nicolo da'Vicenza
Hecate Shaw wrote:
Vimsy Vortis wrote:
I don't think you know what sandbox means.
The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish.
There you go with that strawman again.

The only thing introducing rules that force anyone to do (or not do) certain things and compromises the sandbox is CONCORD. Anything shielding you from the player-generated consequences of your actions in the gameworld (example: sucking up the roids in someone's favorite belt before he can, cornering someone else's market, autopiloting an undefended freighter) is by definition anti-sandbox.
Darth Gustav
Sith Interstellar Tech Harvesting
#58 - 2012-10-09 02:12:44 UTC
Hypercake Mix wrote:
Have npc pirates booby trap roids the same way the ones in missions are trapped. Blows up big and hard. Find them with Survey Scanner. Set them off with long range guns from a distance to disarm... or some jerk will blow it up in your face for you.

Have ice hollow out, but not disappear. Continuing to mine the same ice chunk will have diminishing returns on yield. The diminishing returns will fade slowly only when all ice harvesters stop mining that chunk. Also use Survey Scanner to determine the ice that are on DR.

Make Concord tankable again. Make it so Concord could be "busy dealing with larger threat to safety" busy fighting some player pirate battleships. Maybe give them that increasing damage mechanic that was thrown around with gate guns. Maybe even drop a celestial beacon for other players to warp to so they can interfere with either side.

You know ice comes in one block at a time, right?

How do you diminish "one" without depleting the ice?

I'm unaware of integers between one and zero.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#59 - 2012-10-09 02:13:30 UTC
Hecate Shaw wrote:
Vimsy Vortis wrote:
I don't think you know what sandbox means.
The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish.

Okay, so the way I want to play involves me blowing up your spaceship. Because the game is a sandbox, and people can play however they want then I should be able to do that, right?

Or does the sandbox only apply to you? Because last time I checked I was paying the same subscription fee as everyone else.
Hecate Shaw
United Freemerchants Society
#60 - 2012-10-09 02:15:48 UTC
Destiny Corrupted wrote:
Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference.
Well, talk about straw men. Very nice. While certain parts of the sandbox do have rules that CCP determines, they seem to do a great deal to make sure that such rules are mostly dictated by setting, not just arbitrary decisions.

Eve seems to resemble (somewhat, not exactly) the early US - the further you get from "town", the more lawless things get. How would all rule of law disappearing from Empire space make the slightest bit of sense? Stronger belt rats, sure; easier to "steal" from the mines than the factories. Finite ice supplies would only drive more people to the belts as prices rise, but sure. I even agree that the "can defense" against smartbombs should be gotten rid of, as it makes NO sense at all. However, randomly plunging all of Eve into null sec rules makes no sense at all, unless something in the story destroys all four "empires". If that happens, and all of Eve becomes free-for-all PvP, expect the subscriber base to drop into the low tens of thousands.