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New Cyno Effects With Vid, Bitter Vets Check In

First post
Author
Chaos Incarnate
Faceless Logistics
#21 - 2011-09-30 20:46:33 UTC
Emmerik wrote:
WTB video of the effect from the ship that is jumping


It's basically the inverse of the jump out, but rather than the very large flash, there's a sparkly red ball that shoots out from your ship. It actually isn't that great, especially because the red ball just shoots out in some random direction...
Renan Ruivo
Forcas armadas
Brave Collective
#22 - 2011-09-30 20:50:01 UTC
leich wrote:
These are Awful.

Only a tiny bit better from what we have now.

Please can we have the OLD effect back. I want to see lightening back.

New Cyno effect looks almost unchanged. and there should be a different effect for covert Cyno's

what a let down.



Well the old one was better than both, but this new one is better than the current one. A lot.

I believe that if the OP pictured several ships jumping in together with the titan, the effect would be waaaaaaay cooler.


Also. Will we get that effect on the gate jump as well? You could play it in reverse when the ship jumps out from the system, and play it normal when the ship jumps in on another system. That'd be awesome.

The world is a community of idiots doing a series of things until it explodes and we all die.

Xorth Adimus
Caldari Provisions
Caldari State
#23 - 2011-09-30 21:57:22 UTC
They are indeed new effects ... but pretty pretty poor, I mean, you have seen the old cyno, right? Roll requires more lightning! Pirate


1. The bubble effects needs to be larger at least as large as the ship, or at least a shockwave/bubble covering the size of the ship jumping in (as per the old awesome lightning cyno).

2. Timing is off, Cyno effect first THEN ship appears out of the conflagration.

3. Covert cyno should look different from a normal cyno. I would suggest a normal cyno has some wider spread effects out to the ranges a cap will jump in (12-15km or so), a covert cyno should have some darker colours in it.

4. The jump in effect could be based on the fuel used (ie racial) easy to add and nice bit of atmosphere.
(Suggest Min: red Gallante: Green Caldari: blue Amarr: white/yellow)
Alice Katsuko
Perkone
Caldari State
#24 - 2011-09-30 22:10:43 UTC
If you watch the whole clip, the jump effect does scale with the size of the ship jumping. It is a bit difficult to get a sense of the relative scale, but note how far the camera is zoomed out for the titan jump: you can barely see the little cyno frigate in the center. The flash from the titan appears to quite literally light up the whole grid. The Black Ops flash pales in magnitude, whichis the way things should be. Definitely will look awesome when several capitals jump on grid.

I do agree that the timing feels a bit off, by maybe a second or so. Otherwise, looks very nice. It's not the old cyno, but I honestly can't say that it is in any way worse. It looks awesome, and that's what matters in the end.

Black Ops cynos should get a somewhat different effect.
Brooks Puuntai
Solar Nexus.
#25 - 2011-09-30 22:15:55 UTC
So its the same as the current one, it just has a red splash when you jump in. Yeah a little better then the current one, but still crappier then the old one. Oh well.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Tyrhineld Malukker
Games Inc.
#26 - 2011-09-30 22:25:25 UTC
Idk about everyone else on here but I think it's cool as hell.

-How does a ship get from one place to another? A warp drive.

-What happens behind you when you warp? A red shift.

So in essence I really approve of this cyno because that red shift looks great and also captures the essence of a wormhole (which i'm a fan of).

“…no man ever understands quite his own artful dodges to escape from the grim shadow of self-knowledge.” - Joseph Conrad

Mag's
Azn Empire
#27 - 2011-09-30 22:35:08 UTC  |  Edited by: Mag's
We waited all this time for that? ShockedLol

hahahahahaha

Another linky

Linkage

Classic cyno

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Yagen
Deep Core Mining Inc.
Caldari State
#28 - 2011-09-30 22:37:33 UTC
Agreed, the flash should come before for the oomph effect. And yeah, the ship could come out of cloak or something cool instead of juste being there.

I'm glad you kept the base of the old effect though :). The new cyno itself is awesome. But like I said, fix the jump in.
McFly
Peanut Factory
#29 - 2011-09-30 22:49:54 UTC
Alright 2nd vid is up on youtube see op for link. no new sound or anything yet, same old "ooob" sound. And I cant click fast enough to get all the clients to jump close together :(
Roosterton
Sebiestor Tribe
Minmatar Republic
#30 - 2011-09-30 22:52:10 UTC
That jumpout effect is officially win.

Jumpin is decent as well.

Good work, CCP! Big smile
Cunane Jeran
#31 - 2011-09-30 22:57:39 UTC
They look fantastic! Little tweaks on the timing etc and they'd look sleek as hell.

Deyionu
Dirt 'n' Glitter
Local Is Primary
#32 - 2011-09-30 23:15:36 UTC  |  Edited by: Deyionu
The jump out effect is pretty good (can't beat the old effect but is a HUGE leap from the current bs we got now). Just need to fix the orientation of the light to make sure it comes from the front side and not some random direction.

The jump in just looks stupid and the light flash is way over done and not needed. I would rather see the lighting cone/storm the "main" effect then the red light. Just make the storm the size of the red flash and more intense (thicker lighting). Then change the red light to be roughly the size of the ship.
Grimpak
Aliastra
Gallente Federation
#33 - 2011-09-30 23:20:09 UTC
it's decent. a good improvement over the current one, but still behind the old one.


now they only need to time it a bit better, and make covert cynos different.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

McFly
Peanut Factory
#34 - 2011-09-30 23:24:33 UTC  |  Edited by: McFly
Call me crazy but I think the red offshoot is the ship itself firing off to the destination. The systems I used in the video (if the default landing point orientation is a compass for direction) appear to be factored in the direction it shoots off.
Noxides
KarmaFleet
Goonswarm Federation
#35 - 2011-10-01 00:05:57 UTC
Kern Hotha
#36 - 2011-10-01 00:54:39 UTC
They look pretty good but the jump in flash seems a bit excessive. It looks like the ships are exploding.

We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.

Jose Ortega y Gasset (1883 - 1955)

ShahFluffers
Ice Fire Warriors
#37 - 2011-10-01 01:05:20 UTC
Well... it certainly "announces" the arrival of a capital... but I like the old "cone effect" better.

Still... a big step up from the "blorp" effect we have now so get gets a +1 from me.
Bloodpetal
Tir Capital Management Group
#38 - 2011-10-01 01:09:29 UTC
It's definitely awesome. :)

Out does the old effect incredibly well. :) CCP Out did themselves.

Where I am.

DarkAegix
Center for Advanced Studies
Gallente Federation
#39 - 2011-10-01 01:10:50 UTC
Shiny, so shiny.
They just need the timing right and it'll be perfect.
Steph Wing
No Dukks Given
#40 - 2011-10-01 01:11:12 UTC
Hey, not bad.

Needs some work obviously, but this is a good start CCP.