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PLEX Over 600m now....

Author
De'Veldrin
Republic University
Minmatar Republic
#241 - 2012-10-10 16:41:52 UTC
Amber Coldheart wrote:
Azitek wrote:
Lets say you can make 40 mil/hour running lvl 4's. That's 15 hours a month, or less than 4 hours a week. Even at 30 mil/hour, that's only 5 hours a week, which I'd call the "casual" range. It seems like a PLEX per month shouldn't be affordable to "casual" players, but perhaps I'm wrong here.

You are not wrong. Null dwellers keep mentioning 60 million an hour for 0.0 belt ratting, and while that obviously is not an option for high sec, we have missioning or mining (whatever the skills of the player are best suited for).

Even a casual player should be able to make 500 - 600 million a month without breaking a sweat.

That's a little low for null-sec, tbh. Even after the removal of Drone poo I can make 80-90 million an hour ratting in null. Add PI on top of that and I'm making somewhere between 4 and 6 billion a month for something 60 - 80 hours of work (over 30 days).

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Brooks Puuntai
Solar Nexus.
#242 - 2012-10-10 16:46:44 UTC
Idris Helion wrote:
Karl Hobb wrote:
Uwara wrote:
FW is insanely broken, you are earning billions a week....

Faction Warfare LP is used, along with ISK, to buy goods from the LP store which can then be sold to other players. No ISK enters the economy through FW (in fact, ISK is destroyed in the process!). FW is simply moving the wealth from one player to another.

LP =/= ISK, thanks for playing.


LP and LP store modules are created "out of thin air" and not created by other players. So it's a faucet, not a sink. And right now that faucet is gouting uncontrolled amounts of LP into the game, much of which is being converted to ISK via module sales (mostly implants from what I can tell).


Just stop. Seriously.


CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Souisa
Subhypersonics
#243 - 2012-10-10 16:50:35 UTC
Im surprised no one has mentionend factional warfare in the first few pages. Obviously this is one enabling people to plex as you can make several bil every other week

o/

Ronin Duskstar
Caldari Provisions
Caldari State
#244 - 2012-10-10 18:10:47 UTC
Souisa wrote:
Im surprised no one has mentionend factional warfare in the first few pages. Obviously this is one enabling people to plex as you can make several bil every other week


This is very true. After hearing about players not even breaking a sweat making over 15b, I figured I'd give it a shot as a newer player. (My other character is an L4 mission runner of no importance). So, here I am with 1 million SP, raking in a ton of FW LP with just a t1 fit condor.
Bagrat Skalski
Koinuun Kotei
#245 - 2012-10-10 19:21:59 UTC
Darth Nupis
The Scope
Gallente Federation
#246 - 2012-10-10 19:30:47 UTC
That's why it is getting nerfed.
Van Kuzco
Perkone
Caldari State
#247 - 2012-10-11 02:10:39 UTC
back down to 630
Nylith Empyreal
Sutar Rein
#248 - 2012-10-11 02:23:59 UTC
All is lost, all is lost!

Who's the more foolish the fool or the fool who replies to him?

Karrl Tian
Doomheim
#249 - 2012-10-11 03:39:04 UTC  |  Edited by: Karrl Tian
Ronin Duskstar wrote:
Souisa wrote:
Im surprised no one has mentionend factional warfare in the first few pages. Obviously this is one enabling people to plex as you can make several bil every other week


This is very true. After hearing about players not even breaking a sweat making over 15b, I figured I'd give it a shot as a newer player. (My other character is an L4 mission runner of no importance). So, here I am with 1 million SP, raking in a ton of FW LP with just a t1 fit condor.


Making money isn't a matter of SP, it's a matter of knowing all the tricks to playing the system and being in the right place at the right time. A day-old character could hang out in front of Jita and scoop a load of PLEX from a suicide gank and I myself got a Dominion webber drop in a 0.6 in my first week (didn't have even enough isk at the time to pay the broker fee for the full 200mil average Sad )
Bobb Smith
Doomheim
#250 - 2012-10-11 03:46:25 UTC  |  Edited by: Bobb Smith
Nylith Empyreal wrote:
All is lost, all is lost!

So is Sparky. Sparky is my dog.
Keno Skir
#251 - 2012-10-11 04:32:18 UTC
baltec1 wrote:
Hundreds of bots have come back on in the last month and all of them use plex.


^ This.

And CCP doesnt choose the ISK price of PLEX, players do. Again, as many players have pointed out now.
Herr Hammer Draken
#252 - 2012-10-11 04:35:33 UTC
I would like to see plex over 1 billion.

Herr Hammer Draken "The Amarr Prophet"

Shizuken
Venerated Stars
#253 - 2012-10-11 05:05:28 UTC
Brooks Puuntai wrote:
Idris Helion wrote:
Karl Hobb wrote:
Uwara wrote:
FW is insanely broken, you are earning billions a week....

Faction Warfare LP is used, along with ISK, to buy goods from the LP store which can then be sold to other players. No ISK enters the economy through FW (in fact, ISK is destroyed in the process!). FW is simply moving the wealth from one player to another.

LP =/= ISK, thanks for playing.


LP and LP store modules are created "out of thin air" and not created by other players. So it's a faucet, not a sink. And right now that faucet is gouting uncontrolled amounts of LP into the game, much of which is being converted to ISK via module sales (mostly implants from what I can tell).


Just stop. Seriously.




Lol, for real. Moving money from one toon to another is not a faucet. The money was already in the economy. If anything it is a sink, because some ISK was taken from the sale price as tax...
ugh zug
Aliastra
Gallente Federation
#254 - 2012-10-11 05:14:33 UTC
thread needs more monocles

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Cheshire Katt
Pyramid Celestial
#255 - 2012-10-11 05:25:43 UTC
Krixtal Icefluxor wrote:

edit: But indeed there is WAY TOO MUCH ISK ingame.


^ This.

There is too much isk being created from nothing and not nearly enough to buy that removes the isk from the game. Almost all isk spent in game goes to other players. Yet, you can get isk created from nothing by killing rats in all areas of the game. You get it from missions. You get it from plexxing. As long as there is more isk being created from nothing that there is isk leaving the game, prices will constantly go up until you get to the point that there are player created items or rare drops that have such an astronomical price that most players won't be able to realisticly aford. This will possibly include PLEXs in the long run since most of them go to isk rich players or isk rich alliances that buy them for their players (think 0.0 tech moon holding alliances.)
Shizuken
Venerated Stars
#256 - 2012-10-11 05:34:25 UTC
Cheshire Katt wrote:
Krixtal Icefluxor wrote:

edit: But indeed there is WAY TOO MUCH ISK ingame.


^ This.

There is too much isk being created from nothing and not nearly enough to buy that removes the isk from the game. Almost all isk spent in game goes to other players. Yet, you can get isk created from nothing by killing rats in all areas of the game. You get it from missions. You get it from plexxing. As long as there is more isk being created from nothing that there is isk leaving the game, prices will constantly go up until you get to the point that there are player created items or rare drops that have such an astronomical price that most players won't be able to realisticly aford. This will possibly include PLEXs in the long run since most of them go to isk rich players or isk rich alliances that buy them for their players (think 0.0 tech moon holding alliances.)


This is exactly why CCP increased the transaction tax by .5% a while back. And I smell another .5% increase coming soon.
Mr Epeen
It's All About Me
#257 - 2012-10-11 06:18:22 UTC
Cheshire Katt wrote:
Krixtal Icefluxor wrote:

edit: But indeed there is WAY TOO MUCH ISK ingame.


^ This.

There is too much isk being created from nothing and not nearly enough to buy that removes the isk from the game. Almost all isk spent in game goes to other players. Yet, you can get isk created from nothing by killing rats in all areas of the game. You get it from missions. You get it from plexxing. As long as there is more isk being created from nothing that there is isk leaving the game, prices will constantly go up until you get to the point that there are player created items or rare drops that have such an astronomical price that most players won't be able to realisticly aford. This will possibly include PLEXs in the long run since most of them go to isk rich players or isk rich alliances that buy them for their players (think 0.0 tech moon holding alliances.)


Other than me, you are now my favorite poster in the 'Has a clue' category.

Want to be my alt?

Mr Epeen Cool
D4mane
Wazan Tme Inc.
Corelum Syndicate
#258 - 2012-10-11 06:22:48 UTC
Cheshire Katt wrote:
Krixtal Icefluxor wrote:

edit: But indeed there is WAY TOO MUCH ISK ingame.


^ This.

There is too much isk being created from nothing and not nearly enough to buy that removes the isk from the game. Almost all isk spent in game goes to other players. Yet, you can get isk created from nothing by killing rats in all areas of the game. You get it from missions. You get it from plexxing. As long as there is more isk being created from nothing that there is isk leaving the game, prices will constantly go up until you get to the point that there are player created items or rare drops that have such an astronomical price that most players won't be able to realisticly aford. This will possibly include PLEXs in the long run since most of them go to isk rich players or isk rich alliances that buy them for their players (think 0.0 tech moon holding alliances.)



I remember back in the day Rattlesnakes were ship seen only in Alliance Tournaments. Now you see everyone with them and also Nightmares, Machariels everywhere.

Clearly there is too much isk.
The Bismarckian
Mega Global Compucon
#259 - 2012-10-11 06:57:02 UTC  |  Edited by: The Bismarckian
Cheshire Katt wrote:
Krixtal Icefluxor wrote:

edit: But indeed there is WAY TOO MUCH ISK ingame.


^ This.

There is too much isk being created from nothing and not nearly enough to buy that removes the isk from the game. Almost all isk spent in game goes to other players. Yet, you can get isk created from nothing by killing rats in all areas of the game. You get it from missions. You get it from plexxing. As long as there is more isk being created from nothing that there is isk leaving the game, prices will constantly go up until you get to the point that there are player created items or rare drops that have such an astronomical price that most players won't be able to realisticly aford. This will possibly include PLEXs in the long run since most of them go to isk rich players or isk rich alliances that buy them for their players (think 0.0 tech moon holding alliances.)


A friend of mine and I have been talking about this for years. As long as CCP leaves most of the highly disposable items in the game in the hands of players they don't have many options for sucking hard isk back out of the system. I think CCP should have "nationalized" several things a long time ago, tech 1 ammo, nano paste etc. would be a good start. Another idea would have been to include an NPC sold generic component to be used in every manufactured ship. I.e. Frigate gizmo, cruiser gizmo, battleship gizmo etc. The point wouldn't be to add much cost to the end product, just another oppurtunity for CCP to suck isk out of the economy.

On a side note, here is a hard example of isk being pumped into the economy. People are quick to give vague generalizations of how much comes from this or that, but here is what someone can actually get from Lvl 4 missions. Last night I played for exactally 68 minutes. In that time I did four Lvl 4 missions. I cleared 97m isk in salvage and loot, 32k lp, and 77m isk from bounties and mission payouts. That is 77m isk that was not in the system prior to me playing for roughly an hour. This is not an outlier. This is what I make everytime I mission when I need isk.
Hrothgar Nilsson
#260 - 2012-10-11 07:07:45 UTC  |  Edited by: Hrothgar Nilsson
PLEX down to 625mil ISK in Jita.

+1 to the idea of CCP selling PLEX from all permabanned accounts on the market. Would help to 1) stabilize the price, and 2) suck a bunch of ISK out as a sink.