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mod that prevents cyno's in low sec

Author
onegun
x13
Pandemic Horde
#1 - 2012-10-07 17:08:35 UTC
the hot dropping in low sec is getting a little carried away, with major allaince's titan bridging in a ton of battle ships or hot dropping mom's, so i was thinking, what we need is a single point cyno jammer. a mod that can be fitted perhaps only on heavy dictor's that when activated prevents the target from popping cyno's. it wont stop hot dropping, but it will slow it down a little, and yes im just a pirate alt, but lets be fair when have pirtaes had a buff, im sure i cant be the only one in eve that feels this way, so if ya aggree, bump this and hopfully ccp will think abount putting this in game
onegun
x13
Pandemic Horde
#2 - 2012-10-07 17:12:36 UTC
also to be fair titan bridging should be left in 0.0 all together, low sec already has so many issues with lack of people in it
Abannan
Federal Navy Academy
Gallente Federation
#3 - 2012-10-07 17:14:16 UTC
Your solution would be to roll a facwar alt for the next patch, and if you want a system to be jammed, spend 300k of your lp upgrading the system to level V, then spend however much (100m i think + LP) to buy a cyno jammer from the facwar store + online it, for whenever you want to not get hotdropped! :D
onegun
x13
Pandemic Horde
#4 - 2012-10-07 17:22:51 UTC
well that is one idea, but i was think more of small gangs that wants to roam and have a fighting chance against blobs, i understand that eve is a community based game but the massive blobs that are formed take alot of the fun of the game. im sure i cant be the only one in eve that is tired of the massive gangs
AstraPardus
Earthside Mixlabs
#5 - 2012-10-07 17:46:37 UTC
onegun wrote:
well that is one idea, but i was think more of small gangs that wants to roam and have a fighting chance against blobs, i understand that eve is a community based game but the massive blobs that are formed take alot of the fun of the game. im sure i cant be the only one in eve that is tired of the massive gangs


Allow me to point out that if there were such a mod, any alliance capable of hot dropping supers or titan bridging will be more than capable of coming in and popping a hictor, should it be fitted.

Covert cyno, with BlOps bridging in bombers, perhaps? Covert cyno which cannot be jammed, by the way.

Gatecrashing your camp and primary your hictor with alphadeath, perhaps?

Keep trying, you'll find some idea that may be reasonable that will be ignored by the devs.

:3
Every time I post is Pardy time! :3
RavenPaine
RaVeN Alliance
#6 - 2012-10-07 17:54:21 UTC
Know your enemy.

If you find a group that consistantly hot drops, just deny them a fight. They want the fight as much as you, and eventually they won't get any at all.

Or: If you know they drop 3 carriers regularly... Find someone bigger that wants 3 carrier kills, and set it up.
But again, know your enemy.
onegun
x13
Pandemic Horde
#7 - 2012-10-07 17:55:40 UTC
AstraPardus wrote:
onegun wrote:
well that is one idea, but i was think more of small gangs that wants to roam and have a fighting chance against blobs, i understand that eve is a community based game but the massive blobs that are formed take alot of the fun of the game. im sure i cant be the only one in eve that is tired of the massive gangs


Allow me to point out that if there were such a mod, any alliance capable of hot dropping supers or titan bridging will be more than capable of coming in and popping a hictor, should it be fitted.

Covert cyno, with BlOps bridging in bombers, perhaps? Covert cyno which cannot be jammed, by the way.

Gatecrashing your camp and primary your hictor with alphadeath, perhaps?

Keep trying, you'll find some idea that may be reasonable that will be ignored by the devs.

:3

your right, but small gangs would still have a better chance then they do atm
Nevhit
Southern Cross Monopoly
Flying Dangerous
#8 - 2012-10-07 17:56:07 UTC
AstraPardus wrote:
onegun wrote:
well that is one idea, but i was think more of small gangs that wants to roam and have a fighting chance against blobs, i understand that eve is a community based game but the massive blobs that are formed take alot of the fun of the game. im sure i cant be the only one in eve that is tired of the massive gangs


Allow me to point out that if there were such a mod, any alliance capable of hot dropping supers or titan bridging will be more than capable of coming in and popping a hictor, should it be fitted.

Covert cyno, with BlOps bridging in bombers, perhaps? Covert cyno which cannot be jammed, by the way.

Gatecrashing your camp and primary your hictor with alphadeath, perhaps?

Keep trying, you'll find some idea that may be reasonable that will be ignored by the devs.

:3



This guy is clearly a ****** and doesn't understand the game, which is no doubt why he's in a pet alliance in nullsec with the rest of the sheep,

I think the idea has merit, maybe a ship built for this task (another destroyer/cruiser maybe???), to live alongside the hic, it would be far from a stop to all cynos but it would reward the better prepared pirates.

+1 sir
AstraPardus
Earthside Mixlabs
#9 - 2012-10-07 17:56:47 UTC
RavenPaine wrote:
Know your enemy.

If you find a group that consistantly hot drops, just deny them a fight. They want the fight as much as you, and eventually they won't get any at all.

Or: If you know they drop 3 carriers regularly... Find someone bigger that wants 3 carrier kills, and set it up.
But again, know your enemy.


There is always the political solution, but while 'know your enemy' is good advice, also be careful who you get in bed with.
Every time I post is Pardy time! :3
AstraPardus
Earthside Mixlabs
#10 - 2012-10-07 17:57:42 UTC
Nevhit wrote:
AstraPardus wrote:
onegun wrote:
well that is one idea, but i was think more of small gangs that wants to roam and have a fighting chance against blobs, i understand that eve is a community based game but the massive blobs that are formed take alot of the fun of the game. im sure i cant be the only one in eve that is tired of the massive gangs


Allow me to point out that if there were such a mod, any alliance capable of hot dropping supers or titan bridging will be more than capable of coming in and popping a hictor, should it be fitted.

Covert cyno, with BlOps bridging in bombers, perhaps? Covert cyno which cannot be jammed, by the way.

Gatecrashing your camp and primary your hictor with alphadeath, perhaps?

Keep trying, you'll find some idea that may be reasonable that will be ignored by the devs.

:3



This guy is clearly a ****** and doesn't understand the game, which is no doubt why he's in a pet alliance in nullsec with the rest of the sheep,

I think the idea has merit, maybe a ship built for this task (another destroyer/cruiser maybe???), to live alongside the hic, it would be far from a stop to all cynos but it would reward the better prepared pirates.

+1 sir


You're cute, I like you. :3
Every time I post is Pardy time! :3
onegun
x13
Pandemic Horde
#11 - 2012-10-07 18:12:54 UTC
titans r already making the major allainces to powerful (thats just my opinion) .. u cant build them in low sec or high sec. u cant use them in high sec, u shouldnt be able to use them in low sec.............ccp please keep that stuff in 0.0 or at the very least give the rest of us the ability to counter it
Veshta Yoshida
PIE Inc.
Khimi Harar
#12 - 2012-10-07 19:35:40 UTC
Just tie all cyno activity to sovereignty and make any activity 'abroad' have some pretty severe consequences such as loss of immunity for supers, dispersion of bridged ships (or prevent bridges entirely) and what not.

Introduce a second POS module for use in null to supplement the actual cyno denial provided by the jammer and have the effect of said module be permanently in place in Empire (read: Lowsec).

In short: Let them drop to their hearts content but open the door for them being waylaid by locals using means available to them (ie. everything but supers).
Moonlit Raid
Doomheim
#13 - 2012-10-07 23:36:50 UTC
onegun wrote:
also to be fair titan bridging should be left in 0.0 all together, low sec already has so many issues with lack of people in it

Give me cheaper guns and I'll happily pay a visit.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Marcus Gideon
Triglavian Assembly
#14 - 2012-10-08 00:42:15 UTC
I know...

Make a new generator for the HIC, can't be fitted if there's already a Warp Disruption Field Generator fitted. So this particular HIC will only be able to jam cynos, not warps.

And its unscripted, so you project a bubble like usual. And like the usual bubble, you become immobile and vulnerable while projecting.

And just to make it tougher... you have to build this new generator in a Capital Ship Assembly Array, so you need Sov someplace to make them.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#15 - 2012-10-08 03:39:20 UTC
OPs solution doesent help for one bit since cynoalts blot out the sun.

I dislike the ideas to create more artificial rules and boundaries instead of reinforcing the sandbox.

Face the facts and break free from the illusion that your supposed to be han solo in an MMO. Your small pirate gang aint supposed to be able to resist the might of the massive fleet from some massive alliance. All you can do is deal with it, deny their goal of killing you, hit and run tactics, high mobility.

Lowsec has little people in it for a reason you know .... because its a craphole for anything else but farm LP from FW atm.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#16 - 2012-10-08 03:58:51 UTC
Another thread that can best be paraphrased: "Ubblublublublublbubblblubblubublub"
feihcsiM
THE B0YS
#17 - 2012-10-08 11:39:37 UTC
If you absolutely insist a ship like this is necessary, it should stop on-grid cynos only.

It's the end of the world as we know it and I feel fine.

Nevhit
Southern Cross Monopoly
Flying Dangerous
#18 - 2012-10-08 16:33:56 UTC
Cedo Nulli wrote:
OPs solution doesent help for one bit since cynoalts blot out the sun.

I dislike the ideas to create more artificial rules and boundaries instead of reinforcing the sandbox.

Face the facts and break free from the illusion that your supposed to be han solo in an MMO. Your small pirate gang aint supposed to be able to resist the might of the massive fleet from some massive alliance. All you can do is deal with it, deny their goal of killing you, hit and run tactics, high mobility.

Lowsec has little people in it for a reason you know .... because its a craphole for anything else but farm LP from FW atm.



dude grow some balls and post with your main or shut the **** up, no1 cares what mr annon thinks.

What about another script to go inside the hics infi point thingy?? and the two cant be used at the same time by the same ship, meaning you need a second hic on grid? it would reward the prepared and not be i think overpowered, as you can only use them before cyno is lit
Nevhit
Southern Cross Monopoly
Flying Dangerous
#19 - 2012-10-08 16:43:05 UTC  |  Edited by: Nevhit
feihcsiM wrote:
If you absolutely insist a ship like this is necessary, it should stop on-grid cynos only.


I personally think a aeo/system wide device or ongrid device would be well OP, a targeted cyno blocker but not stopper ( it has to be on target and activated before they light the cyno) would i think be perfect,


I have lived in lowsec for a while and it seems everywhere i go theres a corp with a titan and bridging itself is well OP as there is clearly no counter to it, you either stay on grid and 9/10 times you die as they have clearly got you scouted and have countered your gang, or you run and dock, sacrificing the stragglers that get caught, you could counter this by saying get more scouts and scout there titan, but really is that the answer for everything in this game?



I think this is a long time overdue.
Marcus Gideon
Triglavian Assembly
#20 - 2012-10-08 23:20:40 UTC
Nevhit wrote:
feihcsiM wrote:
If you absolutely insist a ship like this is necessary, it should stop on-grid cynos only.


I personally think a aeo/system wide device or ongrid device would be well OP, a targeted cyno blocker but not stopper ( it has to be on target and activated before they light the cyno) would i think be perfect

So... you want to target lock and jam a Force Recon, in the 1/2 second it takes them to decloak and light cyno? The scan res on this proposed ship is awesome, it'll be a big hit at gate camps!

I don't think a bubble mechanic would be out of the question. It would certainly be limited to the local grid, in fact it would be quite possible to fly outside the bubble and light a cyno.
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