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The sad state of WH PvP

Author
Oxandrolone
Center for Advanced Studies
Gallente Federation
#1 - 2012-10-07 16:48:34 UTC
Anyone who has ever tried to kill capitals escalating knows about these problems.

There are 2 major causes of this im not gonna list them here to give bears any more advice but anyone who has tried to kill them knows what they are, 1 of them is being fixed in the winter update thankfully but this is still not for months.

I can see why many PvP'ers leave for NS, why verge do NS roams all the time because there are so few targets in WH's, almost nobody wants to fight. Recently we come up against people who wont engage us with 2x our numbers and in their hole wormhole where they can field multiple caps. We chain collapse for hours and hours every day. Often 4-6 hours a day and most days we find nothing other than a gas miner.

The isk farmers know they cannot be touched. If their wormhole gets invaded they just move to another one, there is almost limitless amounts of empty C5's and C6's. There is no reason to invade somwons wormhole other than not liking them due to the emptyness. There should be some reason that makes some wormholes better than others, some reason to invade other than saying "i dont like you"

Some wormholes should have multiple statics, amazing PI, higher chance of sleepers sites spawning, better gas sites, better roids or anything that makes them worth fighting over. In nullsec its worth fighting so systems can be taxed, to get better moon minerals etc. In wormholes people only fight for short bursts of fun but there is nothing long term to do here apart from print isk without risk.
Gnaw LF
Viziam
Amarr Empire
#2 - 2012-10-07 17:00:32 UTC
Oxandrolone wrote:
Anyone who has ever tried to kill capitals escalating knows about these problems.

There are 2 major causes of this im not gonna list them here to give bears any more advice but anyone who has tried to kill them knows what they are, 1 of them is being fixed in the winter update thankfully but this is still not for months.

I can see why many PvP'ers leave for NS, why verge do NS roams all the time because there are so few targets in WH's, almost nobody wants to fight. Recently we come up against people who wont engage us with 2x our numbers and in their hole wormhole where they can field multiple caps. We chain collapse for hours and hours every day. Often 4-6 hours a day and most days we find nothing other than a gas miner.

The isk farmers know they cannot be touched. If their wormhole gets invaded they just move to another one, there is almost limitless amounts of empty C5's and C6's. There is no reason to invade somwons wormhole other than not liking them due to the emptyness. There should be some reason that makes some wormholes better than others, some reason to invade other than saying "i dont like you"

Some wormholes should have multiple statics, amazing PI, higher chance of sleepers sites spawning, better gas sites, better roids or anything that makes them worth fighting over. In nullsec its worth fighting so systems can be taxed, to get better moon minerals etc. In wormholes people only fight for short bursts of fun but there is nothing long term to do here apart from print isk without risk.



The current state of WH pvp is the inevitable skill creep that is present in all RPGs, as player's characters increase in skills and the players themselves become more familiar with the mechanics of w-space, people find safer and safer methods of running their sites. Where one year ago Aquila was opening up into groups of Drakes, Tengus and all kind of subcaps running their anoms, I haven't seen a subcap ratting group in months. It is understandable though, human beings like many other aspects of nature will always seek a path of least resistance.

The other issue of the current state of w-space is the inevitable consolidation of power into certain power blocks. Just like nullsec, various groups begin cooperating with each other and in other to match their new numbers other groups seek the same type of cooperation. The result is alliance of over 600 members and various entities flying with each other, its not exactly a problem but a repeating cycle stemming from human behavior. Its inevitable.

I agree with your ideas that some wormholes should be different, but I think you need to voice them in another forum, one where your ideas have a greater chance of being noticed by the Devs. In the meantime, I can only recommend that you branch out, try some null sec roams yourself. Don't depend on the dev to alter the game, do it yourself, change your modus operandi.

G0hme
Illusion of Flight
#3 - 2012-10-07 17:39:58 UTC
Oxandrolone wrote:
Anyone who has ever tried to kill capitals escalating knows about these problems.

There are 2 major causes of this im not gonna list them here to give bears any more advice but anyone who has tried to kill them knows what they are, 1 of them is being fixed in the winter update thankfully but this is still not for months.


One which Elysian Empire tends to use themselves.

Shook Eelm's hand at Fanfest 2012

Shook CCP Soundwave's hand at Fanfest 2013

Got NPC API removed from Wormhole Space.

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#4 - 2012-10-07 18:18:19 UTC
The biggest problem you're going to run into is with certain methods of protecting yourself, you can 100% guarantee that you will not get caught unless somebody blind warps to your anomaly and gets lucky (in C4s and under).

In C5s people escalating tend to be in a fairly powerful position to kill invaders, so you have to have a fleet ready that is capable of killing an escalation fleet AND catch them at the right time in the site.

This kind of goes back to what was said a couple posts ago, but the more people learn about W-space and how to protect themselves, the harder is to blap them in PVE sites. We've been blue balled on about 5 different battles over the last 2 days because people were smart.

I'd like it if my entering K162 was invisible for like 2 minutes or something; give me a few seconds of advantage lol.

Svo.

Director of Frozen Corpse Industries.

Donalt Trumph
Imperial Shipment
Amarr Empire
#5 - 2012-10-07 19:01:57 UTC
.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#6 - 2012-10-07 20:05:03 UTC
G0hme wrote:
Oxandrolone wrote:
Anyone who has ever tried to kill capitals escalating knows about these problems.

There are 2 major causes of this im not gonna list them here to give bears any more advice but anyone who has tried to kill them knows what they are, 1 of them is being fixed in the winter update thankfully but this is still not for months.


One which Elysian Empire tends to use themselves.


iive never had anyone try to kill me cap escalating but if i did ofc i would use any tactic to escape but that doesnt mean they should be in the game.

totally understand that people will figure out ways to protect themselves but now there are 100% full proof ways to not get killed, there needs to be some element of risk in operating this deep in wormholes.

i have mailed TwoStep a few times with suggestions and he has replied agreeing / disagreeing with them. I hope wormholes get some attention though they have gone mostly unchanged since their release!

Deminision
Voidlords
#7 - 2012-10-07 20:10:20 UTC  |  Edited by: Deminision
Oxandrolone wrote:

Recently we come up against people who wont engage us with 2x our numbers and in their hole

You (Elysian) should tell them about that time you guys were 2x more than us in your hole and didnt engage while we were killing your tower and stealin your loot :)
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#8 - 2012-10-07 20:17:25 UTC
Some wormspace systems are already better than others, though. Effect beacons and static type give WH systems terrain differences that aren't seen at all in nullsec. Not to mention the necessities of D-scan security and self-sufficient PI production mean the planet composition and system radius matter a lot more as well.

I agree that more differences in terrain would be even more awesome, but I don't feel that lack of terrain variation is causing lack of PvP. Lack of pilots in wormspace is causing lack of PvP: it's hard to generate settlement pressure when so much land lies uninhabited.
0NADA0
Caldari Provisions
Caldari State
#9 - 2012-10-07 20:20:37 UTC
this is the day when wh people became spoiled.
Don't Shoot X
Federal Navy Academy
Gallente Federation
#10 - 2012-10-07 20:56:38 UTC
Deminision wrote:
Oxandrolone wrote:

Recently we come up against people who wont engage us with 2x our numbers and in their hole

You (Elysian) should tell them about that time you guys were 2x more than us in your hole and didnt engage while we were killing your tower and stealin your loot :)


now, to be fair, you failed your invasion quite badly and had AHARM bail you out.
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2012-10-07 21:28:23 UTC
I think a large part of it is that people in WHs tend to fly ships orders of magnitude more expensive than in nulllsec which makes them much more risk adverse.
Add to that the fact that you can almost always choose to only engage on your terms in WHs and it means a lot of people will not engage without feeling confident they know exactly what the enemy has and that they can beat it.
Top that off with the knowledge that in WHs you can virtually never know exactly what the enemy has and you start seeing the problem.

The other large part of it is that all the large players in WHs are well known and as such, many will not fight them on principle because they know they can't match them on numbers or ship quality.
This leads to the large players hiding their numbers as a matter of fact which cycles back into paranoia as people will always expect people like AHARM, Exhale or EE to have many more available ship sthat they openly show on field.

Hell, even my humble Tengu (which actually IS solo 98% of the time) rarely gets engaged in lowclass WHs when I find actives and try to pick fights unless they have hours to prepare the perfect counter, which then leads to me bailing as I'm not going to throw away billion ISK ships to people who outnumber me and are in ships they've spent 2 hours fitting out specifically to kill me.
However, when I was doing the same thing with a Hurricane a while back, I got fights very regularly.

Finally, everyone now knows how effective dreads are against subcaps so even the large players almost never engage each other in the enemy's home system due to blap dreads.

Yes, This is the state of WH PVP but I've never heard a single suggestion on how to fix it.
The PVE agro timers will resolve the cap farming log off issue which should lead to more fights.

Bottom line is that if you want more fights, don't fly around in fleets of 20 T3s and expect a dozen BCs to leave their POS and fight you, it's just unrealistic.

That said, I realize that 'ship down' is a concept no one in a position of power in WHs wants to hear about.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Utsen Dari
Sebiestor Tribe
Minmatar Republic
#12 - 2012-10-07 21:54:34 UTC
IMO the risk aversion is not a problem specific to the lack of intel in wormholes. If anything, in k space the fog of war problem is even worse: Any hostile ship can morph into an overwhelming fleet by lighting a cyno, and without region-level intel there's no way to determine when that is about to happen. As a result people are just as averse out there as in here.

Casirio
Aliastra
Gallente Federation
#13 - 2012-10-07 22:07:57 UTC  |  Edited by: Casirio
slim pickings yes, but I enjoy it for what it is. Spending those hours chain collapsing, planning, scouting, etc. sometimes only for a drake or two sometimes nothing, can be both rewarding and exhausting. But I like to go on low/null roams, mix things up. Thankfully w-space allows us to find new areas everyday. Sure there could be improvements, what I do not want is for things to fundamentally change, because that is why I am here in the first place.
QT McWhiskers
EdgeGamers
#14 - 2012-10-07 22:14:14 UTC  |  Edited by: QT McWhiskers
I have a solution to all of this. We choose a magnatar c6 hole and we bring every single wormhole player into said hole in untanked blap talos and have a battle royal. It will be glorious.

In all seriousness the hunt is half of the fun. I will say that there are too many people who pos up when **** hits the fan, but I don't blame them. If I have the choice to lose a super shiny t3 and fight a fleet double my size or pos up... Ima pos up.
Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2012-10-07 22:26:30 UTC
I think I should also add that while what I said in my previous post is true, I wouldn't trade WH PVP for any other PVP anywhere in EVE.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

okst666
Federal Navy Academy
Gallente Federation
#16 - 2012-10-07 23:01:43 UTC  |  Edited by: okst666
Jack Miton wrote:
I
Hell, even my humble Tengu (which actually IS solo 98% of the time) rarely gets engaged in lowclass WHs when I find actives and try to pick fights unless they have hours to prepare the perfect counter, which then leads to me bailing as I'm not going to throw away billion ISK ships to people who outnumber me and are in ships they've spent 2 hours fitting out specifically to kill me.


IMO the cost of the ship does not really matter.
I understand what you mean but on the other hand - as a "WSpace dweller" who is doing it right, you are rich as **** and can easily afford 20 of those 1.5 Billion isk tengus.

Those ships are throw away ships just as the trashers in 0.0.

The main problem in W-space is the blob. A good 1:1 or 2:2 is very rare...you'll get outnumbered or outnumber someone else almost every time.

[X] < Nail here for new monitor

Terrorfrodo
Interbus Universal
#17 - 2012-10-07 23:12:52 UTC
True, too many people in w-space will not fight, ever, under any circumstances. Because they are just farmers and bears. But...

Jack Miton wrote:
The other large part of it is that all the large players in WHs are well known and as such, many will not fight them on principle because they know they can't match them on numbers or ship quality.
This leads to the large players hiding their numbers as a matter of fact which cycles back into paranoia as people will always expect people like AHARM, Exhale or EE to have many more available ship sthat they openly show on field.

Also this. If you want more fights, leave your large alliances and go small. Make a pvp corp with 10 active pilots and no inactive or unused alts. That way you are and look small and more people will dare to engage.

The vast majority of systems is still inhabited by very small entities. Even if the corps are not small, often there are only a few of their members actually in the wormhole. Of course those people won't engage an alliance with 100 or 500 members! That would be just stupid.

If I see a guy from Exhale or EE, I assume that there are at least a dozen others I don't see. And usually that is completely correct Blink

.

Jack Miton
School of Applied Knowledge
Caldari State
#18 - 2012-10-08 00:20:30 UTC  |  Edited by: Jack Miton
okst666 wrote:
Jack Miton wrote:
I
Hell, even my humble Tengu (which actually IS solo 98% of the time) rarely gets engaged in lowclass WHs when I find actives and try to pick fights unless they have hours to prepare the perfect counter, which then leads to me bailing as I'm not going to throw away billion ISK ships to people who outnumber me and are in ships they've spent 2 hours fitting out specifically to kill me.


IMO the cost of the ship does not really matter.
I understand what you mean but on the other hand - as a "WSpace dweller" who is doing it right, you are rich as **** and can easily afford 20 of those 1.5 Billion isk tengus.

Those ships are throw away ships just as the trashers in 0.0.


sure, even if you take ISK out of the equation, you can lose at most 1 T3 every 5 days, just to keep up with the subsystem skill training.
obviously just training subs back up is not viable.

T3s are not throw away ships, no matter how much ISK you have.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Derath Ellecon
University of Caille
Gallente Federation
#19 - 2012-10-08 00:37:15 UTC
Jack Miton wrote:
okst666 wrote:
Jack Miton wrote:
I
Hell, even my humble Tengu (which actually IS solo 98% of the time) rarely gets engaged in lowclass WHs when I find actives and try to pick fights unless they have hours to prepare the perfect counter, which then leads to me bailing as I'm not going to throw away billion ISK ships to people who outnumber me and are in ships they've spent 2 hours fitting out specifically to kill me.


IMO the cost of the ship does not really matter.
I understand what you mean but on the other hand - as a "WSpace dweller" who is doing it right, you are rich as **** and can easily afford 20 of those 1.5 Billion isk tengus.

Those ships are throw away ships just as the trashers in 0.0.


sure, even if you take ISK out of the equation, you can lose at most 1 T3 every 5 days, just to keep up with the subsystem skill training.
obviously just training subs back up is not viable.

T3s are not throw away ships, no matter how much ISK you have.


Which assumes you have nothing better to train instead as well. Even more fun this winter when you can no longer eject.
Noisrevbus
#20 - 2012-10-08 01:03:48 UTC  |  Edited by: Noisrevbus
When it comes to player mentality you'll see that it doesn't differ that much no matter where you go. If you decide to experience the outside world you'll see the same patterns repeat and it has very little to do with the price of ships or whatever you want to attribute (we have gangs, or camps, of the new improved tech one frigates now - who run at first sight of something uncertain or challenging).

When it comes to Wormholes i think the largest issue is that WH in their initial implementation was a bit of a hackjob. The ideal behind the mechanics is fair but the devil is in the details. It created a scenario where not only mass was limited as a general principle but where the entire subgame was separated from the casual interaction of other spaces and created just that, a subgame. The mechanics of the mass limitations do not only hinder more sizable groups to move vast resources through holes, but also equally sized groups or smaller groups which means the space is not visited by outsiders as frequently as it should be.

Tactics even emerged based on keeping any interaction out (i think RnK's third video installment provide quite a good picture of what i mean). The tedium, requirements and defensive tactics keep everyone out so WH have a certain knack for choking life out of itself. We could argue wether if it's too much to ask to bring a decent prober with any gang you send out, but at the end of the day it's yet another detail out of many that simply stifle interaction.

The shame is that our developers seem content with WH as the prototype for a "game within the game", and have continued in that direction while letting the core mechanics of the WH environment fester. I always belived WH was a temporary solution and prototype for scale-interaction mechanics intended for Dominion. Though we all know that story.
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