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Sisi update - New font, ship spinning, new captains quarters etc.

First post
Author
Alia Ravenswing
DARK HAT
#61 - 2011-10-01 19:58:05 UTC
It tries to apply Incursion 1.5 over top of Incarna

In trying to get SISI running. I did the following

1. Downloaded and tried to run the SISI Launcher
Result: It would not even run. It was like I didin't even click on the icon. It would load into memory and imediately remove itself.

2. I manually copied C:\Program Files\CCP into C:\EVETEST\CCP
3. I created a shortcut to run with the following: C:\EVETEST\CCP\EVE\eve.exe /server:Singularity
4. I ran the new Icon (7.11.292761)
Result: It says new update is available, downloading and running it says at the top "Update 292761 -> 299262 Setup" but in the notes area it says "Incursion 1.5"

5. Applying the patch results in a corrupted client that will not run and suggest running the repair.
Result: Running the repair fails.

6. Deleted the EVETEST directory and re-copied it
7. Decided to manually download the patch from http://www.eveonline.com/patches/patches.asp?s=singularity
8. Dropdown indicates 298712 to be the latest.
9. "Current Client Cersion:" below that indicates 299262
10. Downloaded the latest patch. (299262)
11. Ran the patch.
Result: "Applying the patch failed do you wish to launch repair tool..."

12. Yes
Result: Repair apears to run, but does not indicate anything after the window goes away.

13. Attempt to run the updated SISI link.
Result: Verification Failure. "Your EVE client installation may have modified, damaged or corrupt files. Please run repair.exe..."
"timestamp 2011.01.11 09:50:16, expected "209.02.25 10:35:34"

14. Got pissed off Again.

Anybody have any ideas of the cause and/or fix?

Palovana
Inner Fire Inc.
#62 - 2011-10-01 20:45:24 UTC  |  Edited by: Palovana
Good stuff:

* Caldari CQ. I happened to be docked in Jita during the mirror, so this was the first thing I got to check out. Awesome how you can see the reflection of the huge TV on your avatar's shiny surfaces and also the black leather (?) of the sofa.

* New lightning-ball cyno effect (saw it in a video) looks cool.

* Hangar is back!

Untested stuff:

* I couldn't make today's TiDi mass-test due to other things going on at that time (work) so I didn't get a chance to see TiDi in action.

* Haven't stopped by an Amarr or Gallente station yet.

Not-working stuff:

* (minor) my cargohold window reopens itself on EVERY GATE JUMP

* (minor) the zoom level in-space resets to make my ship take up almost full screen on EVERY GATE JUMP

* (medium) Map doesn't appear via F10 or via Neocom button in the ship hangar (at least not in Jita) but works properly in space or in CQ.

* (important but not game-breaking on my machine) Overall in-space performance FPS is down from TQ build (maybe the shiny new font rendering takes more GPU horsepower?

* (major) lasers on a ship I was testing (ratting) didn't stop cycling (turned red but never shut off) so I couldn't switch targets etc, also only seemed to do damage on the 1st volley.

Weird stuff that I found:

* My female (Intaki) alt now has TWO BALLS about the size of basketballs and an array of smaller tennis-ball sized ones. One big skin-colored one in front of her chest, a matte black one behind her back, and an array of smaller balls and other texture bits on each side of her head. (I know these probably were put in for testing purposes, but they look weird).
CCP Gangleri
C C P
C C P Alliance
#63 - 2011-10-01 20:58:15 UTC
Alia Ravenswing wrote:

...
7. Decided to manually download the patch from http://www.eveonline.com/patches/patches.asp?s=singularity
8. Dropdown indicates 298712 to be the latest.
9. "Current Client Cersion:" below that indicates 299262
10. Downloaded the latest patch. (299262)
...



If you are patching a TQ client to Sisi you should use the TQ to Singularity patch on that page, 298712 is the version Sisi was running before this update. For windows the link to that patch is http://content.eveonline.com/test/evepremiumpatch292761-299262_m.exe

I have no idea why the patcher is misbehaving for you and I'm sorry for the inconvenience, hopefully the above link will help you get on Sisi.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Simetraz
State War Academy
Caldari State
#64 - 2011-10-01 23:27:36 UTC
New FONTS - Like in some locations in others the old ones worked better, do to the fact that the new ones take up more space.
Need some tweaking there.

Ship Spinning and CQ
Maybe a little thing but.
It always bugged me when CQ came out the the ship was floating above the platform and not on one of the pads.
With ship spinning returned it is really obvious now.

The ship should be on the pad.
Yes that will make them smaller but now comes part 2.

The point of view when you are in CQ looking over the bay is off.
The first thing I did when jumping from CQ to the ship was to see if I could find where I was looking from while in CQ.
Not going to happen with the Amarr for example as I am where the exit is while in CQ.

Amarr station
IF possible the Point of view should be moved along the left wall.
The pad center up on the left side that would work for the ship location.
Little things like this needs to be fixed otherwise it starts looking pieced together if that makes any sense.






Sinq Arnolles
Center for Advanced Studies
Gallente Federation
#65 - 2011-10-02 01:08:38 UTC
Okay so pre-incarna the hangar view would not push my card into 3D mode until I had at least 3 clients open. Now on my GTX 480 its at 60% usage in 3D mode.. only slightly lower than CQ...

The whole reason I turned off CQ was because of the usage.
Driver version 285.38
Alexandria Aesirial
Fancypants Inc
Pandemic Horde
#66 - 2011-10-02 06:19:56 UTC
It still isn't working for me. I'm getting this can't connect to so so so address on so so so port. smmmh.

It's only blobbing when you lose, otherwise it's good fleet comp.

Miraqu
Kneipenterroristen.
#67 - 2011-10-02 09:07:23 UTC
Loving the Font and the Cyno effect.
Samuel Wess
Doomheim
#68 - 2011-10-02 16:45:08 UTC
Seems a long time since i had to leave, ship spinning and good icons now that's something i would play again for.

Walk into the club like "What up? I got a big cockpit!"

Spc One
The Chodak
Void Alliance
#69 - 2011-10-02 22:37:38 UTC
Idea for CQ design:

Amarr: paladin, absolution ( Gold / Red ) - Carthum Conglomerate
Caldari: Nighthawk, Rook ( Blue / Red ) - Kaalakiota
Minmatar: Vargur, Sleipnir ( Brown, Orange ) - Boundless Creation
Gallente: Astarte, Kronos ( Chrome, Gold ) - Duvolle Labs
Metis Laxon
Imperial Shipment
Amarr Empire
#70 - 2011-10-02 22:49:31 UTC
Great update. The Gallente CQ is fantastic, lighting effects and details are superb :)

Can't wait to see this tileset in action with station environments.
Flamespar
State War Academy
Caldari State
#71 - 2011-10-03 04:28:44 UTC
Am loving the new cyno effect.

I have one suggestion. Could the effect change (perhaps the brightness, colour and size) according to the mass of the ship jumping in?
Vjorn Angannon
Lazerhawks
L A Z E R H A W K S
#72 - 2011-10-03 14:29:08 UTC  |  Edited by: Vjorn Angannon
Some issues that I've seen so far;

1. Cannot rotate the solar system map via holding the left mouse button down after creating a bookmark whilst warping between two points. BR 117089 submitted. *Edit* work-around is to exit/reenter Solar Map view

2. Information window reverts back to the original position/size in upper left corner of the screen each time the info button is pressed in the Selected Item Box, as well as the R-click context menu.

3. There is an annoying extra distance counter in the upper left corner of the screen which flashes. We already have enough distance counters with the HUD, Selected Items Box, the overview, and the selected item on the UI screen Smile

4. Group Tab of the market is not loading properly whether in space or docked. The only way for me to purchase items is through the Details tab of the market.

5. Fonts; there are a few areas where the font is just too big/overlapping such as the overview and the system scanner. A bit of tweaking is needed I think.

These are in addition to the known issues on page one.

Now, as far as general feedback on the latest build.....WOW! (not that other game!!!) I am liking this so far!!!! Space flight seems to be running smoother for me. I like the fade in/out when I jump. I love having my ship view back (altho I would appreciate being able to look up as well). Due to where I live, it is extremely difficult for me to participate in the mass tests, but am looking forward to TD on TQ in the (near?) future. As you can prolly guess from my comp specs below, I still haven't tried any of the CQ's.

Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2
System Manufacturer: TOSHIBA
System Model: Satellite A215
Processor: AMD Turion(tm) 64 X2 Mobile Technology TL-64 (2 CPUs), ~2.2GHz
Memory: 3582MB RAM
DirectX Version: DirectX 11
Card name: ATI Mobility Radeon HD 2400

*Edit 2* Additional Issue

6. In Game Browser defaults to original size position each time it is closed/reopened. Additionally, I am having to re-trust trusted sites each time i close/reopen IGB (specifically DOTLAN:RADAR).

7. Tried to link a fit to the chat window but link fails when enter is pressed; only the white text appears. Same with attempting to link a solar system as a destination.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#73 - 2011-10-03 16:02:14 UTC
1. Tuck options on clothing have stopped working correctly.

2. Can we please, please, please, please get an update on when character face and body proportions will be returned to normal? It's a real problem.

3. When in CQ, you need a button in the sidebar for switching to ship-spinning or you will get a thousand complaints about broken promises.

4. Sometimes I can't move the fitting window anymore, and there isn't a button to close it. It closes normally with Alt-F. The buttons spontaneously appear after a while. This happens with other windows too.

5. Capsule placement in CQ is still absolutely ridiculous. Can it be moved to a de-podding room, please?

6. It's possible to swing the camera inside the bed pod in the Caldari CQ and see the side of the door that you haven't modelled.

7. Character's shadow does not always update as fast as the rest of the scene and looks jerky. Happens most prominently near the door to the Caldari CQ balcony.

8. As stated in this thread, I really think we need a sense of scale returned to the CQ. Please return the ship to its position above the pad where it normally is in the ship-spinning hangar.

9. A lot of "no resource:" errors are popping up in places where we should be getting normal text.

10. Very obvious clipping error in the Minmatar CQ. (Top left)

11. Now that we have ship spinning back, it becomes unpleasantly clear that the Gallente CQ is actually hanging in the middle of empty space. I suggest moving it to this cross-shaped construction which looks like it's meant to have offices and quarters there anyway.

12. Timing on the new cyno effect is just a little off - possibly start the animation a little sooner before the ship actually appears. The effect itself is gorgeous though, good work.

13. Number spacing with the new font is not equivalent, which means timestamps don't line up properly.

14. Obvious untextured parts of Gallente CQ.

15. We still need some reason to actually be in CQ other than "it looks nice".

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

stoicfaux
#74 - 2011-10-03 18:01:01 UTC  |  Edited by: stoicfaux
1. My beard/stubble disappeared.

2. I loathe the digit based "time needed to train to the next level" that appears on Skills tab of the Character Sheet.
production: 1D 12H 15M 30S <-- good
test: 01:12:15:30 <-- bad, hard to read. Probably unintuitive for noobies since a DD:HH:MM:SS format isn't common in the real world.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Li Mochou
Chien's Noobs
#75 - 2011-10-03 22:07:18 UTC
Palovana wrote:



* My female (Intaki) alt now has TWO BALLS about the size of basketballs and an array of smaller tennis-ball sized ones. One big skin-colored one in front of her chest, a matte black one behind her back, and an array of smaller balls and other texture bits on each side of her head. (I know these probably were put in for testing purposes, but they look weird).


I also had this problem with a gallente alt - I think the smaller array are all eyes.
Blue Harrier
#76 - 2011-10-03 22:17:09 UTC
A few more things to add to your list for checking;

Whenever I undock, my ship is always facing me head (front) on and not facing away from me (the station) like it always did and has to turn around to fly away from the station.

As reported, jumping through a gate or undocking always opens the cargo hold and resets the ship size to default view (closeup) and not zoomed out like it jumped.

As reported, my avatar has lost all facial hair.

No ‘return to hanger’ button when looking at ‘the door’.

Running Eve on a small screen 1366*768 (my laptop) causes many text messages and prompts to ‘scrunch up’ or overlap making the words unreadable. The text really needs to be vectored so it scales with the screen size.

Odd windows have a habit of either jumping to default positions or changing from unpinned to pinned for no apparent reason.

Somewhere I read in a blog that our avatar would be facing the ship when we decant into the CQ on the balcony. Well close but no cigar, my avatar is sort of 45deg towards the ship but not facing it.

The bed needs to be longer (or the avatar shorter) in the Gallente quarters or we can’t lie down (assuming you ever get round to animating that Blink).

No station name above the entrance door to my quarters in the Gallente version and if you do put it back could you make it a bit more prominent, larger or brighter text, possible a spotlight trained on it.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

CCP Gangleri
C C P
C C P Alliance
#77 - 2011-10-05 11:51:33 UTC
We're taking this build off Sisi and replacing it with one of the staging branches, this means that the new features that are in development will not be available on Sisi for the time being. It also means we are moving back to the mirror from last week.

The changes between this new Sisi build and TQ will mostly be some low level networking code that we feel it's best to put out in isolation from new shiny features and with lots of public testing.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#78 - 2011-10-05 12:08:36 UTC
When can we expect to be able to test the new features again?

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Jack Dant
The Gentlemen of Low Moral Fibre
#79 - 2011-10-05 12:35:43 UTC
Andreus Ixiris wrote:
When can we expect to be able to test the new features again?

Around the same time as storefronts and the assault frig's 4th bonus.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Bloodpetal
Tir Capital Management Group
#80 - 2011-10-05 13:57:12 UTC
Jack Dant wrote:
Andreus Ixiris wrote:
When can we expect to be able to test the new features again?

Around the same time as storefronts and the assault frig's 4th bonus.


Pwned. Pirate

Where I am.