These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Tengu Resistance values

Author
Zan Shiro
Doomheim
#21 - 2012-10-10 12:43:47 UTC
Gabrielle Lamb wrote:
Fkn Arson wrote:
Dark Ways wrote:
Undock and open your fitting window and see what you have with the modules on. Big smile


I'm surprised this had to be said O_O.


I'm surprised you guys think that's a working game mechanic. Undocking to check values is a workaround, you have to do something silly and inconvenient in order to produce a result you should be able to produce from inside of the station.

You don't really have to look further then EFT to see a tool done right, you can enable, disable, offline and overload modules at will all from inside the toolset window to instantly see the different values. Adjust for different resistance profiles and even see how your future skill trainings will affect your current fit.

That's a working tool, the ingame fitting tool is not.


lots of factors apply to the ship that can't be factored in while docked. Active hards are one. Resist values from say a shield boosting CS/T3 booster another. yet another value you don't know what will hit until you know....actually in space to be fleet boosted. I let CCP slide here tbh. I need to undock to see how good the booster is for my fleet, turning on a mod not omfg slit my wrist emo rage time.


EFT and other tools can program to always on. This is why 3rd party exists. Independent devs who take their free time to go I want this. Everygame has this. In the WOW world and such this would be your UI coders. Independent gamer/code monkey drinks too much coffee (or beer) and goes this would be really cool. CCP dev has a project manager showing him a project timeline chart showing him he better move his ass as a feature planned months ago supposed to be done real soon.


Also worth noting to follow eft and others blindly is the path to problems. The dev(s) over the years I will give credit to, they do a great job. But eft at least 3 times for me has wrong item data. bad data dump, they imported wrong or a bit flipped by chance...whatever the cauae eft was truly lying to me lol.


The tl;dr, ccp's fitting tool undocked all mods tunred on, any booster in system will never lie to you. Eft and others....jsut because they say it is so, does not mean it will be so.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#22 - 2012-10-10 13:32:54 UTC
Tippia wrote:
It's not the only way, just the best way we have access to atm.

FTFY for that case if we are talking of making up fits from scratch and not fitting something we already have in hangar, with all mods and such. Post above kinda shows one of the reasons, but there's also usability (which is actrually primary reason).
Previous page12